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All Posts by aesperus

All Posts by aesperus

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4694 posts found

Kinda was hoping for more / something different.

When I saw the PvP changes title I was pretty intrigued. However, so far it doesn't sound like they actually changed much. The tournament is cool and all, but people wanted more varied game types. Buffing Guardian weapons is okay, but the reason people don't play them is because they nerfed them a long time ago, because they were OP. Hopefully they found a nice middle ground, but I can't help but wonder if they are just going to recreate the same problem that led them towards getting nerfed in the first place.

The Siege golem perks also sound cool, but I don't really see it changing the flow of WvW much. It will provide an interesting obstacle, but that's about it.

All in all the only thing mentioned that sounds great is the commander tag changes. Yes, they're more expensive, but it's about time they're account bound. I just hope you can freely change the color, without having to buy color-specific ones for 300g.

- I really hope that isn't everything they've got for the rest of the year. PvP and class changes need a lot more to keep them fresh & exciting. This just isn't enough.

Post-guild, no.

Community-guild, yes.

Guilds dedicated to any one specific game tend to do less well each year. People are too spread out across multiple games. Very few games have people that stick to them almost exclusively. (Basically you have LoL, CS:GO, WoW, etc.)

Most of the guilds that have endured have accepted this. And have structured themselves in a way to allow their members to play multiple games, without being punished for it. Those that don't, tend to have repeated problems with membership. As people continuously leave to play something else.

Originally posted by grimal

But I know what you mean about the praise.  It's just something I don't agree with. Heck, popular opinion is that Avatar was a great film.  I hated almost everything about it and think James Cameron has taken a wrong turn...fuck, the same guy that made Aliens and Terminator 2 made this blue thundercats movie?  I, like many, loved UO.  I also like SWTOR a lot (which a lot of people hate).  It's just different tastes in the end.

Really, when you think about it, most games are pretty much the same but in a slightly different flavor.  "Sir, would you like the MMO with the warcraft syrup, the star wars syrup, the dungeons and dragons syrup (it's low fat), the guild wars milk (it's also reduced fat)?"

Ironically, though, Avatar is not critically acclaimed as a good film. The fans love it, other industry professionals not so much (aside from the visual fx). GW2, on the other hand, is recognized by other devs as an impressive game. However, most gamers continually say that it's crap.

Thing is, the game is very polarizing, and has been from day 1 of release. Some people 'get it' and enjoy it, others don't or it's just simply not the game for them. However, this always seems to quickly devolve into a pissing contest, of who is more riteous, which is absolutely ridiculous.

GW2 is not a perfect game, it has a lot of flaws, however it succeeded in doing the bulk of what it set out to do. But for whatever reason a lot of people seem incapable of accepting this. A game can be imperfect and still be successful. Just because you don't like a game, doesn't mean it's bad.

- The funny thing about people believing that all MMOs are the same, is that when you actually stop and take an objective look at ALL mmos, there is actually a lot of differences. We've just conditioned ourselves to think that they don't matter. It's kinda like saying all rock music is the same, or all cars are the same. When you think about things in general enough terms, everything seems the same. It's the details, design, & execution that make them different. All cars may have 4 wheels and an engine, but I don't think anyone would believe that a porsche is no different from a ford truck. Just as all FPS games have a retical and you shooting things, but I don't think anyone would argue that halflife is the same as Call of Duty, with a different paint job.

Some people really just need to stop watching development coverage. I know a lot of people can't help but ride that hype train but come on guys... this is a tech demo, it was never advertised as anything more. They aren't releasing the game yet, and they've tried to include us in the development process from a fairly early stage of the game.

This is how games work, you start smart small. Work w/ unrefined mechanics & concepts, and tweak them into a finished project. It's iterative. Most of what you guys are used to seeing as 'unveiled' spoilers, devs have actually been sitting on for months.

~ Anyways, it's good to see that they are finally getting around to the combat. it clearly needs tweaking, but I'll keep watching to see what they do with it. It still seems very early on, and I wouldn't be too worried about it unless they start throwing out a release date before that & the AI is done.

Sigh, more people who apparently don't know how to read quarterly reports.

