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All Posts by Sovrath

All Posts by Sovrath

727 Pages 1 2 3 4 5 6 7 » Last
14528 posts found
Originally posted by BailoPan15
Originally posted by Sovrath
Originally posted by mmorpguk
Originally posted by DMKano

The game looks fine - my issue remains PC (mouse/keyboard) melee controls - pretty much game breaking for me.

Tried a mage - the game played 10x better.

Pretty disappointed as I don't like ranged characters.

So melee PC players -be warned - this game might not be for you.

 

Yeah, controls can be game breaking. I have heard a lot of complaints about this and hope its not as bad as people suggest.

The melee play, for people not use to an "action" game is an acquired taste.

I'm not really having any issues though there is a bit of "rooting" while you are swinging your blade.

I've gotten used to it but in truth the "rooting" should be a bit less intrusive. Bioware claims that they are following complaints so who knows if they will change it.

Otherwise, when an enemy moves out of your reach you will swing and hit nothing. For me this is more than acceptable. There is no auto-attack and you have to hold your mouse button down. Not really an issue for me though others don't seem to like it.

As I started with 2-hand warrior my biggest issue that when the mob nearby and I think im hitting but im actually not, there is hardly any way of knowing. IMO the hit connection needs some more animations but I can live with it, just have to be a bit more careful than i wanted to. 

I have a 2 handed warrior as well. I tell by looking at the damage numbers as well as the "hit sound". Having said that I've noticed on a few occasions that the hit sound might drop out and I still see the numbers. If i don't see/hear either then I move.

 

Originally posted by mmorpguk
Originally posted by DMKano

The game looks fine - my issue remains PC (mouse/keyboard) melee controls - pretty much game breaking for me.

Tried a mage - the game played 10x better.

Pretty disappointed as I don't like ranged characters.

So melee PC players -be warned - this game might not be for you.

 

Yeah, controls can be game breaking. I have heard a lot of complaints about this and hope its not as bad as people suggest.

The melee play, for people not use to an "action" game is an acquired taste.

I'm not really having any issues though there is a bit of "rooting" while you are swinging your blade.

I've gotten used to it but in truth the "rooting" should be a bit less intrusive. Bioware claims that they are following complaints so who knows if they will change it.

Otherwise, when an enemy moves out of your reach you will swing and hit nothing. For me this is more than acceptable. There is no auto-attack and you have to hold your mouse button down. Not really an issue for me though others don't seem to like it.

Originally posted by waynejr2
Originally posted by Bladestrom
There is nothing wrong with being picky, its what being part of a niche is all about.  It is only an issue if a company is aiming for 17 billion proflt per month. 

 

Well, sure you can be picky. IMO what IS WRONG is to be picky then bitch and moan that nothing measures up to your picky standards.

ding ding ding we have a winner.

 

I 100% agree.

Originally posted by Retired

 Immersion breaking skin, hair, lip textures

 Too shiny armor


Won't be reading this review. Wish Bill would have reviewed it, graphics are great.

As far as textures go, it depends on your settings.

If you put them down to say, medium, they look like shiny plastic. It's really disturbing. They have to be "high" or "ultra" to look good.

I'm not yet sure what the issues with skin and lips, seeing Lelianna up close I can't but think she almost looks real.

I think it's how the settings are "set" that is the issue.

OP, did you turn on AI Tactics in the Character menu?
Originally posted by DelCabon

This could have been an interesting debate. Instead we are given a ridiculous premise that people believe Kickstarter is an investment along with a few bulleted facts.

It's not a ridiculous premise.

What's ridiculous is how narrow some people view the word "investment".

Have you ever given to a charity? or a community project? Have you ever heard the term "investment of time"?

Some people think that the only thing you can get of investment is money. Go to any charitable organization and they constantly use the word "investment".

But in these investments you aren't gaining a financial gain, you are gaining "something else".

It's just semantics. So what if someone uses the word "investment" over, say "patronizing".

the point is that they are giving their money because they believe  that they will, if the project is successful, get something out of it.

Nothing more needs to be said.

 

As long as people know there are risks and that in some circumstances they might not get what they think they are getting, the scope of the project might be changed/altered or that it could fall flat, I don't see the issue.

 

Originally posted by DSWBeef
Got DAI on PC and ive had ZERO issues, M&K controls are perfectly fine.

I say the same thing but it seems, from what I'm reading, people are complaining because it's not the type of control they like.

They are saying "it's a mess" when it seems that they just don't like/are uncomfortable with the more "actiony" combat.

