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All Posts by aesperus

All Posts by aesperus

247 Pages First « 163 164 165 166 167 168 169 » Last
4936 posts found
Originally posted by Slampig

Yeah, because all these gamers that are not prostelyzing themselves at the Alter of Guild Wars 2 are idiots, we get it, GW2 has come to save the day and woe be to those that can't play games because they have no will of their own...

Seems like you missed the point of this thread.

I'm not saying people have to like Guild Wars 2, or even agree with Anet. Not at all. I'm saying that because some people are so used to playing MMOs a certain way, they are missing / overlooking a lot of the key features in GW2. I'm also saying that I think Anet could do some things to fix this, or to at least make their game more accessible.

This thread isn't about praising or bashing GW2. It's about misconceptions, and ways in which Anet might be able to handle them better.

Originally posted by delete5230

Hay good stuff OP.  I'm not playing yet, but understand what your saying.

I'll do a lot of research for combat before I play because if your post.

Also I like that you have the second post saved for follow up's. I would like to use this idea for future post I make, if you don't mind :)

Absolutely!
 

And I think researching this game is definitely a smart decision. It's really easy to miss stuff in this game, especially if you aren't looking.

- Also I just wanted to stress to people, that this isn't a common on the game being good or bad. It's simply an observation that there are a lot of people missing key parts to the game. I may be wrong, but I also think that there are some thing that Anet can do to help fix this, or at least make it less prevalent.

sorry, double post.
Originally posted by rungard

Perhaps all thats needed is to improve the sheild skill?

is it possible to have active sheild that also uses endurance.....similar to dodge, except it blocks a portion of the damage and not all of it? You would have to be rooted to do this to balance it i would imagine.

 

Sheilds up!

At most, they maybe need to reduce the cooldowns on some of the shield skills, but that's about it.

Some of these can be upgraded with traits. Obviously the warrior & guardian are best at this. Problem is people are used to charging into large groups as a melee and dominating. While you can do that in GW2, you have to be smarter about it. If you run in looking like a giant greatsword-wielding target, you are going to die. It's that simple, lol.

Also smart weapon swapping goes a VERY long way, towards staying alive / making sure others don't.

Originally posted by Sector13
Originally posted by Atlan99
Originally posted by MMOExposed

Yah ok, whatever dude...

Furthermore just moving from side to side worked for dodging some ranged attacks in PvE.

Ok, now that it utter BS. Moving side to side did NOTHING. Arrows would literally curve in air and still hit me. Quit lying out your @$$ and just let people tell their experiences with the game. 

Actually, no it's not BS. For one he said 'some' not all. For two, I haven't seen any arrows curving in  midair to follow a person. The most that happens is they keep going in the direction they were going in, but they still manage to connect with your hit box (basically, the graphic will look like the arrow just missed your character, but the damage still registers).

Secondly, you can dodge any attack. However, it's not like TERA (in which dodging gives you a solid second or so of invulnerability). In GW2 you actually do have to time your dodges correctly, or you will get hit. There are even some events in the game to help you with the timing, I just wish they added them to the starting / tutorial areas.

Honestly, a lot of the melee complaints seem to be coming from people who are just bad. I played both ranged (engineer & ranger) and melee (warrior and thief) and it's not like ranged are more powerful. Melee currently do the most damage in the game. Ranged classes are just easier to play, that's it.

- When it comes to survivability, learning your skills plays a huge roll. For example, the warriors 'shake it off!' skill is amazing. Especially when combined w/ Mending (heal + remove conditions). Basically, you can't charge into a fight like an idiot and expect to dominate. You gotta be smart about it. Depending on what I wanted to do, I spent a lot of time switching between the rifle + greatsword, or longbow + sword/warhorn. In WvW, at least it really helped to have a ranged attack of some kind, and then a melee build of some kind. In structured, I usually didn't equip ranged attacks at all, and went w/ Hammer / double swords.

The general strategy when surviving as a melee seems to be standing back for a sec while you weaken your foes, or cripple them. Then charge in w/ a speed boost or leap and finish the job in close combat. Most enemies will start to panic if you're not alone, and if not, you break your CC and charge back to safety.

Level up?
General Discussion « Guild Wars 2
5/01/12 6:31:53 AM
Originally posted by kanezfan

I read that the original plan was to not have levels, however in the end they felt that it was too huge a change for people to get used to. I would have loved it personally. No levels and you would have just had to work on getting points for your skills like SWG had early on but at least you could have gone and played anywhere, anytime.

