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All Posts by aesperus

All Posts by aesperus

238 Pages First « 163 164 165 166 167 168 169 » Last
4758 posts found
Originally posted by Chrisbox

Well in regards to your question, this games intro gameplay is not its strongest feature for sure.  To me the game really became appealing around lvl 11 and now im addicted to it.

This. To make it worse, they bandaid patched a lame tutorial on top of their already lame tutorial. Instead of replacing the island of the dawn, it's required in addition to it.

One of the biggest gripes people had is the starter island sucked. Why they thought it would be a good idea to make it take longer to get there is beyond me. Most people want to get through that asap. Furthermore showing you the game @ 20, and then kicking you down to lvl 1 again, is kind of lame & a bit of a tease tbh. Not a very good first impression, I'd say.

Having played the game in an earlier beta, though, I don't think most of the people who don't like the starter area will magically like the game if they managed to get to lvl 20+. While the combat does change significantly (you actually have enough skills to do some small range of tactics), the rest of the game really doesn't. Yes, there are BAMs, but if unless you didn't know about your dodge / block / evade buttons, it kinda starts to feel the same after a while. After all, taking 10 minutes to defeat a badass monster is epic, grinding that is a headache.

Originally posted by Distopia
Originally posted by caremuchless

But do I hate it? Naw. But don't hold it up as the standard when you review the game I am looking forward to.

Looks to me like he's just trying to explain how mechanics differeniate between the two games, not holding TOR up as some kind of standard.

It's kind of hard to tell, really. He's clearly bias going into the article, and seems rather fond of other games like WoW & TOR instead of GW2. I don't think he was blatantly trying to banner TOR as a standard, but the comparison was there.

To be honest though, I can say that TOR's cutscenes are a little better. GW2's are pretty good, but they do feel a bit more clunky at times when comparing them w/ TOR's. That said, as you play more of the personal story you do start to see that you're decisions actually matter, unlike in TOR, so there is a bit of a trade-off I suppose.

Honestly, I found this review to be alright.

Yes, it was clearly bias, but I think this gives us a fairly good portrayal of how certain players will experience the game. I know there are going  to be certain people who play the game with the mindset of "alright, lets see how true all of this hype is", which is admittedly the wrong approach to this game. However, that's kind of where this guy is coming from. He goes in w/ kind of a venomous approach to the game, but as you read on, you may quickly notice that he starts to pay less and less attention to his initial distain, and actually starts getting caught up in the fun of the game. I think this is going to happen to quite a few players, and speaks well for the game as a whole.

Really, the only thing I didn't agree w/ in his article was the part about meeting new people. The game is very social. It doesn't force you to talk w/ others (but I don't see how forcing people to be friends is ever a good thing anyway), but it is extremely easy to meet new people in the world, and to want to keep playing w/ them. While I've only played the game for ~ a few days, I've run into numerous times where I'd somehow end up in a party, chatting it up w/ other players. I even formed a couple parties with random players I found in the world, and had a blast exploring w/ strangers, talking about random things as we journeyed across the zones.

It's really easy to meet new people in this game. However, you do actually have to want to. Anet isn't going to send you mail saying 'this guys good, you two might get along!', and nor should they have to.

Originally posted by Masa1

Not really... Since "Kalimdor" and "Eastern Kingdoms" are not even connected you have to replace "Easter Kingdoms" with "Big PvP arena".

That's his whole point. It's not an arena so much as a separate continent just for PvP. Both have PvE, but the WvW maps also have PvP.

Another good way to think about it is having 2 games in 1. You have 1 OWPvP MMO, and you have 1 PvE MMO with instanced battlegrounds. You get to share a character for both, but they are separate from each other. If you really want to call it an arena, then fine, but I think too many people would immediately think of WoW's arenas, of which it has almost nothing in common. It's not only much much larger, but the entire setup of it is nowhere near the same.

Originally posted by Himemiya

@General chat comments:

 

I don't see how the Barrens kind of chat would last after launch (only paying customers, no more free for all). People will be kind of bound to their main character's names and I figure most will behave properly and not trollish.

Not to state the obvious here, but.... how do you explain Barrens chat then? Aren't they all tied to their characters as well?

