Trending Games | Guild Wars 2 | Elder Scrolls Online | Star Wars: The Old Republic | Final Fantasy XIV: A Realm Reborn

  Network:  RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,964,853 Users Online:0
Games:812  Posts:6,413,825
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by aesperus

All Posts by aesperus

256 Pages First « 163 164 165 166 167 168 169 » Last
5109 posts found
Originally posted by Sixpax

Why did you leave out Engineer? http://www.youtube.com/watch?v=kHAFoxfLl34

Ok, technically it's not melee, but it is melee range.

Thanks for the vid.

And you kinda answered your own question =P. I left out the engineer precicesly because they aren't really a melee character. They are actually one of the only characters that don't really have a melee build. They can do some nice damage close range (with an PBAoE bomber build), but they are a very unique class.

Oh the hypocritical posts..

The OP has a very good point, and I'm inclined to agree. I know that 'releasing quality, finished products' should be standard. However, lets face it, it's not. Maybe it used to be, some time ago, but times have changed. We live in an age of reskins, repackaged content, and business over ingenuity. We've got too many Call of Duty's, WoW clones, etc.

And while everyone in this thread is claiming the high road 'we deserve nothing less than a finished product! why should we give a crap?', we are all  guilty of supporting rushed out products with our money. Lets face it, when it comes to MMOs, it's just not often we get a finished product on release anymore. We're also running out of developers that are willing to follow through with that in this genre.

Anet may not have delivered the game yet, but It would be a very difficult argument to convince me that they aren't putting in their all trying to make this game as good as they possibly can. Like the game or not, if you want more quality products, it helps to show some appreciation to the few studios that are still dedicated to doing that.

my apologies.

Originally posted by Loke666
Originally posted by aesperus

I think that's really going to depend on the feedback they get from the next event. Some things they won't be able to change much about (personal story), but others they seem to be pretty concerned about making sure they are right before they push this game out.

True, and I am assuming that they patch in Asura and Sylvari to the next beta, if that wont happen it might take another month before we get our date.

If they have the Sylvari in, I'll be pleasantly surprised. We know that they have a version of the Asuran area, already, because it was in the latest build for the press beta. So, currently, I'd only expect to see that one represented.

Originally posted by Loke666

You can already turn them down in the beta but hopefully will they add an option to dim some of the more annoying ones while keeping the less annoying.

That would be nice.

I still think if they increased elite mob size (a bit), and maybe made some of the animations stand out a bit more, people wouldn't be complaining as much. Also increasing the camera distance slightly would help w/ this.

You won't find many melee complaining about spell animations when they are fighting a giant, troll, or any of the larger bosses. It's pretty easy to see when a giant foot is coming at your head.

Originally posted by Loke666

There are some balancing to be done, yes.

But partly is it because many player assume that they are a warrior or whatever and only plan to melee. You will do a lot better if you mix melee and ranged combat.

Also, one of the complaints I sometimes see, though, is people feel that they 'have to' switch between melee & ranged combat. This isn't true either, though.

There's a lot of discussions on the beta forums talking about this specifically (across various classes). The weapon swapping alone helps with this, and most effective melee builds are dependant on choosing 2 sets of weapons that play well of each other. I think it was Pokket? that mentioned that when she first started playing melee, she was using a greatsword and a hammer. However, after a while she realized that that combo is essentially pointless. They do almost the exact same thing. As soon as she switched out the hammer for axes, the combat become much better.

I think that's something that a lot of people still have to grasp. Furthermore, I know almost no one has tried to equip the same weapon-set twice (even though I think you can), which would effectively give you double the cooldowns for that loadout. I've also seen an embarassing number of players just trying to run at things w/ a giant greatsword, using absolutely no tactics at all. The combat is setup in a way that punishes such recklessness, and it shows.

Originally posted by Xasapis

The BAMs certainly fit better than other smaller minions in the regions they are placed.

The only problem with the youtube videos is that they don't capture the quality of a really high end system. That's why I'll say that I like what I've seen in GW2 videos so far, but without playing the game I can't really tell if it's a stunner for real. The city certainly looked great.

