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All Posts by aesperus

All Posts by aesperus

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5126 posts found
Originally posted by Xorian7

So in other words people need to grow thicker skin, kiddies is actually a very polite term and fun term for kids, maybe where you live its different. And if people dont like my term im sorry but you need to get over it as I already explained what I meant by it and clearly I never meant it as an insult.

There seems to be an over attempt to discredit and troll me here I came in peace and people jumped to assumptions, there was no need to repost my entire topic to talk about this whole thing clearly this is getting silly and becoming a huge trolling issue. I suggest  you stop because your only discrediting yourselves.

My points still stand about mmorpgs, and they are very reasonable rather you like it or not period.

I'm going to have to side w/ Jean_Luc and the rest on this one.

You're going from a stance of 'I'm better than these people' to a stance of 'these people need to get better', which is essentially saying the same thing. Then you wonder why you're being called arrogant.

"Kiddies" may be a 'polite and fun term' in your own mindset. I'm sorry, but the rest of the world doesn't share that same viewpoint. Most kids hate that term (notably those in their teens / preteens), and there is no way that is anything but condescending and arrogant towards other adults. (Which, btw, these forums are full of)

Instead of trying to play the victim here, while simultaneously blaming others and labeling them inferior, perhaps try acting your age for a big? Your profile does indeed say you're 32, which makes you a legal adult. Another poster has already corrected one of your posts to say literally the exact same thing, but in a less condescending and more constructive manner.

You'll note that we are in the General Discussion part of the forums. Meaning there is no game being defended here. There are no agendas (other than perhaps your own), only people commenting on the flaws of your argument. If you are truly looking for an adult discussion (and not trying to troll-bait, flame, etc.), then exercise some of that thick skin you've been talking about, and open up to the possibility that maybe you're argument isn't perfect, nor being presented in the best way possible. That's a big part of having an adult conversation, being open to the possibility that you yourself might be wrong, or not entirely correct.

Originally posted by syntax42

I have realized that I have no interest in end-game content for most MMOs.  The ones I get bored the fastest with rely on a simple gear treadmill system to keep players playing when they hit the level cap.  Most of them make large, amazing worlds, but then funnel all level-capped players into instanced dungeons and all other content becomes irrelevant to the player.  A few games have the gear treadmill but still have plenty of meaningful content to experience and advance your character even if you're doing the gear treadmill.  I'm looking for more of those.  Anyone have any suggestions?

I avoid games which force non-consentual PvP.  Those bring out the worst type of people the world has to offer and I don't find it fun to get killed repeatedly by someone who just wants to ruin others' fun.  Any other game should be fine.

I would honestly suggest looking into GW2. It's pretty affordable (especially now that they've been doing huge discounts in prep for the new expansion), and the 'gear grind' is fairly minimal.

You can get full exotics without much effort (which is basically like the endgame base standard). You can do all of the endgame PvE (outside of fractals) with exotics. Which is the majority of the game, tbh. Fractals have their own specific type of gear which is harder to get, has slightly better stats, but is mostly used for a special resistance type that is only beneficial for that specific dungeon.

That said, the endgame is mostly about achievement hunting, exploration, acquiring cosmetic rewards, playing the market, crafting, and pvp (which isn't forced on you).

There are events going on all day every day that players take part in. Every zone has at least 1 world boss, etc. etc. etc.

- Word of caution, because this game isn't based on your standard gear treadmill, it plays quite a bit differently. Personal skill is a much larger factor in this game, than it is in other MMOs. At early lvls it may seem like the same type of game, but trust me it isn't. A lot of people get confused by that aspect of the game, because it tries to transition players who are used to gear treadmills into their own type of gameplay.

Originally posted by TurnX
Originally posted by Tymoris
After all they aren't saying "Be 50 with this high item level to do the unlock missions". They say "Do all the previous content because it's better to have arbitary hurdles to prolong the game's life".

You could argue that leveling from 1-50 is an arbitrary hurdle. Why don't they just let us be level 1 and start taking down raid bosees? It's because we are playing an RPG and a major cornerstone of any good RPG, whether it's an MMO or single player, is progression. Level progression and story progression are really the same thing, you are advancing your character through the game. I think people get caught up on their character level as some sort of end point and that's where things stop. Especially in a MMO there has to be more beyond that or people will lose interest.

Now I do think SE takes the story progression far more seriously than other game devs, but that have spent a lot of time/effort on the 2.1 to 2.55 content and it plays into the expansion very heavily. I think people just need to look past the arbitrary level cap and realize that level 50 is not the end of the current game, 2.55 is.

