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Explain this idea of "Immersion" to me.
The Pub at MMORPG.COM « General Discussion 5/19/13 6:48:23 AM
Originally posted by SpottyGekko This. |
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IN THE SPOTLIGHT: Your favorite NPC in MMO?
The Pub at MMORPG.COM « General Discussion 5/18/13 7:47:38 PM
Nassir from TSW.
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A temporary fun pvp mmorpg to play while waiting for wildstar anyone?
LFGame « General Discussion 5/18/13 7:33:33 PM
Planetside 2, maybe Defiance? AoC is also free to play as well...
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Those are the major content releases, or "Issues," and yes there have been 6. Issue 7 is coming, and I do believe it has something of a James Bond theme going: http://www.thesecretworld.com/news/game_directors_letter_april_2013 There have also been a number of patches for bugs, PvP and other fixes and enhancements. Item of the month and clothes appear in the store more frequently. |
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Originally posted by Lord.Bachus Here you go: |
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Originally posted by Deadlobster This thread may help you get oriented: |
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The systematic dumbing down of MMORPGs
The Pub at MMORPG.COM « General Discussion 5/17/13 6:50:34 AM
Originally posted by Icewhite Er, I just thought it was funny for the snow-both-ways argument. ;) That said, "complexity" and "simplicity" can both be done well, depending on execution. |
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The systematic dumbing down of MMORPGs
The Pub at MMORPG.COM « General Discussion 5/16/13 10:51:06 PM
Originally posted by Axehilt This thread was worth reading for this post alone. :D |
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Originally posted by logan400k RuneQuest and Call of Cthulhu did it right. BRP was skill-based, so you gradually "leveled-up" your individual skills as you used them -- the more you used them, the better you became. There was still a sense of progression without the big character level thing; you could even argue that you got more "dings" since you were always using a variety of skills and they were all increasing gradually -- Skyrim does this nicely. The great thing about it was that your health never really increased (maybe thru magic), but that your Dodge and Parry skills become much better so you were much harder to hit as you progressed. You picked up better armor, but that health meter stayed the same; you just got better at protecting yourself. There still was also the chance (albeit low) that a lower level creature could hurt you with a lucky blow. There certainly was a greater sense of danger in RuneQuest. The other side benefit of skill based was that it removed preoccupation with "your level" and put the focus back where it belonged: the content and story of the game. |
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[Column] The Secret World: A Year Later
News & Features Discussion « General Discussion 5/16/13 6:57:21 AM
A few years back, I was trying out a bunch of MMOs as well as a number of single player games, Skyrim being the most recent. I kept asking, "why don't these MMOs have any intelligent puzzles or things to figure out in game?" The fetch and kill X quests were killing me; even Skyrim had the occasional puzzle. The adventure game puzzle has been a staple since Ultima and Myst and Monkey Island -- why isn't this type of mission in an MMORPG? I'm guessing this all goes back to the single player vs group thing, with puzzles not being something a group would have patience for (was patience a virtue we lost sometime around Y2K?) In any case, read about TSW during beta, signed up, and have been playing ever since. The thing that makes this game unique is that it respects your intelligence and requires you use your brain. |
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You might want to add Rift to your list with it going f2p in June -- should be crowded then as well. I love TSW and like GW2 as well, but the big crowds will be in Agartha for dungeons in TSW, and in PvP for GW2.
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Might try Tale of the Desert. Very crafting focused and non-combat.
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The Secret World Vs. Star Wars: The Old Republic which is better in your Opinion
LFGame « General Discussion 5/11/13 1:05:48 AM
Originally posted by Distopia You can ask for a 72-hour trial key though -- many being handed out: http://www.mmorpg.com/discussion2.cfm/post/5722587/Please-Post-All-TSW-Buddy-Key-Requests-Here.html |
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Originally posted by user4852 Yeah, unfortunately I think DF is a sub. Planetside 2 is another f2p option I believe. EVE is another one to maybe check out (but a sub too). Oh, a couple more f2p options are Age of Conan and Dragon Nest.
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So, about the whole single player vs grouping thing...
General Discussion « The Secret World 5/10/13 10:13:25 AM
So much of this has to do with the wildly varying opinions about what constitutes the "massively" part of MMORPG (the war wages on here) -- some folks believe that only RvR full loot sandbox is an MMO, others feel that 40-man raids are what it's all about, and other feel that as long as thousands of other players are running around on their server, and that it is possible to chat and group with them, that the "massively" part has been taken care of. There is no One True Definition, and probably won't ever be, since these games keep changing. All the while themepark games like WoW lead a push to steadily add more soloable content for casual players. It really comes down what opinions you are coming to the game with. TSW has a smattering of solo instances, plenty of regular missions, and also has 5- and 10-man group content in the dungeons and raids. You can group up with anyone across any server. Also, large scale PvP in Fusang, and smaller scale battlegrounds in Eldorado and Stonehenge. But f you are looking for 40-man raids or RvR, or full sandbox, then TSW isn't the game for you -- it's a themepark, along the lines of WoW, SWTOR, Rift, GW2, AoC, TERA, TESO or Neverwinter. |
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Darkfall or Wizardy Online.
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Looking for a mix of world of warcraft/rift and tera online
LFGame « General Discussion 5/10/13 7:25:02 AM
Originally posted by Sacria Neither GW2 nor TSW have the gear progression of WoW -- both tend to go horizontal toward endgame, but TSW probably has more of a progression grind than GW2. GW2 combat feel is closer to TERA, but TSW has more freedom in weapon choices. |
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Looking for a mix of world of warcraft/rift and tera online
LFGame « General Discussion 5/10/13 7:12:29 AM
TESO may have some of what you are looking for when it launches. I'd say look at GW2 or TSW for similar combat styles and weapon unlocks. TSW has a reticle combat mode, GW2 has better PvP. TSW has no classes at all, and you can equip all weapons and abilities in the game. Crafting is better in GW2. GW2 is closer to TERA in the fantasy genre, while TSW is modern day horror conspiracy. AoC is another (free) option. In short, though, there is no one game currently that has everything you are looking for, but GW2 sounds closest. |
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My vote is for TSW, unless you are looking for old-school feel. The community is great, and the setting is a nice change of pace. Good article here: http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/ |
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I recommend The Secret World, especially if you are looking for a change from standard fantasy -- some of the best questing and dungeons around, with the added bonus of investigation missions. Here's a good write-up on it: http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/ |
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