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All Posts by Sovrath

All Posts by Sovrath

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Originally posted by NightHaveN

Actually I'm more pissed off with the quest rewarding.  They decided to force people to explore, loot everything around and craft due to lack of proper rewards.   And that's not a bad idea, if all the resources are available for you like a single player game or a game that allows multiplayer farming of same objects like GW2.

 

But when a game limits so badly what you can loot, from chests already looted in solo dungeons, or player competition for world resources, and your NEED by obligation of those resources, because again what you get for rewards may be crap, then  there is a problem.

I've actually not had any problem crafting my own gear. Having said that, it's my understanding that if you wanted to craft "everything" then that might be an issue with skill points. I can't say as I've not explored all the crafting options.

I will agree that you should be able to pick your quest reward though coming from Lord of the Rings Online, that game is notorious for giving you gear you don't need.

I imagine you just have to craft, make money and then buy from other players. They did say that they wanted to promote players buying from other players.

Originally posted by NightHaveN

So let me rephrase it again...

 

For items you have:

  • not only competing against a random roll dice.
  • not only competing against other players looting around you
  • you have to also compete with the Justice System where easily for what I saw in early levels 30-50% of the items in the world now have restrictions and consequences.
For a game with so bad quest rewarding system, relying on looting on the world and crafting, which also relies on looting on the world, adding a restriction on what you may or may not loot can be painful for some players.
 
And that's not counting how the enforcing law part of the Justice System will be implemented.  Probably all the cap players will go enforcers since they have everything they needed already and then go and punish the poor new players.
 
And then... What difference does that makes from an open PvP server where cap (or very high) players go to low level zones and looked for players to do 1 hit kills. 
 
Different idea and implementation... Same result.
 

So you are basically just upset that you can't loot everything?

Sorry, I'm all for this. Having said that, maybe high level outlaws will also wait in the wings to take out high level enforcers?

Originally posted by NightHaveN
Originally posted by Sovrath
Originally posted by NightHaveNh.

The Justice System while still not implemented completely add some stress on when you are on towns, sadly sometimes you can hit town people and guards will jump over you.  The only shortcoming I found on the Justice System is that it removes a lot of places where players used to spent time looting and getting mats or gear.  Not only big towns are flagged, but practically every place that has an npc around like houses, camps, towns is Steal flagged.   And for a game that is already short, competitive and oriented in looting everything around, is actually a bad thing. 



 

You can shut off the "hitting of innocents" in options.

And that should then solve what you deem as the second issue.

 

My issue wasn't hitting innocents.  My issue is explain after that,  by flagging Steal in every camp, building, town or place where is an object close to an npc.  Again makes a game that is already hard in the farm and loot things on the world even harder.

ok you can shut that off as well.

clarification you can still "steal" but if you have a loot all and there is an object that doesn't belong to you then it won't take it.

Otherwise there is a "red" warning or some such thing if you hover over an object indicating you would be stealing.

Originally posted by NightHaveNh.

The Justice System while still not implemented completely add some stress on when you are on towns, sadly sometimes you can hit town people and guards will jump over you.  The only shortcoming I found on the Justice System is that it removes a lot of places where players used to spent time looting and getting mats or gear.  Not only big towns are flagged, but practically every place that has an npc around like houses, camps, towns is Steal flagged.   And for a game that is already short, competitive and oriented in looting everything around, is actually a bad thing. 



 

You can shut off the "hitting of innocents" in options.

And that should then solve what you deem as the second issue.

All I would want is for them to make "midcholrians" not canon.

Don't you already have a similar discussion here?

 

http://www.mmorpg.com/discussion2.cfm/post/6633641#6633641

 

It would seem that your question is part of the same discussion.

However, I would say "no".

Wait until the game goes gold or comes out and then buy your computer. If a game company is still developing a game then it's "still in development".

There is no reason for a player to purchase a machine for a game that doesn't exist yet.

Or, if you really have to purchase it then get the best that money can buy and that should insure you for a few years.

Originally posted by BadSpock

Here's a question - would you be interested in an MMO without "flashy" magic?

I'm talking low-fantasy magic, more akin to LOTR (books) or Game of Thrones than to the typical fireball-throwing particle effects flashy magic in everything from EQ to WoW.

 

Absolutely. It's my opinion that Lord of the Rings online should have been more like this. Even not allowing players to have access to magic.

I can already envision people saying "the graphics are so 2003" or "it looks like sh*t".

It's a shame really but I am starting to think that it's small games like these that will carry on the type of game play that some players are really interested in. Myself being one of them.

 

Originally posted by Jyiiga
Reading this just makes me more angry. It confirms everything I feared. It paints them as collectively clueless.

I don't think that's necessarily fair.

Have you ever actually created something where you not only don't have final say but have to work with others and "have to" take into account their opinions?

Well, I have, and while I think the final product was a LOT better than the disaster it could have been, it wasn't what I wanted for a final product.

 

Collaboration can be messy and collaboration where you have others who have final say can be frustrating.This is not to say that things for Star Wars Galaxies couldn't have gone better but that's being a Monday morning quarterback or "hindsight is 20/20".