Originally posted by DarkPony

On paper a great idea ... But looking at how most of us are typical "vocal minority" kind of people and pretty high ranking ones too, I think that would lead to disaster and guild drama the likes of which the world has never witnessed.

Guild chat would be like the average mmorpg.com discussion without moderators. (!)

And trying to fullfil an officer or leader role would be about as good for your health as drinking a pint of battery acid. Kind of like Italy during the Borgia's I suppose ...

Now that I think of it, that sounds kind of fun too.

edit: What would the guildname be? (no "ominous latin" one please) *insert second shitstorm*

edit2: Oh, this was posted in the GW2 forums and is about a GW2 guild.

Gotta agree w/ Pony on this one.

But, if you really want a guild name 'Troll Bait' would be a good one. Honestly, as DarkPony said, with the way the forums tend to go on this site, I could only imagine what the guild chat would be like ingame. Countless arguments about what the word 'instance' actually means, and it's latin roots to whether or not GW2 is 'actually' innovative. Or better yet, the all illusive cat shop.

Managing that mess would be a great way to go bald by age 25, though, if that's you're goal. That is if you don't have a heart attack first.

Originally posted by Quenchster

I know. It is why I'm afraid of backseat driving. ;_;

But I feel that this will be the best shot at letting him try it. With the character wipe of beta testing there won't be any attachment to the characters and he will get a chance to look at something like dynamic events.

I hear ya. Hopefully he enjoys it, it sucks when you're friends get segregated between games. There will be another one next month, though (even if it is a long time to wait =P).

Originally posted by Lobotomist
Originally posted by Alot

 

Naah. 99% of the whining about how those old games were so much more challenging and original and had more depth is balls. The only reason they were challenging is that they needed to waste your time, after all, games had much less funding than nowadays and players would have burned through all of the content in very little time. Just my unpopular opinions that will hopefully make this thread go boom.


Ok ok

I dig that ;)

(I am father of two ... so not much time hehe)

Read this, it might interest you : Bite size hardcore Manifesto

http://positech.co.uk/cliffsblog/2012/01/04/bite-sized-hardcore/

Still

No customisation whatsoever ?

Is this not taking it bit bit too far ?

Nice link Lobotomist.

Honestly, Alot, I think you may be looking at things a little short-sightedly. If we were talking about an MMO here, I'd agree with you, but we're not. This is diablo, which is basically a single-player game w/ a multi-player lobby. Looking at it as such, I don't think anyone can look back on some of the earlier games (Super Mario, Contra, Sonic, Earth Worm Jim, etc. etc.) and claim that most games are anywhere near as challenging as those have been. There are some (like Demon Souls), but none of the older games really had big time sinks. They were just difficult.

Diablo II, for example, was hard from the start. The gear 'timesink' aspect of it only made the game easier, and was not necessary for the main portion of the game. It was mostly for the PvPers that wanted the best loot in the game. You can still complete nightmare w/ out the best loot, but it is TOUGH (as it should be). Furthermore, normal mode isn't nearly as easy as it is w/ D3. There is a real possibilty of dying, and you have to stay on top of your health to stay alive. D3? You are automatically healed so much that any half-decent player shouldn't ever have to pop a health pot. It's ridiculous.

Honestly, I think the concept of what makes a good game is lost by the new mindset of 'streamlining', and D3 is a perfect example of this. Where's the player choice? Where's the challenge? Where's the customization? Hell, for a game where you are basically fighting evil, when does the damned thing get scary? I know in D2 I felt on-edge about certain areas, because I wasn't sure if I'd survive them. If I did die, it wasn't too difficult usually to get back, but it still felt significant.

Honestly, most of the support I see for D3 seems to hang on the assumption that the game will be much harder once either more of the game is unlocked, or you bump up the difficulties. Hopefully the game drastically changes from the preliminary experience we have now, but in my experience games don't usually work that way. What you see is usually what you're going to get, this close to launch.

Originally posted by Quenchster

With the GW2 pre-purchase beta coming up and what appears to be an NDA lift, does anyone know of any planned livestreams about GW2? I might let somebody try out my copy of GW2 beta at my house, so we save money if the game doesn't seem good to one of us, but if I'm not occupied I fear that I might end up backseat driving.