Talking about cities, check this video on Tera again as you fly towards Allemanthea, the city of elves and Kaiator, the city of Amani. The scale is pretty amazing. Allemanthea is large and open and grand in scale, while Kaiator is dark, closed, armored and something you'd expect a dwarven fortress to be in other games.

Having played both, I'll just say a few things.

1) Currently TERA has technically better graphics. I'm not talking about art-style, because I think I prefer GW2's art style more. The unreal engine tends to render things pretty gorgeously, and we can see that in TERA, fairly clearly.

2) GW2 is running on an un-optimized engine. Meaning that a graphics comparison at this time is fairly premature. Even if you crank the game to max settings, you don't really see much improvement at all. The only thing that can really be compared at this time is art direction. Especially being as one game has been out for about a year, and the other doesn't even have a release date yet.

- That said, very nice vids. I'd agree that TERA has some gorgeous locations in it's world. I also share your criticism on how some of the BAMs / monsters just look out of place. That's one thing I prefer GW2 for, the enemies look like they are part of the environment all the time. Which is definitely a nice thing to have. With TERA, though, the cities look pretty gorgeous from what I've seen, and most of the monsters look pretty cool as well.

Originally posted by Loke666

That is a bit too much. If someone seems to have no clue of the games mechanics then it is a valid question but assuming everyone is lying seems extreme to me.

I didn't really get the impression he honestly thinks everyone is lying, just that there are quite a few of them out there.

I'm inclined to agree, given that on this site alone we've had a few that have been blatanly exposed, but either switch names or just keep trolling anyway. If i'm wrong, and he is trying to suggest that all negative criticism of GW2 is either a lie or ignorance, then I'd agree with you, however.

I've always said this game isn't perfect, but I've also noticed quite a few people who criticize it for things that either don't make sense, or are just blatantly untrue.

Originally posted by Loke666
Originally posted by Loktofeit

Never ever consider a GameStop release date to be an official release date. :) 

Next you tell us that Amazons dates are exact science either... ;)

I have a feeling that ANET might give us a date a week or so after the next BWE.

I think that's really going to depend on the feedback they get from the next event. Some things they won't be able to change much about (personal story), but others they seem to be pretty concerned about making sure they are right before they push this game out.

1) It's only a stress test. They do a stress test before all main BWEs. They even did something similar w/ GW1.

2) We don't have a release date. Let me repeat that. We do not have a release date. If you are trusting gamestop for accurate info, then I really hope you haven't started the bulk of your education yet. You've got a lot to learn.

3) Graphic tweaks are always the last things to touch a game. This is without exception. Even look at TSW's graphics. They aren't optimised yet either. Graphical tweaks come only when a company feels they have the final build of the game. Never before. This is because further tweaks to the client could throw off thier optimization, depending on what they need to do. If anything, once you start seeing graphics being tweaked heavily, you can expect a release to come usually within a month or 2.

- Expect multiple BWEs. They had a bunch w/ GW1 leading up to release, and continued to tweak the game with each one. We've seen that the game has a lot in it, and a lot of the features are in, and working more or less correct. However, there are still a lot of bugs, minor tweaks, and features that need to be added in addition to the 2 other races. It's looking like the asura may possibly be in the next BWE, but we haven't seen even a hint of the sylvari yet.

Originally posted by heartless
Originally posted by SuperXero89

TSW's release date is nearly a month away and people are freaking out over the state of the game as seen in this weekend's beta test.  Unless Anet puts some major work into their game, fans better hope GW2 isn't released a mere 10 days later.  The last beta weekend was an epic mess, and I hope to see some major improvement on Monday's stress test and the May beta weekend.

Dude, no. What I have played in GW2 is finished. What I have played in TSW is not. You can't even compare the two games. GW2 is ready for release right now compared to TSW.

I'm sorry, but no heartless.
 

While I would say GW2 is fairly polished, it is definitely not ready to release yet. The most obvious is the fact that we are still missing 2 race's full of zones. It's also still unclear as to how many of the higher end zones are complete (I know some are, but I'm sure they are all being tweaked still).

Even that aside, there's still a good amount of features that need tweaking / fleshed out, and bugs that need to be fixed. I enjoyed the game, but neither GW2 or TSW are ready to be released for at least another 2 months.