NCSoft is actually up this quarter, though in some areas they are slightly down from last year. While GW2's sales are down this quarter, the games ~3 years old now. It shouldn't be that shocking that it's profits have dropped since launch. The fact that it's still selling as much as it is, is actually a good thing. Will NCSoft push for more? Probably, and tbh an expansion for the game would be a good thing.

As was said by Kano, if anything this is more telling of Wildstar's performance. For a new game it's numbers aren't nearly as good as they should be.

There is very little wisdom here.

The only habit you need to be a 'wise' consumer, is to get in the habit of researching things BEFORE you buy them.

Find out what you like, what you don't like, and look for things that match your own preferences. Also, keeping expectations low is pretty important as well, because it distorts new experiences for you. That's really all there is too it, and yet very few actually do this. They'd rather be told what to buy, because it's easier / requires no real effort.

Another important thing is to actually try new things. Most of the people here who can't seem to find a game they like, are having that problem because they refuse to step out of their comfort zone and try something new. They'd rather cling to a game they liked 10 years ago, even if they haven't actually played it in years.

Originally posted by Your-Mom

I've come to terms with the fact that no current mmorpg in the west is even remotely close to the level of graphical fidelity i want. so instead of wasting my time in any of them i'm taking a cold turkey til i can join black desert's open beta in november.

I've personally grown tired of poorly non-ambitious mmo's aka. everything currently on the western marked. I want visuals that pushes the status quo, in an open seamless world living breathing world. high-level character design - and equally important, high level animations (something every. single. western mmo fails at) along with fast-past combo-based action combat. (think vindictus 2.0)

I want npc's that have a live, goes home at night to sleep, instead of standing outside in the rain 24/7, i want armor to look ragged and dirty when it's getting used, and wet when it rains. on the same note i want the world to look wet when it rains, including puddles on the ground, muddy dirt roads etc. 

an open seamless world, with trade routes, and everything else that a sandpark would include.

And ofc player housing in the actual world's city's.

my biggest mistake was to participate in the BDO cbt2, because now everything looks and feels utterly outdated, it's such a quantum-leap compared to what we currently have in the west.

Yes, you and everyone want the heavens & the earth. It's easy to ask for everything, and then complain when things fail to deliver, but it's far from realistic.

For one, MMOs will ALWAYS be behind when it comes to graphics. Unless there comes a time where server & network tech takes a massive leap beyond graphics tech. These are what drive the limitations these games have, and there's a reason why single-player / heavily instanced games tend to look way better than MMOs. This also ties into why you don't have games with crazy graphics in a seamless world. There are tradeoffs for these features you want, and with higher graphics comes a smaller cap on how many people can be playing together in the same place, at the same time.

This gets further compacted when you talk about 'fast paced action combat'. Because now servers are processing a lot more information 'PER player'. And you're also adding on more elaborate AI, which i yet even more information that needs to be processed.

- Simply put, as long as your expectations are unrealistic, you will never find something you truly enjoy. Because you are looking for something that cannot exist.

By the time the game you are looking for right now exists, you will already be looking for something 100x more elaborate & pretty. It's a moving target of unrealistic expectations. It's great to have dreams of games like that, but not if it prevents you from enjoying the reality.

Wouldn't we all.

Unfortunately this comes down to a lack of perspective most of the time. Your 'truly EPIC' MMORPG doesn't have any specifics, it doesn't have anything put into practical use. It's just a series of preferences, wishful thinking, and features you want that have never actually been shown to be doable together.

Furthermore, that 'one game to be all games' mindset, is looking for a game that typically only comes out once every 20 years or so. Except your expecting it come out 'right now'. Take WoW for example. I've said this probably 100 times already, but the reason WoW has had the impact that it did, was because it was the first MMO to really blow up the MMO market. Before WoW the entire genre had a few 100 thousand people playing. Post-WoW, we have 10s of millions.

For many gamers WoW introduced them to MMOs. For others, WoW was the first game that had the buzz & popularity that it did, and was able to bring all their friends into the same game. The reason why no one's been able to copy its success, is because it already successfully saturated the market. No game can compete w/ that, because they aren't bringing nearly as many people. Most gamers have / already play MMOs. And regardless of what you think you want, that makes an impact on how you enjoy future games.

If you are expecting something to change the way the world thinks about the genre, every year, then everything is going to seem like crap in comparison. Regardless of whether or not it actually is.

