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All Posts by aesperus

All Posts by aesperus

238 Pages « 1 2 3 4 5 6 7 » Last
4753 posts found
Originally posted by vandal5627

You talking about WE need.  WE don't need anything.  Speak for yourself, that's why you're wrong in so many ways.  This is entertainment.  This is done in every genre.  "Music back then was so much better." "These new movies suck compared to movies of the past."  I could go on and on.  Some of you are doing the same about these videos games.  You CLING on to the old and never let it go and it hinders your enjoyment of the new.  To be perfectly honest, I've done the same thing for the past few years until I just decided to let it go and just enjoy them and the people I play with.  Now, i'm having some of the best times ever playing these newer MMORPGs.  To each their own but those old games weren't that great, they were just the only ones there at the time and I can't emphazie enough, THE GENRE WAS NEW.  ALMOST EVERYTHING GETS OLD AFTER A WHILE.    Especially entertainment.  Now we have many choices, you guys just choose to complain instead of enjoying the many choices that are out there.

This ^

Something a lot of people overlook is the fact that perspective matters. Whenever you approach anything with a fresh set of eyes, it's going to seem like a different experience than when you're comparing something to a million different things. And that's where we're at today. MMOs are no longer treated like a new experience, a new game to explore. Heck, I can say the same for most games.

We treat them as a list of features, a list of comparisons to make and weigh to see how they match up to our own expectations. And that's the key word. We now have expectations. We really didn't when this genre was new. And that changes things drastically.

Because none of the older games really had any set standard, they naturally seemed better when we enjoyed them. We loved the 'newness', and learned to like (or at least tolerate the flaws). Like fighting over mob tags, dealing w/ camping spots, or corpse campers, mob trains, etc. Stuff most people would never put up with in today's market.

Originally posted by Cecropia
Originally posted by nariusseldon
Originally posted by aesperus
**snip for length**

You seem to have a hell of a time differentiating between life accomplishments and those done in games. Here, from thefreedictionary.com:

ac·com·plish·ment  

n.

1. The act of accomplishing or the state of being accomplished; completion.

2. Something completed successfully; an achievement.

3. An acquired skill or expertise: a singer known for his accomplishment in vocal technique.

4. Social poise and grace.

So yeah, an accomplishment in life is much more important that anything done in a video game (clue: we all understand this if we're old enough to type a post up for an internet forum), but even something as simple as completing a jigsaw puzzle is an accomplishment. So maybe we can now move from the subtle insults you throw at people every time someone uses "game" and "accomplishment" in the same sentence. You're schtick is getting old, buddy. 

You can argue semantics all day, but the truth is it's all relative.

Obviously nariusseldon's ambitions exist beyond the game. Playing it is merely a means to an end (to relax / relieve stress / etc.) So for him, it isn't an accomplishment. Other people play for different reasons. So someone trying do get all achievements, or to perfect a strat for an upcoming tournament, would get accomplishment out of a game.

It's all a matter of perspective.

(furthermore the 1st definition is by far the worst to use as an example of that list. Sorry, it just bugs me when people use a word as its own definition.)

Originally posted by vandal5627
Originally posted by aesperus
Originally posted by vandal5627
Wow, so many stupid assumptions on this thread.  They don't do it because they lack common sense or are stupid.  They do it for their own damn reason.  It's their prerogative and none of your business on how much, when, or why they spend their money.
**snip for length**

You're right, this thread is not about you nor I but I still will never agree with the lack of common sense and stupidity assumptions regardless of any studies.  It could be to some but there are many more factors as pointed out by a good amount of posters.

Common sense in and of itself IS an assumption. You're assuming that everyone has the same knowledge / information / understand as yourself. But you are free to believe in that if you wish.

As for other factors, there are very much numerous factors. However I try to keep it simple on these forums, as most people don't read posts longer than a paragraph or two. That said, if you want to have an meaningful conversation on the topic, you need to take into account all the facts. Not just the speculations / possible truths that reflect your own values as best as possible.

Believe me, I wish I was 100% wrong in what I posted. Sadly, not only does research / data show otherwise, but I've been shown time and time again that it's just the way it is. There are very exploitable parts of human nature, and it's been demonstrated that the body / mind often finds ways to act in a manner that defies its own best interests. Whether this be poor spending habits, poor diet, laziness, etc. It happens more often than not. More intelligent people find ways to counteract this. Most people however, do not.

