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All Posts by GeezerGamer

All Posts by GeezerGamer

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How do you define fascination?

If you ask me why I enjoyed TBC more than any other WoW expansion after Vanilla, I'd tell you in a word....

Theorycrafting.

I was able to take a Hunter half in dungeon level blues and half in crafted epics and because of what I researched and learned about my class, I was able to perform better than my fellow raiders in full epics. At least the ones who were lazy. (That's most of them)

 

OK, BM Hunters were "broken" in TBC you say?

OK, then I also did the exact same thing with my Enhancement Shaman.

Entering into Kara the same day I dinged 80 wearing all crafted gear. Except my offhand weapon. I still was using the level 65 blue quested weapon from the Nagrand Arena quest. LOL. And yes, I placed 3rd in DPS in the raid. Pretty damned close to taking number 2.

Why? Because I spent time in EJ learning the class mechanics and how weapon speed was the single most important stat on Enhancements' weapons. And that a Slow blue offhand fist weapon would out DPS a fast epic dagger......etc.

 

When people in Vent ask "How the fuck are you doing that?" You aren't exactly "Killing fascination"

Originally posted by fivoroth
Originally posted by GeezerGamer
Originally posted by fivoroth
Originally posted by zaberfangx
Originally posted by Hyanmen
Originally posted by zaberfangx

You really don't need to say more, it's painfully obvious you don't even play this game. To say that FFXIV pumps out more content than all those games combined is hardly an overstatement.

In other news, FFXIV has broken the 4 million accounts milestone: http://eu.finalfantasyxiv.com/lodestone/topics/detail/053fde1539272640c4e2b362042d0d2686f228b1

The servers are going to collapse come Heavensward.

Still don't say sub, see how they word it, make people think is sub, is how many accounts they have, what was it last year 2 mil? but didn't have even 1 mil sub.

I wonder which fools people more, the fact they're providing vague information regarding player numbers or by treating the game as if they had WoW-like sub numbers? More importantly, who (aside from WoW players feeling threatened) gives a damn since the figure has no actual significance?

When they says 4 million accounts, is just accounts if you believe that they have 4 million sub, then you can explain last year when they hit over 2 mil http://www.pcgamer.com/final-fantasy-14-a-realm-reborn-bags-over-two-million-registered-accounts/ this was last year, a month or 2 older then the report that had with only under 1 mil sub with all 3 games.

There number sure keeps going up:) not even a hit from WoD expack when every other game took big hit losing people to it.

If we are talking about accounts created then that guy definitely doesn't have a leg to stand on. WoW announced 1-3years ago that they have passed 100m accounts. 100m! FFXIV is not even in the same league in terms of numbers. Not saying it's not a great game but it certainly is no where near WoW successful in financial terms.

I for one, am glad it's not as big as WoW. Look how WoW has changed in order to maintain itself?  If I wanted that, I'd play WoW.

WoW was wildly successful right from the start. Vanilla had 6-8m subs, TBC went to 8-10m, WOTLK - 12m etc. WoW changed because times change and what was the standard 10 years ago no longer works.

Besides if anything, FFXIV is very similar to the CURRENT iteration of WoW. It's solo levelling till max level than queue for dungeons/raids. True there are systems which are better like crafting and they have housing but ultimately FFXIV is just as much the lobby game as WoW if we want to go there.

I actually liked a lot of things of FFXIV and it's probably my most played MMO recently but I physically hate the combat. The combat is ultra slow, playing a white mage compared to the healers of WoW is just sad. WoW's healing and tanking is so much more involved, responsive and fun. WHM was something like cure, cure, cure, aoe spell from time to time, dispel. It doesn't help that there's only 2 healing classes. Classes are too one dimensional.

The main difference between the games as I have seen is in how many options are available to the player. Now, I cannot say that I have experienced WoD's endgame, I honestly could not bring myself to cap. I had gotten as far as to build the garrison and hated the concept. I knew everything about WoD from that point on centered on the garrison. And the expansion prior was even worse. MoP? Bahh, Timeless Isle destroyed any concept of endgame progression by showering you with entry raid level gear. Leaving you with exactly 1 option for endgame progression. Raid.

So there are things you are focusing on that mean something to you that may not mean the same thing to me. I want a game that I can log into without watching my end-game option whittle down the further I progress.