- Until you are able to play a game w/ an open mind, and appreciate it for what it actually is, rather than how it differs from other games, you will not find one you enjoy. It's a trap that a lot of gamers seem to be stuck in atm.


I think your 'evolved' trinity needs some work. Especially if you're going to be using MOBAs as an example of how they work. (which is not to say that they aren't an excellent example of how to structure a game without having a trinity).

For one 'tank' isn't really a role in MOBAs. This is a misconception, and usually made by those who frankly don't know what they are doing. You can have 'tanky' characters, but it's not a role. It's a way of building your character (stacking defense/regen). That said:

You have support (which can also be your tank, though it doesn't have to be). Supports help your team as best they can. They provide buffs to allies, heals if they have them, they can initiate fights if needed, and they can also disengage (which is something most people forget about entirely).

You have damage / offense (sustained, burst)

You have control.

These may seem generalized (and they are), but most games with well fleshed out combat (which also have roles) consist of these 3 categories. Tanks, as a role / class, are really a very outdated (and honestly silly) design, that only really belong in military shooters (that actually have tanks as a vehicle).

To go back to MOBAs, again, as an example you can look at games like DotA and see 'tanky' characters, but what they offer is more than just being a giant punching bag. They are mostly there to disrupt, support, or offer highly sustainable damage. All of which fall into the above 3 categories. When you look at games like Chivalry or War of the Roses, you can have tanky knights, who don full platemail, however it's not their defenses that make them useful to the team. It's there ability to stay in the fight long enough to pump out crazy damage, whereas the archers die if people get too close.

- As for the other roles, I think one of the main issues w/ most trinity games atm is a lack of interaction between the player & the targets. Few bosses have mechanics that involve multiple ways of disruption, or force the players to change the way they play their class to tackle a specific boss over another. Perhaps the closest game to actually providing this was GW1, (though technically not an MMO) which tackled difficulty by providing bosses & enemies with varying skill combinations that required varied counters to overcome.

Originally posted by iridescence

So I see a vocal group of people posting here who say things like "I don't want a virtual world in my MMO" or "I don't want other players to be able to impact my game experience in ways I don't ask for"

I'm genuinely curious about this, is there something you actually get out of playing in a massively multiplayer game if those are your preferences? If they come out with better co-op focused RPGs like Divinity:Original Sin would you ever just stop playing MMOs entirely?

No offense but some of this stuff just seems like someone asking "I like FPSes but I hate shooting things. Can you make an FPS without guns?"

There is quite a bit of 'having your cake an eating it too' syndrome.

However, u also have to remember about things like trolls, griefers, and exceedingly annoying 9yr old kids. The idea behind a virtual world is great, but a pure virtual world means dealing with equal amounts of BS as we have to in our every day lives (if not more). And most people who play games don't want to deal w/ an equal dose of BS as to what they just left at work. They want to relax and have fun.

And that, there lies the dilemma. If you have a game w/ complete player freedom, it leaves players 'free' to ruin other players' experiences. If you don't, then you tread a slippery slope of 'how much freedom is too much?' and 'how much control means not enough freedom?'.

This is why sandboxes like minecraft are so great. If someone's being a prick you can simply boot them from the server. You can't really do that in an MMO.

Originally posted by bingbongbros
I wonder if they will segregate servers of pc's and xbox's. that would be awful to get a bunch of xbox users on my ranked team.

supposedly there will be separate servers for xbox & pc players.

Originally posted by CalmOceans

A decade or so ago, when I started to explore the internet, the internet seemed relatively drama free. News organisations weren't so active, social media wasn't so active, we didn't need mods all over the place.

It's different now, everything has to be PC correct, and news agencies love to cause waves and drama online. It's how they get clicks, it's how they bait people. Person A said this, and person B said this, and rights for this group and rights for this, drama here, drama there, bloggers and news organisations thrive on the drama they can create within communities.

MMO is one of the few places i feel there is no real political drama, there is no social drama, no PC correct police. Sure, there is guild drama, but not in a way that is bothersome, you can easily avoid it.

Do you feel otherwise or the same way. Thanks.

MMOs have plenty of drama. Just join a hardcore / raiding guild. Sit back and enjoy the popcorn while listening to the insane amount of epeen people have.

