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All Posts by A1learjet

All Posts by A1learjet

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83 posts found
Originally posted by DrDwarf

IMO there will be no real community here outside of PVP.  Certainly not for a while.

There is very little about the PVE game that lends itself or makes it easy for players to group or make friends in game.

Longevity helps build community so it remains to be seen in ESO manages that under the sub model.

Personally Id say give it a go.  You tried a lot of others and presumably adapted and ESO wont be any different really once people get used to the limitations and have worked ways round them.



Il disagree on Dwarfs  post  as there seems to be a lot of interest among PvE players  on the crafting and exploring and cartable gear in the game.

@ OP  If you played Rift  for anything other then combat  then I'm sure you'll enjoy ESOs questing and exploring Of the other games you played stayed away from those myself.  with the 50+ and 50++ content and adventure zones   along with the Cyrodiil  pvp campaigns  im sure youll find much to do in this game

Yes  , as I've always felt they simplify the games to much
Looks like a  add on similar to the one used in Entropy Rising the guys from Tamerial Foundry
Originally posted by Iselin

Hey Storm. I always enjoy your videos. Been watching them since GW2.


Just one quick comment for those who haven't been in beta watching this Coldharbor intro tutorial...


Search all containers - especially in the part with all the traps just before you get to the Prophet's prison. You can easily leave here with ~ 10 lockpicks (and they ain't as plentiful in this game as in Skyrim) to open the shit-ton of chests you'll find in noob Island. The loot in those chests will give you much better gear and weapons than you'd get there otherwise.


You'll also find many recipes and mats for provisioning (cooking) which you can also use at campsites in noob island. Let me just say that I normally hate cooking in MMOs but here it takes literally 1 second to make yourself a 30 minute buff to stamina, magika or health that will give you a boost that is relatively huge at the early levels... about 33% to 50% boost lol. Once I discovered that I was sold on cooking.



Will have to be seen for next beta as they nerfed that as it was flagged by many exploitable 

Originally posted by cjtign

I think perhaps Ebon will be most populated however I think in PVP Daggerfall will really triumph. During closed beta at least during USA eastern time zone DC really was able to fight a two front war and keep AD / EP at bay. 


A lot of the major experienced multi-game PvP Guild like Primal Instinct, 13th legion, rq are going to be playing on daggerfall. I think that a lot of people will be scooped up into these guilds at early launch and their organization and hierarchy will allow for an organized approach to AvA vs other factions which seem a little more disorganized at this team.


DC already has an overarching Alliance of top guilds that just issued its first podcast and the guild leaders are having regular meetings. In addition their merchant guild hierarchy is already organized.


-Invulnerable (Koreander)


Heheh  seems like a propaganda post :)  I like it   But alas im Going with the guild as EbonHeart  I had fun on my Dagger Fall groups though

If this helps I've found 3 to 4 per zone  there even in Cryodiil
Originally posted by flguy147
One reason for the is to make PVP more important instead of capture the flag.  PVP may have a major affect on your Alliance's economy.  If it works out well the it will be an incredible feature, if it doesnt then they probably will put in a global AH in the future.  People always complain about every game release is the same game that has been released every year for a decade just under a different IP but when a company steps outside the norm and implements a more unique feature then people complain about trying new things to make a different type of MMO.  Developers can never win, i would hate being a developer considering how the majority of MMO fan base acts.


Agree, Your side is winning /in control you reap the rewards and riches  I'm just against it pulling pve layers into a maxed populated area keeping the pvp player out. In that I see the issue

Originally posted by DMKano

If a single guild can have members from any alliance, does the mean that in the same campaign you fight your guildmates?



You can if there in same Campaign

Originally posted by miagisan
Originally posted by Doogiehowser
Originally posted by miagisan
I actually like it. I always hated universal AHs. I like the idea of player/guild shops, makes for a more regional economy.

There are no player shops. And i don't see how spamming in chat for hours to sell your stuff can be fun for anyone. Each to their own  i guess.

  • A player guild that conquers a keep in PVP in Cyrodiil can open a public shop in that keep for as long as they control the keep.
i was referring to this.