FFXIV has the best endgame options. If I want to do a WoW-style vertical progression, I can. But it's not "Ding 50, get your welfare epics and hit LFR". There is still some dungeon progression required too. If I don't want a vertical progression, There is plenty of horizontal progression as well. I can level up a different class and play style on the same character. I can pick up any crafting I want to. And crafting is very good. I am a huge crafter in my games. I don't know of many others in the MMO world who view it like I do. There are those who like to craft because it's crafting they like. There are those who craft to play the economy meta. But for me, I enjoy the satisfaction of creating my own gear. It makes it much more worthwhile for me to wear an item I made vs something I picked up or bought with tokens. Even if it's slightly less effective stat-wise. If It's good enough for me to get the job done without a noticeable decrease, I'll chose my own gear. While I am disappointed crafted gear isn't as good as the best raid loot gear, it's still good enough to carry me well into raiding if I choose that path. And that is what matters......That I can choose.

 

The game is still a" next gen" MMO, but at the same time, XIV is the closest thing to old school MMORPGs I have seen available today. It's all about options.

I wonder how long this will last when the masses still want to show up, spam auto-attacks until boss dies, get their chest , but can't.

Ahh, but MMORPGs are evolving.

Most likely, they agreed not to divulge proprietary information as part of their severance.

Evolving?

Is that what we are calling it?

Well........ok.

None of them.

Funcom, fix Anarchy Online before it becomes one though!

Originally posted by Kaniver

As to server choices the more populated servers are harder to create a character on as there closed for the better part of each day.

If you want to try and start a character on one of these it's best to try in the wee hours of the morning say 3-5 AM.

The Square Enix server forums are a good place to try and figure out which ones sound the most interesting to you personally.

I've seen them open as late as 7:30AM EST

Originally posted by fivoroth
Originally posted by zaberfangx
Originally posted by Hyanmen
Originally posted by zaberfangx

You really don't need to say more, it's painfully obvious you don't even play this game. To say that FFXIV pumps out more content than all those games combined is hardly an overstatement.

In other news, FFXIV has broken the 4 million accounts milestone: http://eu.finalfantasyxiv.com/lodestone/topics/detail/053fde1539272640c4e2b362042d0d2686f228b1

The servers are going to collapse come Heavensward.

Still don't say sub, see how they word it, make people think is sub, is how many accounts they have, what was it last year 2 mil? but didn't have even 1 mil sub.

I wonder which fools people more, the fact they're providing vague information regarding player numbers or by treating the game as if they had WoW-like sub numbers? More importantly, who (aside from WoW players feeling threatened) gives a damn since the figure has no actual significance?

When they says 4 million accounts, is just accounts if you believe that they have 4 million sub, then you can explain last year when they hit over 2 mil http://www.pcgamer.com/final-fantasy-14-a-realm-reborn-bags-over-two-million-registered-accounts/ this was last year, a month or 2 older then the report that had with only under 1 mil sub with all 3 games.

There number sure keeps going up:) not even a hit from WoD expack when every other game took big hit losing people to it.

If we are talking about accounts created then that guy definitely doesn't have a leg to stand on. WoW announced 1-3years ago that they have passed 100m accounts. 100m! FFXIV is not even in the same league in terms of numbers. Not saying it's not a great game but it certainly is no where near WoW successful in financial terms.

I for one, am glad it's not as big as WoW. Look how WoW has changed in order to maintain itself?  If I wanted that, I'd play WoW.

Originally posted by viviflox

it doesn't matter if there are 4 million people or 2 million or 1, when i log in i am always in queues and every single region is full, and i can't even enter gold saucer because it is full always, only people who do not play it are making up things like small number of players or what ever. what ever the case is this game after 1 and a half year is still always freakin full, just log in and see for yourself, i haven't seen this many people in any mmo i have played. i am not gonna guess the numbers or what ever i am seeing full servers on my own when i log in, hell i can't even make another char because they are closed for making because the servers are FULL

p.s. kitarad DAEBAK!!!!

p.p.s. greetings from balmung

This post and the 3 directly above it all say the same thing.

People who are playing, are seeing the game's popularity 1st hand.

Zerg boss fights with Action Combat where players who drop in don't party up, spam auto-attack, get their reward and leave.

That's what happened.

I just returned to the game recently after being disappointed with SWTORs' new expansion. I knew XIV was still doing well since release, but I had no idea how well. I have no idea what the actual numbers are, but log into any server and you'll see people. And lots of them, across all zones. Half the NA servers are still on population lock downs and I have even dealt with log-in queues during peak hours. I've mostly been on my original server re leveling my old toon in a new class, But, I've also been leveling on several other servers as well since I kinda wanted to re-experience the story again. 

This is nearly unheard of in any Post-WoW MMORPG after 16 months of operation. Every zone I've seen still has plenty of people running Fates, Leves and/or quests.

