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All Posts by TwoThreeFour

All Posts by TwoThreeFour

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Originally posted by Randayn
Originally posted by Rhazmuz
Originally posted by Randayn

It's not a difficulty thing...it's a twitch thing.  Twitch gaming is for platform and action games...not MMO's...MMO's used to require a brain, now they just require reactionary skills.  

 

If anything it's a de-evolution of mmo gaming, not an evolution.  That's why I can't stand games like GW2, Tera and Wildstar.  All twitch with very minimal MMO strategery. 

 

BTW, whoever said these dungeons are wayyyy harder than what old MMO's brought, obviously you never tried Blackwing Lair, Naxx vanilla, almost all AoC dungeons (as long as you dont PUG with a completely experienced and overgeared guild) and even dungeons in Anarchy Online.  FFXIV and TSW had pretty good ones as well, but not as hard.

 

Dance Revolution is a very difficult game for those without a twitch fetish, but does that make it a better MMO?  NAH MAN

Please explain how this "twitch gameplay" requires less brain than any of the old tab target games where you just stand and press 11111111?

Having skills as a central element of the combat does not mean the "brain" element i removed. If anything, it does an even better job of sorting the deadwood and freeriders away.

Instinct is not intellegence.  Instinct is natural and cannot be taught.  Twitch is instinct.  I digress though, my whole point is that Twitch should stay where it belongs...in Platform games and action games where there is limited pre-fight preparation and all about how fast your fingers can move.

Pattern recognition ability is how IQ is measured and it matters a lot in telegraph games. 

Originally posted by Knotwood
Originally posted by TwoThreeFour
Originally posted by Knotwood
Originally posted by Dakeru
I'm only guessing here but you bringing up the wish to create a new identity on FF14 makes me think you gave up on your 10 mil sub theory for ESO by the end of the year.

I think you bring up a good point.   I haven't given up on it but because of the rocky launch I'm sure its going to be a bit lower then expected,  but this is a fine example to use.   Weather I am right or wrong, would that give people a reason to hunt me down on the forums here and harass me, which has actually happened a few times already.   Does me being right or wrong give the community a reason to harass me for something I have said?   This is just an example, but it can also be applied to any online game you play.    Sometimes people say stuff wheather right or wrong and need protection from it in the form of name changes or server transfers that are anonymous.    The fact that someone server transfers alone should tell you the heart and intent isn't the fact to use a name change to harass someone else, but more likely that person was harassed.

It is your choice to care about the "harrassment". Changing name and server are both ridiculous way to handle the situation, it is actually not handling at all, it is running away.

It is as simple as: "Player X says Y about me.  Do I care about his opinion? No, I don't care so I don't give a fuck about what he says about me. "

Your choice to care about the "harassment"?   You find nothing wrong with harassment and think it should be the victim of harassment that is to blame for caring what is happening to them?   I think this is probably the number one problem in way of thinking when it comes to harassment. 

 

We have real life laws to stop harassment, but somehow it stops at the doors of the internet, and people shouldnt care?   If it is true that the laws of harassment should stop at the doors of an online game,  then there should be forms of protection in the way of name changes and server transfers that 100% protect from it.   Wouldn't you agree?

 

I think that adults should be free to orally or through text express their opinions about other adults no matter what those opinions are.  Whether or not real life laws conform to that idea is irrelevant for my opinion on how it should be.

 

Edit: How the adult targets of those opinions feel or think should be irrelevant for the right of the others to express their opinions in the indicated manner. I make the distinction between "adult" and "child" because the brains of children are not sufficiently developed.

Originally posted by Quirhid
The term is "stylized" not "cartoony". It is stylized versus realistic graphics - and yes, stylized graphics age much better (meaning they don't look hopelessly outdated within 2 years).

Both are actually correct. To make your game look "cartoony" is to "1. To restrict or make conform to a particular style." and thus making the look of your game stylized. However, you can also stylize the look in other ways without making it cartoony.

Originally posted by Knotwood
Originally posted by Dakeru
I'm only guessing here but you bringing up the wish to create a new identity on FF14 makes me think you gave up on your 10 mil sub theory for ESO by the end of the year.

