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All Posts by AranStormah

All Posts by AranStormah

14 Pages 1 2 3 4 5 6 7 » Last
267 posts found

Wow, go easy on the rainbow colours.

 

Anyway, the problem is solved. I joined a guild called SOF they've been helping me out alot. I even got a free mount without asking. If any griefers try to make trouble we have a guy that can take care of it.

Squiggley, would negrep if I could. You're a bad poster.

It took a while to get a responce on my email, but here's what it said.
 



Hi Peter,

 

No, this is not tolerated behavior. How CCP choose to handle this is up to them, but we have a zero tolerance policy for griefing. We understand your frustrations and assure you we're keeping a close eye on them. Griefers are flagged in the system and repeated misbehavoir leads to an impromptu ban.

Should this happen in the future you can ask for help directly in the Help channel. There should be a GM on alert at all times.

We're sorry to see you go, but should you choose to come back I assure you Fallen Earth is a completely different experience when you're playing it together with group friends. I've sent you instructions using the ingame mail system for how to apply with the clan I play with myself. It's a community of over 500 players now and there's a system in place to assure everyone always has a partner.

Best regards,
---------------


I've read that people have asked for their money back and got it, so I'm not sure if I should do that or followup on the invitation. His guild is the same faction as me so I guess it makes sense if I want to keep playing.

 

Okay whoever said the goonswarm in FE was a nonissue LIED

I made a ranged rifle crafter named Aran Stormah (how does the space work for tells btw?). When I stepped out of the bunker the first thing the FIRST person I saw was a goon, a naked one with clown facepaint. Was it a coincidence? No!! He followed me around the newbie zone oneshotting my mobs. I tried telling him to piss off but he wouldn't listen.

Seriously, this is EVE all over again. I had to quit there because they took my Chimera and then all my ISK when I tried to get it back. I don't think I can stand to go through it all again.

Ok, as long as they aren't making trouble. They raised all kinds of hell in EVE.

And yeah, Goon Squad is 90% likely to be them. The name is always Goon something-or-another. 

It looks cool, but in my experience the goons show up in every game with even a hint of PvP. Wondering if they moved the goonswarm here too. Nothing is worse for an organized group than a blob of zerglings showing up and just beating your through sheer numbers.

 

Also, is the PvP FFA or is it factionbased?

 

Explain please, why is it a bad thing that reviewers review a game in its release condition?

Afterall, that's the impression we'll all get from the game if we buy it at the time. It's the entire point of a review. To tell us if this is shoddy workmanscraft or something we don't have to wait before trying.

If a patch comes along and fixes a shitty release they should just re-review it if it's really that much of an improvement.

Btw, this is the opinion of someone, who like RadioMaryja judging from her avatar, has played Anarchy Online and enjoyed it, despite the fact that it was an unplayable pile of turd that sucked massive donkeyballs for the first year or so of its life. I sure as hell didn't mind the headsup back then that the game I was getting would be pretty much as far from perfect as it was possible to be. It saved me alot of grief as I knew well enough to stay away until it was actually presentable.

I play from Europe and ping at 200-250ms. It's smooth.

 

Mind, for most MMOs you can play with 500ms and never even notice it. It's more important to have a stable latency rather than a fast one. The network-lag compansation mechanics will keep things smooth as long as it's stable.

 

I'll go first, my lvl 15 impressions:

 

Pros

*Most diverse character creation menu to this date (beats CoX by a long shot)
*Character to Mob hit animations sync up very well.
*Public missions (borrowed from WAR, but good feature anyway) that anyone can join. I'd like to see more though.
*Great flexibility to custom pick abilities and stats.
*Early travel powers means very little downtime.
*Sidekick a friend to temporary boost him to your level (borrowed from CoX, but rocks anyway)
*Suiting voice acting and narratives for the superhero theme.
*Single server, and it's a global one. Finally MMO devs got their heads out of their asses after watching EVE Online do it right for years.


Cons

*Not supporting teaming well. People will rather compete for mobs instead of cooperating because missions are over too fast to make teaming low management. (Also known as Auto Assault syndrome)
*Instanced. Each zone caps at around 50-100 players depending on what sort of zone it is. On the plus side the maps are designed to feel busy with so few people.
*I only tried one PvP zone, but it was a poorly designed, claustrophobic map with no objectives part from killing everyone
*Unecessary item system ontop of everything else. It's acceptable, but I'd prefer the vanilla CoX system with no items at all.
*Unecessary costume unlock system. If you're looking for very specific weapon or armour skins you'll have to unlock them by playing and finding an item first. On the plus side there's a metric truckload of costumes available anyway.

