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All Posts by aesperus

All Posts by aesperus

256 Pages First « 163 164 165 166 167 168 169 » Last
5109 posts found
Originally posted by Sixpax

Why did you leave out Engineer?

Ok, technically it's not melee, but it is melee range.

Thanks for the vid.

And you kinda answered your own question =P. I left out the engineer precicesly because they aren't really a melee character. They are actually one of the only characters that don't really have a melee build. They can do some nice damage close range (with an PBAoE bomber build), but they are a very unique class.

Oh the hypocritical posts..

The OP has a very good point, and I'm inclined to agree. I know that 'releasing quality, finished products' should be standard. However, lets face it, it's not. Maybe it used to be, some time ago, but times have changed. We live in an age of reskins, repackaged content, and business over ingenuity. We've got too many Call of Duty's, WoW clones, etc.

And while everyone in this thread is claiming the high road 'we deserve nothing less than a finished product! why should we give a crap?', we are all  guilty of supporting rushed out products with our money. Lets face it, when it comes to MMOs, it's just not often we get a finished product on release anymore. We're also running out of developers that are willing to follow through with that in this genre.

Anet may not have delivered the game yet, but It would be a very difficult argument to convince me that they aren't putting in their all trying to make this game as good as they possibly can. Like the game or not, if you want more quality products, it helps to show some appreciation to the few studios that are still dedicated to doing that.

my apologies.

Originally posted by Loke666
Originally posted by aesperus

I think that's really going to depend on the feedback they get from the next event. Some things they won't be able to change much about (personal story), but others they seem to be pretty concerned about making sure they are right before they push this game out.

True, and I am assuming that they patch in Asura and Sylvari to the next beta, if that wont happen it might take another month before we get our date.

If they have the Sylvari in, I'll be pleasantly surprised. We know that they have a version of the Asuran area, already, because it was in the latest build for the press beta. So, currently, I'd only expect to see that one represented.

Originally posted by Loke666

You can already turn them down in the beta but hopefully will they add an option to dim some of the more annoying ones while keeping the less annoying.

That would be nice.

I still think if they increased elite mob size (a bit), and maybe made some of the animations stand out a bit more, people wouldn't be complaining as much. Also increasing the camera distance slightly would help w/ this.

You won't find many melee complaining about spell animations when they are fighting a giant, troll, or any of the larger bosses. It's pretty easy to see when a giant foot is coming at your head.

Originally posted by Loke666

There are some balancing to be done, yes.

But partly is it because many player assume that they are a warrior or whatever and only plan to melee. You will do a lot better if you mix melee and ranged combat.

Also, one of the complaints I sometimes see, though, is people feel that they 'have to' switch between melee & ranged combat. This isn't true either, though.

There's a lot of discussions on the beta forums talking about this specifically (across various classes). The weapon swapping alone helps with this, and most effective melee builds are dependant on choosing 2 sets of weapons that play well of each other. I think it was Pokket? that mentioned that when she first started playing melee, she was using a greatsword and a hammer. However, after a while she realized that that combo is essentially pointless. They do almost the exact same thing. As soon as she switched out the hammer for axes, the combat become much better.

I think that's something that a lot of people still have to grasp. Furthermore, I know almost no one has tried to equip the same weapon-set twice (even though I think you can), which would effectively give you double the cooldowns for that loadout. I've also seen an embarassing number of players just trying to run at things w/ a giant greatsword, using absolutely no tactics at all. The combat is setup in a way that punishes such recklessness, and it shows.

Originally posted by Xasapis

The BAMs certainly fit better than other smaller minions in the regions they are placed.

The only problem with the youtube videos is that they don't capture the quality of a really high end system. That's why I'll say that I like what I've seen in GW2 videos so far, but without playing the game I can't really tell if it's a stunner for real. The city certainly looked great.

Talking about cities, check this video on Tera again as you fly towards Allemanthea, the city of elves and Kaiator, the city of Amani. The scale is pretty amazing. Allemanthea is large and open and grand in scale, while Kaiator is dark, closed, armored and something you'd expect a dwarven fortress to be in other games.

