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Holy Moly super "kill 10x wolves" grind until eternity...
General Discussion « TERA 5/15/12 10:28:31 AM
Originally posted by Deerhunter71 I kind of wish people would do a bit more research before they repeated internet memes. "yes" it didn't do well when it launched. But it did have high interest. With fast leveling, a level cap of 50 and only 2 end game dungeons it didnt' leave much for people to do. If you look at this link: You will see it is the 9th ranked game and I believe 5th ranked mmo? Not AMAZING but not really failing either. |
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Originally posted by rexzshadow During the last 30% it will say the boss is gathering energy and room get darker and darker and darker until its pitch black and it will say the boss has enough energy and everyone dies XD Yeah I heard that these high end dungeons can be brutal. I hope they dont' change it. |
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Originally posted by Eir_S I'm not sure how indicative this video is of an end game boss fight or if it is even current but I did find this: |
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Well, in the first guild wars they iterated many times during the beta events before coming up with a final interface. Which they also changed. I would be surprised if they didn't add the options to change the interface around, resize, etc. |
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Things that stood out for you in TERA as being cool/new/different
General Discussion « TERA 5/14/12 10:28:22 PM
Originally posted by Sorrow Now I think you are trolling. You do realize that one can refer to somethnig that "occurred" to them at a given point of time in the past? Sort of like "I realized that ..." I would have hoped you were better than that. |
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Things that stood out for you in TERA as being cool/new/different
General Discussion « TERA 5/14/12 4:40:39 PM
Originally posted by Wolvards lol I thought that was a bug!!! So THAT'S what happened! |
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Things that stood out for you in TERA as being cool/new/different
General Discussion « TERA 5/14/12 4:28:17 PM
For me the largest thing was that, with my naga mouse, I NEVER EVER HAVE TO LOOK AT THE KEYBOARD AT ALL! It's amazing. usually in an mmo I have so many tool bars that eventually I find myself looking at the keyboard or doing that one thing where I have to click something. But in this game I can be completely immersed and never have to take my face away from the screen. Which makes the fights more exciting,. especially pvp.
I also love the art design though I don't love all of the art design.
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how about people not buying every game that comes out just becasue it comes out? Because essentially what this whole f2p thing seems to be is "I want to play for free and not pay anything. Let others carry the financial burden. Make it so! |
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Originally posted by Terranah Thank you and I agree. The few times I've been at the beach and saw little kids playing and tops coming off, shorts being pulled down etc, I didn't think one sexual thought. Awww, cute, kids playing. The Elin don't even look like kids to me. They look like Anime Faerie people. |
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Originally posted by Byrhofen Hmm, when I tried the game at PAX I found there were several areas where I could easily die and did. Of course it was a character that used pistols and I wasn't used to the controls but several times I inadverently drew mobs more powerful than myself and it was definitley a fight. This was in Innasmouth (spelling?) I believe. |
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Honestly 700k playrs is a bit high and it should over a bit of time lower itself. That's not a bad thing. I know some think that's bad but "some" also think that once a game launches it should grow. That's ridiculous. Some games will grow because they appeal to a greater amount of people and through word of mouth, reviews, advertising, etc, they grow. Some games will NOT appeal to a mass amount of people and have players who are trying it out or decide it's not for them. Tera is one shuch game. Personally I love it but I think it needs to "reduce" much like the cooking term and get to the core of its user base. Then the comapny needs to work on maintaining that user base. It's ok for something to be a niche game as long as the company can make the profit they require. That's my onl worry. |
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Originally posted by deziwright I'm curious, are you on a pvp server or pve? I ask because I find the pvp servers have more life, there's more going on. Well at least as can be compared to the pvp and pve servers that I'm on. |
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Originally posted by Sorrow So if I like the same games as you do yet play them with the same verve as you do then I'm not an addict? whew! good to know. Kindly send that list along. |
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Originally posted by DeserttFoxx pretty much this. Guys, this is not a collect every quest, run do them and get more game. This IS a story based game. People are supposed to be engaged in what is going on. "Well, I dont' like story based games, mmo's should not be about stories" - well, then this mmo is probably not for you. Sometimes i think people have no idea as to why they are playing a game except for that the premise seems cool. |
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The greatest gaming video of all time
The Pub at MMORPG.COM « General Discussion 5/13/12 11:32:22 AM
This is why we can't have nice things. My first thought was "who would recored themselves playing a video game"? But apparently this readily answers the question. |
