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All Posts by Valmarill

All Posts by Valmarill

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21 posts found

I don't know the specific answer to your problem but perhaps this thread on the LoTRO forums might help:

Originally posted by RPGTag


One thing I would like to see out of a World Of Darkness game is the eventual inclusion of Mage and Werewolf. I would absolutely play if, when or if they include Mage, they included the Technocracy as a playable faction. Some of the best Mage games I played in were the ones in which we played as the Technocracy. 

If it is truley a sand box game as CCP is stating, than hopefully players will even be able to chose to play as Sabbat or Camerilla.

Mage would be awesome .. the wall they might hit in development is, that truly you can customize your spells to such a degree that how would they standardize it without losing the flavor of Mage entirely? You can literally create spells using the different schools of magic 'on-the-fly' as many of the players in our table top do. I'm not syaing this is impossible to do in a computer game but I think the mechanics would have any designer scratiching their head for years and making compromises taht might turn the hardcore Mage fans off.. Alot of the Mage game spells comes down to a ruling by the Storyteller who decides whether or not what the player wants to do is even possible and a "You'll need this many dice to pull that off." 

It would be interesting to see how they handle this.

The other WoD templates are much more straightforward and allow a lot less tweaking. Some Geist powers are determined by the player but on the whole they are standardized. Vampires and Werewolves would probably be the easiest to transition into a computer game. Do you think they could bring Mage to MMO and truly maintain the integrity of the Table-top? I have to say, I am a bit skeptical.

Geist. By far the best of the WoD games. 

Or perhaps ... a Hunter, especially with so many Vampires around.


Originally posted by krazysloth

All these expansions and quest packs are rather confusing haha

Yeah, it is rather convoluted isn't it? haha

Originally posted by krazysloth

Well I'm getting Mithril for my birthday. Might just see if I can get an extra $10 thrown in for the VIP lol. Regardless I would be getting VIP rather soon after. I think I would want to spend the 2000 on an expansion. Which should I puchase thats not part fof Mithril?

Forge your own legend in Middle-earth alongside Aragorn, Legolas, and Gandalf. From the Shire to Rivendell - adventure in a masterful recreation of Middle-earth! Includes the Trollshaws, Eregion, Mines of Moria, and Lothlórien

Hmm ... my guess is that most of  the zones not included with the basic and premium packages (and not listed above) will still have to be purchased.

Here's a good list of what comes with different types of accounts:

If you purchase anything in the store with actual money you go from free to Premium. VIP is recurring subscription.


You will probably want to decide whether or not to go VIP rather quickly. That or don't buy things that you will get for free if you think you ultimately will. 

When you go VIP you get 5 inventory bags instead of 3, Quick travels to certain (not all) locations you have visited open up, All of your trait slots are available (this is huge because traits are integral to resistance and all sorts of in game bonuses), the gold cap is unlocked, all of the non-expansion skirmishes are available (instead of just 2), mounts are much easier to purchase when you are VIP, and crafting guilds are available as well. Most of these things are unlockable in the store but it's more expensive and a pain to do all this seperately. 

Landroval still has a thriving population. Some of my friends play on that server. Brandywine is also popular, however it's reputation isn't so sparkling. The glff on that server is commonly panned as being one of the worst in regards to trolls. This is heresay however, I do not have direct experience with that server.

I play on Elendilmir for a couple of reasons. First, because it's gamer population is filled with people from the States and Australia. This means, that at any given time, be it day time or late at night, I can find a team fairly easily. 

Second, though I have a couple of characters on Landroval and another I can't remember off the top of my head ... I was much more readily accepted into the community on Elendilmir. That made my choice really easy.

Most of these answers are highly subjective opinions. The game had a succesful launch. Does that make it a succesful game? many people i know still play it even though I left after a couple of months. 

I personally, was hoping for more. Aside from feeling like I was in a very small sandbox, I felt like I had to do things in order and was essentially locked into a one way ticket. I didn't care for the taxi rides over vast areas that I could never explore in Coruscant and I was not a fan of 4 person maximum teams and poor cosmetics. Since then they have addressed cosmetics and have improved a few things. (My list is a lot longer but I won't bore everyone with it since i have posted this stuff in other threads)

I may try it again in a year or two, it generally takes time for designers to address things. It's one reason I always go back to LoTRO, because it's a complete game and they continually work to improve it. 

So, essentially SWToR is both a success and a failure. This is just my opinion though. 

Tera censoring?
General Discussion « TERA
4/11/12 10:33:03 PM

This entire topic of discussion is madness. 

First off, if anyone is looking at the equivalent of cartoon characters and getting those kind of thoughts, they have issues. Secondly, (and to be ridiculous to make a point) if you go to the beach and see a kid in a bathing suit, you aren't thinking impure thoughts are you? If you are, you might want to seek professional help. 