Having played both, I'll just say a few things.

1) Currently TERA has technically better graphics. I'm not talking about art-style, because I think I prefer GW2's art style more. The unreal engine tends to render things pretty gorgeously, and we can see that in TERA, fairly clearly.

2) GW2 is running on an un-optimized engine. Meaning that a graphics comparison at this time is fairly premature. Even if you crank the game to max settings, you don't really see much improvement at all. The only thing that can really be compared at this time is art direction. Especially being as one game has been out for about a year, and the other doesn't even have a release date yet.

- That said, very nice vids. I'd agree that TERA has some gorgeous locations in it's world. I also share your criticism on how some of the BAMs / monsters just look out of place. That's one thing I prefer GW2 for, the enemies look like they are part of the environment all the time. Which is definitely a nice thing to have. With TERA, though, the cities look pretty gorgeous from what I've seen, and most of the monsters look pretty cool as well.

Originally posted by Loke666

That is a bit too much. If someone seems to have no clue of the games mechanics then it is a valid question but assuming everyone is lying seems extreme to me.

I didn't really get the impression he honestly thinks everyone is lying, just that there are quite a few of them out there.

I'm inclined to agree, given that on this site alone we've had a few that have been blatanly exposed, but either switch names or just keep trolling anyway. If i'm wrong, and he is trying to suggest that all negative criticism of GW2 is either a lie or ignorance, then I'd agree with you, however.

I've always said this game isn't perfect, but I've also noticed quite a few people who criticize it for things that either don't make sense, or are just blatantly untrue.

Originally posted by Loke666
Originally posted by Loktofeit

Never ever consider a GameStop release date to be an official release date. :) 

Next you tell us that Amazons dates are exact science either... ;)

I have a feeling that ANET might give us a date a week or so after the next BWE.

I think that's really going to depend on the feedback they get from the next event. Some things they won't be able to change much about (personal story), but others they seem to be pretty concerned about making sure they are right before they push this game out.

1) It's only a stress test. They do a stress test before all main BWEs. They even did something similar w/ GW1.

2) We don't have a release date. Let me repeat that. We do not have a release date. If you are trusting gamestop for accurate info, then I really hope you haven't started the bulk of your education yet. You've got a lot to learn.

3) Graphic tweaks are always the last things to touch a game. This is without exception. Even look at TSW's graphics. They aren't optimised yet either. Graphical tweaks come only when a company feels they have the final build of the game. Never before. This is because further tweaks to the client could throw off thier optimization, depending on what they need to do. If anything, once you start seeing graphics being tweaked heavily, you can expect a release to come usually within a month or 2.

- Expect multiple BWEs. They had a bunch w/ GW1 leading up to release, and continued to tweak the game with each one. We've seen that the game has a lot in it, and a lot of the features are in, and working more or less correct. However, there are still a lot of bugs, minor tweaks, and features that need to be added in addition to the 2 other races. It's looking like the asura may possibly be in the next BWE, but we haven't seen even a hint of the sylvari yet.

Originally posted by heartless
Originally posted by SuperXero89

TSW's release date is nearly a month away and people are freaking out over the state of the game as seen in this weekend's beta test.  Unless Anet puts some major work into their game, fans better hope GW2 isn't released a mere 10 days later.  The last beta weekend was an epic mess, and I hope to see some major improvement on Monday's stress test and the May beta weekend.

Dude, no. What I have played in GW2 is finished. What I have played in TSW is not. You can't even compare the two games. GW2 is ready for release right now compared to TSW.

I'm sorry, but no heartless.

While I would say GW2 is fairly polished, it is definitely not ready to release yet. The most obvious is the fact that we are still missing 2 race's full of zones. It's also still unclear as to how many of the higher end zones are complete (I know some are, but I'm sure they are all being tweaked still).

Even that aside, there's still a good amount of features that need tweaking / fleshed out, and bugs that need to be fixed. I enjoyed the game, but neither GW2 or TSW are ready to be released for at least another 2 months.

Originally posted by heartless

Who cares? What's important is if you like the game or not. The other people and their reviews don't matter.