- Also keep in mind that stupidity is a relative term. It's long since been demonstrated that there are multiple types of intelligence, and being deficient in one type does not mean you are deficient in all. Intelligence is no longer viewed as binary.

Originally posted by Loke666
Originally posted by Forgrimm
My personal opinion is this: if you want good and balanced pvp, play a FPS or a MOBA. It seems that pvp in most MMORPG's usually turns out to be an unbalanced, gear/level dependent mess.

You do have a point there. Right now do I only PvP in GW2 since I actually can win any 1 Vs 1 fight there on skill instead of stats and gear (even if that still affect the battle).

Most MMOs are basically made for PvE with a little PvP added as an afterthought. Most of the rest of them still have a way too big powergap between noobs and vets.

I don't enjoy combat where I can't win or can't loose to an opponent no matter what skill me andthe opponent have and they really should make more PvP based games where a great playing new character could beat a badly playing character who are maxed out. That should still be very hard since I want some progression as well but it should be possible.

Very much this ^.

I highlighted on this in my previous post, but most RPGs (MMO or otherwise) are built around acquiring more power. This directly conflicts with what makes for good pvp. GW2 is one of the few MMORPGs that actively goes out of its way to take the gear grind out of hte equation when it comes to pvp. The game still has plenty of grind, but you aren't forced into it to be on an even power lvl in pvp. It's very easy to get evenly matched gear (it just looks crappy).

And as a result, I too pvp a lot in GW2, when I'm not playing SMITE (or lately, dragon age).

Originally posted by nariusseldon
Originally posted by aesperus

Games nowadays are much more robust than the majority of older MMOs. However, most of them have gotten rid of much of the tedium associated with the genre. For some people this was their favorite part, for others it was a huge barrier to enjoying the genre.

I do not know how "tedium" can be a favorite part of anything ... but i suppose that is just me. And i am glad games are getting rid of the tedium.

Oh I agree, and I am glad as well.

However I think it's hard to not see, if you spend any sort of time on these forums, that there are still quite a few people who miss the days of fighting with other players for rare boss spawns. Or camping an area grinding mob kills to lvl. Or waiting for hours trying to get a group, because there were no competent healers or tanks online.

These are problems all these older games have/had. Problems which many of the newer games have solved.

Those aspects did add a sense of accomplishment, because they involved significantly more work & time investments. However, in today's market it also means less people will play your game. Because they are all barriers that get in the way of enjoying the game.

Originally posted by xpowderx

 I no longer find pvp in a mmo fun anymore.  SWTOR I think is the best for pvp currently in the mmo market. Even that is lacking. Hopefully a game like Camelot Unleashed will bring back mmo pvp goodness.  Until then ill be playing COD Advanced Warfare.  My mmorpgs will be for pve only.

How do you view the current state of pvp in MMORPG's?

Honestly it depends on what you actually look for out of pvp.

The problem w/ PvP when it comes to RPGs, and MMO specifically, is you have 2 conflicting types of players enjoying the same game. RPGs are all typically about acquiring power. Power to defeat the big baddie, the villain, to become the hero, etc. MMOs build upon this in a multiplayer setting. Which is where you get things like raids from.

Good PvP exists, but I would hardly call SWTOR good pvp. It feels 'fun' because lightsabers. But it is very shallow, and unbalanced pvp. If we are to talk about actually skill-based pvp I would still have to give this to GW(1 or 2). The RvR may need some work, but it is still fun at the higher tiers, and the PvP lobbies have come a long way since launch. Furthermore the game goes out of it's way to make the playing field even, leaving it up to the players to play intelligently and to come up with good tactics.

If you're looking for more RvR (DAoC), then options are indeed limited. There have been some decent RvR games (and heck, even GW2's isn't that bad), but the problem is such: Most players don't handle group-pvp well. You see this a lot in MOBAs as well. Most players are very self-centered and tunnel vision hard when it comes to team / large-scale pvp. They don't think about things like group tactics, and it definitely shows once you start playing with people who actually do. This is where a good commander really stands out from a decent / bad one. Furthermore group pvp typically isn't balanced on a 1v1 scale. However most players want it to be. Because they still want to feel like the badass, they don't want to have to think about the bigger picture.

Originally posted by 4Renziks

I kinda liked both games and want to return back to one.  I am not huge on story but more so character building, challenging group content, some Pvp, future longevity, mature community, etc.  