Originally posted by heartless

Who cares? What's important is if you like the game or not. The other people and their reviews don't matter.

While it's true, missinformation does matter. It sucks, but it's true.

Some of us know enough to do our own research, and figure out for ourselves whether or not we will like a game, but most people do not. Many people either don't have the time to do the research, or simply don't want to. It doesn't really bother me what other people say, but many good games have been ruined by unfair reviews / missinformation. I'd rather people at least attempt to correct this, then just say 'oh well' and let people slander w/e they feel like. I'd rather the industry (as a whole, not just MMOs) got more interesting games, not less. I don't need a CoD 18.

You can try and impose these things all you want, but it's not going to stick.

For one, a lot of people post on the internet for anonymity. They aren't going to want to give away information like that, especially if they think they may stick w/ the game a bit. Even some of the negative reviewers will more than likely stick w/ the game, regardless of what they say.

Furthermore, there are quite a few basic questions that can be asked to determine whether or not someone has actually played the game. Their forum handle is just one of them. Doesn't matter which question you ask, someone who has never played isn't going to answer. It's pretty easy to expose a troll, the problem (on these boards) is that their policy makes it fairly difficult to punish those who are trolling. There's a reason this site tends to be a haven for trollers & haters. They have are treated a lot more kindly than other sites.

Originally posted by Leodious

I don't think they were sadistic or anything. I am not sure why those were the ideas that first got started, but once they become the mechanics of popular games became the mechanics, people didn't think or bother to change them.

I mean, mob tagging made sense on the face of it, with basic loot tables and rolls. Resource nodes were easier to write such that they vanished, and phasing wasn't a thing. I am sure there were good reasons for these mechanics in the beginning, but I am also glad Anet is moving the genre forward.

I think those things are ridiculous as well, but we shouldn't be angry at the past, but instead hopeful for the future.

Now the people who made Darkfall, there are some sadists.

Great points, and I definitely agree.

Not only has it been far too long since the bulk of the genre questioned these mechanics, because it's been so long people have learned to just 'accept' them as truths. It's very much a plato's cave alegory situation. There's just not a ton of support for innovation in this genre, and it's primarily due to people getting used to old, dated mechanics, refusing to see how they can be different.

The flip-side, though, is that these problems seem to be primarily engrained into the RPG aspect of the MMO. The fantasy / quest setting carries a giant assumption of how lvling is needed, threat mechanics are necessary, gear is important, etc. If you look at MMOs that are dipping into other genres, it's far easier for people to accept a different formula, and it's ridiculous. No one asks about lvling in an MMOFPS. Or a ship-based MMO. However, these questions always crop up in the typical RPG settings.

Originally posted by zengorilla

But after watching some videos, and the realization that i am still way over wow and swtor is mediocre at best, I've come to the conclusion that I have to try this game and just hope for the best regarding my concerns. But I had a couple friends in beta and they raised another concern for me, i am sure this will get fixed in beta, but they told me that melee is garbage and the game is heavily weighted toward "pew pew pew" play styles. I am a melee guy from way back, is this true, if it is are they aware of it, and do you think they'll fix it? Or is this basically going to be fantasy gears of war?


Melee is far from garbage. I know it sounds elitist, but many of the players that are complaining about melee just don't know what they are doing. I have a thread specifically about this, that has a collection of melee videos for PvE and PvP done by skilled players. The difference is like night & day.

http://www.mmorpg.com/discussion2.cfm/thread/349555/page/1

Basically, it all comes down to this:

Ranged = easier to sit back and pew pew, because you can do that VERY easily if you aren't being pressured.

Melee = Facerolling, and more CC.

Most MMOs work almost the exact opposite. Melee are able to jsut stand there and pew pew, while range have to do the maneuvering and CC. In GW2, melee have most of the CC by a WIDE margin. There are lots of snares, stuns, knockdowns, blinds, and gap closers melee have. They just need to use them. The way melee is currently, nearly every melee build (warrior, guardian, ranger, thief, mesmer) can tear apart a ranged build in a couple seconds. Some can even 1shot squisher classes if they are built for pure damage.