So, you can argue numbers if you want. Or you can play the game and see for yourself just how popular this game still is.

Originally posted by stevebombsquad
Originally posted by Leon1e
Originally posted by stevebombsquad
Originally posted by Leon1e
Originally posted by Foomerang

 


Originally posted by Leon1e

Originally posted by exile01 Ive played absolute every MMO out there since Meridian. And no MMO did dissapoint me so much like GW2. Absolute garbage in many lvls. It has no life, no roots, no immersion and it felt so dumb  from design decision to story. If there was a scala i would give it a -10. Piece of trash. Guess the easymode GW2 is not made for vets like me who are into hardcore, deeothinking strategy mmos (Shadowbane, GW, DAOC). GW wasnt exaclty hardcore but more deepthikinking. I will never ever buy a Prodcut from that disrespectful Company who treahts their customers as dumb fuking idiots, hence thats why GW2 was made easymode.
Easymode? Tell me ... what is your sPvP Leaderboard rank. Negative? I thought so! 

 

The only person who would say that Gw2 is easymode has obviously played only world of warcraft in their life and have no idea what hardcore means. 

Just my 2 cents.

 

P.S: I'll actually give you money if you go to a weekly Go4Gw2 ESL tournament in NA and win it with your "hardcore" "roflstomp" "1337" "h4x" "qqmore" team :) I'm ready to double the reward fund if you pull that off. 



Pretty sure a games difficulty is better judged by its pve. Since it would be silly to judge a games difficulty by how skilled your opponents are.

 

I updated my post, there is another challenge. I'm 100% sure he'll get the team composition wrong to begin with .... 

P.S: I wonder if our 1337 nolife hardcorer even has a legendary weapon .... 

Nice ad hominem. The fact that you even use the word hardcore when describing GW2's PVE says all anyone needs to know.....and as far as PvP goes, there is a reason that if failed as an esport.

Gw2 has content hardly accessible by everyone, thus requiring you to up your game. Which is what hardcore means. 

And your opinion deprived of facts opinion about pvp is just that, deprived of facts. It's not as big as LoL/Dota 2, obviously, but I wouldn't exactly call it failed. Its more popular than whatever WoW is doing, or any other MMO in that regard. 

Yeah you can pull arguments out of your ass that Gw2 is the only MMO that's trying, but the reason other MMOs aren't trying is because their PvP sucks ass hard and/or is usually locked behind huge gear treadmill and mindblowing RNG that never runs out. 

After the last sPvP revamp it is a lot more lively anyway. Practice/(Un)Ranked is always full of people, team queue takes 1-2 minutes to match you up and its never against the same team. 

But yeah it would require someone actually playing the game to know that stuff, not pull stuff from their behinds. 

Also there is a perfect term in English that represents what "Ad hominem" means so using catchy latin phrase doesn't make your argument any more powerful. Just my 2 cents. 

If you can't win an argument, attack the person. That seems to be your modus operandi. GW2 PvE is not difficult. The dungeon content is horribly designed and panned as such by many critics. They did design a great combat system, but they failed to implement content that actually uses it. It did fail as a esport, there is no denying that. Participation did not meet their expectations. 

THIS!!!

This is why almost every build with every class in PVE is expected to build as a Glass Cannon.

Defensive builds are pointless and the most efficient way to clear content is to burn as much as you can as fast as possible.

25 stack limit on conditions? WTF is that? I used to run with a Hybrid Necro build that allowed me to swap back and forth between bleeds and direct damage. Until I relaized I didn't need to stack any bleeds...or vulerability or anything EVER!

Everyone else's builds in most fights will passively accumulate 25 stacks of everything almost instantly.

Glass Cannon it is.

Originally posted by Dullahan
Originally posted by GeezerGamer

How many times?

How.........many......... times?

Have we heard about the game that "is exactly what I (and others) have been longing for" while it's still in development?

How many times has the game that "is exactly what I (and others) have been longing for" actually released and turned out to not have been the game that "is exactly what I (and others) have been longing for"?

 

I would suggest we tone it down a little and take a "wait and see" approach. Let's wait and see what actually develops before we call out the next savior of the genre. I can't count how many people were giving that title to EQN only a few months ago.

Never.  I can honestly say there hasn't been a game since Vanguard where I was this interested in ALL (as in, every one) of the game tenets and features the way.  In fact, not even close.  There have been games that have kept their tenets and features vague so as to appeal to a larger audience, but never have a seen a list like this that is so specifically describing the game I want to play.