Everyone who signed up for this game elected to participate in arbitrary hurdles. That's what a vertical progression themepark is all about. It's still kind of amazing how often people complain about how this system works, and yet keep coming back to it.

I would say though that the emphasis on story does tend to set SE MMOs apart from others. It does tend to make them a bit more grindy, but it also tends to make your characters feel more involved than a lot of other games.

Originally posted by Foomerang

You know this is by far the best mmorpg I've played since swg, right? Yes this is a criticism of a game I love oh my gawd lol

Some of you take this way to personally like I'm kicking your puppy. Yes this is the largest barrier to entry I have experience in an mmo. There are many story driven MMOs that get you caught up to the current chapter in the span of a few quests, not hundreds.

It's OK to like a game without worshipping every detail. Real mature on some of you to come straight at me over a game.

Anyway, still playing the game. Still going to trudge through these mundane quests so I can enjoy the new awesome expansion. Still pointing out this is not a good decision on the devs part but it is what it is.

The problem is your "criticism" amounts to basically 'All I want to do is craft in this game, I bought the expansion without doing any real research on it, and now I'm bummed it doesn't cater specifically to me.'

That's not criticism. Criticism is taking a harsh, honest look at something; and trying to analyze it's strengths, weaknesses, and means for improvement. In most ways it's an academic exercise. Except you've done none of those things. You've complained, you've warned others that if they have your same needs with the game and have also done zero research they may also be disappointed. Which is all fine and good, but throwing the word critique on it doesn't make it so.

I'm sorry you feel you got screwed with the expac. I don't necessarily think it's the best way they could've done an xpac, however it's not necessarily bad design either (within the scope of FFXIV:ARR the game itself). However what you posted still amounts to glorified whining.

Hope you've found a way to enjoy the new content. I myself am not currently playing, but thinking about trying it again at some point once I have more free time.

Originally posted by MMOExposed

This is something I seen over the last few years from MMORPG's marketing teams.

But what exactly does it mean to them and to you?

Are there two different meaning to this statement? "ENDGAME STARTS AT LEVEL 1"

Only a few games have actually said that, the main one (who I believe started that) would be Anet w/ Guild Wars 2.

Essentially what it means is that the game is primarily horizontal with it's progression model. Meaning you don't need to grind to max lvl to enjoy the best content.

Obviously it's not a perfect statement, as you need to at first learn how the game works, and there are usually always things best done with more tools (or more lvls), it's more the general idea behind what the game is about.

I think PFO has a lot of potential (cautiously optimistic)

However, the whole sandbox vs. themepark is entirely a red herring. The problems MMOs face are mostly problems created from outside the genre. We (gamers) have been conditioned towards once-off disposable content. This has bled into every genre of gaming (MMOs included), and thus the problem of 'how best to deliver frequent / disposable content' was born.

Some games do this through modding, some through bite-sized content updates, some through player-generated content.

None of these solutions are restricted to themeparks nor sandbox models. Furthermore there are examples of all in each type of game.

It'll be interesting to see what (if anything) can recapture that 'play this game for 10 years' type of enjoyment. I'm mostly convinced the audience has changed too much for that to still work. There are too many games, too many flashy new releases, and a brand new game is always going to be more exciting than playing the same thing you've already been enjoying.

I really do hope this game breaks the mold, though. It has a lot of really good concepts, mechanics, and ideas that I've been wanting to implement into an MMO for close to a decade now.

Goddamn, is it even possible to have a decent discussion thread on this site anymore?

BOTH Skyrim & Witcher 3 are good games (objectively speaking). They both had clear objectives as to what they were trying to accomplish, and they both met them. BOTH games still have room for improvement, and it's perfectly fine to prefer one game over another.

It is absolutely laughable, though, to compare play times of a game released less than a week ago, to a game released in 2011. There are still people who played Witcher 1/2 up until the release of Witcher 3. There are still quite a lot of people enjoying the game, and (as always) there are those that ignored 90% of the content and rushed through the main storyline. Which, btw, also happened with Skyrim.

The main thing Skyrim has over most other ARPGs is the modding. But it's kinda pointless comparing a heavily modded game to a base release.

Wow the misinformation in this thread.

First off, poison is not (and never has been) a primary source of damage. People focusing on poison only for it's DPS are completely missing the point of that condition. Poison is mostly there for anit-healing, and as a 'condi-cap' (i.e. you have to remove it before getting to the ones that actually dish out a lot of damage).

