|13 posts found|
You could play in "first person" in vanilla WoW, you just couldn't see your hands.... is there a difference here?
Feels like they are putting first person there just for RP purpose or to add one more feature to "please" the fans.
In a pvp enviroment, third person is too superior to first person, so it makes no sense to expect players to keep their view hindered just for the sake of realism. I fear this is one of those features you can't really implement in a MMO.
Speaking of which: I'm really looking forward to try the slow-motion from zooming with bow, I'm wandering about how they overcome the fluctuations in the time continuum allowing multiple players to alter the speed of time, at the same time! Maybe even while aiming at each other! *insert smiley here*
Subbed and canceled 2 hours later.
General Discussion « WAR (Warhammer Online)
1/04/13 8:39:11 PM
I made the same mistake this summer.
When it released I had a lot of fun for a few months but what made me quit were the bugs and fps-drops rather than the gameplay itself.
The journey from level 1 to 40 will still be one of my favourite experiences in a MMO, so don't blame me for paying for one month subscription to check it out, I really had no way to know what kind of crap I was paying for, other than reading forum posts and complaints which we know are not always accurate (tastes are subjective, remember?).
The free trial let's you play in tier 1 empire only, and it is not an accurate mirror of the rest of the game maps, since 90% of the players you meet in tier 1 are, like you, trial accounts.
So, to the OP, good point to make a thread. Who knows, maybe it will prevent EA from getting a few more monthly subs they don't deserve, even if just one player will not resubscribe thanks to this post, it will still be worth.
Please note that no animals were hurt to make this picture.
Guild Wars 2, the most unoriginal game ever.
General Discussion « Guild Wars 2
8/19/12 12:12:32 PM
Sorry to be just getting my +1 here without contributing to the discussion (guilty, sorry again) but:
I read the OP only and have no idea of what the topic became but one question comes to mind straight away: How comes a trolling from a user with 1 post ends up having 10 pages of replies? I tought those threads were supposed to be ignored...
Originally posted by Starfired
Something new that no one mentioned (unless I miseed it) is that the concept of tank, healer and dps is gone, probably for the first time in a game like since it was first introduced. Hard to say if it will be for the best, but surely it's worth considering if you are to decide.
Also: "Habere not Haberi". You play to have a good time, don't let the things you "own" in a game condition your choice.
[Review] The Secret World: Funcom's Magnum Opus
News & Features Discussion « General Discussion
8/02/12 9:10:59 AM
Can we have the real review now? Pretty please? Afterall that's what we are here for.
New blog: Single Server Technology info
General Discussion « The Secret World
6/28/12 4:51:56 PM
This game will not die from empty server syndrome, that's good to hear, especially considered my last experience ("we still have 1,3M subs!" - "hundreds of servers" ... that one).
Anyone knows if it may be possible to, let's say join your cabal's main server if it is different from your own?
I support the idea of creating a pvp comunity within the server, but a quick (and free) relocation now and than may help a long way.
Dragons and Illuminati starting quest was introduced only at weekend #3 (correct me if I'm wrong). Meaning that all players who played throughout all weekends were likely to be templars, and likely to have explored the pve content already, leaving only the new content to try out during weekend #4.
Fusang was overcrowded with templars and that is why we had no chance to try some balanced skirmishes or strategies (well the strategies mostly because no1 cared I guess). We can claim today that fusang will fail or Fusang will be good, in a few week we will be able to brag about our foreseeing powers and say "I told ya!!!" but the truth is that we have no way to know how it will fare.
On a side note: After 20 minutes in there, in reply to someone who was yelling aloud something like "This is f...g awesome" and "best pvp ever" I dared to answer in chat (general or faction, can't recall) "It looks like a zerg fest to me". You can imagine the hate all Fanbois threw at me. That's probably personal opinion but I agree that, at least during open beta, Fusang was just a zerg of players moving around, or at least when I was in.
This doesn't mean it will be the same once cabals, faction balance and gear balance comes into play.
