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Originally posted by tombear81
Lol you mean as facist as people going into game forums they dont even like just ot make sure in every thread they mention how it sucks?
Not its fine to have a opinion. This is the internet. If you don't opinons then this is the wrong place to be. If you want one sided moronic view points just go over to the DF forums. You can pretend you didn't see that sizeable crtical post just vanish. Just shout "go back to WOW" loud enough or simply engage in the "teh lulz" behaviour. This is an open community forum. Many people here have followed the game and are fed up with AV and the bullshit - o - meter is beyond anything seen form any release previously. The contradictory amount of material from. This game will be trolled for a long time to come. And it deserves a bit of a ass kicking. Its developers little profitable(?) bubble needs a little bit of a poke. The game has zero chance of evolving whilst this censorship goes on. But we all know that the NDA... the closed pay for beta... ( yes it is)... is all part of how AV works. Whereas the game is probably not a scam ... its developers are borderline immoral idiots. Heck I don't rule out Lord Tasos doing a runner, such is my faith in AV and its openess. I do not want to see any other MMO produced like this one. This doesn't mean no indie. It means lengthy NDA... no stress testing... snotty arsed secretive interviews, over hyped lists of items, citing other game directly which are known success and leaching off them and finally pushing out of potential critical review sites. God forbid SOE figures out just how far you can abuse an audience and still get box sales. We'd be shafted. Anyways I suspect the Df forums wil shrtly go private so you may never frequent anyhere again that says anything bad about the game. Meanwhile the freedom exists everywhere else ... well alomst everywhere ;)
I do agree to a point. I understand AV didnt conduct themselves in a professional manner, but the thing is they were upfront and honest about it. Forums were being flooded (as they shouldve) an dthey actually had to deny use of the forums so they could post and communicate with the community about the goings on of what was going on those initial 2-3 days. |
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Originally posted by thinktank001
If you don't like circle-jerk, LMB mash then DF is not for you. I'm still waiting for a vid that shows the " deep " combat that DF is supposed to offer. In that regard it seems like every other MMO......... gotta level up your skills so you can get to the good skills that can turn the tide of a battle.
The thing is this is mainly set up around large scale battles, other than Magic's AOE"s theres not really any skills that you would level up in order to change the tides of the battle. If a mage were to use his AOE's in a group of melees of course hes gonna hit his peers, which makes you learn when and how to use your spells. |
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Originally posted by tombear81
Meh.. its for anyone who comes close You see unlike DF.. posts here tend not to vanish when a tiny bit of critical thought is leaked out. Which is why in turn these forums are reviled on DF offical forums. Despite the fact the Df forums are outright vicious fanbots and elitist pricktards. Enjoy your facist regime.
Lol you mean as facist as people going into game forums they dont even like just ot make sure in every thread they mention how it sucks? |
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Originally posted by Korvenus
Actaully you got it backwards. Press 1 button and expecting your character to follow another and swing with successful hits on each swing (Regardless o fany defense, or "Dodging" abillities) is a step backwards. The thing that is really exciting about darkfall is the twitch combat, and no one ever said it is going to have mount and blade combat, merely stated it will be like mount and blade. And even though darkfall has its faults, atm its the funnest thing I played since Darktide. And everyone knows, other than the fact that its common sense, that darkfall IS NOT FOR EVERYONE. I would much prefer someone taking Dark Messiah (of course with balance tweaks and certain changes) and turning that combat into an MMO. World like darkfall, graphics, physics and combat like dark messiah. I believe we'd have a winnarz! |
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Originally posted by BesCirga
Hardly. I have played games with both auto-attacks and manual evading..
w00t i'd second for this, would make for easier kills |
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Originally posted by Gruug
Maybe you are not aware but it is digital download only purchase. You don't get the game on disks. So, being sold out in this case is basically "we aren't going to sell anymore" regardless if they were on disk or not. I have to vote with the OP. This game has not been anything that was promised. I thought AoC was a bad launch but this one is probably far worse at this point. And don't worry, I don't plan to buy this game at this point (although I was going to at one time).