The only thing I don't like about this is that it will bring non pvp players into a zone  thus taking up spots for pvp players due to a number cap    aka the jump puzzle players that gw2  be nice if they just had a instanced area you can go to if you control the keep.


Originally posted by Nemesis7884

races wise i think breton, nord, dunmer and altmer are going to be most played followed by khajiit. I would also expect Daggerfall to be the least played faction.

I am looking at the landscapes which most interest me but plan on playing a class for each faction to 50.

Ebonheart has Skyrim/Nordic, Morrowind/Alien-Barrens, Blackmarsh/swamp-jungle

Daggerfall has the Breton area which is medieval fantasy / European style, the barrens/rocky area from the orcs and desert from the Redguards

While the Dominion featueres some tropic/island environment, and large forrests... i think The Dominion area while very beautiful might be the "least diverse"


I played Dagger a good bit to try them only thing that makes me shy off is for Trade  if I need some item or mats etc.  will I have a viable economy to earn it ?  will we control Keeps in AvAvA  so I can trade?

  In the more populated/popular factions there will be less concern. But that was one factor I kept thinking

Originally posted by evilastro

AD (high elves) have the best racial for magic users (6% more frost, fire, lightning damage). So anyone wanting to focus on Destruction Staff will want to be one.


Daggerfall covenant has the most balanced racials across the faction, with suitable races for tanks (Orcs), casters (Bretons) and melee DPS (Redguard).

Ebonheart lacks a decent caster race (Dunmer being the closest, but not matching High Elves or Bretons).

AD lacks a decent tank race (Both Wood Elves and Khajiit are more melee DPS).


I think players who didn't pre-order and are wanting to be caster DPS in EP and DC will be seriously disadvantaged by not being able to choose High Elves. 6% flat increase isn't exactly a trivial boost, the melee dps and tank choices by comparison aren't that meaningful (although the extra health for tanks is obviously desirable).   

IMO they should add the 6% damage increase to both Bretons and Dark Elves, or remove it from High Elves (and the fire boost from Dark Elves) and give them something else.



Yes thought that too  would be lore breaking but instead of the factions open to all races on the pre order  should have just been pick your racial trait  and added to the story as you have mixed blood. But will be left to be seen its still Beta  and I recall Rift having some issue like this and the racial's got changed before launch

IMO  good game play by the players will be OP at launch  in several betas I've been on many factions  and each can do well but in almost every case it came down to good/voice chat using players  and skilled players.

But for Population  Ebon Hear  due to Morrowin/Skyrim   at launch will get the draw

Originally posted by Gable



The first rule of Beta is that you can't say you're in Beta.


The second rule of Beta is 'don't go to the most popular mmo site on earth and announce you're in beta'



3rd Rule anywhere "Don't drop the soap"

Dunmar EbonHeart    but I will make a Daggerfall Orc   out of 90 people voted looks pretty even thus far

Originally posted by xerri
Originally posted by superconducting

Can't wait for Friday. I doubt open beta then but we will see.


Open ? near end of month or beginning of March you'd think

Ill say February 14th as long as where guessing

I'm more amazed at the 3555 people that didn't vote in this poll that have signed on to try and win 1 of the 10 copies of the standard edition 
Originally posted by amber-r

Nice trailer but it didn't really make me want to play the game, which is the whole point of the cgi.


First one was better.


They both have there moments  just funny to see the Dagger Fall turn into a Necro Archer

Originally posted by Reymas
"Jumping into press beta tomorrow..."  Interesting.

Yes very

Originally posted by azzamasin
Am I the only one reading into these answers as being to casualfied?  I mean it appears that everything is going to be super easy and zergable.  hopefully new information about Advneture Zones opens up soon because I'm not liking the direction the PvE is heading.  Appears to be too easy and casual just like GW2.  Plus not much incentive to do things because of a lack of gear progression.


I felt there weren't enough pvp questions asked and a Ton of raiding/pve questions though

What trinity? in the dev video they all basically opted range and I'm basically opting Hybrid worked since Morrwind should work here too
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