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I always find it remarkable that out of the woodwork, a member of mmorpg.com for many many years with two whole posts, dedicates one of their posts to trolling a game they're clearly not interested in.
It's been said over and over again however I'd like to confirm that the kickstarter is something the community wanted us to do and we are very grateful for their help.
To innovate you need to take risks. I've gladly made an investment into the project and I'll never regret doing so. I've only ever committed what I'm happy to commit and I'm having a blast watching the game develop.
I am in a more privileged position though being able to see detailed designs, models and art ahead of time but I think I'd still be pretty keen if I didn't ;)
May I ask, given you've been here since 2008 and only made three posts, what made you post a thread expressing your concern with hype for our game?
Why should you get excited? There is no other game out there right now, or who have made any annoucements regarding development of an open world sandbox MMO without a focus on all our PvP. Sure it's in our game, but it's not central.
Why should you get excited? We have a development team of over fifty dedicated and passionate people who are making the game of their dreams. We have turned down negotiations with investors that would compromise the vision we have for creating that game that sandbox games have been waiting for.
I can't make you excited, and it's not what we're here to do. If you'd love to contribute to the development of a game like you've never had the opportunity to do before, then drop by our forums. Otherwise, I'd love to see you become a fan when we're finished with development.
We raised $46050 for an investor prototype because that's what our community wanted us to do. There is a market for open world sandbox MMOs. We will not go micro-transaction as it goes completely against our vision and everything we hope to achieve. We've turned this down already.
I'm not sure what you're basing your information on either. You state that the initial $25 000 far exceeds the cost of required licenses. I'm not sure what special deals you have but $25 000 covered our minimum operating costs. The extra pledges have allowed us to look at some additional middleware and we're excited to now be developing an outstanding prototype.
Hopefully we'll see you as an active subscriber in a few years, but until then, I don't think I can say anything else to convince you that hasn't already been said multiple times by our directors.
We agree - we don't understand why it hasn't been done, but we're doing it! They had Seers in UO however they didn't have the tools to do something of this scale. A game like MO had the potential but it wasn't built in as a core capability at the design or early development stages.
This is one of our core features so it's a pretty big deal to us.
Isn't grinding for gear a core activity of every themepark MMORPG out there? I don't mean that critically, just that I haven't heard people talk about our systems like that before. In all the themepark games I've played, you basically go through the game to get better gear each time.
Our game certainly isn't easy but we haven't released much information on our economy and crafting systems yet so I'm just not sure where the grinding thing is coming from. Are you meaning because you need someone to gather resources and craft items which you can lose if you die? If so, you can get those items back, providing they haven't been looted.
The idea is to balance it out so that death is painful but not so much that you rage-quit.
It's definately meant to feel like DMs from the D&D days. Our leader writer Mark Hope has worked on some very cool compaigns in that regard.
You're clearly a die hard Darkfall plan and there's absolutely nothing anyone is ever going to be able to do to convince you that a Sandbox MMO can be done better. Darkfall is a very twitch based heavily PvP focused game which isn't what we're trying to create.
We'll certainly have PvP however we're not trying to be PvP-Centric.
Regarding the concept artist, we have quite a few and what I think you're referring to is quite old. I will be releasing a piece of outstanding concept art of a create in about twelve hours that I think looks just amazing.
The images in the banner are being replaced. The woman, Cassandra, has already been completely redone and it looks brilliant. Members of our 'Platinum club' can already see it but I can't release it yet. The man, Ursor, is also being redone.
Regarding out in game graphics, we have done a few videos and they look pretty good. That's what you should be looking at if you really want to compare in game graphics. You could also look at the render of our mountains or houses if you like.
What's listed as 'screenshots' on this site are concept art.
Regarding Kickstarter, this is something we were asked to do by the community and it helps us with a licensing agreement to create an investor prototype. We also have a 'give a buck about sandbox gaming' campaign though to even just get a dollar from sandbox fans because it shows there is a market for this type of gaming.
Most investors are comfortable with themepark MMOs based on established IP because it's easy to sell. It doesn't matter what you make, if you are licensed to call it a star wars product, it will sell. Crowd sourcing is a risk but it's also an opportunity.
I hope that, even though you're not interested in investing with us at the moment, in a few years time we're able to blow you away with what we've achieved. What you're basing your judgement on though is the risk we've taken by engaging with the MMO community so early in development. Other MMO developers don't do that, but we really want your contribution and your feedback on our systems.
Embers of Caerus - A New-generation Sandbox MMORPG in development.
The Pub at MMORPG.COM « General Discussion
5/23/12 9:55:02 AM
Originally posted by Regorz
I'm Robert, better known as 'Khaiyne' and Community Manager for Forsaken Studios. It's really exciting for us to see news about our game and our Kickstarter project spreading. I'll see if I can get a Developer over to answer some of your questions shortly.
For the sake of clarification, Romtin is a fan and not part of our Development team. Members of the Forsaken Studios team will usually identify themselves as such when representing the company.
We understand that Embers of Caerus can't be for everyone - but we also know that it's the game that so many people have been waiting for, and something we're truely proud to be part of.
Talk to you soon!