As for the internet.. 'back then' the internet was still a relatively new thing. Not everyone knew what to make of it, or how to use it. People were still set in old-world ways. There is no more or less drama on  the internet than any place else. There's just a lot more people (the world, to be specific), so it all gets way more accessible.

In short, there's just as much drama now as there was in the past, it's just easier to find and harder to ignore.

Originally posted by AlBQuirky


Originally posted by vandal5627

Originally posted by DavisFlight

Originally posted by vandal5627

Originally posted by Spankster77

They only thing old MMORPGs gave you back in the day was something new and shiny.  It's been years since you played the first few MMORPGS, the novelty has warned off and you basically become bitter that you can't get that feeling again.  It's time to look for a new genre to get that feeling again  yo and stop blaming the games.  

Get a load of this guy...


No, I still get that feeling from new MMOs that are done in the oldschool style. My tastes haven't changed. The games have, radically. And I think everyone can agree on that.

Everyone eh?  Too funny.  Get a load of this guy........

So you think that MMOs have not changed in the past 15 years? I have to wonder about anyone who thinks they have not.

The funny thing is, while it's true MMOs have changed in the last 15 years, it's also true that WE have changed. Both in our tastes, and our expectations from what we play. However, the later we conveniently tend to ignore. Because it requires us to accept responsibility for our own actions.

An interesting thing to think about is to ask anyone, literally anyone what they favorite game / mmo / etc. of all time is. Then ask them the last time they've played it. Most people over age 20 will not name a game that has released in the last few years. They will also not have played their favorite game in the last few years.

And that's because we rarely go back. We get stuck in this mindset of constant progression, always looking for the next best thing, never satisfied. It's part of the human condition, and while it can be a very good thing, it is also a double-edged sword that can prevent us from enjoying good things.

When I first realized this about myself, I went back and played a bunch of my favorite games. Do I still enjoy them? Absolutely. But they never quite live up to how we remember them being. They're still great games, but we tend to forget the problems they used to have that new games have gotten away from, and instead fixate on the new problems these newer games now have.


Originally posted by Sarariel


I've noticed they added a LFG tool and I saw a scaled version of a dungeon that I could join at lvl 1. Could I lvl purely from that instead of running about doing tasks/quests?

You can't start dungeons until lvl 30, though u do get experience from doing them.

I think u need to be lvl 10? before you can enter battlegrounds.

That said you do get experience for both, and as such it is possible to get most of your lvls from both. The only things that don't give experience in this game are sPvP and the mystic forge.

So pretty much do what you want, and you'll level. Whether it be from gathering resources, killing bosses, dungeons, battlefields, crafting, personal story, etc.

Originally posted by BurntCabbage

havent played my xbone1 since the 1st week of release..maybe it will be time to dust it off..more n likely i wont tho..still have no clue why i bought it lmao

i hope its exclusive for xbone1 only..screw sony n smed..hate em with a passion lol

Well it can't be exclusive, since it's already been out on PC for around 3 years now. (including the betas)

That said, while I'm not really a fan of xbox, I hope the game does well. Hopefully it will continue to grow.

Originally posted by Reklaw
Originally posted by SEANMCAD

one of the problems in gaming itself is that the platform seems to think combat is a requirement.

It doesnt have to be this way.

Think it's the first time I completely agree with you ;P

And yet there are countless games that are completely without combat. Go figure.

Honestly, I hate to say it but, the players.

I am so sick of people being stuck on this linear, quest grindy, reward driven, level-based progression model.

We have the ability to play these games differently, yet we chose not to and complain that they aren't different. I would love to see a change in mentality that would actually allow for different types of MMOs to exist. I would love to see more sandboxy games that don't rely heavily on quests or pvp. But I would love to see them actually thrive, instead of being really small, clunky, niche genres.

I'd love to see more RPGs using the zelda model of progression. Obtain tools to allow you to traverse more of the gameworld, over simply getting a high enough lvl to survive.

I'd love to see more interactive combat (I miss the skillchain system FFXI had, for example).

I'm not huge on crafting, but it would also be nice to see more interesting crafting systems in these games. Though again, if it's too intricate, people don't seem to bother using them.

