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All Posts by Rollcage8

All Posts by Rollcage8

3 Pages 1 2 3 »
59 posts found

There are many different pathways mmorpgs have taken to approach leveling and endgame.

World resetting in and of itself is not meaningful to the enjoyment of a game. However anything to take the focus off leveling and endgame raiding would be some fresh air for sure. Even PVP is stagnant because of the "instanced battle arenas" dominating most of the AAA lineup. 

Alot of people play league of legends and dota 2, these games have a similar lobby/win condition on a singular map/pvp only gameplay. I see Crowfall as a traditional sandbox mixed with some very dota based concepts to make a potentially very fun game. A different game though for sure. 

Originally posted by Lord.Bachus
So obviously this thread and all the reactions prooves a full NDA is not a wise thing.  I personally prefer an open discussion about game mechanics, while keeping the actuall content ( spoilers) under NDA.  I know this would be much harder to keep up, but it would do any game some good. I think there is something to be learned here for all game developers.

The game will be a financial success, even that smedley fellow from sony predicted as much. 

There will be no lesson here for developers, other then do what zenimax has done if you want to make loads of money. 

The NDA system is to control marketing information so they can better sell the game and tout it's features when and where they want. 

Perhaps people are behaving in a similar fashion to myself.

i thought the game was not worth the purchase after beta, the reviewers gave it a fairly poor review.

I dont feel the need to say too many negative things about the game because I have not put any money down on the game, I've already spoken with my wallet.

My wallet said spend your money on other games this year, this ones a pass. 

$60 to not see thousands of hours of developer produced content.

$60 to not see the storyline and become familiar with why you are doing what you are doing at max level. 

WoWs max level offer is completely disgusting, they already bend their playerbase over a barrel with thier rediculous subscription fee for no content for 8 months then release an expansion pack that costs to buy it anyways. 

Whole genre is a total money sink for no content. 

Gunna say, i dont think many reviewers with the 15 minute time limit on their reviews would have been able to fit in PVP and crafting alongside all the other game systems easily.


Originally posted by Robokapp
Originally posted by nerovipus32
Originally posted by DMKano

I've never heard more excuses jam packed into 20min.

He's got every excuse in the book covered, it's beta, it's unfinished, it's NDA, and on and on

And all those "excuses" hold up and have merit until the game launches.

then comes:


-give it time it's only been out X months.

-it's going free to play.

-playerbase skyrocketing.

-lack of players.

-come back see how much has improved.

-new expansion fixing everything.

-game shutting down. It's been a long journey, we thank our supporters.

Lol,sad but true.

The extensive criticism and defensive fanboy responses on this game is out of control. The game was stated as boring/mediocre, not an unpolished horrible turd.

It will get better, those that don't like it now are better off waiting for the patches to fix up the first 10 levels. 

I always got the impression the console version would be better due to almost 5 months of release bug fixes before its available. 

Originally posted by DamonVile


When you take all the fear of losing out of a game does it really matter how many skills you mash for victory ?

Fear should never be used as a motivator in a video game, and although that means death doesn't mean as much, you can still create a challenge with gameplay choices during a combat scenario. 

And the amount of buttons and what those buttons do is a determining factor of creating enjoyment in a game not driven by fear. 

A great mmorpg, and well worth the price lol ;)
NDA is pretty annoying, cannot post anything meanful, this article seems like some attempt to be nice about the game. My impressions were completely diffferent from my own playthrough

Overall game seems to be marketed similar to guild wars 2 ideals. 

Lots of flashy movement, open world filled with toys to pick up and throw or bash. 

Lots of flippy jumping as seen in the video.

Mix it with free to play and cosmetic cash shop and the ADHD kids play  for a whole 10 minutes everyday while buying cosmetic shinies off the cash store. 

Financial mmorpg success is achieved.


Originally posted by Knightblast
Originally posted by Rollcage8

I just rolled a tank, because i figured id be using duty finder alot anyways and its far easier to be the more informed and reduce your own queue times, not to mention also reducing frustrating wipes. 

Got to the lvl 28 hauuke manor dungeon, my queue was exactly instant, and when i finished the dungeon the ppl waiting outside all instant invite me. 

The real problem is how noone is playing tanks. 