It's very easy to say "oh you should have done x, y and z" but when in the thick of it maybe the only choices that could have worked were a, b and c.

And again, in any development of any video game I bet one can stick their head in and say "what the heck are you doing" and maybe they would be right, bit it seems more often than not it's a miracle any of these things get to the finish line let alone be "awesome" bug free, feature complete, etc.

Originally posted by vanderghast

"The game's already taken home more than 200 awards,"

 

Wow really?  a game that isn't even out yet has won 200 awards?  Kinda makes those awards useless doesn't it?  Unless they were 200 of 'best game i haven't played that will likely disappoint on launch day due to the wonky combat like the first two but it has great graphics'.

I think you have to look at what those awards actually are.

It seems it has "won" praise and many "most  anticipated" or "best of show" awards.

While one may or may not value or even recognize such awards as having merit, they are awards and at least speaks to the type of thrill or excitement that this game has engendered.

Whether or not the game is actually good is another thing. 

Also, I question why the combat was "wonky" in the first two? They definitely had different types of combat than other games it they worked.

Whether one liked that type of combat or not is another thing. I suspect anyone more interested in "action combat" where they can solely use their skill to attack, perform combos, block or dodge might not like how they implemented combat but that's another thing.

 
Originally posted by Axehilt

WOW's rotations are about as deep as they've ever been, resulting in a pretty big difference between skilled and unskilled players.  At least one FFXIV rotation is even deeper.

Game depth is related to challenge, not penalty.  Challenge is the skill required to avoid failure.  Penalty is what happens if you fail, and typically involves no skill on its own.  So excess penalty is just a waste of time and not at all related to "dumbing down" a game -- a game is dumb or smart relative to its depth; relative to the difficulty in making the right decisions.

It's fine if you're a masochistic gamer and you can't enjoy a game unless there's a threat of pain.  But most players understand that the value of chess is in the act of making the right decisions and learning to master the game.  Most players wouldn't consider chess "smartened-up" if the penalty for losing a game was your opponent would chop off a finger.  Most players would understand that to be a rather masochistic chess variant which wouldn't actually increase the depth of chess at all.  (Substitute "chess" with any other game or genre and it's still true.)

I highly disagree with Axehilt's assessment of penalties.

The chess analogy is an incorrect one because in no video game do you "lose a finger" if you fail. A better analogy could be if  one lost an important piece in chess and then suffered some sort of additional penalty because of the loss of that piece. However, that would mean a different game and that wouldn't be chess. Since there is already a penalty in that you can lose a piece (as opposed to getting a piece demoted or some such thing) it just doesn't work.

 

Having penalties has nothing to do with being a masochist just like playing American football and accepting that you can get tackled doesn't mean you are a masochist. It's just a part of the game.

In Monopoly you can pay fines or pay other players as a penalty for landing on certain squares. Again, no mention of one being a masochist for accepting the rules as they are.

 

Having said all that, the part in yellow is spot on. A game can have penalties and depending on those penalties can add extra depth to the game depending on how they are implemented.

Originally posted by GwapoJosh
Going to buy a GTX 970 to play this (also comes with a free version).  My GTX 670 just isn't cutting it anymore.  It was an amazing card while it lasted :)

That's how I got my copy. I didn't even realize it. I just bought the card and several days later I received an e-mail indicating "here is your copy of Witcher 3".

 

Originally posted by Loktofeit
Originally posted by Muke

Wasn't that Mittani player permabanned for trying to get someone to commit suicide?

I read that he encouraged his alliance to mail the guy to do so?

http://www.engadget.com/2012/03/28/the-mittani-gets-hit-with-ban-and-resigns-in-wake-of-eve-online/

Hi! Welcome to a mistake someone made three years ago and has since several times apologized for.The rest of the world has moved on. You should, too. 

 

1, he just asked a question and it was a valid one.

2, that's a pretty big mistake. It's kind of tantamount to indirectly trying to murder someone.

3, I'm surprised that's ok with you.

 
Originally posted by Gyva02

 

What do you guys think?

 

 

Just don't make them "beginner" zones, make them new starter zones.

Make 3 or 4 cities more friendly to new players with more things for them to do. But have high level stuff there as well.

This way new players will just be in "a city" as opposed to "a special place tuned only for them".

 

Originally posted by Kobao

etc

The talking thing really isn't a good excuse.

Join a guild.

People are joining, talking and bonding in guilds.

And with all the nonsense that general chat can generate do you blame them?

Other than that, the game is the game. You might feel differently if you are part of a guild and working towards things. I can't say.

There are other kinds of games out there. They might not be as polished as you would like but they might offer the gameplay you desire.

Darkfall comes to mind. So does EVE, though it's very polished from what I can see.

Originally posted by Reklaw
 

How am I amazed? simple by the fact that I know for certain many would like a headsup on timel limited items and not everyone takes the time to look up these feature's on the web. Instead it's provided ingame to make them aware. And I personaly don't feel it matters if I might be against it as we all know many would want that info or else would seek tt on the web.

 

 

All they would have to do is put it prominently on the launcher.

