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All Posts by aesperus

All Posts by aesperus

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4663 posts found
Originally posted by DKLond

I'm an idiot in the sense that I have my eyes open, and that I don't agree with you about GW2 (I assume you think it's going to rock your world).

Or that nearly everything you just posted is blatantly false.

But hey, what do I know, I'm just a fanboy right? It's not like there's pleanty of data for those that bother to actually look at it. Or that some of us may have actually played the game.

Originally posted by Grimfate

Sense we are on the subject of end game and gear, will PVP gear offer different stats so I can trait up my power/crit and then gear up my toughness? I know pve gear will be like that but curious about structured pvp gear. My understanding of the gear is 

one armor set will have (for example) 200 points of stats

second armor will have still 200 points of stats but different then armor set one.

Will structured pvp gear be that some way?

It's basically the same all around. You can look at GW1's system to get a better understand of how it works, but to give a quick rundown:

You can make a weapon in PvP have the same stats as an epic drop in a dungeon. However, depending on the type of player you are one might be easier for you to get. Furthermore there is a cosmetic difference. One item might have everything you want in the drop, whereas the other you may need to transmute some stats off another item to get what you want. The difference is really, do you want to go for an item that has all the stats you want built in, or do you want to customize your own.

Is there a weapon that just looks really cool that you want to modify to have certain stats.

The truth is, we haven't seen much about the PvP armor yet, just the PvE. However, if it's done at all like it was in the first game (which it sounds like it is), then PvP gear will be very generic, but easier to customize (unlock the stats you want via PvPing and then applying those modifications to get the exact stats build you want).

In PvE however, it will probably require more work to get those perfect stats you want (unless you are really bad at PvP), but it will look far better.

We've all seen the generic PvP armor look from the vids (very bland blue / red robe or armor)

Whereas PvE gear tends to look a bit more badass: Heavy Armor concept

Wow guys...

Again, if you watch the video, they state that a large part of the game the guy isn't into..

The whole thing amounts to basically 'it's not necessarily a bad game, but it's not really for this one reviewer'. I really don't understand why you would get so angry about that. No game is for everyone. There's always going to be at least one reviewer who isn't going to like any given game, regardless of it's popularity. Hell even GW2 has one or two bad ones, and yet according to these forums it's the most overhyped thing ever created.

Originally posted by evilastro

When I played it, having the auto-attack turned on did not inhibit or slow down the activation of any other skills.

Essentially when you aquire a new target, you hit 1, then you are free to use the rest of your skills as required while the first skill keeps firing off in the background.

That's true. Most of the time when heal doesn't go off right away it's due to a condition of some kind or lag (knockdown, stun, etc.)

The only reason I can think of to turn skill 1 off auto-cast is if you want to micro-manage the skill chain (many of the weapon actually have a combo of skills for the first slot).

For example, if I played a thief w/ a dagger mainhand, the finish of skill 1 inflicts weakness & vulnerability for only a few seconds. I may want to save that for just before a big spike, to make sure that the enemy can't dodge it. It might be splitting hairs in PvE, but in PvP I could see that being useful.

Originally posted by FateFatality

to be honest i dont care about states of equiment lol this threads about concerns

Well your concern revolved around gear balance and the incentives of PvE. Now that that has been cleared up, what other concerns do you have?

Originally posted by pacov

No the the quests "this guy needs help with X,Y, or Z' are actually not dynamic events. They are called hearts and don't have any chaining after your complete them. this might help understand more http://www.youtube.com/watch?v=x8tCgKeGxf8

I know about the heart system. I also know that they point you towards DEs. So you don't always realize you're doing them, because their objectives a lot of times coincide w/ the DEs. They are basically there for people who don't get the DE in an attempt to ease them into that way of questing.

There is no 'endgame' for Guild Wars. Getting to 80 does not mean you've full unlocked the game. There are still lots of things hidden around the world for you to find (most obvious would be skill challenges). I don't really want to go down a big list, and part of the fun of this game will be finding out about this stuff as you go along, so instead:

The rundown on gear in GW2. How it's not purely cosmetic, but in a way all gear is equal:

In Guild Wars 2 you have the following stats, which everyone shares:

Power - Increases damage

Expertise - Increases condition duration

Presision - Increases critical chance

Prowess - Increases critical damage

Malice - Increase condition damage

Toughness - Increases damage reduction

Compassion - Increases healing done

Vitality - Increases health

Concentration - Increases buff duration

** (and one class - specific stat) **

So, already I'm sure you will notice some differences to the standard stat system of most MMOs. For starters, unlike most MMOs, each class doesn't have 1 stat that is their 'primary damage stat'. You have multiple ways of boosting your damage output, each effecting different skills.

