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MMORPG.com Discussion Forums

All Posts by Sovrath

All Posts by Sovrath

599 Pages First « 4 5 6 7 8 9 10 » Last
11965 posts found
Originally posted by Deerhunter71

Tera already failed in Korea - not a good sign since it was designed for that culture if you ask me...  I just do not see it surviving in the US after TSW and GW2 launch.

I kind of wish people would do a bit more research before they repeated internet memes.

"yes" it didn't do well when it launched. But it did have high interest. With fast leveling, a level cap of 50 and only 2 end game dungeons it didnt' leave much for people to do.

If you look at this link:

http://translate.google.com/translate?hl=en&sl=ko&tl=en&u=http%3A%2F%2Fwww.gametrics.com%2Frank%2FRank02.aspx

You will see it is the 9th ranked game and I believe 5th ranked mmo?

Not AMAZING but not really failing either.

Originally posted by rexzshadow During the last 30% it will say the boss is gathering energy and room get darker and darker and darker until its pitch black and it will say the boss has enough energy and everyone dies XD

Yeah I heard that these high end dungeons can be brutal.

I hope they dont' change it.

Originally posted by Eir_S
Originally posted by Pivotelite
Originally posted by Phry

well after watching the youtube videos i can see why SW;TOR's isnt doing so well, but by the same token, even against SW;TOR video, the Tera one looked.. how can i put it..  boring..  running around and spamming attacks.. seriously?  

 Well, the SWTOR video was demonstrating a max leveled heroic boss fight, TERAs was the first instance in the game and the boss is just a BAM with no added mechanics.

That begs the question, what do end game bosses look like in Tera?  I'm honestly interested now.

I'm not sure how indicative this video is of an end game boss fight or if it is even current but I did find this:

http://www.youtube.com/watch?v=Px62iYz4fJI

Well, in the first guild wars they iterated many times during the beta events before coming up with a final interface. Which they also changed.

I would be surprised if they didn't add the options to change the interface around, resize, etc.

Originally posted by Sorrow

Dear OP your own choice of words says it all..

Instead of stands out ( present tense ) you chose stood out ( past tense ).

Even the fans are subconsciously admitting Tera is done.

Nuff said.

Now I think you are trolling.

You do realize that one can refer to somethnig that "occurred" to them at a given point of time in the past?

Sort of like "I realized that ..."

I would have hoped you were better than that.

Originally posted by Wolvards

6) I almost forgot, one day i encountered a BAM that used an intresting debuff on me, it messed all my direction buttons. At first I was like "Raly now?! does my keyboard had to broke right now?!!!" and then when i realized what is goin on its was like "Woahhhh, what a nice thingy :D"

Not going to lie, #6 caught my attention, thats bad ass.

lol I thought that was a bug!!!

So THAT'S what happened!

For me the largest thing was that, with my naga mouse, I NEVER EVER HAVE TO LOOK AT THE KEYBOARD AT ALL!

It's amazing. usually in an mmo I have so many tool bars that eventually I find myself looking at the keyboard or doing that one thing where I have to click something. But in this game I can be completely immersed and never have to take my face away from the screen.

Which makes the fights more exciting,. especially pvp.

 

I also love the art design though I don't love all of the art design.

 

how about people not buying every game that comes out just becasue it comes out?

Because essentially what this whole f2p thing seems to be is "I want to play for free and not pay anything. Let others carry the financial burden. Make it so!

Originally posted by Terranah

Can a person be seduced into pedofilia?  Because I think you are either a pedofile or you are not and a playable videogame character is not going to influence you one way or another.

 

To me the Elin look cute, not sexual.  

Thank you and I agree.

The few times I've been at the beach and saw little kids playing and tops coming off, shorts being pulled down etc, I didn't think one sexual thought. Awww, cute, kids playing.

The Elin don't even look like kids to me. They look like Anime Faerie people.

Originally posted by Byrhofen

Oh, and it was way too easy overall, not once did I feel as though my character was going to die, I never had the "Oh shit" moment you get when you pull too many mobs, as no matter how many mobs were pulled, it was not a problem.

Overall, Im left wondering what all the fuss is about.

Hmm, when I tried the game at PAX I found there were several areas where I could easily die and did. Of course it was a character that used pistols and I wasn't used to the controls but several times I inadverently drew mobs more powerful than myself and it was definitley a fight.

This was in Innasmouth (spelling?) I believe.

Honestly 700k playrs is a bit high and it should over a bit of time lower itself.

That's not a bad thing.

I know some think that's bad but "some" also think that once a game launches it should grow. That's ridiculous. Some games will grow because they appeal to a greater amount of people and through word of mouth, reviews, advertising, etc, they grow.

Some games will NOT appeal to a mass amount of people and have players who are trying it out or decide it's not for them.

Tera is one shuch game. Personally I love it but I think it needs to "reduce" much like the cooking term and get to the core of its user base. Then the comapny needs to work on maintaining that user base.