Even though it's already there it cycles. So put a second band right up at the top, smaller that doesn't cycle.

There are ways to do this that aren't in your face. I would agree that most people don't go looking for this stuff on the web or even visit the ESO site (I dont' but I think their forums are horribly designed).

 

Originally posted by Reklaw
Originally posted by bcbully
Originally posted by Iselin
Originally posted by Reklaw
 

I havn't seen it yet...too busy playing GTA V but this whole discussion is about something shown in chat only??

 

 

No. It's a system message in large bright yellow letters that shows on the the whole upper part of the screen for about a second then repeated in French and German.

Yeah, I understand completely why people don't like it. At the same time I think there has only been like 3 since last week. That's like a whole total of 15 secs....

Okay regardless how it's shown...it's shown for about 15 second?

hahahaha sorry but I am truly amazed if people really get upset about that, either sub of B2P player. Mannn what happend to this genre and it's community...pffffffff .........Sorry but seeing the way people complain I have to wonder.......

How are you amazed? That's not hard to understand. Whether it would bother you or not is not the question.

If indeed there is a banner that gets flashed in front of you then that's truly invasive.

I get the idea that b2p/f2p games have to advertise their wares (even though I would rather pay a sub and NOT be subjected to advertisements) but throwing it in people's faces in this manner is tacky at best.

I personally rarely like advertisements of any kind. One of the reasons that i would rather buy episodes of south park as opposed to sit through an ad.

I do believe that advertisements can be a powerful tool when done well but at the same time I'd rather just pay money not to see them.

Originally posted by Hyanmen
Originally posted by observer
Originally posted by vandal5627
Originally posted by Hyanmen
Originally posted by scorpex-x
Originally posted by thyraven
From spring 2014 to spring 2015 it went from 2mill to 4mill players. They must be doing something right

 

It has 500k players, never had 1million let alone 2 or 4 XD  Registered players are not subscribers.

The game sold 2 million copies from Spring 2014 to Spring 2015, they must be doing something right.

No, the figure does not include free trials.

I wouldnt argue with Scorpex-x, he's going to pull up an old article that has no relevancy to today's numbers and call it fact.

As opposed to a new article to back up that 4 million claim?  There isn't any.

He's actually right.  The latest info is 2.5 registered users, regardless if it's old or not.

Well that was a big claim you made there.

http://eu.finalfantasyxiv.com/lodestone/topics/detail/053fde1539272640c4e2b362042d0d2686f228b1

Next time get your facts straight before spreading misinformation.

Though 4 million accounts doesn't equate into subscribers.

Just sayin'.

Mac Question
Hardware « General Discussion
4/17/15 9:38:48 PM
Originally posted by Cleffy

Your Mac Book Pro should be fine for graphic design. I would advise you never to buy another Mac since Macs are overpriced pieces of shit. Most in the graphic design field use Macs because they are computer illiterate and are set in their ways. From a software standpoint, a PC will run the software faster. From a hardware standpoint, it will be cheaper on the PC. From a usability standpoint, there is no difference since the files are independent of file system. Working between 2 OSes is also not a difficult task. The Mac will be harder to use purely for the fact mac designers are morons who don't understand usability. You will be doing things primary with the mouse on a Mac since they didn't have the fore-sight to use 2 buttons. They also didn't have the fore-sight to make the mouse wheel work logically.

 

What can one say. You certainly show your quality.

OP: I wouldn't fret it. Get to school, see what you need, what software they offer and what discounts they offer.

Believe it or not you can get quite a few discounts for being a student. Some schools will offer discounts for Mac users (I believe Berklee school for music does so it's possible others do as well.

Additionally, you can also buy used computers fairly cheaply. a Friend of mine always buys her macs used, they last for quite a while and then she upgrades and buys used again.

 

Originally posted by Gemeno

So I have an idea for a mmo.

But I'm not delusional like some people, so I'd like to get some reality check first from the experienced.

What $$ numbers I will be looking at to develop and maintain an mmorpg until income starts coming in, and the size of a team I will need, and the equipments. I do realise it will be a very rough estimate, but it'll help.

Now to the brief info about the concept.

The game is largely focused on player driven ecosystem, extreme customization, individuality and uniqueness, and narrative. In fact, if it's brought to existence then it will be the most customizable game ever created, by a long way. Think of it as a combination of eve online and minecraft with a little touch of maplestory. It's based in the outer space.

So How many millions of dollars would I be looking at? (that's the figure I was told by someone)

Better yet, you need to define your scope.

Honestly, this isn't a hard thing to do you just need to be proactive and do some research.

If I were you I would find someone in the business who has managed such a project. I would offer to take that person to dinner (good dinner) and pick his/her brains.

Have all the information that you have "thus far". find out what type of people you need on board, what types of tools you need.

 

Then start putting together budgets. If you are going to have one place to work you then need to research commercial real estate.

Think of this as a business and do your research. Start with people in the business so you can map out what type of people you need, what type of artists, etc.

Heck, you could even just invest  in it by hiring someone for say, a week, who has started such a company, worked in such a company. They might be willing to do it for several thousand but they would then tell you that you need x, y and z people.

 

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