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Originally posted by t0nyd That's because the audience of mmo's is actually different than rpg's. And stop using this forum or any forum for your references and talk to people who play these games and don't post on forums. Do you think Morrowind was great? Well I do. Espeicially because I didn't have a big x telling me where I was going and that one had to go looking for your quest objectives. I'll add, to the individual who said "that as soon as people start demanding fun games we will get more fun games - paraphrase" that this was fun. Now talk to people who play games and what do we hear? Too much walking in Morrowind (no fast travel except by silt striders) couldnt' find the quest objectives and had to walk around to get them. Same with skyrim. I spoke to a guy who said that one of the things he hated about skyrim was the wandering around. And same with Vanguard which has a lot more walking/traveling than most games. Heck, fast travel was added to major areas because people complained. Originally it was a huge walking world game. Let's move to lotro. Earlier in the game's career you would get quest givers who would say "go north and you will see a large copse of trees. A bit east of that is a cave and there you will find...". But people hated it. So they then added the glowing areas to the map to show you where everything is. Many complained and many said "well, if you don't like it don't use it" which of course speaks to a larger problem in these games, and even if you didn't want to use it the quest givers stopped using directions or landmarks in their quests. At least from what I saw. So "no" the audience for these games has changed and much of this is actually due to WoW which brought in a large demographic of players who never, ever would have played an online game. They want set objectives, consider traveling a time sink and are reticent to do anything unless there is a reward tied into it. |
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Originally posted by xposeidon pvp in lineage 2 was meaningless as well but we created our own meaning. Just a thought. Also I love everything "else" you wrote but don't believe in level scaling. It should be that a group of low level players should be able to take out a higher lvl player. Otherwise it completley negates any reason to level. You want to stop being ganked? work hard and level and meet you opponent on his turf. |
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Originally posted by gestalt11 Because mobs, in the end, are made to be vanquished. There are very few games that is is not true. meaning taht they are there to regulate your leveling. They always have been. Darkfall is a bit different in this way as they will see you halfway across a field, descend on you and take you out. I kind of like it. Getting back to Tera, as you level you find more dificult mobs. Sometimes you can get ino trouble if you accidentlaly aggro another group. Having said that, in this game you can actually still live if you play well. I had another group spawn close to me and had to contend with two. I was down a sliver of health but ended up winning the confrontation. Fighting mobs in this game is a lot more interesting than other games. But in the end they are still there to level you. Besides, i think that ultimately the pvp is where this game should be. At the moment the two popular pvp servers are High with the next one being medium. all pve servers are recommended with the exception of one which is always medium. And if you go on these pvp servers you can see such life. I havne't seen anything like it in a long time. It's refreshing. |
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Originally posted by Eir_S No, it's a lack of maturity that keeps players from doing research, getting into "open" betas (such as they are) and essentially doing their due dilligence. Now, havign said that, I'm not going to be so arrogant as to say that everyone who tries a game without doing their research is immature. I'm sure the OP, is a good solid person. But there is a huge group of people who go into these games with set expectations, play them for a few minutes and can't wait to rush to forums to post their rage. And I have absolutely no problem, issues, etc with people liking different things. I of all people, with my highly esoteric tastes that then swing to the highly ridiculous shouldn't be pointing fingers. It is however getting a bit ridiculous that players use games as a way to bolster their self worth by aligning into camps and feeling they need to attack the other camp in order to justify their decisions. It's equally ridiculous for people to go into games with no sense of what that game is about and then realize it never was for them so they have to publish their ire for all to see. When I started Lineage 2 at it's launch I wanted to try an online game. Just try. Tha'ts it. Everquest looked atrocious to me so that was out. I then saw screen shots of lineage 2 which looked amazing to me. I started to pour over the interwebz finding anything and everything about that game and coming to the conclusion that it seemed not for me. At all. But I decided to try it anyway becuase going into it knowing what it was about would allow me to lessen the rage when I had to grind up gold for an inflated economy and replace items that dropped on death. Being informed would prepare me for the non stop ganking I was going to experience. And you know what? I was wrong. I loved it. All of it. Tera is what it is. The selling point is not part of the box. The selling point is that the game does require players to work together at times. The beauty of it is that it also allows skilled players to set themselves against impossible tasks and persevere "solo". When I, at lvl 40 "whatever" came across a set of three mobs that required at least another person to kill I did not run to the forums and say how bad the solo game was. My choices were find another or get it done. I chose to perservere and I actually was able to kill that group after 6 or 7 deaths. It wasn't easy. But i did it. Same with my first BAM. I decided to try to solo one and fifteen minutes into it, as a lancer, I realize that this was a task of perseverence. If I made one bad move I would have to recover. If I made two bad moves it was game over. I was great for a long time until I died due to a bit of lag. Did I rush to forums to complain? Did I quit? Well, I like the game so I said "no" and I wasn't going too let that one challenge stop me. And I did it the next try. The game is not for everyone and the questing leaves a lot to be desired. But if people want to lessen their anger they can at least ask people, do their research and even more importantly, be honest with themselves as to what they like and what they are going to hate. In my opinion the worst thing I can see is someone who has an axe to grind and goes into a game just looking for things to hate. Again, none of this is aimed specifically at the OP. I do find it difficult that players dont' seem to have patience anymore and just want everything to be a relay race. I feel sorry for TSW because many people are just not going to get it. |
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Originally posted by Vorthanion Yes of course, there has never been a genre taht evolved to become complex and weighty only to be met with a counter movement that then asserted simplifying and stripping those elements in order to make it more palatable to a greater amount of people developign subgroups of the former state to continue and thrive, albeit in a smaller manifistation of its former self. You are aware that history stretches back a bit longer than what you've experienced in your "however many years you've been on the earth"? |
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