No auto attack and there is a bit of rooting while attacking.

for anyone used to this it's not an issue. For people who aren't it is. Of course some are just going off the handle.

Originally posted by DMKano
Originally posted by Sovrath
Originally posted by DMKano

As a melee character - I am not liking it. I have no interest in playing a ranged character and frankly melee controls are a mess on the PC.

Has anyone figured out a solution to make melee playable?

 

The only issue I have is that there is a bit of "locking" as you are fighting. I usualy watch the character carefully and either move when the animation is done or just press in the directon I want and when the animation is done the character moves.

It's not really an issue for me. I don't mind that the character doesn't auto follow the target.

Perhaps you could be more specific as to what your issue is?

Where to start - the lack of following the target or simply click to move to target.

If the target moves I am hitting air.

Removal of auto attack - why? Holding buttons to attack again why?

Tactical camera view - what a mess 

Melee combat is just NOT fun as I am fighting with controls more than actually enjoying the game.

I just want to see the game actually designed for keyboard and mouse use - right now it is designed for controller use 

I mean if you are going for that MMORPG single player feel - why can't I actually play it like a MMORPG with mouse and keyboard?

 

Out of curiosity do you like Tera?

You see, I like Tera. A lot. There is no auto attack you have to hold the buttons down to attack. And, if the target moves you are hitting air.

So my thought is that you are wanting this to be "one thing" when it is clearly another. In a way it's a bit like Tera. And if you didn't like that game then we have the culprit. At least on a surface level.

The choice is either get on board and learn how the controls work or if you don't find it fun then that's pretty much it.

My thought is stop fighting the controls and learn the controls. Don't insist that it should be one thing when it was never designed to be that way.

This is why I can play it and have fun. Or why I could play the original dragon age and enjoy it. I learn the controls for the game at hand not play it as if it's another game.

I don't know if that's a help but it's something to think about.

 

Originally posted by Damedius

This article confirms my suspicions.

http://www.vg247.com/2014/11/19/dragon-age-inquisition-started-as-a-multiplayer-only-project/

DA:I started out as a multi-player project, which is why this game resembles a F2P mmo, more than it does a single player rpg.

That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development, so we’ve actually been looking at this a long time,” Darrah continued.

Originally posted by DMKano

As a melee character - I am not liking it. I have no interest in playing a ranged character and frankly melee controls are a mess on the PC.

Has anyone figured out a solution to make melee playable?

 

The only issue I have is that there is a bit of "locking" as you are fighting. I usualy watch the character carefully and either move when the animation is done or just press in the directon I want and when the animation is done the character moves.

Also while you are swinging you can move in a direction while you are swinging. It's essentially a "walk" while you are fighting.

It's not really an issue for me. I don't mind that the character doesn't auto follow the target.

Perhaps you could be more specific as to what your issue is?

Originally posted by Zzad

I´m a bit more concern about controls (hate playing with a joystick or pad!!! and i will not)

Honestly you don't have to.

I am pretty incapable of using a controller. Which means, sadly, I have two Dark Souls games in my computer that are "ok" with mouse/keyboard but too difficult to play because the controls in those games are sub par.

I don't find them to be subpar in this game.

they are responsive with the exception of my earlier note where I seem to have a slight rooting if I make a swing with melee.

You don't follow your opponent anymore so you have to actively follow them to attack. This is fine as far as I'm concerned.

I do think the camera, in tactical view, could be farther. I don't know why it isn't, one would think this would have come up in beta.

If you have an Nvidia card there is a new  driver and they specifically mention this game so you might want to download it.

If you don't have a great machine then start lower in the settings. Heck, even if you think you have a great machine, try lower and test that out.

I had put my game on the highest setting and it was horrible., Putting it on "high" solved that for me.

I'm still figuring this out. I am going 2 handed but wanted to play an elf.  However, I''ve not had a lot of luck with the character creator as of yet so still messing with that.

Tonight I will fill in more of my world story and start a new game with a "hopefully" final character.

Originally posted by bobfish

 

EDIT: Just on a side note, this perhaps is my biggest issue with the game. Your character can jump, which means PAUSE is no longer on Spacebar, but rather Ctrl. So since the days of BG1, I've had it beaten in to me that pause is Spacebar and now in DAI, I frequently end up jumping when I'm trying to pause! Really annoying, but not worth a keybind change yet.

lol, yeah I've done that. things were getting messy so I hit spacebar and instead of pausing I jumped. I had to laugh as I was being slaughtered.

Originally posted by Mensur
 

If i were you..i would get a joystick for you PC...when i am playing it on my keybaord its just useless!