That was the plan, but look at the problems they are having w/ the other systems. There's already a whole bunch of people who don't understand the DE system (they try and treat them like standard quests),  who don't understand combat (they don't try to dodge, be mobile, weapon swap, or use skills in orders that make sense, instead of what's not on CD). However you look at it, people are pretty brainwashed towards the current MMO paradigm. Just all the arguments of endgame, trinity, and gear grind alone show this as evident. Most people can't even conceive that there are other valid ways to design a game. To say it's a learning experience is somewhat of an understatement.

- Personally, I would've enjoyed a lvl-less MMO. In fact, when I play GW2, I barely pay attention to the lvls. It's only when I end up in a zone that's 6+ lvls higher that I go 'holy crap, this is probably too dangerous for me, time to go back'. I spent a lot of time in the betas for this game fighting mobs that were a higher lvl than me. That's one of the beautiful things about this game.

Lvl are significant in this game, but it's mostly for customization. However, once you start getting traits you're character starts to get a WHOLE lot better. There's only 1 part of the game in which lvls are useless.That is structured Pvp (battle of khylo). That's much more about setting up a good build, and being competitive, than it is about lvling. WvW you get bolstered, but a bolstered 30 is going to be a LOT better than a bolstered lvl 1.

Originally posted by Meowhead

Didn't seem to be a whole lot of shift in opinion from people.  Am I just missing all the mass amounts of threads where people legitimately changed their mind?

It seems like (except for obvious beta problems like stability and performance issues) Arenanet pretty much delivered the type of game systems they said they would, and it's only non-fans who feel burned in general (What?  This isn't a sandbox with dynamic randomized events and no zones and open world faction PvP in starter zones, like they promised they'd give us!), while most fans appear to have had relatively realistic understandings of what was being offered, and thought it was delivered on?

... am I confused on what's going on?  Because that's what it seemed like to me.  I've always known what dynamic events would offer, and what they were in the game was exactly what I expected, and I enjoyed them for all the reasons I thought I would.  I'm not surprised at all.

You're absolutely right, but it is somewhat confusing, tbh.

From what I saw, there was a lot of people dipping their feet in so they could say they went for a swim. I didn't hear a single person in game (and i started on one server, and transfered to Maguuma later, which was one of the most populated), who wasn't impressed with the game. Everyone seem to enjoy it to varying degrees. There were some issues, but people weren't denying that, they just weren't condeming the game because it has bugs in a beta.

On the forums, and on a few of the livestreams, it was like night & day. Not only did I see a lot of people trying to play this game like it was Wow 'wtf! this is stupid, look how much damage I'm taking' - as they stand there trading blows with a mob. I saw a lot of people judging this game like it was released, and not a beta. I saw a guy streaming WvW as a warrior, and charge a heavily fortified keep (with cannons, arrow carts, etc.), and I warned him not to go up there, but he charged in solo. Then I heard his stream (of the exact same event) saying 'see, warriors in this game are terrible and just get owned by archers'. I was just like 'wtf... are you kidding me?'.

To put it bluntly, it looked like there were enough people playing the game just so they could go 'hmmm.. lets see if this 'second coming' is everything it's cracked up to be.' and then immediately go 'ya.. this game isn't unrealistic, therefor it sucks'. Pretty absurd, tbh. I've even seen people posting here how 'beta was a disaster'. Really? I should go inform the other 100 thousands of people who were enjoying themselves.

- As people have been saying for almost a year now: The game won't be for everyone, but it's got everything it's promised. After playing beta, I don't think anyone can say that isn't true with anything to back it up.

 

Originally posted by Zylaxx

New post from Jon Peters concernign the melee vs range debate going on and he had this to say:

First, I really wish you wouldn't use such an obnoxious font. It's painful to read.

Second, where did you get this link? Just curious.

 

This list also kind of reflects my own view on the melee vs ranged debate. A lot of players just assume melee is worse, because ranged is easier. However, melee is extremely good in pvp if you know what you are doing. The biggest issue w/ ranged vs. melee comes in PvE encounters where you can barely see what's going on w/ the boss mob.

saved for follow-ups if needed.