 

A. Which one to play now?

B. Which one do you think has more future expansion/patch hype?

C. If you be hating , which do you suggest over these?

It's honestly tough to say.

When it comes to longevity they are equally risky, but should both be around for at least another 2 years.

As others have said the PvP and character customization is much better in ESO. There is also some challenging group content in the game, but it suffers a bit from the same problem GW2's dungeons have, where many of the mechanics feel more like BS than something you outplayed. So beating these encounters doesn't feel as rewarding as they do in FFXIV.

When it come to community this is also another toss-up. Depending on server, some of the servers are extremely toxic in FFXIV. Furthermore there are a lot of fanboys in the game that will flam people if they even suspect you're saying anything that isn't extremely positive about the game. Then again, on other servers the community is really good, people are friendly and mature, and not quite as elitist as you'd expect.

In ESO much of this is taken care of for you with megaservers. They match you up with  people that are more similar to you, when you zone into instances. So, for the most part, if you don't socialize / group with asshats often, you will find they just magically dissappear for the most part.

They're both good games, and they both have significant issues (that likely won't go away). If you want a game that feels comfortable and fun, go FFXV. If you want more of a gamble and to play something a little different, go ESO.

tldr;

ESO = experiment (you won't a game that looks and plays differently)

FFXIV = comfort pick (you want a game that feels fairly familiar, but is new and fun)

Originally posted by nilden
Originally posted by Ket_Viliano
Originally posted by nariusseldon

http://www.superdataresearch.com/market-data/mmo-market/

in the US, F2P is 2x of P2P (look at figure).

In Europe, F2P is more than 3x of P2P.

In Asia, F2P is more than 3x of P2P.

And i quote

"The success of MOBA titles indicates a subtle but important shift in the way people like to play online. Offering the same fast paced action as first-person shooter games, MOBAs have quickly become one of the most popular game genres worldwide, growing their share of the overall MMO category from 16% to 24% in just the last year."

Superdata are a bunch of imbeciles who cannot tell the difference between a massively mutiplayer game with 100s+ per server, and a 15v15 battle arena ( like World of Tanks ), or a 5v5 battle arena ( like League of Legends or DotA ).

A MOBA is a Multiplayer Online Battle Arena, not a Massively Multiplayer Online game.

Those punks have no clue, and get no respect from me.

Seriously they are idiots. They list Hearthstone a 1v1 digital trading card game as a MMO let alone the MOBA 5 on 5 team games. They have zero credibility and no clue wtf a MMO even is.

If you want to turn it into a semantics argument, then just cut out all the online multiplayer games that don't fit the traditional MMO bill.

You'll find that World of Warcraft is the only P2P MMO on that list, and the rest are all F2P. Which is pretty telling, especially once you realize that WoW is a massive outlier when it comes to MMOs.

Originally posted by Nanfoodle

As a gamer what drives you in what game you play or stick with? Will you keep playing a game that has just ok graphics if the gameplay is top notch? Or will you pass on a game with good gameplay because its not challenging enough for your graphics card? Or will you keep playing a game purely on its graphics and forgive the game play thats not what it should be? 

This poll was started because of this thread HERE where someones stand was dated graphics means that game should be dumped, like WoW. What kinda gamer are you? Do you put gameplay first or graphics? This poll will be an ether or option but the "I pick both" will not be included as I want to see what comes first to you as a gamer.

Well, here's the funny thing about this question.

Most people will say 'gameplay', but if you look at what most gamers actually spend money on, the answer is almost always 'graphics'. People will almost always say gameplay, but they're mostly lying (even if unintentional).

That being said, I do actually enjoy gameplay legitimately. I don't mind putting up w/ stuff with dated graphics, if I find the game to be fun. Furthermore I frequently go back and play older games. Not just from the nintendo era, but also atari / ps1 / gamecube etc.

Graphics have come a long way, and they will absolutely make a game sell. However I will always appreciate games with unique & interesting mechanics over those that are mostly eye candy. It's unfortunate that such games are rarely popular, though. Some people brought up Minecraft, and that is one of the exceptions. It's essentially the 'WoW' of it's genre. Even though it's not technically the first of it's kind, for most people it's the only option when it comes to that type of gameplay.

Originally posted by Amjoco
I'm having a blast playing the current mmorpg's. I think the problem is folks are expecting way to much and just bounce from game to game. They basically lose interest and then blame developers even at the slightest bit of boredom. I say stick with it and don't just quit hoping for that feeling that we had 10 years ago. You only really get that once, and it's over. /shrug

This ^.