- Though, I will also say that I've met a lot of really great people through these games. So it really has been a mixed bag. I just wish the status quo was a bit different. Maybe in a few years.

Honestly, this isn't something I want games to mimic.

While Hearthstone was fun for a while, it basically caters to the lowest common denominator. It takes a genre I actually really enjoy (CCG) and reduces it to it's base components, taking a lot of the strategy and complexity out of it.

The freedom you talk about is limited, as people are locked into pre-defined 'decks' with very limited ability to break out of that (neutral cards).

The emote system is nice, and kinda cute, but it's again extremely minimal. I would rather see games do more along the lines of what smite is doing. Have an emotes system (VGS), though a robust one that can be both used to for friendly fun (jokes, laughs, taunts, greetings, congrats, etc.) as well as basic commands to assist with communication (assuming it's a team based game, of course).

However, they ALSO have an in-game chat. You can chat w/ people directly if you want, and have a conversation like a normal human being. Which imho is much more rewarding & enjoyable. Even if i have to put up w/ the occasional asshat messaging me crap on the internet. The solution is a chat filter, a solution most games have had for years now. If you don't wanna deal w/ it, you block them. If you want to talk, then talk.

It really doesn't have to be that complicated.

This may have been said, but what I think the game really needs are as follows:

1) A true expansion. A new class / race, new zones, new goals. I think people have just mostly gotten the cosmetics they want by now, and are looking for new goals in the game to keep playing.

2) More varied PvP modes. They've tried to keep the points system to keep it more 'competitive', but it's a joke. They don't have an esports scene, and they don't seem to understand what that means or what is required. I'd rather they took a page out of SMITE's book on this. Have a competitive mode, but also have various other 'fun' modes or alternatives. Give people a choice. You can still push competitive pvp if you want, you don't need to have every game mode mimic that. Furthermore, without enough player interest, you aren't going to be able to generate enough of a following to have an esport scene. You need money to keep the pros around, because many of them try to make a living off of these games. They can't do that on a 10k prize pool once a year.

3) Add more skills, more build customization. They could add more weapons if they wanted to, but I'd rather they do more w/ the weapons they currently have. Allow for a pool of skills per weapon (power based abilities, condition abilities, utility / cc skills, and defensive skills). Let the players choose how they want to use their weapons, instead of having to find a weapon that works best for their playstyle, and putting up w/ a bunch of mediocre skills that are locked to the same weapon. I'd love to be able to do things like use a sword on warrior, and forget about bleed damage, use it as more of a power weapon (with final thrust).

If they did the above, I think it'd get a lot more people back. Heck I'm already back and playing because I feel like it's still one of the best MMOs available. I just wish there was more there. If they managed to revamp WvW that would be great, but unfortunately after ESO I'm beginning to wonder just how successful such a pvp mode can actually be. It seems people don't care enough anymore to play it properly, and are more interested in just finding ways to game the system and trade points back & forth systematically. Which imho is extremely boring. I'd rather have good, large-scale battles. Instead of organized games of pvp musical chairs.

Originally posted by GeezerGamer
Originally posted by Leon1e
Originally posted by GeezerGamer

The 2 main reasons I stopped playing:

1. When last I players, the Dynamic Event system had been reduced to nothing more than half dzn champion events in a loop around Queensdale and another high level one up in Frostgorge. That's it, the event system of an entire MMO world reduced to 2 loops that run a cycle every 15 minutes.

Those chaps are veterans since like half year or so. 

2. The second, and more important reason I quit, was after the destruction of Lion's Arch, there was no longer a singel zone in the game that had all the amenities and facilities that LA had for non-cash shop using players. Cash Shop users could buy their passes. Even though it was a minor inconvenience, it was still one that was placed into the gaem and affected players who didn't use gems. A picket fence sized paywall is still a paywall and it pissed me off enough to leave.

 Divinity's Reach.

They added a Mystic Toilet to DR?

Yes they did.

There's one in multiple areas around the game as well. Including the destroyed (though attempting to rebuild) Lion's Arch. LA isn't gone, and it still has all the amenities, it's just in ruins, and the vendors are in different spots.

That said, there is only 1 feature LA has that other places don't. And that's the portal to get into Fractals. If you don't care about that you can pretty much use any town or the mists.

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