Before I start, this is not going to be a GW2 review. The purpose of this thread is to point out some issues I saw while in beta. Mainly, in how a certain crowd of gamers approached this game, and how it affects the overall impression you get of the game. This is neither a statement of the game being good or bad. Awesome or terrible. My only point is to illustrate how preconceptions and prejudices can have a huge impact on a person's impressions towards this game. I will also be pointing out some possible ways in which Anet can correct for this. Let's begin.

GW2 isn't doing anything different. It's really all the same old stuff.

- I really can't express how wrong this is. Love it or hate it, the game is different. So why are there some who don't seem to think so? A lot of this comes down to player expectations, as brought on by previous MMO experiences. For example, take BF3. If you go into that game having only playing modern warfare, you will expect the game to play the same way. When it doesn't, you're immediate assumption is 'this game sucks'. GW2 has a similar problem.

The game doesn't do a lot of hand holding. There are tons of notifications & popups all over the place to kind of guide the players. 'Hey! you're out of range!' 'This npc over here needs your help!' 'Look! you learned a new skill' etc. However, maybe, just in some of the starter areas, they need to do a bit more, to ease certain players into this game a bit easier.

Dynamic Events:

I saw a few people who tried dynamic events, talking about how 'this is nothing new, you've seen this before in other MMOs'. Some even referenced Rift or WAR, some even go as far as to say 'it's no different than standard quests'. Some of us who have played the game are thinking 'how the hell can someone form that conclusion?', some who haven't are thinking 'i knew it! this game is a huge dissapointment'.

So what happened? I saw a lot of people (and livestreamers) trying to play the game as a linear-quest model. They automatically look for 'I'm only level 3. Where's the level 3 event, that one's level 5'. They assume that events need to be completed in a specific order. That if you go to a lvl 5 event at lvl 3 you will get destroyed. Furthermore, because of this, they assume that they HAVE to only do these events until they are the appropriate level, and are stuck before then.

- GW2 doesn't work this way. You can go take on events that are a few lvls higher than you and be okay. Especially if there are other people around. Furthermore, you don't have to do an event if you don't want to. Not only are there pleanty of different events around, but also there are other ways to lvl up. Every event also has multiple different ways you can complete it. You have options.

What can Anet do to help with this?

- One possible solution to this would be to list level 'ranges' for an event. For example, all the starting area's events would be dooable from lvls 1-5.

Events don't change the world:

This is another assumption that a lot of people seemed to have. While some people may have been expecting that all events end with you changing the landscape of the world, much of this comes down to something very simple, but often overlooked.

Most events don't 'end'. Many people played this game, again, looking at events as the same deal as regular quests. "Okay this event I have to collect water. This event is an escort quest, this event I have to kill bandits." In most people's minds you have your 1 task, and once it's done, so are you.

- GW2 doesn't work this way. Great! You've killed all the bandits. That doesn't mean all is fine. You've fended off the attack, but the bandit's still have your stolen property, and it's time to take it back. Simply sticking around for some of these events, or even going back later, can yield some surprising results. Because a lot of people seemed to assume that these events were 1-dimensional, they missed out on a lot of this.

What can Anet do to help with this?

- This one's tough. Perhaps they could add some more notifications or incentives to keep people around some of the earlier events. So they can see that they do tend to chain together.

Combat is too difficult. Dodging doesn't really make much of a difference:

This one is huge. There's a lot of players that just don't seem to understand the combat. I've seen people go for over an hour, forgetting to equip an offhand. I've seen players just run up to mobs and stop. Expecting to take all the damage and self-heal through it. I've seen players burn through their dodges instantly, then complain when it's gone. I've seen players burn through all their skills, not realizing that clicking 1-2-3-4-5 may not be the best order to use your skills, and perhaps some of them shouldn't be kept on CD all the time. There's also the fact that the game doesn't really point out the role of multiple weapons to the player. They either have to figure this out for themselves, or be told.

The combat to this game is a lot more complex than most people seem to realize. Most people seem to lump skills into either damage, or 'oh sh@#' skills when playing this game. The problem with that, is there's actually a lot of different uses for each of the skills, even the ones you start with. A lot of players are using skills too early, or not fully grasping what each of the skills do. A lot of players were also spamming dodge thinking it was a free 'i can't get hit if i spam this button!' skill. However, dodging in this game actually requires excellent timing.