That problem will never be solved.  Most players don't want to play tanks or healers for playstyle reasons.  It's just the nature of the beast.  I do think that DPS players should realize that because they picked a class role that is played by 90%+ of the playerbase, they are going to have to wait for their spots.

The problem is that tanks and healers have larger elements of failure to complete their role. People are fearful of failure so they choose less risky dps classes. 

I wont play any more mmorpgs that do not incoroporate story driven leveling experiences alongside standard mmorpg kill and deliver quests.

TSW, Gw2 and FFXIV all have major storylines that really help make leveling fun.

ffxiv uses dungeons and i think its awesome, but i changed my main class to tank because i found out it was required to do dungeons while leveling. 

I just rolled a tank, because i figured id be using duty finder alot anyways and its far easier to be the more informed and reduce your own queue times, not to mention also reducing frustrating wipes. 

Got to the lvl 28 hauuke manor dungeon, my queue was exactly instant, and when i finished the dungeon the ppl waiting outside all instant invite me. 

The real problem is how noone is playing tanks. 

I must being playing offpeak too much, cause everytime over the last week i have been able to login straight away. I have also yet to recieve any of the instance bugs everyone is crying so loudly about.


Already a level 20 archer, 15 marauder, and a few tradeskills over lvl 10. 

Bit too much hype and lack of solid gameplay that has impressed me yet. Looking forward to seeing some better gameplay videos

So far seems like an action console game with MMO elements, there's no sign of any RPG elements that I like. Looks like the future of MMORPGs has left me behind. 

8 buttons, cartoon graphics, action combat, destructible terrain. 

Not bad, but nothing of those elements got me to play MMORPGs in the first place.


FF14:ARR is a really great MMORPG. Anyone who doesn't like the game is basically being very negative/pessimistic and I challenge them to make a better MMORPG.

WoW was huge because of timing as much as it was about being a good game. 

The game didn't change as much as it's players did. 

People used to do things for the sake of it, Tarren mill vs southshore being one, people blame blizzard for that disappearing - you can still do it right now. But players will only play the "systems" for "rewards" that generally have a used by date of a couple of months

Theres videos of vanilla players on my computer of 40 paladins vs 40 shamans, just too see who would win.

World bosses used to generate world PVP fights, but in MoP those same world bosses more often get killed without contest. 

The fun left the game when the players decided they wanted rewards and shinies, rather then enjoying and creating there own fun. Blizzard just started supporting the players desires by adding in guild levels and battlegrounds because thats what people wanted and its a tangible system that sees metrics of use.

The old days were truly rose coloured goggles - but not for the reasons others seem to think. 

Originally posted by sk8chalif

Video or this did not happend..


no seriously for a game that is releasing in 2013 where are the video. lol

i remember seeing alot of video from gw2 month and month before release, like gamecom and pax.


did they had a demo at Pax east??

Videos only occur when the developer is proud of their product and the product can sell itself. So far TESO is using environmental shots (which every game can look good doing) and doesn't shot any meanginful content at all. Press and demos are very limited in what is available to see. So far the game is following SWTOR/AoC/WAR 101. 

1) don't show real footage of the gameplay. Just setup environmental trailers and waste time. 

2)market the crap out of it to hype box sales. 

3)Use PAX events to further the hype without showing or allowing the world to see what the game is really like.

Next steps:

4)Beta exclusive and under lockdown. 

5) Pre-orders with bonus "items that cost you +$20" 

6) if really concerned start offerring lifetime subscriptions prior to game launch.

Originally posted by Eluldor
Thanks for the write up. From videos I've seen, the combat looked clunky and unpolished, perhaps earlier phases - sounds like it appeared smoother now.

Yeah i get where you are coming from, i think the mechanics of TESO's combat is fine which is what he describes but the animations and feel of combat look bad early on - which doesn't indicated much at this stage. If they improved and refined combat and animations it will be a very solid MMO to play around in.

Hopefully theres no signs of SWTOR problems - small zones - static NPCs - funnelled quest gameplay. 

His biggest complaint was combat in an MMORPG which is basically a game built on thousands of hours of killing stuff. 

Not a good first impression of a major part of gameplay. 

See how it pans out with further impressions and video of actual gameplay. 

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