I don't see why. I'm playing solely with keyboard and mouse and the only issue I see, which I've solved for myself is that for melee, after making a swing you feel rooted. I've given myself a "beat" before I move and that's lessened the issue. I've read it's a bug but I haven't seen this listed as of yet.

Other than that I've had no problems with either keyboard or mouse.

When I want to jump I jumpl. moving using WASD is easy and responsive.

When I want to go to Tactical I press "T" and I go to Tactical.

I will agree that tactical view should allow a higher bird's eye view though.

 

My feeling is that people are trying to play this game like Dragon Age Origins and it's not Dragon Age Origins.

Originally posted by ReallyNow10
 

You can have solo play in a "world", and have tougher encounters here and there that encourage group play. 

I agree, that's how Lineage 2 was set up.

Loved it.

But now that's not happening so what can one do? My sense is that if you took all the "I want mmo's the way they were" people (which would be hard because ask them and they all want different things) and they boycotted mmo's then it would not be felt when new mmo's launched.

 

Originally posted by ReallyNow10

I feel we must get on-rails "personal storylines" out of MMO's and bring back worlds.  When logging into an MMO, a player should feel he or she is stepping back into "the world" and not into "Chapter 3 of some lame on-rails adventure."

Great, tell us more, how do we do it?

Because my sense is that he majority of players want to have stories, feel like if they have to travel a few minutes in a game then it's a time sink, and want to get rewards fast and furious.

In truth, the only way to do it is to find some old game and patronize it. I doubt it will steer the mmo ship toward a direction you want but at least you will be playing a game that is firmly set in a foundation you can enjoy.

Originally posted by Iselin
Originally posted by Tymoris
What about the story, dialogues etc are of the same quality as the first dragon age?

Very engaging and extremely well done... this is where the superb facial animations really shine... lips sync and the changes in expressions are subtle but very noticeable.

 

The story draws you in gradually just like your companions do.

Yeah, taht's another thing. Someone on metacritic said there were absolutely no facial expressions. So I launched the game and saw disgust on the seeker and wondered "wht the hell are they talking about".

I saw worry and panic on my character's face.

I'll just leave this here for those who need it: 

Additionally, I think I've seen people complain about frame rate stutters. 

I had that too on "Ultra". As I had believed I had an uber rig.

Turned the settings down and it solved that.

I highly suspect people are putting the game on settings higher than their computer can handle. And not admitting it's time to upgrade.

 

Additionally, there is a new Nvidia driver out as I've seen people complain about the game with Nvidia cards. So maybe that will help whatever their issues are.

Originally posted by Damedius

The PC controls are terrible. They reinvented most of the game. It almost seems like they designed this game to be an mmo. It's quests resemble mmo quests and they tacked on a bunch of collectibles. Find x location in x zone. The combat was completely redesigned and doesn't feel like Dragon Age combat at all.

I'm fairly disappointed so far.

And as I responded to you in the other thread "no they are not they are perfectly fine". I'm using the mouse and keyboard with no issues at all.

And as far as metacritic, it's getting half glowing reviews and half scathing reviews. Might as well just changed the title of this thread to "Dragon Age Inquistion is getting praised!

If anything is to be criticised, in my opinion, it's the character creator.

So many ways to make odd looking characters. Well, in fairness, the elves. I haven't tired the other races yet.

Originally posted by Damedius

After playing the game for over ten hours I wonder if we played the same game. You mentioned none f the serious problems of the game and glowingly praised it.

First off the keyboard and mouse controls are terrible. Second it seems like this is a prototype for a future Dragon Age mmo. Which means it's filled with all those tedious and boring quests that most mmo's are. Gone are the story driven quests from the first two games. Replaced with fetch quests and flag collecting.

You also praised the combat in this game. I personally feel that they butchered the combat from the previous games and consolized it. Something you flatly denied when questioned in the comments.

Bioware does not reclaim the RPG crown with this game. It falls flat when compared to Skyrim and the Witcher. IMO it is also the weakest offering from the Dragon Age trilogy. 

The games is getting massacred on Metacritic and rightly so. It's been overhyped and just might be the most disappointing game so far this year.

 

You're like a half fibber (that sounds better than what I had).

Here you go:

http://www.metacritic.com/game/pc/dragon-age-inquisition

It's half and half. Half praising it and half lambasting it. That'q quite different from it being massacred. Or should we just pick the other side and say "it's getting glowing reviews". Or do you just pick the side that you want to show but not mention the other side because that would cast doubt on your position? The reality is it's getting both. So half happy half not so happy.

I don't agree with your assessment about combat. At all. Keyboard and mouse are fine.

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