While it's true, missinformation does matter. It sucks, but it's true.

Some of us know enough to do our own research, and figure out for ourselves whether or not we will like a game, but most people do not. Many people either don't have the time to do the research, or simply don't want to. It doesn't really bother me what other people say, but many good games have been ruined by unfair reviews / missinformation. I'd rather people at least attempt to correct this, then just say 'oh well' and let people slander w/e they feel like. I'd rather the industry (as a whole, not just MMOs) got more interesting games, not less. I don't need a CoD 18.

You can try and impose these things all you want, but it's not going to stick.

For one, a lot of people post on the internet for anonymity. They aren't going to want to give away information like that, especially if they think they may stick w/ the game a bit. Even some of the negative reviewers will more than likely stick w/ the game, regardless of what they say.

Furthermore, there are quite a few basic questions that can be asked to determine whether or not someone has actually played the game. Their forum handle is just one of them. Doesn't matter which question you ask, someone who has never played isn't going to answer. It's pretty easy to expose a troll, the problem (on these boards) is that their policy makes it fairly difficult to punish those who are trolling. There's a reason this site tends to be a haven for trollers & haters. They have are treated a lot more kindly than other sites.

Originally posted by Leodious

I don't think they were sadistic or anything. I am not sure why those were the ideas that first got started, but once they become the mechanics of popular games became the mechanics, people didn't think or bother to change them.

I mean, mob tagging made sense on the face of it, with basic loot tables and rolls. Resource nodes were easier to write such that they vanished, and phasing wasn't a thing. I am sure there were good reasons for these mechanics in the beginning, but I am also glad Anet is moving the genre forward.

I think those things are ridiculous as well, but we shouldn't be angry at the past, but instead hopeful for the future.

Now the people who made Darkfall, there are some sadists.

Great points, and I definitely agree.

Not only has it been far too long since the bulk of the genre questioned these mechanics, because it's been so long people have learned to just 'accept' them as truths. It's very much a plato's cave alegory situation. There's just not a ton of support for innovation in this genre, and it's primarily due to people getting used to old, dated mechanics, refusing to see how they can be different.

The flip-side, though, is that these problems seem to be primarily engrained into the RPG aspect of the MMO. The fantasy / quest setting carries a giant assumption of how lvling is needed, threat mechanics are necessary, gear is important, etc. If you look at MMOs that are dipping into other genres, it's far easier for people to accept a different formula, and it's ridiculous. No one asks about lvling in an MMOFPS. Or a ship-based MMO. However, these questions always crop up in the typical RPG settings.

Originally posted by zengorilla

But after watching some videos, and the realization that i am still way over wow and swtor is mediocre at best, I've come to the conclusion that I have to try this game and just hope for the best regarding my concerns. But I had a couple friends in beta and they raised another concern for me, i am sure this will get fixed in beta, but they told me that melee is garbage and the game is heavily weighted toward "pew pew pew" play styles. I am a melee guy from way back, is this true, if it is are they aware of it, and do you think they'll fix it? Or is this basically going to be fantasy gears of war?

Melee is far from garbage. I know it sounds elitist, but many of the players that are complaining about melee just don't know what they are doing. I have a thread specifically about this, that has a collection of melee videos for PvE and PvP done by skilled players. The difference is like night & day.

Basically, it all comes down to this:

Ranged = easier to sit back and pew pew, because you can do that VERY easily if you aren't being pressured.

Melee = Facerolling, and more CC.

Most MMOs work almost the exact opposite. Melee are able to jsut stand there and pew pew, while range have to do the maneuvering and CC. In GW2, melee have most of the CC by a WIDE margin. There are lots of snares, stuns, knockdowns, blinds, and gap closers melee have. They just need to use them. The way melee is currently, nearly every melee build (warrior, guardian, ranger, thief, mesmer) can tear apart a ranged build in a couple seconds. Some can even 1shot squisher classes if they are built for pure damage.