Looks like you have pleanty of options.

I think this goes w/ out saying, but if I were you I would at least try and get some play-time yourself. It's pretty awesome of you to let a friend play the game, but after playing & watching many videos of this game, I can tell you that playing it is soooo much better than watching it.

The live streams will give you a decent feel, but nothing compared to what actually playing the game will do for you.

Originally posted by MMOExposed
The game follows the same animation details as D2. Also monsters are more detailed than D2. Only thing is that it has more pixels and Better graphics. Still looks dark. If this doesn't look dark to you, I don't understand how D2 can.

It's probably going to be hard to describe to people that don't understand visuals / aesthetics, but I'll give it a shot..

For one (and I know this is difficult) but try and bear in mind that we are comparing a game that is just about to come out, with a game that has been released since 2000. (Diablo II)

In the creative world there is a 'look' that is kind of a default 'go-to' look when we run out of ideas. This look is used because it sells. Not because it works, but because it's been engineered through years & years of trial & error to show that people will buy it. This is the same look that D3 uses, a look that a lot of big budget projects use. It's basically 'candy', or over-contrasting / over-saturating everything to an absurd lvl. You can do this w/ almost anything and it will automatically look 'good' to most people. However, there are countless projects that can be shown as examples of why this look isn't good for everything. For example, could you imagine if the lord of the rings movies had this look all the way through? It would be absurd. It is a style choice, and when you're in a spot where you either don't know or don't care how your project looks, just up the contrast & the saturation & call it a day. To put it bluntly, it's just lazy art direction.

Now, before I go further, I will say that the animations are pretty top notch. This has always been one of Blizzard's strong points, and is one of the areas where they have stayed strong over the years. That said:

Diablo is really meant to be a dark & grim environment. While the graphics are technically better without a doubt (higher res textures, 3d environments w/ more polygons), the look is a complete 180 from it's predecessors. It basically trivializes the atmosphere of the game. The game doesn't feel dark, or dangerous anymore. It feels like skipping through a field w/ delicious looking corpses randomly spread around, that you just happen to be attacking. Combine that w/ all the other aspects of the game that have been trivialized, and the game really does feel like a joke.

To give an example (although a crude one), it could be like comparing the difference between this:

Path of Exile

Diablo III

Torchlight 2

From top -> bottom, you should be able to see how we start w/ the more dark & eerie game and get closer with each one to this oversaturated playland look given in torchlight 2. The difference being, torchlight 2 isn't really meant to be this dark & dreary RPG. It's playful. Diablo is supposed to be the exact opposite. It's supposed to be dark, dreary, and serious.

Don't get me wrong, I do expect a lot of people will have fun w/ the game. I just don't think it stays true to the series.

Originally posted by vmoped

GW2 offers zones that are pvp oriented where three servers can vie for dominance by controlling areas of interest.  You cannot pvp in pve zones, so if your interested in jacking lower level players while they are trying to kill a bear then no.  GW2 does not offer that style of play.  If you want group vs group in a competitive environment where all characters are given max abilities and gear they offer that as well.

I fail to understand why people think it is bad that GW2 offers areas that cater to most players.  They only people I see being left out in the cold are griefers.  In my opinion, this is a good thing.

Cheers!

Anet actually has a discussion about this very subject. Basically what it boils down to is Anet have decided to base their entire game around mechanics that support group play. As they've said countless times 'our game is about playing with other players, not against them'. In order to do this, they had to make some tough decisions to leave out certain features many gamers have grown to expect within an MMO. Traditional raids & open pvp are two of these decisions.

They have a really good reason (I find) for not including these features, but that doesn't mean that there aren't people out there who only care about these features, regardless of what it does to the game as a whole. I think that's where a majority of the complaints over this feature come from.

Originally posted by dubyahite
How is anyone able to judge the challenge that this game presents yet?

They have only allowed play to level 13 on normal difficulty. You have only seem a couple hours of the game so far.

I will wait to pass judgement on that aspect when I can play on nightmare mode or whatever on all of the content.


It's the very beginning of the easiest difficulty. Of freaking course it's going to be easy durr.