So for example:

An Axe with +20 Power would be perfect for a sustained DPS build. Now if you wanted a crit burst build, you may want to go with say an axe that has +5 Power + 10 Precision + 5 Prowess, or something along those lines. Both axes give +20 stats, but that +5 Power, +10 Precision, +5 Prowess axe might only drop in a dungeon. So you'll either have to copy attributes from other weapons to create that axe yourself, or you'll have to get a group together and go beat that dungeon.

Make sense? This is also a highly simplistic example. The stat breakdown per class will be a bit more complex than that, and there will be people who will want multiple weapon / armor sets to cater to different builds.

 

There is no 'endgame' for Guild Wars. Getting to 80 does not mean you've full unlocked the game. There are still lots of things hidden around the world for you to find (most obvious would be skill challenges). I don't really want to go down a big list, and part of the fun of this game will be finding out about this stuff as you go along, so instead:

The rundown on gear in GW2. How it's not purely cosmetic, but in a way all gear is equal:

In Guild Wars 2 you have the following stats, which everyone shares:

Power - Increases damage

Expertise - Increases condition duration

Presision - Increases critical chance

Prowess - Increases critical damage

Malice - Increase condition damage

Toughness - Increases damage reduction

Compassion - Increases healing done

Vitality - Increases health

Concentration - Increases buff duration

** (and one class - specific stat) **

So, already I'm sure you will notice some differences to the standard stat system of most MMOs. For starters, unlike most MMOs, each class doesn't have 1 stat that is their 'primary damage stat'. You have multiple ways of boosting your damage output, each effecting different skills.

So for example:

An Axe with +20 Power would be perfect for a sustained DPS build. Now if you wanted a crit burst build, you may want to go with say an axe that has +5 Power + 10 Precision + 5 Prowess, or something along those lines. Both axes give +20 stats, but that +5 Power, +10 Precision, +5 Prowess axe might only drop in a dungeon. So you'll either have to copy attributes from other weapons to create that axe yourself, or you'll have to get a group together and go beat that dungeon.

Make sense? This is also a highly simplistic example. The stat breakdown per class will be a bit more complex than that, and there will be people who will want multiple weapon / armor sets to cater to different builds.

GW2 Beta
General Discussion « Guild Wars 2
4/17/12 12:13:32 AM

Speculation is all fine & good.

However, they've already stated 'one weekend a month' and 'first one at the end of april'.

This means that it's not happening this week, next week at the earliest, but most likely the weekend of the 27th. Also, it's a good thing Anet isn't giving a date in advance. It allows them to focus on testing and improving what they can, and announcing the event when they feel they are at a good stopping point, rather than when they run out of time.

Patience is key. (No, not beta key)

Originally posted by Musik

What K-Tera had(has) is like DAoC but has slight differences mainly format and layout of the world. I do not have a direct link cause they have only showed videos about it and showing it. They have said there will be server vs server battles and also servers working with each other to fight the Argon (Huge PvE fights)

 

They have also stated there will be BGs later down the line after they get the server(s) vs server(s) pvp optimized 100%.

Ah, so it's not a feature they have. It's a feature they are planning to add later.

Can't say that I'm surprised =/.

Originally posted by Musik

Yeah they will most likely cater to different groups. I am looking forward to both just impatince for them to come out. At least the 19th is close for OBT and saving my progression up to 32.

 

Those are a shit ton of skills I have also heard this from my GC members (gaming community) How would one even get to use them in all different variations.

- Ya, TERA's OBT is very close, with GW2's BWE's just around the corner as well. Hopefully that will clear up a lot of this mess, as more people will have first-hand knowledge on both.

For TERA's OBT, I believe your previous characters will be whiped though (which is why I stopped mine at 27), so you will have to start over. However, from OBT -> on you will get to keep your characters.

 

- As for the number of skills, that's really one of the main points. It was kind of the same way in GW1. You aren't supposed to generally use every skill combination (though you can try if you really want to). You are basically given a massive tool box, and allowed to choose the tools you want to do the job. It makes combat very strategic as well as skill based. Strategic in that you need to choose the best skills for the job you want to do. Skill based in that you need to use those skills well, and at the right times in order to be effective. It's really hard to discribe, and there have been many threads attempting to do so, but the reality is that almost no other games operate this way.