I think you bring up a good point.   I haven't given up on it but because of the rocky launch I'm sure its going to be a bit lower then expected,  but this is a fine example to use.   Weather I am right or wrong, would that give people a reason to hunt me down on the forums here and harass me, which has actually happened a few times already.   Does me being right or wrong give the community a reason to harass me for something I have said?   This is just an example, but it can also be applied to any online game you play.    Sometimes people say stuff wheather right or wrong and need protection from it in the form of name changes or server transfers that are anonymous.    The fact that someone server transfers alone should tell you the heart and intent isn't the fact to use a name change to harass someone else, but more likely that person was harassed.

It is your choice to care about the "harrassment". Changing name and server are both ridiculous way to handle the situation, it is actually not handling at all, it is running away.

It is as simple as: "Player X says Y about me.  Do I care about his opinion? No, I don't care so I don't give a fuck about what he says about me. "

 

Originally posted by Gdemami You just trying to argue that they WANT those games for other reason but enjoyment(a point no one else but you was making) - baseless, irrelevant and silly argument.

   
 

 

"Want those games" is a problematic expression.  I've made a distinction between wanting to play a game and wanting to play a specific game.

Originally posted by deathx91

If you are just concerned by the control, then just use a control with your PC.

You would be surprised how many PC purists refuse to use anything but mouse & keyboard on a PC out of principle. It is stubborness such as that, that prevents the PC market to completely absorb the console market. Certain great games need to have a different control scheme than mouse+keyboard to feel great.

 

 

Originally posted by Gdemami

 


Originally posted by TwoThreeFour
Reply to Gdemami: (The text editor seems broken currently)

 

 

That people purchase something, just means that they purchase something, nothing else. One is very much able to purchase without actually wanting it.  Apathy, routine, group expectations and boredom can lead to several purchases. 


 

I am not arguing why people want what they want but when they do have a choice, it is the expression of desire and will that makes them chose one product over another.

And apparently they do have the choice. They do not have to play MMOs, they do not have to play MMOS they are playing, yet they do therefore they want, prefer them over others.

 

There is a difference between wanting to fill a void and wanting a specific product. I can pay for a product for it to attempt to fill a void (like when I am bored) and that does not mean I want that specific product, it just happens to be the one I gave a chance. I won't find out if the product is a specific I want until after I've actually tested it properly.

 

You can very much want to play a MMO without wanting to play the specific MMO they chose to play. As I've pointed out before, there is a charm with the concept of "Massively Multiplayer". 

 

I would expect to find many people who actually want the game they are playing among those who keep subscribing  and playing the same MMO  for over a year. Although a certain amount of them are expected to stay because of the company they keep and not the game itself.

Edit: Analogously, sometimes I've already watched all relevant episodes of the tv-series I follow, but I am too tired to play a game and may be too tired to watch a full movie, that's a point where I can actually give a new tv-series a chance despite not knowing whether or not I want to see that particular series. 

Originally posted by severius
 Why spend 4 or 5 hundred on a console when you can spend that on a computer for equal performance and more utility?  

Because every middle class home already has a computer and as long as there exists multiple great console-exclusive titles there is a reason to pay for them. 

Reply to Gdemami: (The text editor seems broken currently)

 

That people purchase something, just means that they purchase something, nothing else. One is very much able to purchase without actually wanting it.  Apathy, routine, group expectations and boredom can lead to several purchases. 

Originally posted by nariusseldon
Originally posted by TwoThreeFour
Originally posted by DMKano

It is funny that OP thinks that devs are NOT giving us the games players want.

If OPs theory was true - every game would be dead within months.

Is that the case? - Nope.

Another case of reality not even coming close to OP's theory.

 

"Want" is not the same as "can tolerate due to lack of alternatives".

 

The TV world is in a golden age currently due to making the shift the MMORPGs should do.

Why would anyone "tolerate" entertainment products? If MMO is a bit less fun, they can watch tv, go to movies, play SP games. I don't tolerate anything, and if an entertainment product is not fun for me, i am out of there.

 

Because people in general want variation. The "massively multiplayer" has a still charm that is hard to get from other genres. But yeah I play very little MMOs nowadays; haven't played any in weeks. Last with a "MMO" feel was Path of Exile due to its heavy focus on economy I played a few weeks ago.

 

Maybe, just maybe Archage will rekindle my interest, but I'll wait until it actually does a formal release in the West.