 

One thing I liked about CoX was that the focus was more on beating people up than actually grinding.

 

Have they managed to carry that feeling over here, or is it all about camping an area and killing the same mobs over and over?

 

Good point! I think I had a couple dozen chars at the high end of T2 too. Couldn't put my finger on it, but pvp started sucking after that. I have a maxed out Magus too and did pretty well, but it was so damn repetive that I went back to Team Fortress 2 and grinding dustbowl. 

Originally posted by Deleted User

"I still visit the lands of Warhammer occasionally. I doubt the subscription numbers will ever be what they once were, but fresh content, new Mac compatibility and news of a merger with BioWare give me hope that Praag will burn for years to come."

 

What makes the idiot think a merger with Bioware is going to help WAR? Does he honestly think Bioware would waste their talent on a game so far down the road to failure? Even EA couldn't force the Doctors to do that.

EA: "We want you to revamp WAR for us."

Bioware: "Sure thing, we'll just tell Lucas to find another company because we have to work on yesterday's shit."

EA: "Screw WAR. Forget we said anything."

Merging would give Bioware the Warhammer license. That's pretty much reason to celebrate. I'd go bananas if they got the Warhammer 40k IP, but fantasy will have to do for now.
 

 

I did what I always do when GOA sends me those damn propaganda flyers. I reply telling them to go frak themselves. Sure, none reads it, but it makes me feel good.

 

I'd get the US version if I was coming back, but WAR is not a game I'm buying twice. It'd have to get some serious content improvements for that.

I'm not sure about that. I'd play WAR if the scenarios weren't so damned bland. The game itself was decent quality.

 

I tried getting back into WoW to try the Death Knight and Outland, but I couldn't get past the Knight starter area because of the frustrating graphics (clipping, bad particle effects, low poly count, unsynced combat animation). Anarchy Online aged better than that, oddly enough.

 

Having read alot of Warhammer I used to dislike the WoW-WAR comparisons, but  in retrospect I can see why people called WAR for WoW 2 before. Artistically it looks like the same game with a much better graphic engine. If only the gameplay content would be equally good : / WAR has alot of good ideas, they just can't get it right.

Hm, I never looked into Vanguard before because of the combination of bad reviews and it being by SoE. Thanks for the heads up. I'll read up on its classes and see if I dig it :)

What games are out there that's got one or more classes unique to MMOs?

 

There's Dark Age of Camelot:

*Necromancer: main character fades out becoming a ghostcam avatar, and all actions are performed through the pet

*Heretic: channeled dots that grow stronger and stronger the longer they're activate (probably not too unique, but still rare in these games)

 

And there's Guild Wars:

*Mezmer: entire tree of hex spells that only activates if the target triggers it by his own actions

 

Ignoring the click to attack mechanics, Age of Conan still has some rareness:

*Herald of Xloti: Shapeshifting melee mage (not that unique I guess, but still unusual with melee glasscannons that aren't assassin-style classes)

 

EverQuest 2:

*Defiler: pro-active healing using damage buffer shields or regen spells that trigger on damage taken

 

City of Heroes:

*All the classes can fly/hover in the air while fighting. Sort of different and fresh.

 

 

Please help expand my list. I'm looking for something I haven't played before, and I'm not talking about different graphics or fantasy/scifi. I want a fresh class.

 

Aww, okay. False alarm then 

I haven't been following the game for half a year, but each time I get a monthly update, I reply telling GOA how big assholes they are for taking my money when I was unsubscribed. Anyways, this time, unlike earlier, I got a delivery error, and I noticed the newsletter came from another email adress.

So, have they finally thrown those useless clowns out of the door? I'd seriously consider getting the game again if this is actually the case, so I'm sort of excited over here. 

Originally posted by theArcangel

I'm sorry, but the article is frankly horrible. It is shallow at best, incomplete in places and incorrect at worst

<<<much better guide>>>

The OP deserves a bit of credit for trying, but like Arcangel says, the article is terribly lacking. It's commonly known that tanking is divided between active and buffer tanking, which in turn is divided in shields and armour based on the combination of your ship and skills. Not to mention that you don't always need a tank at all, because ewar, raw speed or raw dps can keep you alive instead.
 

No mention at all about the dozens upon dozens of Low pop servers. Frankly, that's the biggest blow to RvR. 

14 Pages 1 2 3 4 5 6 7 » Last