...Because those of us that played the originals (d1 or d2) know that even on normal difficulty those games were much harder. For one, getting automatically healed every few fights makes games like this WAAAAAY easier. I've tried a few of the classes, and even the squisher ones like the Wizard, I never really had to heal myself. Not once all the way to lvl 11 (at which point I got bored and stopped). In the previous games, healing actually mattered and was important. In this one? It's been trivialized to the point where, I only had to use a healing potion once (across all the characters I tried), and that was only because I aggroed an entire dungeon trying to chase one of those treasure runners.

What happened after I used the potion? I proceeded to kill multiple bosses & epic mobs + minions like it was no big deal. Never really had to worry about energy consumption, I could basically jsut spam skills the whole way through. There were a few times I got low on energy, but after a couple seconds it was full again. Basically making the entire mechanic virtually pointless.

Seriously, go fire up the original diablo games. Shouldn't be hard to get them for free, and you can play them offline no problem (unlike d3). Even on normal mode you will have tricky encounters that you either need to heal through, or be careful w/. You will probably actually die at least once as well. An experience I'm not sure I could achieve in D3 if I went afk to go make a sandwich.

Originally posted by Loke666

Wow revamped it´s PvP totally a few months afterGW came out, into the instance PvP we see today and they borrowed other ideas from other games during the years.

Like LOTROs phasing. Blizzard never claimed Wow don't take ideas from other games, it would surprise me if they didn't take some things from GW2 as well.

This ^

It shouldn't really be a shocker either. I know there are still a lot of people who think of Blizzard as this highly innovative company. That is NOT what they are known for. They have a history of copying the competition and injecting certain mechanics into their games to try and combat the competition. The innovators that Blizzard was built on have all long since left the company. Many of which did so to (surprise, surprise) be able to work on more interesting projects.

As Loke stated, they did the same thing w/ LotRO and phasing. They did the same thing w/ WAR, trying to inject keep battles into the game just before WAR was about to launch. Now w/ GW2, TERA, Raiderz, etc. they are trying to inject a form of action-oriented combat, and to combat GW2 specifically they are trying to inject their own version of dynamic events.

If you think that all of these features Blizzard just happened to come up w/ just a few months after the 'next big thing' announced them as a selling feature, you are deluding yourself. It's not a series of coincidences, it's a pattern, and one that Blizzard isn't denying. For a company with so much invested into WoW (which is currently it's PRIMARY means of income), it makes absolute business sense to do anything and everything to try and keep people playing WoW instead of other newer products. Including trying to coerce people into buying another years worth of game time to get a 'free' copy of Diablo III.

And to be fair, WoW isn't the only game that has done this, it's simply the only game that has been around long enough to do it repeatedly. What people should realize by now, though, is when you try and bandaid in new features to an already established games, it usually doesn't make the game better. It tends to just make it more confused, if not broken in certain ways.

I'm inclined to agree with the OP, but I have to ask.

What brought this on? What were you playing that got you so worked up? Or was it a number of games that you've been playing recently? Seems kind of out of nowhere.

Originally posted by grimm6th

Open beta, more people who may just be trying out TERA for the sake of it.  More people who don't view GW2 as a threat.  Less people bashing it...

Actually I saw a number of people asking the usual questions we see here in general chat.  you know, the "can I be a healer" questions or similar things like that.

Cool. I would've much preferred that over what I saw.

I probably should've taken some screenshots, but I literally saw continuos GW2 bashing for almost 2 days straight. It got bad enough where I was trying to find ways to turn the chat channel off. It seemed mostly confined to the first channel or 2, though. Could've just been my server, it was one of the PvP ones. I wanna say Jagged Isle? (I think that was the name), but I honestly can't remember.

Originally posted by slicknslim88

Many of my friends are lost souls that are swearing by Tera.  Problem is they are the kind of friends who are prideful and hate being wrong about a game, and I've been so excited about GW2 that they are going to have to admit that Tera is the worse game, and they are delayin the inevitable.

They keep coming back to graphics because thats all they have going for it, and they insist that GW2 looks like shit.  I laugh

That's unfortunate. Stylistically it really comes down to personal choice. I would say that TERA does have better graphics in the traditional sense, but it's very much that asian-anime look. Some people love it, others not so much.

