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All Posts by SaintGraye

All Posts by SaintGraye

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105 posts found
Veteran answers: playing better games.
Originally posted by Informer80

Those are the actual internet cafe charts in Korea.

ArcheAge is on 20th place with under 30k people playing it.

What a disgustingly twisted method of presenting information. For someone with your username, you really ought to exercise more tact, not to count forthrightness. Here is a translation of the graphic above in English...

1. League of Legends

2. FIFA Online 3

3. Sudden Attack

4. Aion

5. Blade & Soul

6. StarCraft

7. Lineage

8. Dungeon Fighter

9. Eos (no idea what this one is...)

10. Warcraft 3 (most likely W3 DOTA)

...long story short, you present information taken from general nationwide PC usage (not internet cafes alone), in a foreign language on a predominantly English-speaking board, posting a screenshot rather than a link to lend credence to your claim (http://www.gametrics.com/Rank/Rank02.aspx), from a website that is in its own beta-state, while neglecting to compare ArcheAge against other RPGs alone (presumably as that would require you to purchase a subscription to Gametrics), all to lambast a title most of us have never played? For that matter, have you even played it?

I'd say you're a fool, but it appears you beat me to the point.

Static groups?
LFGame « General Discussion
10/20/13 12:32:38 AM

Normally I'd be happy to send you, or anyone else for that matter, an invite to my present clan, unfortunately we reached our membership cap a few weeks back (1000).

Off the top of my head I would suggest that you settle on a game you desire to play first, then use the MMORPG.com guild finder to locate a group of like-minded players who match your specific criteria (preferred timezone and hours, playstyle, etc).

http://www.mmorpg.com/guilds.cfm

Alternatively, if you're more interested in hooking up with a gaming clan and hopping from title-to-title as suits your, their and the overall group's mood... well, that's rather more difficult. I was introduced to my current clan via the Steam Community page by searching for groups that played similar titles to those I was interested in, thus that may be an avenue worth pursuing... of course, you could also just employ Google (or your search-engine of choice) as, to my knowledge, no genuine directory of dedicated gaming clans exists, most choosing to operate in seclusion on their own forums.

Understandably this is unlikely to help, given that your request strikes me as more of an advertisement for recruitment than a plea for aid, but I thought I'd throw it out there anyway.

Originally posted by 5Luck
Fixed as well I am suggesting the same PoV as you so calling me out on it only is a deterant from the point we both share..

 

Odd you wouldnt like that...

As noted, the possibility did occur to me that I may have misconstrued your response, for which I did and do apologize. In the interest of allowing you to respond without appearing to react to... well, nothing, I opted to leave my initial comment.

Still, as we obviously agree, no harm, no foul, aye?

Interesting, Black Gold has been on my watch list yet I've not been following it with any degree of dedication. Thank you for bringing this to my attention, alyosha, it's much appreciated.

I must say, it's looking rather pleasing for a CBT; true, the engine could use some optimization (model and texture pop-in are apparent throughout), certain animations are a trifle awkward and most of the quests seemed rather mundane, but I'm prepared to grant it some leeway in hopes of finding something worthwhile.

What's more, I genuinely enjoyed the ambient music. No rock, pop or synth tracks playing when combat is initiated (I do hope that remains a feature through release), nor mind-numbingly bombastic orchestral themes to convey just how "grand" and "epic" the setting is... merely pleasant strings and an occasional trilling of pipes with some percussive accompaniment where appropriate. Real adventuring music, as it were, the sort of thing I can relax with whilst I play.

Did you even bother to read what I wrote or just assume the context out of hand?

Had you read it, you would have gathered that those italicized sections containing asterisks are examples of my personal experience with chat filters, which I firmly denote as ludicrous. They are not suggestions and, should you have continued reading into my final paragraph, you would have noticed that I agree with you: censoring ought to take place on an individual player basis, not per comment.

...also, why on Earth did you quote the entire bloody reply for the sake of leaving a few sentences? A simple @SaintGraye would have accomplished the trick without resorting to essentially double-posting my response.

 

EDIT: It occurs to me that I may have misconstrued your reply. If so, I apologize for jumping down your throat, though I'm not overly optimistic that's the case.


Originally posted by Helleri
I am curious to know what your thoughts are on In-Game Chat Filters. Primarily this is in regards to Profanity filters And weather or not you think they are necessary or even all that useful. Secondarily, it is extensible to things like website spamming and scamming attempts.

An intriguing topic, mate, may I inquire why you opted to pursue it? Curiosity? Theory-crafting? Or are you, perhaps, considering solutions for something more tangible?


Originally posted by Helleri
Do most of the filters you have seen or are familiar with accomplish what they set out to do; And, if so how well (e.i. Sufficient/too well/not nearly well enough)?