- GW2's combat does require some thought, and some self-exploration when it comes to skill use. Most of the skills have multiple uses, and can be used in a bunch of different ways. Reading helps, but there are also a lot of visual ques to tell people what's going on. For example, the big red circles on the ground = bad, and you should probably not stand in them. There are also skills like the ranger's hornet's sting' ability (sword mainhand). While this attack flies you away from an opponent, you can also use it to fly towards an opponent  as well. It can basically be used as both a gap closer and gap opener, depending on how you play. The engineer's static shot ability can be used as either an AoE damage ability, or you can use it to blind a bunch of foes, ensuring that their next attack misses.

What can Anet do to help with this?

- From exploring in this game I stumbled across quite a few quests. One of the ones I found had you training with the local militia. This involved learning how to shoot, how to dodge, how to time your blocks correctly. I thought overall it was a really nice quest, for how simple it was. After watching so many people playing this game incorrectly, I can't help but wonder if maybe Anet should include this type of event in the tutorial section.

TL;DR:

- There are a lot of mindsets that Anet has to battle with in a game like this. And they know this. They are going to have to strike a very delicate balance between beating people over the head with information, excessive handholding, and leaving the game more open for self-exploration.

A lot of gamers need to be told exactly what to do, or they get confused. Such a mindset is very bad for a game like this, in which so much of it relies on the player to make smart decisions, and to try and figure out the game for themselves. There is also the issue of scaling, in which players like this seem to get steamrolled by the game's difficulty, without having a clue as to why they are doing so poorly. To many this is like rubbing salt in the wound. Not only are they playing badly & don't know it, they are being punished for it, and can't understand why.

Inspite of all of this, I think there are some fairly simple things Anet can do to help these types of players ease into the game a bit better. I'd like it if they kept the difficulty, but perhaps had a more gentle starting experience, and a less steap ramp-up into the challenging content.

I know not everyone will agree w/ me, but I think a lot of people are getting thrown off by this game for the wrong reasons.

Originally posted by oubers

Glad to hear that thing actually change in the world.....i do have to admit that my max lvl i got this weekend was about 15.

Shadowstepping lizzards are just annoying then :p hehe

i never seen the pigeon because of the envelope as you say.......maybe i can disable that envelope in the future.....i still want my pigeon :p hehe

Wierd. For the most part I would agree w/ your assessment. Great review! However:

When it comes to dynamic events, some of the criticism always puzzles me. I'm not sure what exactly people need in order to consider something 'world changing' but there were quite a few events that took over outposts if you didn't complete them on a somewhat regular basis.

For example, in the norn lands, (first zone, lvl ~10-12 mobs), there was an outpost south of Svanir Dome that was ALWAYS, and I mean ALWAYS under attack by vikings & frozen elementals. Quite a few times I would run by there and the entire outpost would be whiped out, the waypoint disabled, and I'd have to take it back.

I've found a few of these in each of the starter zones, tbh. However, if you have a bunch of people completing the events, you won't generally see them fail like that. Other than that, though, it's mostly outpost / camp trading, and NPC / trading. I haven't seen anything that changes the physical landscape in any significant way, yet. Though there is an event where you fall down a hole and have to escort a little girl out of there / close the hole.

- On a side note, I'd definitely agree on the events resetting too fast sometimes. Definitely something Anet could work on before release.

Originally posted by Zezda

The Shaman is fine.

 

Stop attacking when he puts up the fire shield, you people are killing yourselfs.. he doesn't actually do that much damage!

That's kinda the point, though isn't it?

A lot of the reasons people keep dying has more to do w/ their own faults than anything else. I know I died to the shaman quite a few times before I realized my approach was completely wrong. However, as soon as I realized what I was doing wrong, it  wasn't that bad.

Same thing happened in the norn lands. There's a lvl 14? svanir ice drake boss at the north end of the starter map. I must've gotten ~12 requests for help w/ that boss. The funny thing is, though, as long as you watch for his attacks he's incredibly easy. Just gotta watch out for his ice bursts and charge attacks. Didn't even get downed once, lol, but everyone around me kept dying.

 

Originally posted by asdar

Things I'm not sure about:
Warriors right now seem to need a partner. I think I'll hold off on saying that they're broken, but in PvP they're going to need some help. Two equally skilled players, one caster one Warrior and I think the caster wins. But a caster and a warrior vs two casters I think it evens out fast, maybe on the side of the warrior.

You know, I've been hearing this a lot.