That said, whatever they have to do to get the game on the shelves here is part of being a business. People scream censorship but it's the way of the country and is not the gaming production company. If they cave to pressue it's because they did foresee a potential issue with marketting and lawsuits. That or they were concerned they'd have to rate the game in such a way that they'd limit their audience. Blame this country and it's far right swinging political pendulum, not the people who want to bring the game here.

Ultimately, the ones who are upset about this have nothing to lose if the "uncensored" Elin hits the market. It's the gaming company who risks everything. To be quite frank, they are in a lose-lose situation now. No matter what they do, someone isn't going to be happy. Being upset about it isn't going to change a thing.

Yes, it is tied to the Epic Quest line but you have to have Mines of Moria in order to unlock the weapons:

"How to get your first legendary

  You gain your first legendaries upon completion of the quest chain started in Volume 2, Book 1: The Walls of Moria. This level 50 quest chain can be completed at level 45, but you must have the Mines of Moria expansion to gain access to these powerful weapons and items of old. 

  Just about every quest from level 50 onward will reward you with two kinds of experience the first is the experience that your character uses to gain levels, the second is item experience , this type of experience goes to the legendary items that you have slotted in one of your six legendary slots. You can only have six items slotted at a time unless you purchase additional slots from the Turbine store (up to two additional), and only slotted items that have been identified will gain experience points. "


Fortunately, when I first did the quest chain I had a friend along who knew the in's and out's of this and I was warned way ahead of entering Eregion that I would need the expansion.


I took the text from this site: 

I got into my feelings on why SWToR didn't work for me. I will skip that and go to the Mines of Moria question.

People have mixed feelings about Moria. It's a dark mine and hard to navigate. In some places a false step will plummet you down a thousand plus foot shaft to your death. If you do the epics, you do a LOT of Fed Ex quests .... however that is true even outside of Moria. I was fortunate to have chosen a Hunter as my first character because they get ports to every major location. Being able to port to the 21st hall and then take a *goat-taxi* to your destination is a major plus. Even then, the FedEx quests were excessive. 

Moria is dark and has a great mood. I hated it my first time through. It's confusing and as I said earlier difficult to navigate. Now I am on my 4th time through and I enjoy it more. I will say though, that there is no better feeling than coming out of the mines and into the Golden wood. Especially since 90% of my characters are Elves. (I just enjoy their lore more) Another nice benefit to playing an elf is the night vision. You can toggle on night sight and get an area lit around you to help in avoiding those ledges and pitfalls. 

Anyway, you will find Moria has a lot fo narrow passages and hallways and your are often forced to fight your way through without any way to circumvent difficult terrain or enemies.  once you get past the frustration, you can take a moment to appreciate the artwork in bringing Moria to life. It's still not my favorite place. I will always be fond of Lothlorien, Falathlorn, The Shire, and Trollshaws simply for the sake of their beauty and how well the art team did at bringing the felling of those places to a game.

Agreed. Came over to LoTRO initially after playing WoW and City of Heroes, GW, RIFT, and DDO. Since that time, I left to play STO and SWToR and both were disappointing in their own ways. In STO the Universe felt like it was really small. Planets were minature sandboxes. Galaxies were not explorable ... which is the theme of star Trek. On the other hand they had great space combat and I liked the PvP. I came back to LoTRo and felt like I was in a GIANT world. Middle Earth feels larger than the entire Universe in STO.

SWToR felt like a sandbox with the same cookie cutter pieces reorganized to make one planet appear different from another. The starting zones and ultimate playing zones were boring and the 4 man maximum team was inconvenient. The cosmetics were also limited. Aside from great storytelling mechanics, SWToR was just like any other MMO but more frustrating. I think that given a year or three it will be great. they had decent customer service, I'll give them that.

I came back to LoTRO and just felt a wash of familiarity and satisfaction. I rolled an Elf RK and quickly moved through the tutorial and into Celondim and I wondered why I ever left. I was encouraged to explore and by performing deeds I unlocked my traits and felt like I was always accomplishing something other than just the mass slaughter of everything in my path. There was plenty of room to run around things and try to avoid combat if I could. Open world and instances work extremely well and getting a team on the Elendilmir server is extremely easy. The CS is also excellent. One of the best in the business.

Why did I ever leave? Perhaps it was my love of ST and SW as a child ... but in truth, no game has compared to LoTRO yet. Not for me anyway.

Originally posted by Redline65

If you go VIP you won't need to buy any areas up until around level 50-55, when you'll be ready to move into Moria. Moria was an expansion pack, so you'll need to purchase it if you want to keep questing at that point. Alternately, you could run skirmishes to progress past Moria but I think that would get boring pretty quickly. IMO, Moria is a lot of fun and was the best expansion Turbine released. Definitely worth buying.