This is why poison is actually really good for power builds. You dish out a bunch of burst damage + poison, and they have to remove it first or they can't heal the damage up. This is what makes some builds that have spammable poison so obnoxious to deal with (unless you're a guardian / ele).

- That said, Power necros are actually very strong in PvP. It's weird that they are giving them yet another power spec, which sounds very similar to the one necros already have, but more melee focused. It will be interesting to see how the 'charge-up, but powerful' attacks compare to the already present life blast / death shroud abilities.

Considering you can already spam 4-9k cirts with life blast / lich form (which are ranged attacks), it's going to be interesting to see how a melee version of that can compete.

Either way, it does look fun.

Originally posted by FrodoFragins
Originally posted by Sukiyaki
Originally posted by Alber_gamer
This will fail hard. HotS lacks substance, tactical appeal and maturity in all levels to be a successful eSport.

It also lacks fluid and polished gameplay, quality art and design, graphic quality and high fps perfomance despite the craptastic looks.... and so much more compared to already existing contenders.

This game is simply a cashgrab trying to monetize big on the Blizzzard and Warcraft brand hype.

I think the gameplay of HOTS is much more polished than DOTA2.  But HoTS lacks what is required to be popular on the esport front.

More simplistic definitely, more polished, hardly. DOTA2 has had years of fine tuning, balancing, and updates on HotS. It's a much more strategic and complex game (by far). There's a reason it's still one of the top esports games, even though it's not the most popular MOBA anymore.

What HotS is doing is basically a 180 from what DOTA established. They're going for accessibility over gameplay. In that regard, they've succeeded. The problem is (and a lot of people forget this), MOBAs are first  and foremost games of strategy. The core of MOBAs lies in tactical gameplay and decision-making. They came from RTS after all.

What's happened is that most players only want to focus on the action (fighting) and ignore all the tactics (it's too 'hard', requires too much thought), and thus we have HotS.

The problem is, it's going to be hard to really have an interesting eSport w/ HotS, considering how shallow the gameplay is. I may not like playing LoL all that much, but the pro games are a hellova lot more entertaining than HotS to watch, same goes for DoTA2, and SMITE is slowly getting there. I just don't see what niche Blizzard is looking to fill when it comes to esports. They have Starcraft 2 still, If they want to expand they need to make more games of that caliber.

The thing about guilds is that the ones that last form communities. It's easy to form a guild, it takes a lot of work / time / effort to make a community. Not everyone can do it. Guilds like the Good Squad are communities that form guilds. What most people tend to do is form a guild and hope it becomes a community.

The ironic thing is that the guilds that tend to fail are the selfish ones. The ones that want everyone to give up everything 'for the guild'. The ones that accept that people have lives, play more than one game, and do other things besides play video games tend to do much, much better.

Originally posted by Tracho12

Does anyone play games anymore? or do we all just copy and paste the meta builds then gloat about how awesome we are because we have no imagination and can follow a guide that someone else wrote.

Every game it's the same darn thing. It's meta, meta, meta or you lose, lose, lose. Multiplayer gaming isn't fun anymore. You either treat it like a job and win or you treat it like recreation and you lose. 

Going back to single player, this garbage sucks.

Do you?

META builds are there because they give the highest chance of success. You only NEED to play meta if you NEED the highest chance of winning (aka you aren't skilled enough at the game to handle less-optimal builds).

As for LFD/LFG/LFR, you are actively queing into that mindset. There are groups that aren't that hardcore, I found some just the other day in LFD in GW2. Just need to be a little patient. Or.. you could do the logical thing and make your own group. Like the saying goes, 'if you want something done right, do it yourself.'

Do I get bored w/ META in certain games, absolutely. However I dont log in for 2 secs, see that there is a meta, blame everything on that & rage quit. If I wanna play non-meta, then I play non-meta. Or I play w/ friends who I know I won't have to carry.

In GW2 you can beat any dungeon w/ any comp. So just run casual groups with people that know what they're doing.

In WvW the 3 classes are described are nuisance classes. Only way they kill you is if you play into their builds. SA thieves basically just spam hit & run tactics, force them to use their cooldowns chasing you and they will usually just run away. PU mesmers basically rely on you to kill yourself. Condi engies are annoying, but they're kind of like PU mesmers. They rely on you to play into their build and get yourself killed.

All of that can be avoided, and there are stronger meta builds atm. If you want to learn them play more sPvP.

As for WoW / HS / HotS. I don't what to tell you other than 'it's Blizzard'. Blizzard makes fun games, but the last complex game they really made was SC2. Their current interest over the last decade or so has been in making casual / accessible games in untapped genres, to try and diversify their profits. If I wanted a serious PvP game I would honestly look elsewhere, there are tons of options right now in that regard.