That said, I don't really see the point in bashing one game or the other. One of the good things about GW2 is they can play both if they really wanted to. I think this 'our game vs. yours' thing is primarily a one-sided argument. A lot of GW2 fans I know don't expect to play GW2 exclusively. They just think it will be a fun game and want to enjoy it.

Both games will have their audiences. Personally I don't care if TERA succeeds or not, it's got it's own following and they seem to enjoy it. GW2 seems more inline with what I want, and I was having a lot more fun in GW2. So, that's what I will be playing.

Originally posted by coretex666

What's the point of this discussion?

The fact that during beta tests, people tend to compare the game to its competition is quite well-known.

I played Tera beta for like 2 or 3 hours (until I got bored) and have not seen GW 2 mentioned one single time, so I guess it isnt that bad

That must've been nice. Which server are you on? Lol.

When I tried the game out, the chat was FLOODED and I don't mean that term loosely, with people bashing GW2.  I couldn't see anything but 'GW2 Sucks!' spammed over and over. Rather annoying tbh. There were a few people asking questions about it 'why don't you like it?' or 'what's bad about it?' but they were drowned out. (and it wasn't just one person spamming. I must've seen at least a dozen different names in chat).

2nd time I tried the beta (this weekend), it was more of the same. More breaks in between the spam (so it did die down a little) but still spam heavy. I wouldn't mind more of a comparison, and I think one may need to be made, but general chat was just something else entirely. Looked like every GW2 forum troll crammed into one game.

I too eventually got bored of it all, and just logged off. No idea how it is now.

Originally posted by Kyleran
Originally posted by Jabas

- Bad inicial design:

The way we play 1-20 is diferent from the rest of the game. IMO this was a huge mistake in game design. I think they allready saw that because of the last changes they made. Game change at lvl 20 and become more fun, why the hell game dont start at lvl 1 like it is on lvl 20? I will never understand this mistake.

Probably because they mistakenly thought we would be patient enough to play the game for the first 20 levels, really isn't very hard, I've been playing pretty casually since Thursday and am now level 20.

The world actually has opened up quite a bit and looking forward to my first instances.

No one has any patience these days, everything has to be one big text message or something.

Patience is one thing, but the entire 1-20 experience could've been covered in a tutorial section, and had us start at 20. The tutorial island, for example, teaches us fairly little, and it isn't until we actually get those skills (around lvl 18+) that we are finally able to start learning our character. So yes, it's a bad design decision.

For example, if you bought a FPS game. You wouldn't want the first 20 minutes of the game to be 'shoot 10,000 target dummies to prove it's safe for us to give you a weapon'. You'd say, F this game I'm going to go play something that starts right away. It's entertainment, not a job. The fun / excitement is supposed to start immediately, we shouldn't have to 'work for it' when we are already shelling out 75$ minimum (box price + sub).

Originally posted by raykor
I noticed in videos of character creation that you have to make certain choices about your character’s background and preferences.  I assume the personal story will continue to present you with many more choices.
 
Do these choices have any effect on combat or build mechanics or are they simply for aesthetic and RPG purposes?
 
Thanks.

It's mostly for aesthetic / RPG purposes. The personal story is basically there for people who like more traditional quests. The decisions you make also effect your personal instance. So, once you do enough of the personal story, you could invite people into your personal instance, and show off how cool it is, or they could invite you into theirs and show you how different there's looks when compared to yours.

Other than that, people haven't spent a ton of time on this (as personal story coverage can very much spoil the experience), so we don't really have a good idea of just how different one will be to the next. It's kind of going to be a 'wait and see' type deal.

Originally posted by Ghabbo
Originally posted by LordRelic

What is the most BS about this game is the fact that it is Mainly Single player and yet as of now its player caped... I mean really Blizz player caping a single player game is just fu##ing mad.  I can understand the multiplayer side of it  But for someone who is not or will not be playing multiplayer side of the game This should Never be a problem for them.   Nope tthey have to have it there way if our Multiplayer servers/ log in servers go down now Noone can play .

Come on, it's beta! Thats the reason why.

He's kinda got a point though. If you are going to require people logging in to play a single player game, you better at least make sure your servers stay online for the beta event.  It kind of leaves a bad taste in people's mouths.

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