|14645 posts found|
Seems like any negative posts against AA get locked
General Discussion « ArcheAge
9/14/14 5:22:46 PM
Originally posted by Temporis_MMO
You see, now you are being petulant.
No wonder you can't tell the difference between a critical post and one that is essentially crying, ranting and raging.
"Yes" you can make critical posts and not have them deleted. Just be "critical" (and it helps to be intelligent about it) not attacking, ranting, hating, raging.
Multiple times I've said how I disliked Archeage's aesthetic choices because it feels like "everything but the kitchen sink" design when it comes to a design scheme, mixing colonial, modern, medieval and fantasy elements but in a way where it felt like they were all stuck together as opposed to flowing seamlessly between themselves.
Not once were any of those posts deleted.
Now, that is my opinion and I don't expect people to care or to even share it. But yet, I and others can state their opinions without being a hater or whiner.
Originally posted by omgthisnamesux
I don't really believe that's "fraud"
wrongful or criminal deception intended to result in financial or personal gain.
Originally posted by Dreamo84
I don't really think your logic is sound.
there are a lot of people who want to play archeage and "don't" want to pvp. So they took the "non-pvp" plots first.
Not everyone who plays archeage wants pvp.
ArcheAge DDOS attack confirmed - Early Head Start woes
General Discussion « ArcheAge
9/14/14 1:10:28 PM
Originally posted by breadm1x
Well, if you wanted to really "hurt" a game, would it be better to attack during a trial beta so that they can take steps to mitigate those attacks (or at least warn people, get the authorities involved, etc) or during the time when everyone who had spent their hard earned money and "expected" a smooth head start experience?
Originally posted by Herzy
Why thank you!
Since the game "just" went down now, that came in quite handy!
I'll admit the never ending intro cinematic that you can't escape from is an unfortunate oversight.
kept have to ctrl + alt + delete to bring up the task manager and then, since Archeage for some reason doesn't like to be displaced by another program, had to alt tab to actually see the task manager in order to end it.
Still, I have quite a few hours put into the game. only 25% into level 20 (wanted to be a bit farther) but I'll rectify that today.
Here's why Destiny DID NOT make 500 mil in 24 hours.
General Discussion « Destiny
9/13/14 9:24:36 PM
Originally posted by svandy
yes, it was obvious from the start precisely because they stated exactly what the situation was.
Just some people are just ... well ...
announced today that the company sold more than $500 million of Destiny into retail stores and first parties worldwide as of day one, making the game the biggest new video game franchise launch in history.
“Based on extraordinary audience demand, retail and first party orders worldwide have exceeded $500 million for Destiny,
Originally posted by zzax
And the in game credits and being able to play the game quite some time before it was released, in game items that have an in game cash shop value.
Originally posted by SupaAPE
I'm not sure what the issue is.
for your money you got to try the game out before it was released, you get several months of subscription status, in game cash shop credits and some nifty items.
The issues with the head start are a shame. Really. But, given that the open beta seemed to be reasonably decent, their claim that they are experiencing DDOS attacks might be very real.
And, given the "crying" that some gamers seem to revel in I don't doubt that some people would resort to this.
I just spent $129 for theater tickets for last night. The dinner would have been an extra $100 had my date not insisted on paying it.
And that was "one night" of entertainment.
I'm not really bothered by the $150 entry fee given what else it grants me.
Originally posted by goboygo
I think people just have issue with his initial statement of "Korea being insipid".
Originally posted by red_cruiser
Oh, it's a real Korean grinder. And an "actual" korean grinder. Not like Aion, which other cried was a "korean grinder" not knowing what that actually meant.
but the idea of L2 was about player interaction. not quests and the "grind" was just to get you out in the world and expose you to the players.
Also to meter out, over a long period of time, the leveling process.
Now there are quests and the starting areas are sort of updated and abandoned.
Originally posted by red_cruiser
No it doesn't.
The early days of Lineage 2 were amazing. They added changes that completely evolved the game into something different.
So as a Lineage 2 player he (and also I) not only liked Lineage 2 but also look for many of Lineage 2's better game play elements in other games. Archeage just happens to have a bit of that.
Unfortunately for many you have to slog through until later in the leveling experience but it's there.