Originally posted by Rhoklaw
Originally posted by aesperus
Originally posted by Soki123
We hated this game now we love it, not sure why but it happened. Something happened to make it better and we re happy about it.

Honestly the game hasn't changed all that much.

Some stability fixes and the new skill system are nice, but I'm pretty sure you (and your wife) are the ones that changed. This is actually a very common thing that most people overlook / don't realize. Your own perceptions / preconceptions / prejudices towards things affect your enjoyment of them in a very tangible way.

Too much hype (positive or negative) tends to lessen players' enjoyment of a game. It's always the games that you expect nothing from that you find the most enjoyment out of.

Uhm, please just don't. The game has made a complete 180 from launch. It is nothing like it was and the newly added features have only made it better. I played BETA and knew it was horrible back than and passed on purchasing. Decided to make good on the Christmas sale and been playing ever since. Probably one of the few MMO's that allow you to design some pretty awesome classes. Such as my electrocution assassin that regens health on crits. Won't find anything that cool in another MMO outside maybe ArcheAge.

The PvE is growing and definitely still solo friendly outside of the normal group content found in most MMO's. As for Cyrodill, it's simply done right and once the Imperial capital city gets finished, I can't wait to see what it offers.

You can put your fanclub jacket & membership card away.

The game is still ESO, it isn't drastically different from what it was at launch, unless you barely played it at launch. Has it improved? Absolutely. They've added a lot of QOL changes and a couple new systems. That's it.

If you're trying to start and argument about how great the game is, you're barking up the wrong tree. This isn't the post, or the thread you're looking for.

Originally posted by Soki123
We hated this game now we love it, not sure why but it happened. Something happened to make it better and we re happy about it.

Honestly the game hasn't changed all that much.

Some stability fixes and the new skill system are nice, but I'm pretty sure you (and your wife) are the ones that changed. This is actually a very common thing that most people overlook / don't realize. Your own perceptions / preconceptions / prejudices towards things affect your enjoyment of them in a very tangible way.

Too much hype (positive or negative) tends to lessen players' enjoyment of a game. It's always the games that you expect nothing from that you find the most enjoyment out of.

Definitely agree with the:

Serenity

Dune

Mad Max

All would make awesome game worlds. I'm not sure how good tron would be, but a Blade Runner game would probably be an interesting futuristic one.

Originally posted by dave6660

I made a similar post not too long ago.  I really like the game but the people playing it are annoying.

I've since given up on "try hard" games and just play pub matches.

My best advice is to do your best in your role and try to coordinate with your team.  It usually won't work but it's cool when it does.  Lately, more and more matches I'm seeing where nobody talks at all (good, bad or indifferent).

This is actually really good advice ^

I'd also add that (while coordinating with your random teams) be vocal, be friendly, and reach out to friend people you enjoy playing with. Not unlike an MMO, you aren't going to make any friends by just solo-Queing and b*@tching. Taking the initiative and talking to some of those strangers makes a big difference. I've actually met a decent amount of really cool people playing MOBAs this way, and it wasn't long until I had enough people on my friends regularly to fill up at least half a team.

Once you get to that point the games tend to get a LOT easier (because you can rely on most of your team), at least until you get qued up against tryhard premades. In which case you just stagger your ques.

Originally posted by Gorwe
So, if surrender got added, you'd be plagued by a horde of people who don't even want to break a sweat to win. They'll die 2-3 times and spam surrender while afk-ing and saying things like "surr or afk".

You sure that's a better alternative?

The appeal to these games is that they are team-based, competitive, require some skill, and have a good amount of action. It's not unlike your typical sport, and is indeed why they work so well as an e-sport.

The problem is that the 'highs' you get from winning are very polarized by the 'lows' you get from dealing with trolls & asshats. This is because you're playing a game w/ other people over the internet, and the internet is full of the vocal minority of trolls & asshats. This is worse the more popular a game (any online multiplayer game) is, because there are more trolls you need to weed through to get to the decent people / players.

It's honestly not much different from PUGing dungeons in an MMO. It's a total crap shoot, and sometimes you'll get a team full of idiots you want to leave immediately, sometimes you'll get a bad group that (just maybe) can pull off the dungeon, sometimes you'll get people who don't want to put any effort in; or are responsible enough to join a match that takes 20-40mins to complete with only 15minutes left to play. There are many solutions to this problem, of varying success, but really the ONLY surefire one is to play w/ friends (in any game). It's not that much different from finding a server you like in CoD / CS:GO / Battlefield and sticking w/ that server instead of trying your luck w/ a bunch of random ones.