I did manage to spend a couple hours doing fusang and the other 2 scenarios, and from a taste of it, you can't really tell how its gonna be in the end. I will try to be as objective as possible.
I am concerned about the skill system, while it is just great for the PVE for the freedom it offers there is a little problem: balance is not possible and like every other mmo there will be a Fotm Spec/Specs. A lot of players will obviously go for that and I fear it will greatly limit the variety we will see in pvp gameplay. Giving everyone the ability to unlock everything may have some downsides.
The open pvp area offers some diversion from the usual scenario/battleground gameplay. Altough it was mostly a "zerg Vs zerg" there is room for small skirmishes on the borders. The map lacks strategy imo (but as I mentioned early, I don't claim to have had enough experience with it), can't be compared to old times daoc -no idea how today's daoc is tbh - but the 3 factions system may bring some fresh air, especially to the scenario grind model we have seen so many times.
I wish they would also introduce some scenarios with only 2 factions (10 v 10 maybe) just to break the routine, or maybe to avoid 1v1v1 to become the routine and having us get bored with that aswell. Having 2 sides battling each other fits with the lore and would make sense imho.
Lastly, but take this as a grain of salt, I felt healing in pvp had some power, some meaning. The few bits I enjoyed from sw:ToR's PVP was how healing worked untill 1.2 update, and during the small time I spent PVP'ing during #4 weekend I felt it was something alike. Managing to survive a 2v3 while barely holding yourself and your team mate alive is something I personally enjoy very much. Of course it may be due to the fact that the players we met were not doing it properly, since many others times I was getting steamrolled aswell.
In short: PVP might not be the focus of this game but has a lot of potential, even if it looks boring and bland right now, the 3 faction sytem may give us enough fun to stay for a while. What happens next is just impossible to say now, they may focus on pve and leave pvp behind or the other way around...
Anyone still tempted to buy the lifetime sub?
General Discussion « The Secret World
6/25/12 12:45:05 PM
Under the financial point of view, for most companies, getting 200 € / $ now rather than 300 in 2 years can be a very viable solution. This not necessarily due to FC's problems, it may also mean that they prefer to get more cash today to fund other projects/TWS developement. I am confident that the mere presence of a lifetime sub does not mean the company is already planning to run with the money, so to speak.
The question for me is:
Is the freedom a lifetime sub gives you,( logging in whenever you like without beeing arsed about cancelling sub or renewing) worth the risk of gettin bored before you break even?
I'm not going to get it, also because to play AoC at launch I ended up buying the game twice (the retail box arrived 2 months later and I tough it was lost for good - no refund btw) and playing it only for its free month.
If you decide to get it, watch out where you wear the pitonskin jacket they give you. The activists from Morninglight may not like your style and decide to beat you bloody.
What Faction will you be choosing at release?
General Discussion « The Secret World
6/24/12 6:57:06 PM
Likely to be dragon here, can't be sure.
It's good to see that players can team up for PVE content even while belonging to different factions, but population balance will surely play an important role in "stuff" like Fusang project.
I suppose we will get localized server at launch (correct me if I'm wrong), so maybe templars will get more love in the EU area, while Dragons might be the favourite in the east, if they are planning to release there of course.
I was about to ask for advice, but I'll do it on this thread since i feel exactely like the OP.
I always tought that EVE is the best game around overall: technically great, no endgame (or better, you chose your own endgame), great comunity considered what the game offers. Well long story short most of its features are perfect for me, however I've been there for too long and , despite the fact that I've taken several breaks, I can't play it anymore; need some fresh air.
I tryed Mortal when it came out, darkfall after release, I had a look at wurm recently and none of these hooked me.
I attempted to start fallen earth 3 times so far, but I can't seem to find the sandbox side in that game, or something worth doing besides missions and roleplay.
I'm not even considering those pay-to-win games, be it themepark or sandbox.
Xyson seems interesting but I need a trial first. Already spent too much cash to buy mmos which I played for less than a week.
Well, I hope someone comes up with something to save us from this boredom.