 

 

Originally posted by DMKano
Originally posted by TwoThreeFour
Originally posted by DMKano

It is funny that OP thinks that devs are NOT giving us the games players want.

If OPs theory was true - every game would be dead within months.

Is that the case? - Nope.

Another case of reality not even coming close to OP's theory.

 

"Want" is not the same as "can tolerate due to lack of alternatives".

 

The TV world is in a golden age currently due to making the shift the MMORPGs should do.

I disagree.

In entertainment "want" means that it's enjoyable - not something you tolerate.

You tolerate things that you MUST do - like your job, or the fact that you have to pay taxes - things that are unavoidable.

If a movie or a game is not fun - people simply leave the theatre or stop playing.

"verb (used with object)

1.

to feel a need or a desire for; wish for:<div def-inline-example"="">"to want one's dinner; always wanting something new."

"

The situation is: "I am bored, I want to kill some time, what do I choose to do?"  Some things are tolerable as a passing time, some things you right out crave and do with joy. 

 

As an example of something I tolerated in old tv as passing time was "Married with Kids", something I outright wished for and felt a strong desire for in modern tv: "True Detective".

 

 

 

 
Originally posted by phoenix_genma_ken

guy say consoles are cancer...lol

go play the metal gear saga

the uncharted series

Little big planet games

the jak and daxter series

the kingdom hearts series

gran turismo series and many many many more

thx that consoles are still here,they have the best AAA games out there

Precisely. There are many great games that would not exist if the console culture had not existed.

 

Currently the option is: either you own just a PC, or you own a PC + consoles. 

Originally posted by DMKano

It is funny that OP thinks that devs are NOT giving us the games players want.

If OPs theory was true - every game would be dead within months.

Is that the case? - Nope.

Another case of reality not even coming close to OP's theory.

 

"Want" is not the same as "can tolerate due to lack of alternatives".

 

The TV world is in a golden age currently due to making the shift the MMORPGs should do.

Originally posted by deniter
Originally posted by Takoo


(...)

 

We only need one HBO, and we can give a fuck for the rest of the networks. Let them produce a garbage the majority of people like to watch, we still got the channel of our own.

This is not the case in MMO business, however. They are all producing the same crap they think everyone wants, but i still have patience..

 

AMC The Breaking Bad (although that series ended), AMC Mad Men, AMC The Walking Dead. 

 

HBO is not enough. We need AMC to contribute with quality TV-series too.  

 

Heck even NBC Hannibal is rather good too.

 

Furthermore, AMC introduced the whole "Talking Bad" and "Talking Dead", which I very much enjoy.

 

Edit: Would also like to add "Netflix House of Cards". 

 

Originally posted by Gravehill
Originally posted by SonOfValmar
Originally posted by Horusra
Originally posted by SonOfValmar
Originally posted by Coman
Originally posted by masterdtox
Still no nameplate's ? very disappointed, i hope they are aware it is an MMO not a RPG game...

It is an RPG....MMO is not a genre. 

MMO is a genre, usually combined with some other genre to form a particular type of game (MMOFPS, MMORPG). ESO is both a RPG and MMO which makes it a MMORPG.

 

Not sure I would agree with that.  MMO is more a subcategory of different Genre.  Genre usually tells you more than a lot of people can play it.  If I told you I made a MMO game you would really have no clue what to expect.  If I say RPG, FPS, Strategy, Simulator....you now have an idea.

By stating your game is a MMO you will create a certain perception of what your game will entail. You are being intellectually dishonest if you are saying that a game being a MMO gives you no clue as to what kind of game you will be playing.

RPG, FPS, Strategy, Simulator and whatever else you want to include only further define what the particular MMO will be about. All of those terms are genres by themselves, including MMO.

MMO is a descriptive term, not a genre. Calling 'MMO' a genre is like calling "realistic graphics' a genre.

What is funny is that you don't realize that any genre is a descriptive term, that's the whole point of using "genres". 

Replace the word "genre" with the word "category" and you'll realize why "MMO" is both a descriptive term and a genre 

And yeah, "realistic graphics" is a genre as well, but few if any people use it. 

Originally posted by Gaia_Hunter
Originally posted by TwoThreeFour

Whatever NCsoft decides to do with GW2.  Whether or not there is anything wrong with the Chinese version, is irrelevant. The point is that Arenanet does not got a free pass of the  "NCSoft did it, not us" kind. 