MMOs remain (and always have been) the most ambitious type of game you can possibly make. There's a reason why most new studios that attempt an MMO as their first project fail, and why most new game designers get told not to attempt a full MMO for their first game. They're way more complex than the average gamer gives them credit for, and they take far more time & effort than most games. This also translates into them costing significantly more money to create, if you want to make one on par w/ what's currently on the market.

In addition to this, many people forget how older MMOs actually were. Most people rarely go back and play older games with a new perspective. Many of the problems older MMOs had have been solved by newer games, but we don't remember that. We only remember the nostalgia, the fun. Which is not necessarily a bad thing, but it's far from a basis for comparison when trying to talk about what's objectively wrong with a game. Something which most people seem to struggle with.

Games nowadays are much more robust than the majority of older MMOs. However, most of them have gotten rid of much of the tedium associated with the genre. For some people this was their favorite part, for others it was a huge barrier to enjoying the genre.

Originally posted by vandal5627
Wow, so many stupid assumptions on this thread.  They don't do it because they lack common sense or are stupid.  They do it for their own damn reason.  It's their prerogative and none of your business on how much, when, or why they spend their money.

If this thread were about an individual, you might be right. However this thread is not about an individual. It's not about you, or I. It's about the collective 'we', people as consumers (gamers) and why they spend premium dollar for games that usually go on sale within a short amount of time.

And I'm sorry, but it's no assumption; Stupidity does play a very significant part of this equation. And 'common sense' doesn't actually exist. It's an assumption in and of itself. You may think it's no one's business how you spend your money, but you'd be wrong. There are quite a few people who make a living making it their business. I've worked w/ a few of them.

There is an overwhelming amount of data & examples that support this, but i'll mention one in particular. There is a somewhat notorious incident that happened with a company known as JC Penney. Some years back the company was going through some rough times, and their sales numbers weren't where they wanted them to be. To help this they brought in a new CEO to try and fix the issue. This guy had a brilliant plan to be completely honest with their customers. They did away with sales, and inflated marketing, in favor of listing everything at it's actual market price.

So what happened? The whole project failed, hard. They lost millions of customers and many more millions of dollars in the process. Why? Because people didn't 'feel' like they were getting a good deal. They felt like they were buying a bunch of cheap stuff. Even though they were buying the exact same products without the markup.

And sadly, that is how most consumers spending habits go. They may think about their essentials more closely, because you need things like water to live. However, when it comes to luxuries (in this case, games), most people don't actually spend with their brain. They buy what feels right, and not what makes sense logically. Even if (in their mind), they think they've made the most intelligent decision of their life. This is how market psychology works, and it's a real thing.

The answer is simple, though multifaceted.

1) Most people are stupid. With very few exceptions, most countries (the United States included) have a national average for intelligence / education that is below what you would expect. It's a sobering fact, but a fact nonetheless.

2) Marketing capitalizes on fact #1, and manipulates basic human nature to make decisions for the average consumer. Some examples are using sex appeal to make a product more appealing, or clever editing to make something look more exciting than it actually is. Or, in recent years just showing something completely unrelated from the product to distract you from what you're actually buying. It's manipulative, yes, but it's also so effective that you are basically reliant on it to sell anything in significant volume these days. With very few exceptions.

3) The 'premium' effect. With any luxury (and gaming IS a luxury) there is value in having something 'first'. Many people like to talk about the next big thing, and it's no different when it comes to video games. While it's significantly less cost-effective to buy any luxury when it's brand new, there is social value in doing so. More often than not when a game goes on sale, people have already moved on and are no longer talking about it.

So it's a mixture of the above. Also when it comes to #3, there are a decent number of people where the price for premium is negligible. The cost of most video games is significantly less than a lot of career-oriented people make in a day. Furthermore if you work within the industry, you can write off such games as a business expense for the tax break.

Anyone who sites WoW as an example for market trends is an idiot. Sorry to say.

The reason why so many people get it wrong when it comes to WoW, is because WoW isn't the status quo. It may have created it, but it is still very much an outlier. WoW's success has little to do with the game itself, or even it's business model. It owes most of it's success to smartly timing it's entrance into the MMO genre, and to introducing millions of gamers to a 'new' type of game they never knew existed before. WoW, for most people, is still their first love when it comes to MMOs. And for those where it isn't, it still succeeded in hooking their friends. And even if it's not people's favorite game, if all your friends are playing it, you are much more likely to join in.