While i'm not sure if it's technically true or not, I can say that I didn't have that much trouble dealing w/ casters as a warrior. Maybe I'm just that good? But I honestly doubt it. I think a lot of people just didn't really understand the skills that much.

In PvP, I had pretty good luck w/ a number of different setups. For a while I rolled w/ the hammer + rifle. Eventually I switched up to an axe/warhorn + mace/mace. There's actually a lot you can do against casters, that I think people weren't getting. For one, warriors get a LOT of stuns & knockdowns. Combine those w/ gap closers + the adrenaline finisher, and casters usually die fairly quick. I'd also throw in either 'For Great Justice!' or 'I Will Avenge You!' for an extra bit of spike damage.

I've actually found that, compared to GW1, this game is a LOT more melee friendly, and there's actually a lot of options you have as a warrior / thief / guardian if you know what you're doing. I even ended up playing a melee ranger for a bit in PvP, because they did such good damage in skirmishes.

Nice assessment. I mostly agree on all counts.
Originally posted by Semiel

I don't remember a MMORPG where the beta was shit, that turned out good at release. Posts that say "but it's only a beta" usually spell doom.
And this GW2 beta weekend wasn't very glorious indeed.

But then some sarcastic people don't even consider GW2 a MMORPG, so it may well turn out fine, right...RIGHT?

Funny thing is... in what way was it a disaster? I guess if you scream 'the building's on fire!' loud enough it eventually becomes true, right?

The amount of positive feedback this game has gotten is huge. Not only were servers packed, but most people seemed to have already been sold by the beta (even the skeptics). Whether or not haters want to except that is irrelevant. The sad thing is, now that people have played the game (and actually have found legitimate things to complain about), haters are still using the same tired bs arguments to 'show' how this game is a failure.

I have yet to see a purely negative GW2 thread, in which the complaints actually make sense.

 

Originally posted by KhinRunite

I knew some people were full of it!

It's really confusing who should be believed, but from what I have observed, the positive reviewers give much more details about their experiences.

I hear ya, & I'm sorry for people like you who aren't able to play it, and are kind of scrambling for information. I've been there, and it can be frustrating trying to find who to listen to, if anyone.

Best piece of advice I can give you is to find reviewers that best match your own interests / mindset. If you can find a reviewer that has similar interests, and a similar personality, the chances of them recommending a game that you will not like are significantly less. Don't just listen to whatever game is hot, listen to what the say (their reasons for liking something or disliking something. Does it make sense to you?).

Again, the game is not perfect, and it won't be for everyone. There is a learning curve, and not everyone grasped it in the beta. There's a ton of content in the game, but if you aren't going to be interested enough to experience it, it's not going to matter. The more objective a review you can find, the better off you'll be I think.

I'm actually really glad you made this thread. I was going to make my own, but I'm a bit busy atm, unfortunately, to write up something this big.

While I wasn't able to play for all 3 days, I did get a good solid day or so of play testing. One of the things I tried to do was have some of the livestreams running on my other monitor, to get some varied opinions on the game. I was disgusted by what I saw & heard. To the point where I was actually getting annoyed.

 - While playing, I saw one of the livestreamers log into WvW. There was a big fight outside of one of the main keeps. He was a warrior and was talking about WvW. I warned him 'do not go up that hill unless you want to die, it's heavily fortified'. There was a large army at the keep's gates, and we were trying to get our own artillery up to answer back. What did he do? he charges straight at the gates, by himself, and then complains in stream 'See what happened there, I just got owned by some archers. Warriors are completely underpowered in this game against ranged.'

Other things I heard were:

- Game is alright, but it offers nothing new. Only worth it because it has no sub. Otherwise I wouldn't buy this.

- Game is too hard. Mobs are 1-shotting me, this is stupid.

- I'm having a lot of fun with this game. But ya.. it's sort of alright, i guess.

- I wanted to remain unbiased for this. So I didn't do any research on the game, I only listened to hype.

And the list goes on. If anything, I appreciated that this is basically what we are going to see from people who try and play the game for the wrong reasons. Namely:

- I see a lot of haters tossing around this 'second coming of christ quote' as if most fans of this game believes this is true. Because of this I've seen a lot of 'reviewers' basically going in with this mindset of 'alright, lets see if this game is the 2nd coming of christ'. They log in, 5 minutes later, 'Yep, it's not the 2nd coming guys! What did I tell you. This game sucks'. I honestly don't see how anyone would go into any game with a mindset like that.