So recapturing those "times" is fairly easy. No trying necessary. All the game companies need to do is recognize a demographic of mmo players that enjoyed more of one thing and less of another.
Originally posted by Jockan
I very much dislike some of the aesthetic choices they made but I haven't felt this way since Lineage 2.
Which was a good thing.
Originally posted by Semiel
Never mind you are quoting noble nerd. It looked like that was your statement.
I completely agree with you and would ask him "what currently released sandbox game is he referring to".
Originally posted by observer
except I think there is a difference between a sandbox game and a sandbox mmo.
UO seems to have been considered the first sandbox mmo or one of the first. Someone can argue that point if they wish.
Could you create your own scripts, your own designs for buildings, weapons, etc, your own textures, your own AI or avatars in UO?
Can you do that in EVE which is another game that is considered a sandbox (though others argue against that)?
if not then I don't know of any game other than 2nd life which can be considered a sandbox by your definition.
So it seems that one has to accept the idea of a "sandbox" mmo which might encompass the idea of free play, "living in a world" and essentially not having the developers tell you what to do.
That's not to say that mmo's can't have the things you are listing but since the sandbox vs themepark debate has been discussed for quite a long time (with people expressing preference for a sandbox) then it must mean that sandbox mmo's have existed prior to landmark or minecraft or any on your list.
Originally posted by SlyLoK
what an odd thing to say.
1, you dont' have to do them at all and therefore you can choose to just do the "main story and crafting quests"
2, there are people who would counter and say remove all quests "especially main story line.
Originally posted by Albatroes
I kind of agree with you.
Ther were a few fun things in RaiderZ but I felt Tera was a better game.
What happend to the Massive in MMORPG?
The Pub at MMORPG.COM « General Discussion
9/11/14 2:12:24 PM
Originally posted by seafirex
You would have to show a direct link from players demanding quests, open world, pvp, etc and "the same" players who then say they won't do these things.
What's been happening (and definitely on these forums) is that "some" players will say they want grind or quests or grouping and/or open world and then completely different players will say they don't want these things and then a separate individual will claim that they are all the same group of people.
They are different groups of people.
The issue is whether or not there are enough of the "asking group" to justify that type of game for developers.
Originally posted by VveV
Well, do you know for certain it's not the case?
And it's "not" lazy design. Actually the opposite would be lazy design. Just having everyone be anything is the actual lazy way out.
Putting thought into each race and class so that each race has strengths and weaknesses shows forethought as to how these races work with and against each other during the game.
As far as players being immersed in the world, I'll refer back to my "role players who think that role play is doing whatever they want" over "role players who figure out where the "spine" of the lore is and then grow from that.
Anyone can say "oh, i'm an elf but also a warrior but also psychic and I used to be the queen of the humans because I was a shapeshifter but also one of the greatest artists ...." yadda yadda yadda.
That's just everything but the kitchen sink "design".
but giving a player various "points" (or as I indicated above "spine") where they have very distinct places for the start of their character makes the player actually think of their character, how it relates to the world.
As I said, anyone can just glob on various attributes to their character's "life" but forcing players to actually think of their characters in relation to specific world points will yield more interesting results.
Originally posted by VveV
Well, let's work it through ...
Maybe in this particular lore elves can't work magic as they are anti magic. Sort of like dwarves are sometimes depicted in certain fantasy worlds.
Or maybe they are closely tied to magic so that they have long life and certain abilities but because of this there is no way they can "work" magic. like being "too close to the subject" so to speak.
As far as warriors (and I'm taking this from you example, I don't really know what is broken down into "what") maybe elves aren't good with close quarter combat. Maybe it doesn't make sense as they are light and thin compared to the heavier races. So instead they developed ranged combat which makes more sense for them.
Now one could say "well, they could develop a quick, nimble close quarter combat, but maybe with all the warriors clad in plate mail that doesn't make sense. Or maybe the developers had the idea that each race was closely tied into a fighting style (like Lineage 2) and they excel at that. They "could" do something else (story wise not game wise) but why pick something they aren't good in when they can pick what they are made for?
And that's my point, if a reasonable explanation can be worked into the story/world/lore then it can make sense.