The surrender feature is honestly a step in the right direction, but you're right, it's far from perfect. For example, when I play SMITE (and I still have no idea why it happens in this game), I will continuously find matches with players who want to surrender, even though we (as a team) are winning the game. I don't usually see that problem in other MOBAs, but the 'surr or afk' thing definitely does happen across all of them (to varying degrees).

- It all comes down to how many idiotic / self-centered people there are on the internet. There is only so much you can do with a system. You can't fix these people, they aren't going to change in any reasonable amount of time, and really the only way around this is to selectively segregate them into their own little troll groups and try and get as many of the normal people into their own games. It's still not a perfect solution (clashing personality lvls, different game comprehension, different skill lvls, etc.) but it helps. I hate to say it, but probably the 2 best ways I've seen to deal w/ this problem are MMR and LoL's honor system.

Originally posted by makasouleater69

I suppose I may be a bit harsh lol, cause I dont save stupid people, such as a dps pulling everything, I just let them die. Or healers who pull ect, in the hope they will figure out whats going on, prolly not though. I am seriously glad though grouping is not forced in any ways, i could not take it for long, before i would quit. Some times you get good groups all day, and others like today, 2 bad groups in a row. 

Great thing about SWTOR is, that all you do is go do your own thing, or join pvp. I know understand why a game that focuses totally on forced grouping, would totally fail as a game today. 

There's multiple aspects to that.

1) As with anything that is enjoyed, you get people who view it from a point of nostalgia and are resistant to change (whether or not it's good).

2) Group Dynamics will always have a higher potential for fun, because there is more going on, and successfully coordinating with others to achieve a goal is always satisfying (providing you aren't doing most/all of the work yourself).

3) Because of the prevalence of single-player games, and specifically the 'you're the hero' mindset, that rewards absolutely everything for doing absolutely nothing; stupidity has been getting rewarded over the years. People aren't getting as punished for their mistakes, because it's not fun, and most people aren't willing to accept the fact that they screwed up in a video game. They want good, easy fun. Not challenge.

Put them together and you got an uphill battle for forced grouping. I won't say it's outdated, because there are definitely aspects of it that are more enjoyable than soloing, but soloing is definitely easier, especially when dealing w/ the average person on the internet.

You may want to try to understand what you're playing before you dive straight into the deep end and complain you can't swim.

MOBAs (in general) have a learning curve, and DOTA2's is the steepest of all of them. When learning to play a MOBA (especially if it's your first one) play against the AI first. The wins don't really matter there, and it helps you learn the game before you against people who can outsmart you. Learning what the heroes do, how last hits work, warding, stacking jungle camps, guarding runes, ganking, etc. etc. etc. is all part of winning the game. And you aren't going to learn that if you jump in, get yelled at a couple times, then quit.

I don't currently play DOTA2, but I can say that it is a game worth playing. It's just not a game for the faint of heart, or for those that like easy wins and mindless gameplay (of which, I hate to say, constitutes most MMOs).

MOBAs are all competitive, skill-based, team-based games of strategy. You don't get into them expecting wins for little effort, just as you don't start off a baseball league by competing in the minor leagues, or you don't start off chess by playing against veterans. As with all sports there is a progression of skill, and unless you have a natural knack for how they work, you generally start at the bottom and work your way up. And MOBAs are most definitely a sport.

Originally posted by meonthissite

Still waiting on explosives to have a wide an explosion arc as a two handed sword, for it to do as much damage as melee weapons, for weapons that use bullets to do decent damage and fire as quickly as bows. Call me when they fix Engineers.

You mean that even though engineers are one of the top pvp classes atm, you still don't think they're 'good enough'?!

They have crazy burst, the bombs actually do as much cleave as a 2hander (or more if you count the toolbelt skill). The only thing that's really been hurt by engineers are the grenades, which are still useful for general spammage, but not an iwin button like they once were. And if you go back and watch the specialization talk on engi, they are getting a lot of neat things w/ the expansion (and some probably before).

Originally posted by Xorian7
Such fond memories of eq1 and its community and im currently playing on an rp server in stor online and its insane you get attacked just for asking questions.

All those guys that you used to be isolated from by playing MMOs, started playing MMOs themselves (thank WoW for that). The population of this genre didn't come from a bunch of babies born overnight, it came from other genres being convinced (via WoW), that MMOs were now 'cool', and that not only nerds in their mother's basement were playing them.

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