In PvP, melee needs to think on their toes a bit more, and they WILL have to kite. Using skills like 'shield stance' (3 second block) against the tougher attacks, is absolutely important. As are utility skills to break conditions / CC. The only real place in which melee are at a disadvantage currently, are in super large dynamic events against a smaller boss. This is because the bosses tend to get buried under particle effects, making it way too difficult to see what attacks the boss is using. The way to fix this isn't to buff melee, but rather either tone down the particle effects, or scale the bosses to make them physically larger (and thus easier to see). Both will work.

- Also, unlike most games, your weapon choice actually makes a pretty big impact on how you play. It's not a simple trade-off between dmg and survivability. Going up against a stationary boss, maybe you want to throw on a mace & a shield. You will be able to stun him quite often, and pop your shield block when needed. I see too many people tossing on a greatsword, and spinning around like idiots during situations where that's the last possible thing you want to do.

Originally posted by oxbaker

I mean, why would they not? If you can't use racial abilities in standard (non-WvW) PvP matches then the only advantage one race gives over another is thier size. All races may have the same hitbox but a physically smaller character will be slightly harder to spot depending on terrain.

Only reason I bring it up is that I worry serious PvP and Esport matches will consist of two teams of Asura which, to me anyway, doesn't seem as visually appealing to watch or play in.

I know it's late in the development to do so but it would be nice if they would make it so the larger your race, the more hit points you have. Not a lot more but just enough to make up for sticking out like a sore thumb in PvP.

What think you?

Possibly, it's definitely an issue.

However, I think it really depends on the match. I wouldn't be surprised if they allowed people to race-lock their match if needed as well. IE. Human-only matches. If they are serious about making it a viable e-sport, then that feature would be pretty important. And they've discussed as much.

I think you're right, that most people will be choosing asura for the size advantage. As others pointed out, though, it's unclear at this time if they will be at a disadvantage as far as LoS (ie shorter characters wouldn't be able to shoot over things like a taller character would.) Definitely a valid concern.

Also, keep in mind that not all group makeups will want everyone to be hard to spot. For example, maybe they might want their guardian to be pretty obvious in the hopes of drawing the enemy's attention. Skilled PvPers are going to be able to spot enemies regardless of the size advantage, so I think the problem really is going to manifest in mostly PUG matches. We'll see.

People will always find a way to grind in a game, but no this game isn't centered around it. Grinding in any sense of the word isn't a really good way to lvl in this game. You are rewarded much more for doing events as they come, while working towards map completion (i found somewhere someone did an experiment w/ the last BWE. He did nothing but find all the points of interest in the starter cities. Ended up getting around 7 lvls doing that alone.)

The only real exception to this would be WvW. Which isn't necessarily a replacement, but rather a parallel lvling structure. Depending on how the battle is going, you can make around the same amount of exp as in pve (sometimes a lil bit more), but inside a massive pvp environment.

To put it bluntly, you have options. It's entirely up to you how many of these options you want to use, however they are there. Most games don't give you anywhere near as much freedom.

Originally posted by MindTrigger

Besides the obviously condescending comments I'm seeing thrown around about mouth-breathing endgamers vs intellectual problem solvers, there is some merit to the discussion of who this game was designed for.  It does require much more patience and the will to solve puzzles. You have to think more about Myst and less about WoW.  You aren't going to simply run around and do combat here, and that is going to feel very slow for a large number of gamers who prefer something that caters to attention deficit culture.  If you are one of those people who's going to follow online quest guides so you can get yourself through the conent faster, you are missing the point entirely and speeding towards nowhere.


I think Funcom better sit back and start thinking about those people who *are* going to play and enjoy this game, and what features they specifically would love.  If they focus on people who are more in the realm of WoW and GW2 in an effort to try to make this game mainstream, they are barking up the wrong tree.  If it was my game to design, I would immediately start planning for things like player housing, more RP elements, social elements and events, lots of collections and minigames, live events, deeper crafting, more challenging puzzles, etc.  If they don't, the crowd of intellectual gamers this game may attract will get bored and go play something more action oriented like GW2, or just go back to reading.

Very good post. I find it interesting that people keep comparing this one to GW2, as if they aren't facing very similar problems.