The biggest differences between the two games (that I've seen), is that TERA's combat system is much more combo based (which is a lot like Aions, you're chaining your own skills together). This makes it a lot more flashy, and seem faster at times.

GW2's combat is a lot more tactical. You can combo with other people, but the emphasis is much more on positioning, smart useage of your skills (you can skill spam, but you are probably not going to do as well as someone who is using his skills at the right times) and group coordination. There's definitely more thought involved, which was a big problem with the original. A lot of players just want to look up the 'best build' and faceroll with it. Not as many want to come up with their own.

Originally posted by Musik

You are not getting good info if you think Tera WvWvW style combat it does exactly as GW2 except that you have a AI part to it with the Argon it is in the number of 500 plus per server aka world.

Do you have a link to the info stating that TERA is going to pit servers against each other in keep warfare?

That is what WvWvW is. It's 3 servers going against each other, and it's keep-based warfare. It is based off of DAoC's system (and many of the same people are working on it), but it is also a term Anet coined for GW2, being as no other MMO has done this before.

Every other MMO that has factioned PvP either has each server competing with itself, or you're group Quing in battlegrounds against another random group. Afaik, TERA does not have you PvPing with other servers (at least, that's how it was in beta). While, yes the zones are instanced (different channels), it is absolutely not the same thing. You are still competing against your own server's players. In GW2, you are fighting w/ your server against others. Very much a different beast.

Originally posted by Musik

Umm no it isn't Open World pvp in the aspect you are thinking it is. The same instanced base world verus world(s) as GW2. You may hate Tera for all I know but there are several things that are the same between both the games. Also not everything he said is true you can target party members you can even target bosses just not tab between.  An the whole "less skills to chose form" that is completely untrue it depends on both games what class/profession you chose both games having 30~ plus skills for everyclass. When it comes down to it profession=class class=profession. Why do people argue facts. I bet even EME and AN would agree that a lot of the same qualities are in both games but they do have also differences of course this would be off the record most likely. People should stop flaming one another, is it wrong to like both. I have seen people personally attack others for liking one or the other and even liking both. This is one of the worst threads on this site and this site being very undermoderated by non-basis people.

You are right about the targetting bosses, in the sense that you can select them (and party members if you pull out your cursor). However, the only aimed selection skills are the auto-target ones (Ranger's AoE, Mystic's AoE heal, etc.).

As for the rest of your 'facts'. GW2 absolutely has more skills to choose from. You can see this just by looking at the weapons. Just look at the elementalist for example, with 1 weapon you have 20 skills at your disposal to your '30+ skill per class in TERA'. That's just with 1 weapon. There are 4 for the elementalist, before you take into account conjured weapons, giving you another set of 100 skills to choose from in various combinations (before taking into account conjured weapons). Now that 1 class is up to 120. Add in utility skills, that's another 26 (you're now upto 146 skills). Add in conjured weapons, that's another 22 skills (which brings you up to 128 skills for just that one profession).

This is why people argue the 'facts'. Because there are far too many half-truths or missinformed opinions that are being passed off as facts on these forums.

Does GW2 and TERA share certain similarities, absolutely. I don't think any reasonable person would deny that. However, I think once you start to look at the mechanics that matter, there are a lot of key differences between both games.

- Again, not saying one is better than the other, but there is an awful lot of missinformation being spread on this issue. Personally, I think both games have their strong points, but will cater to completely different crowds.

Originally posted by Musik

1) Tera does have WvsWvsWvs/PvE which is a much larger scale then GW2.

2) I have been playing Tera for a good bit and am looking very forward to GW2 and also Tera launching. My personal opinion is if you haven't gotten to at least 30 in a CBT for Tera you haven't really grasped the whole way it works. The 30s and 40s is when most of the movement skills unlock.

3) Another thing is Tera is not a wow clone yes it takes aspects from wow and so does GW2 some being the same for each. I don't see why somethings from wow are bad Blizzard really did set the creative bar higher then any MMO not just MMORPG has. I would also like to add why do poeple post when they haven't played Tera for more then 30 levels I guess Fanboi flame the thread again. A lot of the post have been good but of course you always have those ones that are just flaming fanboi's!

**note: Separated into bullet points, but otherwise unedited**

1) TERA absolutely does NOT have WvWvW style combat. It has guild pvp and open world pvp. One's not necessarily better than the other, but they are completely different.