The examples of in-game ads and such are examples of poorly implemented F2P models. It is detrimental to games, people are tired of it, but that's why smarter developers have worked on implementing better models.

WoW may seem like the poster boy for pay-to-play models, but that doesn't discount numerous F2P games that are close-to if not equally popular. Games like League of Legends, or many of the perfect world games, heck even Minecraft (though it's technically buy to play, w/ a very low buy-in) is widely popular.

We are seeing more diversification in payment models (which is a good thing), but to say that F2P is falling off, is definitely missing the mark.

Pretty sure they all went back to WoW.

MMO has always been more of a tech than a genre, even if we don't treat it as such.

As a result, you could basically include any type of game genre that's been made into a single MMO. The reason most people don't even attempt to do so is because of how expensive and time consuming that would be, in addition to people generally not wanting such a game. The more bloated a feature list you put into your game, the more costly it becomes (obviously), but also it gets exponentially harder to make sure all your features are up to quality. The end result being a game that has a million and a half features that are all poorly implemented, buggy, and usually unfun.

Furthermore, it's no big secret that MMOs are the most expensive type of game to make. As a result they tend to cater to popular demand. Unfortunately that means games that are heavily focused on killing, that have some kind of main storyline (in which you are by default the most badass person in the universe), and has very shallow / easy to master gameplay elements.

 

Originally posted by mgilbrtsn

I ask this as a sandbox fan.  When I look at a lot of threads, it seems to me that many sandbox fans are too picky.  I read things like "If it doesn't have housing, and it doesn't have open world pvp, and it doesn't have full loot, and it doesn't have X, however, if it does have quest hubs (in some cases quests at all), it's not a sandbox and I won't play it"

It seems to me that we can be a bit too rigid.  Every game has some sandbox element, whether it be a very small amount or a very large amount.  I think if we too picky and won't support some games that don't live up to the perfect game(which will never exist), a lot of decent games are going to go belly up, and developers are going to stop trying to cater to us.   The more sandbox we want, the more niche it becomes and while developers are willing to come some way to the niche group, they have to temper it with a wider appeal.

In addition, it means that we don't allow ourselves to enjoy some of the offerings because of this rigidity.

I dont think this problem is limited to sandbox fans. Everyone is guilty of this to some degree.

We have become picky, extremely picky. And if you spend times on the forums you can see that there are quite a few people who are picky to the point of being unrealistic. And that's when it becomes a problem.

For a while now we've treated games like shopping lists. Writing up a list of features, and then scrutinizing every new game based on our own personal list. Which btw is different for each person. This severely limits a person's ability to enjoy new experiences, and most of us never realize this. We simply think back to our first new experience (our first sandbox in this case) and wonder why more things aren't like that one, missing potentially great experiences in the process.

I've enjoyed some of the old classic sandboxes in the past, but I'm not fooling myself to think that I'd be able to play the same games now. There just isn't enough time to enjoy those types of games anymore, as sad as that may be.

Originally posted by Nithir

Anyone know of any MMO's out there were i can be a caster class without resorting to using a staff, wand, orb, scepter etc?

I just want to play a Caster that casts spells from his hand(s). Kinda like Skyrim does it, for a recent comparison. Im fine with having rings or bracers etc as an equip-replacement for the normal weapons. I'm just tired of beeing a caster that uses a stat stick for no good reason.

Rift was ok you at least used that to cast the spells with, but other then that most other mmos just uses them as a "put on your back for stats". So.. anything out there? So far the only few games where this has been possible is Champions Online and Ultima Online. (as far as i can remember right now)

Pretty much you're best bet are superhero MMOs (Champions Online, City of Heroes / Villains, DC Universe, etc.)

The problem you're running into is that things like staves / spell books / etc. are pretty much staples of traditional fantasy. And as magic is basically a traditional part of fantasy, the two kind of go hand in hand. The influence goes back to early D&D, Lord of the Rings, etc.

There are exceptions, but I'm not sure how many of them are still around. I remember there was a pvp game where you could sling spells w/ out a weapon, but I doubt that's what you would be looking for even if it was still online. There's also monks in WoW (not ideal, but they do have spells), ninjas in FFXIV (again not ideal, and they use daggers so they aren't bare-handed).