It's ok for something to be a niche game as long as the company can make the profit they require. That's my onl worry.

Originally posted by deziwright

Thank you bluehole for making something as amazing as TERA!

For the third time in my life an mmo has brought me the sensation i have sought.

ADVENTURE

 

EDIT: SIDES PRON

I'm curious, are you on a pvp server or pve?

I ask because I find the pvp servers have more life, there's more going on. Well at least as can be compared to the pvp and pve servers that I'm on.

Originally posted by Sorrow

Gaming is as addictive as any other drug it produces the same endorphins and chemical reactions as some drugs, and some people need to understand that and really think about it and what it does to them.

So if I like the same games as you do yet play them with the same verve as you do then I'm not an addict?

whew! good to know. Kindly send that list along.

Originally posted by DeserttFoxx

The questing system is designed to tell a story with each quest, and it does it rather well... unless you gather all the quest together and try to do em all at once as if they were some type of vending mashine, then you make threads like this.

pretty much this.

Guys, this is not a collect every quest, run do them and get more game.

This IS a story based game. People are supposed to be engaged in what is going on.

"Well, I dont' like story based games, mmo's should not be about stories" - well, then this mmo is probably not for you.

Sometimes i think people have no idea as to why they are playing a game except for that the premise seems cool.

This is why we can't have nice things.

My first thought was "who would recored themselves playing a video game"?

But apparently this readily answers the question.

Originally posted by t0nyd
 

 

 Elitist nonsense.  Most of this community is fine playing Minecraft, Terraria, Skyrim, Mass Effect, and any other RPG out there.  The problem is that the MMOrpg genre and the RPG genre do not interconnect in almost any significant manner.  Its amazing how different an MMOrpg is to an rpg.  When i ponder this abreviation I wonder why that when you tack on the letters "MMO" that half a games content. playability, and immersion get thrown out the window.  A game like Skyrim throws you into a world and says "hey you, do whatever the fuck you want to do and by the way, there is a dragon behind you".  Most MMO's say " hey you, do these quest chains in this fucking order or grind mobs for hours for less experience, oh and by the way, mobs always spawn in the exact same location that you killed them last time".

That's because the audience of mmo's is actually different than rpg's. And stop using this forum or any forum for your references and talk to people who play these games and don't post on forums.

Do you think Morrowind was great? Well I do. Espeicially because I didn't have a big x telling me where I was going and that one had to go looking for your quest objectives. I'll add, to the individual who said "that as soon as people start demanding fun games we will get more fun games - paraphrase" that this was fun.

Now talk to people who play games and what do we hear? Too much walking in Morrowind (no fast travel except by silt striders) couldnt' find the quest objectives and had to walk around to get them.

Same with skyrim. I spoke to a guy who said that one of the things he hated about skyrim was the wandering around. And same with Vanguard which has a lot more walking/traveling than most games. Heck, fast travel was added to major areas because people complained. Originally it was a huge walking world game.

Let's move to lotro. Earlier in the game's career you would get quest givers who would say "go north and you will see a large copse of trees. A bit east of that is a cave and there you will find...".

But people hated it. So they then added the glowing areas to the map to show you where everything is. Many complained and many said "well, if you don't like it don't use it" which of course speaks to a larger problem in these games, and even if you didn't want to use it the quest givers stopped using directions or landmarks in their quests. At least from what I saw.

So "no" the audience for these games has changed and much of this is actually due to WoW which brought in a large demographic of players who never, ever would have played an online game.

They want set objectives, consider traveling a time sink and are reticent to do anything unless there is a reward tied into it.

Originally posted by xposeidon

 

, unfortunately PvP in Tera is close to meaningless.

pvp in lineage 2 was meaningless as well but we created our own meaning.

Just a thought.

Also I love everything "else" you wrote but don't believe in level scaling. It should be that a group of low level players should be able to take out a higher lvl player.

Otherwise it completley negates any reason to level. You want to stop being ganked? work hard and level and meet you opponent on his turf.

Originally posted by gestalt11
 

I am going to ignore the GW2 part as nothing good can come of that.

Well that begs the question though.  If they aren't dangerous why would they be interesting considering this is an action game?

 

You could concievably have a normal mob that can two shot you, but its normal because its attack pattern is predicatable or slow.  Rather than simply having mobs with some special, but you aren't that concerned about them.

I mean for an action you kind of need to feel threatened, or at least I work this way.

 

And of course a BAM that takes too long will stop being interesting eventually solo even if you can do it.

 

So if you only feel threatened when you in a fight that will become boring due to length there may be a problem.  Since you only have two unattractive options.

Because mobs, in the end, are made to be vanquished.

There are very few games that is is not true.

meaning taht they are there to regulate your leveling. They always have been. Darkfall is a bit different in this way as they will see you halfway across a field, descend on you and take you out. I kind of like it.