I am not pointing to individuals here, I am pointing to MMORPG.COM as a whole, and the hype train that runs in an endless loop like a model train.

And as for what you are saying. I understand that, but you must know, that is exactly what is said by someone(s) with every new game's announcement.

I still chuckle when I think about the "GW2 Effect" and the "GW2 Paradigm Shift".

 
Originally posted by scorpex-x
Originally posted by nbtscan
Originally posted by scorpex-x

FFXIV isn't a pure sub fee game anymore either anyway, they lock content behind paywalls and even make people pay for content that was paid for by sub payers money.

The whole point of being p2p is that you get everything for your sub, that's not the case here.  You pay a sub and get locked out of things.

Now you're just being spiteful and looking ignorant.

There's only one thing that can maybe be considered "content" in the cash shop, and that's the higher tier character wedding services.  Everyone can partake in the free ones, you just don't get extra cosmetic items from the gold and platinum services.

Everything else in the cash shop is either cosmetic (mounts, minions, item dyes) or something that's a standard service charge in other games.  (server transfers, major character modifications, name changes)

It's content locked behind a paywall in a p2p title.

 

1 or 10 it's still correct.

I like the game, but you are right.

It sucks, I hate it. I wish there was at least one P2P game out there that doesn't have a cash shop but there isn't, so I'll go with the least offensive. That would be this one.

Originally posted by scorpex-x
Originally posted by Hyanmen

WoW has already been beat by FFXIV by a wide margin. That doesn't mean the WoW sheep won't stop flocking to that game though.

But that's their loss, not FFXIV's.

I think you mean WoW has FFXIV beat by miles, FFXIV does nothing better than wow.

 

FFXIV excels at nothing at all, not one single thing.

Just goes to show you, you don't need to reinvent the wheel to create a successful and fun game.

I just renewed my sub and was shocked to attempt to log in and find myself in a queue. And that half the NA server are still population locked.

Originally posted by Kiyoris
I don't get it, I thought gaming sites said P2P was dead....yet FFXIV is doing fine and people are jumping F2P like Arecheage faster than rats from a sinking ship.

Because when you create a good game, people will pay for it. when you create a crap game, you can't give it away.

 

From the list, 3/5 games were NCSoft
 
Originally posted by d_20

The realization I've had is that time's up for the old-timers.

 

Games have changed and they are not going back to 1998.

 

It's like saying music today sucks and Justin Bieber is a crime against music. Why back when I first got into music I listened to Led Zeppelin and that's before the Rolling Stones sold out, etc.

 

It's like thinking you can make a difference by voting with your wallet. You won't, because you're not the target audience.

 

If you stop buying new music and concert tickets, guess what? No one cares. There will be tens of thousands of people lining up to buy Bieber tickets or whatever. It's just that way.

 

And guess what people thought about Zeppelin and Jimi Hendrix? Why back in the day we had Frank Sinatra and Bing Crosby. And you could actually understand the words of the song.

 

It's just the cycle of life.

 

We had our day when it was nerd-edgy to play online games. Those days are over. Time to move on.

Who is the "target audience"? If there is a discrepancy between older and younger gamers, there may be more gamers in the younger bracket, but the older has the money. I and my peers (AFIK) are making more money now than at any other time in our lives and companies out there want it. I don't think it's so cut and dry. I think they want a balance, I just don't think developers have been able to find it.

I think the real problem is that the overall conceptual design of what was an MMORPG appeals to a smaller audience overall (always did and probably always will) It's not that gamers have changed, it's that one game in particular introduced an anomaly into the mix...Yes it's WoW. And pulled in 10 times more players than what the original genre attracted. But many of those gamers wouldn't otherwise have been interested in any other MMORPGs. Back in my TBC days, I was in a medium sized casual raiding guild. I had decided to take a little break from WoW for a few months and go back to playing Anarchy Online. One night in Vent, I told them I was taking a hiatus, not one person in my guild had ever heard of that game.

 

Within the genre pre-WoW, a successful MMORPG was measured with 6 figure populations. Throwing WoW out of the picture, that number really hasn't changed in spite of the idea that MMORPGs should pull in millions. It's never going to happen. 

 

How many times?

How.........many......... times?

Have we heard about the game that "is exactly what I (and others) have been longing for" while it's still in development?

How many times has the game that "is exactly what I (and others) have been longing for" actually released and turned out to not have been the game that "is exactly what I (and others) have been longing for"?

 

I would suggest we tone it down a little and take a "wait and see" approach. Let's wait and see what actually develops before we call out the next savior of the genre. I can't count how many people were giving that title to EQN only a few months ago.

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