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Originally posted by Meltdown I don't possess any kind of super-eye-sight xD I just have patience to read, well maybe not patience. I tend to read kind of fast, or I'll skim over something and tend to understand the gist of what I read. Unless it happens to be Kafka-esque. |
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Originally posted by outfctrl just seeing this immense skill tree all at once makes me want to play this game O_O |
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Does a game similar to Zero Online (Zero 3000) exist? More in the sense of like having access to multiple characters with different skill types and being able to upgrade all of them. I'm not really good at explaining what I'm talking about here, but you could probably get the gist of it.
I'm only asking because Zero gets pretty repetitive and boring the closer you get towards the end of it's content. |
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^ I like how much thought you put into this. |
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Originally posted by cheachan I agree with cheachan on this one, at least on Granado Espada. The game is very unique when it comes to player control and versatility. It's definitely worth a try if you like fantasy style mmos. |
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I kind of have the same issue as the OP, but the most serious thing I've played as far as a large community is LoL and as far as content goes, the only game I've played with a decent amount of content Vindictus. I just can never find anything that makes me want to stay dedicated to a game for more than maybe a few months. I have been playing LoL for a constant year though, so that's a nice change. However, the trolling community is getting a bit tiresome. |
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Originally posted by Khaeros I agree. RoI is the closest it gets to being involved in a town or city when it comes to MOBA style games. I played the beta for it, and I found it to be a pretty poor representation of a MOBA type game. It was poorly organized and the balancing issues were very poor as well, even for a beta. |
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Requiem: Bloodymare (Requiem's former title before the "expansion"-esque patch) was pretty okay. It made you fear the enemies that you fought when night came, but it also implemented mobs that were extremely powerful in every area that were just as fearful. There were a lot of horror elements that it did right, but there were a lot of things within the game that felt incomplete or not rounded out enough. The calss system that it used was also pretty stereotypical. (Pick a base class that expanded into one of two others) I would've liked to have seen a lot more doen with Requiem, but it was one of the few "horror" mmos that even seemed like it was attempting anyhting. The grotesque looking monsters and bosses were a nice touch, but there was so much walking and boring routine questing that the horror element of the game was kind of over looked. The Secret World looks like it will have a slight horror kind of feel to it, so I am looking forward to that. |
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The Secret World: The Freeform Progression System
News & Features Discussion « General Discussion 3/27/12 11:53:52 PM
The freeform system is one of the key things that attracts me to this game :D |
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