In PvP, melee needs to think on their toes a bit more, and they WILL have to kite. Using skills like 'shield stance' (3 second block) against the tougher attacks, is absolutely important. As are utility skills to break conditions / CC. The only real place in which melee are at a disadvantage currently, are in super large dynamic events against a smaller boss. This is because the bosses tend to get buried under particle effects, making it way too difficult to see what attacks the boss is using. The way to fix this isn't to buff melee, but rather either tone down the particle effects, or scale the bosses to make them physically larger (and thus easier to see). Both will work.

- Also, unlike most games, your weapon choice actually makes a pretty big impact on how you play. It's not a simple trade-off between dmg and survivability. Going up against a stationary boss, maybe you want to throw on a mace & a shield. You will be able to stun him quite often, and pop your shield block when needed. I see too many people tossing on a greatsword, and spinning around like idiots during situations where that's the last possible thing you want to do.

Originally posted by oxbaker

I mean, why would they not? If you can't use racial abilities in standard (non-WvW) PvP matches then the only advantage one race gives over another is thier size. All races may have the same hitbox but a physically smaller character will be slightly harder to spot depending on terrain.

Only reason I bring it up is that I worry serious PvP and Esport matches will consist of two teams of Asura which, to me anyway, doesn't seem as visually appealing to watch or play in.

I know it's late in the development to do so but it would be nice if they would make it so the larger your race, the more hit points you have. Not a lot more but just enough to make up for sticking out like a sore thumb in PvP.

What think you?

Possibly, it's definitely an issue.

However, I think it really depends on the match. I wouldn't be surprised if they allowed people to race-lock their match if needed as well. IE. Human-only matches. If they are serious about making it a viable e-sport, then that feature would be pretty important. And they've discussed as much.

I think you're right, that most people will be choosing asura for the size advantage. As others pointed out, though, it's unclear at this time if they will be at a disadvantage as far as LoS (ie shorter characters wouldn't be able to shoot over things like a taller character would.) Definitely a valid concern.

Also, keep in mind that not all group makeups will want everyone to be hard to spot. For example, maybe they might want their guardian to be pretty obvious in the hopes of drawing the enemy's attention. Skilled PvPers are going to be able to spot enemies regardless of the size advantage, so I think the problem really is going to manifest in mostly PUG matches. We'll see.

People will always find a way to grind in a game, but no this game isn't centered around it. Grinding in any sense of the word isn't a really good way to lvl in this game. You are rewarded much more for doing events as they come, while working towards map completion (i found somewhere someone did an experiment w/ the last BWE. He did nothing but find all the points of interest in the starter cities. Ended up getting around 7 lvls doing that alone.)

The only real exception to this would be WvW. Which isn't necessarily a replacement, but rather a parallel lvling structure. Depending on how the battle is going, you can make around the same amount of exp as in pve (sometimes a lil bit more), but inside a massive pvp environment.

To put it bluntly, you have options. It's entirely up to you how many of these options you want to use, however they are there. Most games don't give you anywhere near as much freedom.

Originally posted by MindTrigger

Besides the obviously condescending comments I'm seeing thrown around about mouth-breathing endgamers vs intellectual problem solvers, there is some merit to the discussion of who this game was designed for.  It does require much more patience and the will to solve puzzles. You have to think more about Myst and less about WoW.  You aren't going to simply run around and do combat here, and that is going to feel very slow for a large number of gamers who prefer something that caters to attention deficit culture.  If you are one of those people who's going to follow online quest guides so you can get yourself through the conent faster, you are missing the point entirely and speeding towards nowhere.

..............<snip>

I think Funcom better sit back and start thinking about those people who *are* going to play and enjoy this game, and what features they specifically would love.  If they focus on people who are more in the realm of WoW and GW2 in an effort to try to make this game mainstream, they are barking up the wrong tree.  If it was my game to design, I would immediately start planning for things like player housing, more RP elements, social elements and events, lots of collections and minigames, live events, deeper crafting, more challenging puzzles, etc.  If they don't, the crowd of intellectual gamers this game may attract will get bored and go play something more action oriented like GW2, or just go back to reading.

Very good post. I find it interesting that people keep comparing this one to GW2, as if they aren't facing very similar problems.