I guess then Arenanet should get a praise for keeping GW2 China non P2W and simply B2P with only some minor changes in a market where the games usually differ extensively from the west versions.

I guess Arenanet should also be praised for keeping GW running while Paragon studios should be bashed for letting NCSoft kill city of heroes.

 

But it is easier to start threads stating incorrect and/or misrepresented information.

VIP is not mandatory for Chinese GW2. Chinese GW2 isn't pay to win.

Regarding your Arenanet statements: if the "facts" you embedded are true and one is of the opinion that those facts are positive, then yes it should reflect positively on Arenanet. 

Originally posted by Eir_S
Originally posted by amber-r

Most chinese players don't have an issue with this, just as korean players have almost no problem with lock boxes.

 

Just different cultures, things that would never work in the west are no problem in other regions, that's why companies prefer most other regions to the west.  Easier and cheaper.

Exactly what I was saying.  But a few arrogant westerners here seem to be trying to transplant their feelings onto Chinese players, and it's not working.  In just the pages since I posted, I see someone posting that this means the NA version is going to change payment method... because of the way China does things.

At least give an example of what MMO this has happened with before, and if it has, tell us why it would even succeed here.  I was wrong.  People are still bitter about GW2 all these months later.  It's sad as hell.

Are you aware of that most Westerners have no issues with it either :P?

Originally posted by SadSwordfish
Originally posted by TwoThreeFour
Originally posted by SadSwordfish
Originally posted by TwoThreeFour
Originally posted by Meowhead
Originally posted by jpnz

If one decides to 'blame' NCSoft for associating with Kongzhong, why aren't we blaming ANet for associating with NCsoft?

That's the logic that apparently isn't 'logical'. You want to apply a logic, be consistant; otherwise it comes through as bias.

Because..... NCSoft owns Arenanet? D:  They always have (or at least for quite a while now)  Association isn't really a choice in this case, it's a matter of being owned by their publisher.

I mean, I guess you could blame Arenanet for selling out and getting a publisher (Though it's hard to publish an MMO on your own when you're just a few guys, especially pre-kickstarter days), if you want to do that.

But you can't logically extend that to something that NCSoft does with a Chinese company, several years in the future, unless you're accusing Arenanet of being both poor AND psychic. 

And if they could tell the future, they probably wouldn't have been poor.

If you want to blame Arenanet for 'selling out to the man', and then blame the man (NCSoft) for 'associating with the wrong sorts in China' (Though almost all of the MMO companies there have games with varying levels of pay to win), I would find that acceptable logical constructions. :)

But blaming Arenanet for the Chinese publisher is too much of a leap for me, sorry.  I am very consistent, thank you.  Like I said, I don't mind if you're lik e'GRRR!  Darn you Arenanet, for selling out to NCSoft!' or 'Darn you NCSoft for working with that particular Chinese publisher!', but I just can't stand behind 'Darn you Arenanet for working with that particular Chinese publisher!' because it isn't really a choice on their part.  They can't say no.

It is called "taking responsability". Arenanet made the choice to let NCsoft become their owners and should thus take responsability for everything that NCsoft decides to do with Guild Wars 2. 

And since they are responsible, they are also justifiably subjected to blame.

That doesn't make sense. ArenaNet is a developer, NCsoft is a publisher. 

 

ArenaNet is not equipped themselves to market, distribute or launch products. They are just game makers. It is the financial responsibility of NCsoft to deal with everything that relates to sales, marketing and distribution. 

Also, you have to keep in mind that the way the gem store works in Europe might not have the same penetration as in many parts of asia. 

 

 

 

Also, latest rumor is that they are scrapping the VIP system for the open chinese beta; http://news.17173.com/content/2014-04-01/20140401094749925.shtml

NCsoft is more than just a publisher, it is the owner of Arenanet. Arenanet gave up ownership of their own company and should therefore take responsibility for their decision of doing so.

 

I imagine things would have been much harder if Arenanet have not given up ownership. However, it would certainly not been impossible to go that path, GGG with their game "Path of Exile" shows that it is indeed possible.

 

Arenanet wanted the easy road, and by taking the easy road there would be consequences and they should not be regarded as unblameable.