Honestly, I would suggest that few to none accomplish their goals. For the most part, in my experience, they act more often as an impediment to free speech than a deterrent to vulgar, crude or hate-filled language.

The primary issues are as follows:
* language barriers
* euphemisms
* evolution of speech

To elaborate, quite a few of the chat-filters you'll run into, particularly among the Free-to-Play genre, were designed for a singular language (Chinese, Korean and Japanese being the major contenders). This presents something of a localization issue when it must be converted for use with a foreign tongue; I would cite Ragnarok Online 2 as the most recent example I encountered, wherein the symbol "0" (zero) and "O" (oh) were both prohibited by the filter as their Korean equivalent may be used for some manner of profanity. Consequently, chat was filled with "l**king f*r s*me*ne t* help..." and so forth, which was a marked improvement over an earlier state wherein merely including either in a word caused it to be entirely censored, as in "******* for ******* ** help....". Furthermore, foreign languages are rarely prohibited within a chat filter, thus while common English vulgarisms, such as "b****" may be filtered, using Russian or Chinese to insult a fellow player is unlikely to be censored.

As for euphemisms, well, I've yet to encounter a single person who can grasp them all, much less an automated script. For instance, if I were to write that (pardon the crudity of my example) "last night i was with this chick, she was wetter than a waterslide and panting like a dog but it was like throwing a hotdog down a hallway" well, you can likely infer my meaning, but would a chat filter? I can distinctly recall a number of instances in FreeRealms, a child-friendly MMO, where several players conversed euphemistically at length concerning subjects that few, if any, parents would care to have their children privy to... and my example, in compare, was quite tame.

Finally, the evolution of the English language is such that new terms are constantly being created or tweaked for derogatory purposes. For instance, I can recall a now-defunct online shooter that, in an attempt to mitigate players tea-bagging on another, prohibited the word "tea" from being written in chat (along with "tb" and the like). It sounds harmless enough, right? After all, how many gamers discuss a nice Earl Grey or Darjeeling? Yet, that selfsame filter lacked context, thus you'd end up with "***r them a new one" and "s***dy now" or "can you ***ch me how to do that?" Even assuming context-filters are in place, you are still denying your players access to a typically innocuous term for no more reason than that it may be used for one express purpose. By way of further example, "fag" is commonly among the terms entered into a chat-filter (and may well be in this site's) and was with one high-profile MMORPG I played wherein my guild, comprised of quite a few Scots, Brits, some Aussies and other folk for whom it is merely another name for cigarette, came to laugh at our little inside joke of pausing a raid for "homo time" as one of our leaders was in the habit of asking to stop "for a quick fag." No harm was intended, nor offense, yet the filter rendered his otherwise sterile response abruptly lude and thus unpublishable.


Originally posted by Helleri
Can you think of an example of a really good/bad chat filter, that you have experienced, and what the strong/weak point(s) of it were?

See above.


Originally posted by Helleri
What would you do to improve chat filters?

Ideally? Employ an artificial intelligence to monitor the chat in realtime... yet if you requested a less facetious response I'd likely have to settle for something along the lines of community monitoring. Mind, I am not referring to "community volunteer GMs" or the like, nothing that entails any semblance of power being vested in a singular community member, but rather a system akin to that proposed for the forthcoming XBOX One: players who consistently utilize the chat in a manner that is deemed inappropriate enough to be flagged by others are eventually prohibited from using such or restricted solely to contact with those who behave in a similar manner. You may argue that it is little better than discrimination, yet what it genuinely boils down to is a self-imposed caste system: those who use profanity without regard and those abhor it, wherein never the twain shall they meet.

Originally posted by mattidore

I get that you're talking about f2p players, but I'm not. I'm strictly speaking to those who might want to try out their p2p server. In which case, the incompetence of Gpot is a factor in deciding whether or not to play Allods.

If f2p players want to try out the f2p server, then be my guest. Because Allods' f2p is the most balanced non pay2win server there ever is, was and will be in the history of mmorpgs.

I'll concede that the issue does possess some merit in that light, yet the fault still resides with the publisher and not the game. Semantics, you may argue, but as my analogy proves, it is not. Avoid GPotato, scum that they are, but Allods Online deserves a more forgiving consideration.

Also, it occurs to me that GPotato may yet be in the midst of restructuring, hence their spat of GM and staff replacements, idiosyncratic response time and generally poor service; Gala-Net, their parent company, was purchased in February by Webzen (a South Korean developer/publisher of several MMOs) who proposed a long-term merger so as to "avoid service interruptions" (http://massively.joystiq.com/2013/04/03/gdc-2013-the-mmo-impact-of-the-webzen-and-gala-net-merge/). It is not entirely implausible to assume that some of the rough edges of that particular transition have yet to be smoothed away, thus it may be worth trying anew a few months down the line. For all we know, they may be in the process of merging their portals and only just began with the payment systems. It would certainly make sense to consolidate your source of income, no?