Both games are challenged with having content that centers around patience, curiosity, and creative problem solving in a market where the average player doesn't use any of those things. I think you are absolutely right that they do indeed need to think about who they are making this game for, and it's something they should've been doing from day 1. If they are smart, I also think that they actually should be looking at GW2 for some help in this regard. I'm not saying they should be copying GW2's design, but Anet designed the entire game around social interaction, and there's pleanty of things to take from that if you are concerned with making a game that has a stronger social experience. You don't need to clone something in order to learn from it.

A lot of the features you mentioned, while it would make the game more fun to the soloer, most don't inherently do anything to help make the game more social. We've seen this before w/ other MMOs. They need more elements that will make it more enjoyable playing w/ others (maybe open groups), I think that would go a long way. More challenging content would be great, but I don't think that should be the first thing they focus on.

Really wish the OP would provide actual reasoning to back up his viewpoint. From what I've seen from the game, there is only 1 thing that requires brainpower, and only enough to do a search on google. That would be the quest riddles. While definitely a nice twist, it doesn't seem to carry over into any other parts of the game. While the combat does seem to offer quite a bit of customization, I was kinda surprised by how standard a lot of the abilities were. You're basically 'customizing' into fairly pre-defined roles =/. Oh well. Will still keep an eye on this one.

Originally posted by Irus
Originally posted by MercAngel

who every told you the GW2 is the same as WoW is way wrong on that part.

I hope so. xD Wouldn't be the first time. From what I gathered, GW2 has a certain degree of depth, and it looks very WoWish to those who do not realize that. Because so far I heard very polarized opinions.

in most MMO's you come up on some one fighting 3 mobs you can stay and watch or keep on walking. in GW2 you walk up on some one fighting 3 mobs you become a target of the mobs also. all 3 may come after you are they may not. this is just one of the thigns that GW2 does that most MMO's do not.

Wait, you mean mobs actually have some traces of AI and independence? In an MMO? Blasphemy!

take the skills i sure you have read are been told this to is like every MMo out there walk up to a mobs and smash 1 2 3 4 5. go to the next mobs and do it again. this also is not ture if you smash your keys 1 2 3 4 5 you will die and die a lot.

Yeah, I watched some vid by some guy from Malta, he talked about how you do not really have a rotation in GW2 because you do not cycle skills, but, instead, use them when they're most appropriate.

GW2 is quite a bit different, tbh. I feel like most of the people who state it's 'just more of the same' are falling victim to one of 2 things.

1) Most commonly, people are just not coming into the game w/ an open mind. They assume it's going to be the same, and there for focus on looking for ways to do the same stuff as they are used to. For example, heart quests. Quite a few players did nothing but grind heart quests, and complained that this was all the game had to offer. They couldn't be more wrong.

2) Unreasonable expectations. Keep in mind this game is still an MMO, and it's still an RPG. I think some people either forget, or overlook what that actually means. There are still quests, and you will find yourself doing similar things, but the way GW2 does it is quite different. So, yes, you will find kill X events, lots of them. You will also have the option of doing other things, though. It really comes down to what you decide to focus on. If you only play the game to grind lvls, then it may end up feeling like the same. However, if you take the time to explore, get immersed in the lore, etc. there is a lot of that all over the game. This game has way more content than any MMO I've played in years. Maybe not as much as EQ2, but it's got a ton.

- Mob AI:

GW2 does have mob AI. They are still tweaking it, but mobs are a lot more action based. Some mobs will favor casters more, others will favor melee more. Furthermore, the elite mobs have a wide variety of skills that they use, which you need to learn how to respond to if you want to avoid dying a lot.

- Combat:

On the surface, ya you are just tab-targetting & pressing 1-2-3-4-5. However, this is much like saying 'in chess you just move pieces across the board'. GW2's combat is designed in such a way where (with the exception of race-specific skills), you will never have a 'useless' ability on your skillbar. Every skill is useful, and many have multiple uses. Some people choose to play them as a rotation, but as was said, it's more about using the right skills for the current situation, than memorizing a correct order.

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