Both games are challenged with having content that centers around patience, curiosity, and creative problem solving in a market where the average player doesn't use any of those things. I think you are absolutely right that they do indeed need to think about who they are making this game for, and it's something they should've been doing from day 1. If they are smart, I also think that they actually should be looking at GW2 for some help in this regard. I'm not saying they should be copying GW2's design, but Anet designed the entire game around social interaction, and there's pleanty of things to take from that if you are concerned with making a game that has a stronger social experience. You don't need to clone something in order to learn from it.

A lot of the features you mentioned, while it would make the game more fun to the soloer, most don't inherently do anything to help make the game more social. We've seen this before w/ other MMOs. They need more elements that will make it more enjoyable playing w/ others (maybe open groups), I think that would go a long way. More challenging content would be great, but I don't think that should be the first thing they focus on.

Really wish the OP would provide actual reasoning to back up his viewpoint. From what I've seen from the game, there is only 1 thing that requires brainpower, and only enough to do a search on google. That would be the quest riddles. While definitely a nice twist, it doesn't seem to carry over into any other parts of the game. While the combat does seem to offer quite a bit of customization, I was kinda surprised by how standard a lot of the abilities were. You're basically 'customizing' into fairly pre-defined roles =/. Oh well. Will still keep an eye on this one.

Originally posted by Irus
Originally posted by MercAngel

who every told you the GW2 is the same as WoW is way wrong on that part.

I hope so. xD Wouldn't be the first time. From what I gathered, GW2 has a certain degree of depth, and it looks very WoWish to those who do not realize that. Because so far I heard very polarized opinions.

in most MMO's you come up on some one fighting 3 mobs you can stay and watch or keep on walking. in GW2 you walk up on some one fighting 3 mobs you become a target of the mobs also. all 3 may come after you are they may not. this is just one of the thigns that GW2 does that most MMO's do not.

Wait, you mean mobs actually have some traces of AI and independence? In an MMO? Blasphemy!

take the skills i sure you have read are been told this to is like every MMo out there walk up to a mobs and smash 1 2 3 4 5. go to the next mobs and do it again. this also is not ture if you smash your keys 1 2 3 4 5 you will die and die a lot.

Yeah, I watched some vid by some guy from Malta, he talked about how you do not really have a rotation in GW2 because you do not cycle skills, but, instead, use them when they're most appropriate.

GW2 is quite a bit different, tbh. I feel like most of the people who state it's 'just more of the same' are falling victim to one of 2 things.

1) Most commonly, people are just not coming into the game w/ an open mind. They assume it's going to be the same, and there for focus on looking for ways to do the same stuff as they are used to. For example, heart quests. Quite a few players did nothing but grind heart quests, and complained that this was all the game had to offer. They couldn't be more wrong.

2) Unreasonable expectations. Keep in mind this game is still an MMO, and it's still an RPG. I think some people either forget, or overlook what that actually means. There are still quests, and you will find yourself doing similar things, but the way GW2 does it is quite different. So, yes, you will find kill X events, lots of them. You will also have the option of doing other things, though. It really comes down to what you decide to focus on. If you only play the game to grind lvls, then it may end up feeling like the same. However, if you take the time to explore, get immersed in the lore, etc. there is a lot of that all over the game. This game has way more content than any MMO I've played in years. Maybe not as much as EQ2, but it's got a ton.

- Mob AI:

GW2 does have mob AI. They are still tweaking it, but mobs are a lot more action based. Some mobs will favor casters more, others will favor melee more. Furthermore, the elite mobs have a wide variety of skills that they use, which you need to learn how to respond to if you want to avoid dying a lot.

- Combat:

On the surface, ya you are just tab-targetting & pressing 1-2-3-4-5. However, this is much like saying 'in chess you just move pieces across the board'. GW2's combat is designed in such a way where (with the exception of race-specific skills), you will never have a 'useless' ability on your skillbar. Every skill is useful, and many have multiple uses. Some people choose to play them as a rotation, but as was said, it's more about using the right skills for the current situation, than memorizing a correct order.

256 Pages First « 163 164 165 166 167 168 169 » Last