 

 

...also, for the record, sarcastic though your remark was, I've never taken a debate class in my life nor have I any interest in such. In truth, I expected a brusque dismissal and merely pointed out your logical inconsistency due to a little quirk of my personality (what some people would sooner dub an "annoying habit" no doubt). EDIT: In other words, I'll cease nagging you now.

1. Don't be absurd, I write precisely how I'm accustomed and am certainly not about to modify my habits due to some random poster. If anything, I would urge you to utilize a more sophisticated approach save you desire to be just another "lolz u r a noob" nonentity. Good grief, honestly, someone deriding me for writing sensibly...

2. On the contrary, I'm living proof it may not, having played Allods Online to the level-cap only to quit due solely to the aforementioned issues of balance. As I said, and reiterate, it is entirely reasonable to assume an individual who does not pay for premium currency may never encounter a problem and your complaint has no bearing on the game itself, hence the brunt of your critique is nonsensical. Avoid the publisher, but if you wish to discredit the game, do so via other means.

3. In simpler terms, a fine art gallery (which, in this particular analogy, represents a good game and not Allods Online specifically) in the midst of urban squalor is nonetheless worth visiting, though the setting may leave something to be desired. Your complaint concerns the host, not the product they vend.

I disagree. Anti cheats / bot dection exist, they should use that . Blaming players who don't hack or bot is just a lame excuse for lazy coding in my opinion.

You missed the point entirely, mate, the onus does not reside with players who do not hack it rests squarely on the shoulders of those who do. As Boneserino remarked, in a competitive environment any advantage, once acquired, is swiftly attained by all other participants in order to ensure a continued equilibrium. Someone starts hacking, they or their team begin to win (or are otherwise assured of winning) and others either follow suit to rack up kills/points/whatnot of their own or, just as often, to avoid losing to those who do hack. It's a vicious circle and is by no means the fault of players who do not hack, nor may the development team be offhandedly dismissed for incompetence. Yes, anti-hack/bot technology exists, but none of it is foolproof and, as I have experienced firsthand in a plethora of titles, quite often players are well underway in developing exploits for even the latest versions with the slightest provocation.

I am, by no means, advocating this (save as a purely research oriented undertaking) but you might find it enlightening to look up your favorite MMO in Google with the word "trainer" at the end of the search query. I would be shocked if you were greeted by any less than a dozen longstanding websites (primarily forum-based) wherein all manner of hacks, botting programs and (quite often) even tutorials are available to activate, implement or create new ones.

Cheating is an epidemic, mate, one that may be attributed solely to impatience, greed and the worst attribute of all in any game: poor sportsmanship.

 

EDIT: Shortly after posting this I recalled something an old guildmate used to say back during the heyday of World of Warcraft, "Show me a game where you believe no one is cheating and I'll show you a game where you're wrong." ...ironically, I'm fairly certain he cheated.

So, technically you're advising people not to deal with GPotato, as your complaint has absolutely nothing to do with Allods Online whatsoever, merely their host. A fine point, perhaps, yet crucial after its own fashion. To whit: should someone choose merely to play without purchasing any of the "premium" currency, the issue you encountered, and for which you so passionately denounce the title, would be entirely irrelevant to their experience.

...not that I would recommend anyone play Allods when myriad superior games exist, yet I felt it necessary to point out the flaw in your criticism. Allods is a decent enough game and, for those yearning for some WoW-esque gameplay in the Rage of Mages world (just dated myself there), it's worth the investment of a few hours time for some lighthearted, free entertainment. If you would care to levy some complaints against the actual game might I suggest you begin with the (now) inherently archaic mechanics, brevity of story and inconsistent lore, imbalanced classes and cash-shop focused endgame? Now those are reasons to avoid AO...

Just head over to GameFAQs, select the system you're interested in, then the genre and you'll receive (effectively) a complete list of all game that meet said requirements ever released...

http://www.gamefaqs.com/systems.html

For instance, all "roleplaying" games for the GameBoy Advance...

http://www.gamefaqs.com/gba/list-48

Given that GameFAQs is owned by the same company that runs GameSpot, you can easily access reviews ("professional" and from other gamers), images and all manner of information concerning anything that garners your interest. Furthermore, if you are merely interested in a "best of platform-whatever" kind of list, then just head directly to GameSpot and use the filters (right side of the screen) to narrow down by platform and genre...

http://www.gamespot.com/new-games/

...you'll receive a list of their top-rated games and all pertinent information regarding such.

If you have a specific console and preferred setting in mind, I'd be happy to toss out some personal recommendations as well.


Originally posted by aspekx
there are 2 single player games i am looking at right now: State of Decay and Day One: Garry's Incident

I was casually following Day One as well, up until TotalBiscuit's WTF. Consider a quick view if you haven't already seen footage of the game in action...
https://www.youtube.com/watch?v=KjTa_x3rbJE


Originally posted by aspekx
my issue with most survival games is they are horror based. i would love to find a wilderness survival game or one where humanity is gone from the earth for the most part.