You may also look into some of the asian F2P MMOs. A lot of them have quirky classes that don't always fall into standard western fantasy tropes.

- Other than that, I dunno what to tell ya. What you're asking for is similar to someone asking if there are any FPS games that don't involve guns. The answer may be 'yes', but they are very much in the minority.

Originally posted by Norrthman
The game can be good if you can play it. There are now thousands who cannot play it at all, not even with the latest graphic cards. It seems that it was built and tested only for consoles. They totally forgot pc users. In my case I could play some time starting again and again after crashes with directx errors. Finally the main menu corrupted so that even start is impossible. And my pc is well in their requirements. Their medicin to this is "update the drivers to latest". I always have the latest. I propose reading Bioware discussion, the pc version is bad. Personally I will never ever again buy a game  beforehand. To me this game is totally useless.

That sucks a lot :/.

I wasn't aware it was that bad, I've been playing the game on a bootcamped macbook pro, lol. I figured if my comp could run it, most people with actual gaming PCs would  have relatively no issues.

Originally posted by Khebeln
Originally posted by Sevenstar61

Absolutely love the game and how it is designed. As a completionist I am still in first zone after 40 hours of playing and not near of getting out of it and I completely love it. Quests are interesting and diversified, companions have entertaining chatter while we exploring, and the area is huge and full of hidden loots etc. Crafting is much better that in other DA games and I found it very useful.  

I feel like I am actually there, living the story, and I think that for roleplayers that is the highest HIGH posibble. I don't want this game to end anytime soon LOL, I absolutely love it. 

 

Thank you BioWare!!!!!!

Agree with you there. If you dig every little secret and read every bit of paper and lore you can find the new DA is amazing. Problem is with people playing it wrong. Or its just not game for them. I would say only thing that i would like to see improved is better tactical mode (pause is more useful than tactical mode atm) and better hair :D Thats about it :P

Other than that im still in the first zone 30h in and im not nearly finished with it yet, there are so many hidden details that can be easily missed.

Not to mentioned majority of people wont even understand the context of main story or even side stories w/o reading all the side lore available in random notes/codex or books.

I can say i easily spent half that time reading lore alone probably :D

Agreed on both.

I honestly can't understand for the life of me where all this hate is coming from. The game plays (for me at least) like a mix between DAO, DA2, and the Witcher. Which is amazing. Like you guys I have barely gotten through the beginnings of the story (I think I'm 3-4 missions in), I've been way too busy exploring & unlocking new areas, finding hidden dungeons, and.. *spoiler* bumping into some farily intimidating dragons to fight.

The game's been awesome, though as a Rogue I feel a bit overpowered. That aside I'm having a blast with the game, and all my friends that are playing it are as well. When it comes to the control the only really big complaint I have is that closing some of the rifts require you to stand in one specific spot, which usually results in a very screwed up camera when trying to aim at the rifts to close it. Other than that, everything else seems fine. It could be a bit smoother in some areas, but for a DA game it's still an improvement on the first two.

Originally posted by eddieg50
the "new" tactics system is a far cry from DAO, if you read the rest of my post I also  talk about a detachment in combat and the T camera, fps, crashing. I guess all these things together have me a bit bummed, I will put away the game for awhile and wait for the patch-oh well back to ESO

Some of that may be on your computer?

I'm playing the game on a comp that I wouldn't normally ever play games on (but it's the only laptop I own). The only thing I really have to struggle w/ is FPS lag, because my laptop isn't really meant for gaming.

That said, the T camera has never crashed for me (and I've been playing it quite regularly since launch), and I know for most other people I know who play the game FPS probably only exist in the cutscenes. Which is definitely lame, but doesn't affect the rest of the game (unless you're like me, and using a graphics card that just barely can run the game).

I don't know when the last time was that you played DAO, but the system is honestly almost exactly the same. The game plays like a mix between DAO, DA2, and the witcher imho. They've kept the old tactics, but they've also added some of the combat elements from DA2, and crafting / potion elements that seem very inspired by the witcher games. The biggest changes from the original DAO are the ability to hold down left click, much more rapidly regening (and depleting) stamina & mana pools, limited healing, and a much more streamlined ability system. At first I wasn't a huge fan of the new ability system in DA2, but then I realized that all it did was remove most of the cheese you could do in DAO which completely broke the game / was utterly useless.

I'm not sure exactly what you are expecting that isn't already in the game.

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