Right. Keep in mind that you cannot get legendary weapons without the Moria expansion. You can start questing for your legendary at 45, so you would want the Moria expansion at least at that level. 

Originally posted by krazysloth

So if I buy the expansion packs I do not need to buy the quest packs, being that those quests are IN the expansions right? Makes things a lot cheaper then haha

I have had a sub since I started playing. F2P is limiting and you end up spending more money over the course. When I purchased my expansions I bought Moria and then Lothlorien and Mirkwood. I can't remember the combination but two of those came together. They included all of the quests, instances, skirmishes and raids. 

When I bought RoI, I pre-purchased and got the Isengard expansion with the extra cosmetics, free horses, Derudh's experience stone (pocket item) and all of the content. This is no longer available. as was pointed out earlier, the Mithril edition is as close as you will come. 

So, the short answer to your question is "yes" if you are subbed and you buy the expansions, you get all of the content. At least, I did.

Originally posted by Creslin321
Originally posted by Valmarill

I got really excited for a second and then watched the video. Turned based RPG, not an MMO. I played a console version of Shadowrun years ago which was fun, but I find I get bored with single player games extremely fast. Unless there is content which requires team cooperation, and high level incentive to continue playing a game, it ends up getting removed from my PC in favor of games that have some longevity and bring me a sense of community. I LOVED the Shadowrun world and concept. Would be much more excited if this were going massive muli-player however.

I believe there is going to be a Shadowrun MMO, but it's just not this project.  This is from the FAQ of the Kickstarter Shadowrun project:

Shadowrun Online is a 3D in-browser, mission based MMO with an emphasis on co-op and PvP gameplay being developed by Cliffhanger Productions and scheduled for release in mid-2013. The game is set in the 2070 era of Shadowrun and will pick up on some of the plotlines and characters in our game, Shadowrun Returns, which is set in 2050.

So your hopes shouldn't be dashed just yet :).

I'm glad you caught that because I watched the video before heading out to work today and looked as best I could to see those words. I obviously missed them. Thanks for teh info. :) I am reinvigorated!


Originally posted by Valentina

I have no idea why aesthetics vs gameplay is even a "thing". It's a game, not real life. [Mod Edit]

I personally love many of the new armor sets, especially for the sith inquisitor. I'm not a big fan of the Imperial Agent attire, I find it rather boring.   Great game, efficient development


I suppose if we were all blind and aesthetics weren't a component of the game, this argument might be valid. However, it is not the case. Why hire an art team at all? Or add texture to surfaces? Heck, why not just play in a wire frame environment? Aesthetics and cosmetics are what gives a game that extra flavor. 

Here's an analogy: back when we played table top games. Some people would draw out what their characters looked like. Some would come up with elaborate back-stories and then some would only have a sheet of numbers and stats and just roll dice every time they did something. Going by your response, I would believe that you probably fit into that last group. So, I have to agree with the response above mine when they  wonder why it's okay for you to express your opinion but not tolerance for  those who don't agree with your line of thinking. 

In short:

Games by their nature have an aesthetic equivalent, like it or not. Don't get so defensive that the obvious is overlooked.

Interesting that they would actually listen to the fans and attempt to fix this. Cosmetics was on my list of reasons I uninstalled the game. The rest of my list was comprised of team-size, dislike of crafting, character skill progression, starting zones and overall sand-boxy feel of the game. Having played games like City of Heroes and LoTRO where characters are extremely customizable (CoH far more so), SWToR felt like a cop out. It's nice to know this has been addressed. Now, if they would fix at least 50% of the other issues I had with the game, I might consider resub ... but at this point it is highly unlikely.

I got really excited for a second and then watched the video. Turned based RPG, not an MMO. I played a console version of Shadowrun years ago which was fun, but I find I get bored with single player games extremely fast. Unless there is content which requires team cooperation, and high level incentive to continue playing a game, it ends up getting removed from my PC in favor of games that have some longevity and bring me a sense of community. I LOVED the Shadowrun world and concept. Would be much more excited if this were going massive muli-player however.

Originally posted by Cthulhu23

LOTRO, hands down.  Still one of the most well-rounded MMOs around, and still the best-looking one, IMO.

^ This. Best looking. there are times where I remove the user interface while travelling places in-game. The art design is that beautiful. I've never done this in any other MMO.

Having played both extensively, I can say without question that LoTRO is the better of the two games. DDO starts out nice but becomes quickly frustrating if you play a squishy class. You become team reliant in order to play some of the harder content. Also, the world has a very 'sandbox' type of feel, whereas LoTRO encourages exploration by having vast open maps with explore points and deeds. Truly you can do so much more with your characters as well in LoTRO. In DDO, I hit a wall on a few occassions where I had no idea where to go next. I never had that problem in LoTRO.

 I could go on and write a wall of text about why I like it better, despite having grown up playing D&D, but I think you get the picture. 

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