Fellow MMORPG member nkitz recommended this one to me in a different thread, might be up your alley as well: http://survivetheforest.com/
There seem to be shades of action/adventure and survival-horror to it, although the developers claim it is a predominantly survival simulation game.

Miasmata doesn't exactly conform to your desire, but may also be of interest.
http://ionfx.com/product_pc_Miasmata.php
It's a survival game in the "sick, lost and alone" type, where the primary danger stems from your own inherent weakness rather than some outside source.

Signs of Life is an interesting take on survival, with a sort of Terraria/StarBound-esque vibe (leaning more to the latter than the former, as it is largely sci-fi), albeit with a somewhat more harsh starting condition.
http://playsignsoflife.com/

Unfortunately, like yourself, a real, gritty survival-in-a-savage-world kind of game is something that eludes me... I seem to recall a KickStarter campaign for something that fit the bill, but don't believe it reached the funding goal.

Never... and I think less of those who would.

As others have stated, this sort of mentality is precisely what contributes to the continued degradation of gaming culture and game development as a whole: a general lack of patience, puerile "need" to be rewarded constantly and naive acceptance of hype allowing profits to be generated from a process that formerly rewarded the testers with a paycheck. When people are selling the opportunity to work, you know something is amiss.

Conversely, if the opportunity to participate in a closed beta is included in the purchase of the full game (a pre-order incentive, as it were) I could acknowledge the merit, but paying simply to play an unfinished game? Nonsense.

 

Originally posted by AlBQuirky

Originally posted by VastoHorde
Yes, I would and wish it actually goes to this system. I think this is what Bungie is doing for Destiny and I will be there! 

May I ask why you feel this way?

The answer is self-evident, mate: fanatic fanboy-ism. All the major companies have them (Valve, Blizzard, Rockstar, NaughtyDog) and you just happened to stumble upon one of Bungie's.

http://forum.koramgame.com/thread-85219-1-1.html

Another one bites the dust... and quite swiftly at that. With any luck, it will be followed by the countless other browser based "RPG" titles that are little more than auto-pathing/auto-combat/auto-everything one-button clickfests.

In any case, I thought it should be brought to the attention of the MMORPG.com moderators (who are apparently still under the impression the game is in beta) and those few actual Dragon Born players who have yet to notice they can no longer access the game.

Cheers...

Surprised? Really? Don't be, Allods Online is old news, as is the indisputable fact that it's a strictly Pay-to-Win title.

Personally, I spent my outrage on that game years ago, back when the whole "essence" or whatever it was (been too long since I played) completely decimated the community opinion... then it was the crystal chips for runes... then the item durability and death-debuff... then the ship components... and, to this day, endgame guilds still require you to possess certain items from the cash shop merely to join, much less survive in a raid.

Why the surprise? If anything, perhaps a Pay-to-Play server will bring some equality to the players.

I'd suggest you look up a Minecraft RP server. While it's not a proper MMO, and certainly not a MMORPG, it is the only game that springs to mind which meets your criteria. Courtesy of the most recent patch they even have horses.

EDIT: You might consider the villagers to be NPCs, but, let's be honest, they're just another means of acquiring resources, not unlike any other "mob" in the game. Besides, they're bloody useless.

Hurrah! We so desperately needed another one of these...

 

...and by Perfect World, no less. I'm tempted to drop by just to see how masterfully they can bilk players of their funds.

Thanks for the link, mate, I'd not seen that one before... must have missed the Steam Greenlight post, as well.

Admittedly, it appears fascinating, particularly if the developers can deliver on the survival aspects, though perhaps a shade too action/adventure for my taste (a la the likes of Amnesia: Dark Descent and Dear Esther, judging strictly from the trailer); furthermore, I didn't find anything regarding terrain deformation. It just wouldn't feel quite right if I couldn't open up a mineshaft and dig my way down to locate some precious minerals. I was a dedicated miner in Wurm for years and, what can I say, old habits die hard, aye?

Originally posted by nerovipus32
Why does everyone have to put a stupid option in a poll (referring to the last option).

Multi-page thread and this is the only thing I read that actually demands consideration.

Seriously, there's a reason genuine pollsters don't include nonsensical options in their surveys. I distinctly recall taking part in a national census wherein they inquired whether I was associated with the Republican, Democratic or Libertarian party, the only other option being "Other Political Affiliation." Much as I may have wanted to answer with The Rhinoceros Party of Canada or something equally ridiculous, I understood that, ultimately, my input in said case would be deemed worthless and consequently discarded.

Case in point, everyone who voted for the final option might just as well have refrained from visiting the thread entirely.

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