Getting back to Tera, as you level you find more dificult mobs. Sometimes you can get ino trouble if you accidentlaly aggro another group. Having said that, in this game you can actually still live if you play well. I had another group spawn close to me and had to contend with two. I was down a sliver of health but ended up winning the confrontation.

Fighting mobs in this game is a lot more interesting than other games. But in the end they are still there to level you. Besides, i think that ultimately the pvp is where this game should be.

At the moment the two popular pvp servers are High with the next one being medium. all pve servers are recommended with the exception of one which is always medium.

And if you go on these pvp servers you can see such life. I havne't seen anything like it in a long time. It's refreshing.

Originally posted by Eir_S

So now it's a lack of maturity that keeps people from enjoying Tera?  Never thought I'd see that as one of the excuses people make around here.  Ridiculous.  

As for patience, all I ever hear from hardcore Tera fans is that "No, no, keep playing til level 20, 30, etc." and it'll get fun.  Maybe the issue isn't so much that people don't have patience but that the game isn't fun for them.  Ever think of that?

No, it's a lack of maturity that keeps players from doing research, getting into "open" betas (such as they are) and essentially doing their due dilligence. Now, havign said that, I'm not going to be so arrogant as to say that everyone who tries a game without doing their research is immature. I'm sure the OP, is a good solid person. But there is a huge group of people who go into these games with set expectations, play them for a few minutes and can't wait to rush to forums to post their rage.

And I have absolutely no problem, issues, etc with people liking different things. I of all people, with my highly esoteric tastes that then swing to the highly ridiculous shouldn't be pointing fingers.

It is however getting a bit ridiculous that players use games as a way to bolster their self worth by aligning into camps and feeling they need to attack the other camp in order to justify their decisions. It's equally ridiculous for people to go into games with no sense of what that game is about and then realize it never was for them so they have to publish their ire for all to see.

When I started Lineage 2 at it's launch I wanted to try an online game. Just try. Tha'ts it. Everquest looked atrocious to me so that was out. I then saw screen shots of lineage 2 which looked amazing to me. I started to pour over the interwebz finding anything and everything about that game and coming to the conclusion that it seemed not for me. At all. But I decided to try it anyway becuase going into it knowing what it was about would allow me to lessen the rage when I had to grind up gold for an inflated economy and replace items that dropped on death. Being informed would prepare me for the non stop ganking I was going to experience.

And you know what? I was wrong. I loved it. All of it.

Tera is what it is. The selling point is not part of the box. The selling point is that the game does require players to work together at times. The beauty of it is that it also allows skilled players to set themselves against impossible tasks and persevere "solo".

When I, at lvl 40 "whatever" came across a set of three mobs that required at least another person to kill I did not run to the forums and say how bad the solo game was. My choices were find another or get it done.

I chose to perservere and I actually was able to kill that group after 6 or 7 deaths. It wasn't easy. But i did it.

Same with my first BAM. I decided to try to solo one and fifteen minutes into it, as a lancer, I realize that this was a task of perseverence. If I made one bad move I would have to recover. If I made two bad moves it was game over.

I was great for a long time until I died due to a bit of lag. Did I rush to forums to complain? Did I quit? Well, I like the game so I said "no" and I wasn't going too let that one challenge stop me. And I did it the next try.

The game is not for everyone and the questing leaves a lot to be desired. But if people want to lessen their anger they can at least ask people, do their research and even more importantly, be honest with themselves as to what they like and what they are going to hate. In my opinion the worst thing I can see is someone who has an axe to grind and goes into a game just looking for things to hate.

Again, none of this is aimed specifically at the OP. I do find it difficult that players dont' seem to have patience anymore and just want everything to be a relay race.

I feel sorry for TSW because many people are just not going to get it.

Originally posted by Vorthanion
Originally posted by Sovrath
Originally posted by Vorthanion
Originally posted by HiGHPLAiNS
 

Really, well said?  You do realize that if it wasn't for those very "entertain me" players, the genre would probably be close to if not already defunct.  There certainly wouldn't be any more AAA games after SWG, if WoW hadn't come along and drawn in all of these new, paying customers.  At best, you'd have a handful of indie niche games with very few people to group with as all of your hardcore buds would be spread out in the older games like EQ, UO, AC, AO and DAoC.

no it wouldn't, it would be something different. It would be smaller but it would just be different, not defunct.

If you looked at any genre of, say, entertainment media you would know this.

 

This genre is unique in the enterainment industry and how it fluctuates is unique as well and you'd know this if you paid any attention at all.

Yes of course, there has never been a genre taht evolved to become complex and weighty only to be met with a counter movement that then asserted simplifying and stripping those elements in order to make it more palatable to a greater amount of people developign subgroups of the former state to continue and thrive, albeit in a smaller manifistation of its former self.

You are aware that history stretches back  a bit longer than what you've experienced in your "however many years you've been on the earth"?

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