 

 

Why should they take responsibility? That's a strange opinion to have. ArenaNet as a developer have no experience in publishing. It makes no sense to give them the blame. 

 

It would be like blaming a movie director because the producers screwed up a marketing push leading up to the film. Just because the producers are funding the film, doesn't mean it's the directors fault. Everyone has their expertise. 

Arenanet was an independent company. How they wanted to publish their games was something they had to decide. They could have gone the GGG way, by hiring relevant people themselves to publish their games. Instead, they chose to give up ownership of their own company. With any choice comes responsibility.

 

As for the movie director: your example gives far too little information about what choices the movie director did, for me to be able to accurately give a statement regarding whether they are responsible or not.

 

 

Originally posted by Torvaldr
Originally posted by TwoThreeFour

NCsoft is more than just a publisher, it is the owner of Arenanet. Arenanet gave up ownership of their own company and should therefore take responsibility for their decision of doing so.

I imagine things would have been much harder if Arenanet have not given up ownership. However, it would certainly not been impossible to go that path, GGG with their game "Path of Exile" shows that it is indeed possible.

Arenanet wanted the easy road, and by taking the easy road there would be consequences and they should not be regarded as unblameable.

ANet is a wholly owned subsidiary of NCSoft and have been since they developed Guild Wars 1 years ago. They don't make the publishing decisions. 

 

They made the decision to become owned by NCsoft. 

 

To quote wikipedia:

" They left in February 2000 to form their own company. Their new studio was briefly called Triforge, Inc.[4] before changing its name to ArenaNet. The company was acquired by NCsoft in 2002"

Originally posted by SadSwordfish
Originally posted by TwoThreeFour
Originally posted by Meowhead
Originally posted by jpnz

If one decides to 'blame' NCSoft for associating with Kongzhong, why aren't we blaming ANet for associating with NCsoft?

That's the logic that apparently isn't 'logical'. You want to apply a logic, be consistant; otherwise it comes through as bias.

Because..... NCSoft owns Arenanet? D:  They always have (or at least for quite a while now)  Association isn't really a choice in this case, it's a matter of being owned by their publisher.

I mean, I guess you could blame Arenanet for selling out and getting a publisher (Though it's hard to publish an MMO on your own when you're just a few guys, especially pre-kickstarter days), if you want to do that.

But you can't logically extend that to something that NCSoft does with a Chinese company, several years in the future, unless you're accusing Arenanet of being both poor AND psychic. 

And if they could tell the future, they probably wouldn't have been poor.

If you want to blame Arenanet for 'selling out to the man', and then blame the man (NCSoft) for 'associating with the wrong sorts in China' (Though almost all of the MMO companies there have games with varying levels of pay to win), I would find that acceptable logical constructions. :)

But blaming Arenanet for the Chinese publisher is too much of a leap for me, sorry.  I am very consistent, thank you.  Like I said, I don't mind if you're lik e'GRRR!  Darn you Arenanet, for selling out to NCSoft!' or 'Darn you NCSoft for working with that particular Chinese publisher!', but I just can't stand behind 'Darn you Arenanet for working with that particular Chinese publisher!' because it isn't really a choice on their part.  They can't say no.

It is called "taking responsability". Arenanet made the choice to let NCsoft become their owners and should thus take responsability for everything that NCsoft decides to do with Guild Wars 2. 

And since they are responsible, they are also justifiably subjected to blame.

That doesn't make sense. ArenaNet is a developer, NCsoft is a publisher. 

 

ArenaNet is not equipped themselves to market, distribute or launch products. They are just game makers. It is the financial responsibility of NCsoft to deal with everything that relates to sales, marketing and distribution. 

Also, you have to keep in mind that the way the gem store works in Europe might not have the same penetration as in many parts of asia. 

 

 

 

Also, latest rumor is that they are scrapping the VIP system for the open chinese beta; http://news.17173.com/content/2014-04-01/20140401094749925.shtml

NCsoft is more than just a publisher, it is the owner of Arenanet. Arenanet gave up ownership of their own company and should therefore take responsibility for their decision of doing so.

 

I imagine things would have been much harder if Arenanet have not given up ownership. However, it would certainly not been impossible to go that path, GGG with their game "Path of Exile" shows that it is indeed possible.

 

Arenanet wanted the easy road, and by taking the easy road there would be consequences and they should not be regarded as unblameable.

 

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