2) I have a real problem with this argument. First it was 'just make it off the starter island, the game gets so much better once you're done w/ the tutorial'. Then it was 'psh.. you can't judge the game off of the first 10 lvls, you really have to be lvl 20'. Now it's 'psh... no no! you have to be lvl 30, if not 40 to really get a good feel for the game'. This moving goalpost that's supposed to give a clear picture of the game is frankly BS. While I didn't meet you're claimed '30' I got my character to 27, and there was absolutely nothing to indicate to me why 30 would magically change my perspective of the game. You shouldn't have to play a majority of the game to understand it's core mechanics.

That said, the combat in TERA does evolve. I found that by ~18 you had enough skills to understand how the combat really worked, and had enough versatility to use more than 1 rotation. Starting at 20+ you got the ability to customize your skills a bit w/ glyphs (make htem do more damage, restore MP, attack faster, etc.) but it didn't really change combat up all that much. It was a lot like Aion's glyph system tbh.

3) He didn't say TERA is a wow clone. Furthermore, I would argue that neither TERA or GW2 are WoW clones. TERA, if anything, is a mix between Aion & Lineage II. The action combat is kind of an evolution of Aion's combo system, with a few ideas taken from games like Vindictus. GW2, honestly has more in common w/ GW1 than it does w/ WoW. It is extremely different from GW1, though. While the aesthetics are definitely taken from the first game, the feel / implementation of the game really does feel unique. I've played a lot of MMOs, and I really can't think of any that GW2 reminds me of.

- Also I wanted to ask what's so magical about lvl 30 in TERA that makes it so important to you? I've also seen a lot of hate coming from TERA that I just don't understand. You call people who haven't hit lvl 30 'flaming fanboi's', but in beta all I could see in general chat were people spamming "GW2 sucks". What's the point?

Originally posted by Kaboobie
Originally posted by andre369

So all you do is talk about what other people have posted? Okay.

It's my attempt at trying to spread the goings on of the community further.

I'm surprised your first podcast wasn't an overview of what the game is / why people should be excited by it. I'm sure a lot of people already know about it, but that usually seems like a good place to start. At the very least there is a lot of info on the game that people may or may not be aware of.

The quests don't really exist in that fashion tbh. In SWTOR (and most MMOs) the quests are always about you, specifically. In GW2 that's what the personal story is for. The rests go between increasing your influence in an area / helping others to complete a public event that happens to be going on.

There isn't a lot of 'kill X to get Y exp'. It's more 'this guy needs help', you can do X, Y, or Z to help him. Do any combination of the 3 until he's alright again. Then, more often than not it keeps chaining. Many times resulting in some type of boss or mini-boss, or you get to see an area all nice and shiny again.

Originally posted by SlothnChunk
Originally posted by colddog04

Their overall population of players has not changed?

 

Why do they lie? 

EA shareholders.

This ^ as well.

Originally posted by colddog04

Their overall population of players has not changed?

Why do they lie? 

Cause they are still holding on to the definition of accounts (even though atm are enabled by default under 'free' status) as enabled subscriptions, instead of logged in users. Many games do this, it's not only easier to keep track of, but for many they have a subscription model so they are getting income either way.  However, in this case they basically gave every a free trial, so it's not an accurate number.

Originally posted by StyleGaming

I have seen lots of videos of GW2 and I do plan on playing it myself. But I have a main concern.

What will keep us playing GW2??

If gear/levels do not matter then what are we working for? What will keep us interested? Doing the same stuff over and over again gets repetitious and boring.

Again this is not a hate thread so please try to keep it civil. 

 

Thanks!

I've just gotta ask... How is the part in red any different from a gear/levels treadmill.

That said, if ALL you care about is gear grinding and dinging... this is probably not the game for you. There is a ton of stuff in the game, but it all comes down to exploring, pvp, trying challenging content (difficult dungeons / boss monsters), meta-events / DEs, WvW, just general goofing off.

It's like asking what's so fun about a playground when you've got a television. Sure the television can entertain you by spoon feeding you the same show in 100 different variations, but the playground is just fun and feels good to play in.

GW2 Beta
General Discussion « Guild Wars 2
4/16/12 3:33:52 PM

As other's have said, it will be at 'the end of the month'.

We probably won't get more specifics than that until it gets closer to the BWE. This is most likely, because they are still testing the game, tweaking things, changing things, etc. and they don't want to commit to a date until they feel like they are in a good spot for a BWE. They've promised one every month, so you can expect to participate in one every month. But there's no guaruntee that it will be on any specific week of any specific month.

 

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