- I see a lot of people who don't actually want a new game. They basically want to be playing (insert nostalgic MMO), but they don't want to feel like they are playing the same game. It's a paradox, I know, but you see it again and again. People keep trying to play this game like it's WoW, or EQ, or w/e, refusing to understand that maybe this game might work differently.

This game is definitely not going to be for everyone, nor is it perfect, but I was expecting to see a little more objective opinions from some of the people I saw. That said, there was a HUGE amount of people ingame, having a really damn good time. I saw almost no trolling in chat, which is more than I can say for some other games, and I actually found the community to be absolutely awesome overrall.

Originally posted by maskedweasel

I stay in one of two support roles the entire time,  either my water attunement or my earth attunement.  Earth is really good to be on the forefront because you can reflect projectiles, and you can put up a lot of slows and stuns.. and I couple that with some other mitigation techniques such as an elemental glyph.

But i stay in my water attunement the most, and thats where I have my traits set, which increases my healing potential.  (yes you get a boost to a healing stat.  Hows that for no dedicated healers?)   When you are in a group and you know you have a water attuned healer,  its important to have an eye for where the heals are going.   These abilities are very good for keeping players alive, but even in the best situation, it can't overheal large amounts of damage.  In that sense I can keep an entire team alive when they understand where the heals are going to hit, and its evident the majority of players don't yet understand it.

For example, I saw another elementalist using the geyser as an offensive skill...   its not..     

I understand its the first time a lot of us have played and theres a bit of learning as far as skills are concerned,  but the game isn't that tough to grasp,  and it isn't action-y enough to warrant extensive action-game playing to get your footing.  By the time you reach level 10 you will pretty much be proficient in your class.  I really don't like people making this combat out to be harder than it is.  As far as complexities sake,  its not much different than standard MMO fare,  just.. now you can cast (most abilities) on the move.

I dunno masked.... that's probably the most 1-dimensional I've ever heard of the elementalist played. Considering how much inherent flexibility is built into the class, that's not a good thing. dontadow has some extremely good advice, tbh. Being able to tell what the group is doing & what the enemy is doing is far more helpful than just trying to spam heals everywhere.
 As you pointed out, you can't heal through heavy hits. There's only 1 class I know of that can heal through most damage, and that's the necromancer (most of his heals are self-target life leeches).  There are a number of useful heals, and they can be good for keeping players in the action a bit longer, but that's really the extent of it.

In PvE I would generally place heals around the melee when they started to form around one spot for a bit, because they are usually taking the most damage / have the toughest time avoiding it. I also tend to put AoE heals around groups of people that are dying, to make it easier for them to get back up. In PvP I do much the same, or I use AoE heals to secure a retreat / bolster an advance.

However, I've fought against a few people trying to just sit back and spam heals. What I generally ended up doing is using charge, snaring / trapping anyone around the healer, and then launching him into our own forces. On my necro it was even funnier, I could AoE fear people towards us, without them being able to do much about it. There's a lot of things that can be done to disrupt healing, and it's just not that potent to begin w/. I've found it's far more beneficiall to keep changing up your skills, and using a combination of tactics when / where they're most needed.

Glad you enjoyed it!

Definitely had similar experiences, though mine were mostly positive. The game does take some getting used to, but I've already played it, so I already kinda knew what I was getting =P.

And yes, OMG the WvW. I ran w/ a few forum goers here on saturday... soooo epic. We managed to secure most of EB, and take back some of the supply  / keeps that the other servers were trying to ninja. Must've gained almost 10 lvls that night, soooo much fun. I was also playing for a bit as a necro, w/ a thief.

The thief was pulling people off walls, and I was fearing them off as well, lol. Hilarious and good times. I could tell they were pretty pissed.

BWE was an absolute blast! I had some performance issues early on friday. Servers went down for about 30seconds and then I had almost no lag for the entire rest of the beta (even in WvW battles). Game looks great, not crisis, but pretty damn good for an MMO. The current graphics settings don't change much from low-high, so hopefully  when they finish optimizing it'll look even better.

Game is so easy to get lost in. There's so much to do you get overwhelmed between events, exploring, pvp, and wvw. I can safely say there hasn't been an MMO released in the passed decade with this much content. Unfortunately I had a lot to do this weekend. Was able to get a solid day of playtime, but I would've liked to have all 3 =(.

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