Actually they did stop the sales because they didnt wanna sell it to a bunch of people if they couldnt play. They know the limits to their servers and dont want to make it to where their supplying the game, and taking hte money to more people than are able to play. Just think if it was like trying to create a Diablo II game for the first 5 months of launch, lol. So yes they stopped the sales. |
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Originally posted by Orthedos
This argument is flawed. Its always true that any action involves risk. By typing here you risk suddenly dying of a stroke. But what are the odds that it will happen? At least I am not worried about it. Why should we not bring in the behaviour of the developer in accessing the odds we face when considering their product. Oh great, we have here a developer that is worst than amateur, who makes wild claims and delivers nothing to prove it. Their long list of claims, and an empty world. Their AI testing and now they cannot even launch the game for 5k players. Enuf said. And you demand that I ignore all their past record and plunge ahead with faith? Does that not contradict your first paragraph? Its risky and by all measures the worst case for risk management. My money is safer in my pocket and I lose nothing, cos the game is not yet playable to me. You assure me its a stable game, its not client side. Ok that contradicts with a lot of other people's view. But I come to wonder, how do you know its not client side? You already hacked it? While I cannot prove that it is client side is used to process mission critical tasks, I know thru my schoolday books that every distributed processing system involves some form of client side processing, or else it is a dumb terminal. It is the allocation of tasks between client and server that makes and breaks the system. If the game is not client side what is it? The server paint the screen and feeds your display card with bitmaps for display?
Be realistic now. By typing in a response for all you know im a homocidal maniac with ties in to some dangerous people. By doing that I could kill anyone on a forum. Thats a risk we all could take. So really try to keep it in terms of the games. I have actually played this game that had a world with nothing on the list. And actaully they accomplished the lot that they wanted. They currently have over 6k people on their server. This is a non-instanced server where players rome around the world and can hunt other players. NOt a game like WoW where the clusters are formed on the server in order to better handle the numbers. The gameworld files are altered on the client side. But character, stats and clan structures are all stored server side. You can come and make all these philosophical points you want but when it comes down to it you need to bring in common knowledge of the game world. They have a rocky start on a game they've been working on that has been in development as long as most MMO's (5 years, the previous 3 years were scartched and started a new so technicaly it is a "Different" game). They have a very small team of AMATEURs whom are mainly gamers that wanted to create a game that htey wanted to play. Their mishandling of sales is mainly because they're billing server could not handle the multitudes of orders that were being placed. Yes it is their fault for not being able to handle it but it doesnt reflect the quality of the game, just the billing aspect of the company. WHen you play the main game files (Map, building, textures, models, animations, music so on and so forth) are stored on to your computer. When you log into the lobby you choose which character you wsiht o play that is stored on the server. The server then "finds" the character and his stats, then sends the information back to the client to process and display on the personal computer. That is where the different packets can be recognized whether they have been altered from the different of whether the server see's something happening and the client see's something happening. Like if the client were to alter one of the packets to show he got X amount of hits in and the server didnt register any hits, thats considered altering a packet which can be investigated as a hack. You can come up with all these BS theories you want about how things work and what happens but the fact of the matter is the majority of online games are server side these days. Diablo II was server side, Diablo I was not. Dungeon Siege was not, but Darkeden is. Now the difference between Client side and Server side applications is that the client side would have every form of information required. Server would just send and recieve information to send to the right individuals, AKA people in the same game. Server side holds and manages allt he information coming through and sends and recieves information to the clients based on what projections it makes (High ping causes the Teleport effect where players are basicaly "Slapped" around). Almost all known MMO's are server side. |
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See post below |
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Originally posted by CreDiBles
I didnt say you HAVE to take a chance, merely stating that if you buy a game, in this case this game, your taking a chance. Like for instance i pre-ordered Auto-Assault, took a chance and lost. WIth Darkfall if you buy the game, either way your taking a chance even 3 months down the road. |
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Im not saying their an INdie developer so dont give them ANY crap. But alot of peeps are basing their idea of the game based on the launch of the game. Yes their having a rocky launch and having trouble dealing with the massive amounts of hits their game is taking. But the fact of the matter is they're doing the best in their power to deal with it. Now I know for a fact that as a business their not handling it as well as they should. But in time people will learn to realize they're taking a huge risk (just as much as people buying the game are taking a huge risk) as trying to break the mold (There are other games, mortal online, earth rise, and others I might not know about that are finaly coming out). And they SHOULD be given crap because of their failure to handle this. But at the same time alot of people dont understand what they were able to create with the low employee base they have. |
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Originally posted by Saben001
Its an indie developer. Please someone give me a company their game name and the amount of employees they had, whom had less tahn 30 employees who were able make a successfull launch on a sandboxed full PVP twitch combat MMORPG. |
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To the MO dev's .. please use DF (Darkfall) as a guide on what NOT to do
General Discussion « Mortal Online 3/04/09 12:52:07 AM
Lol i dont see where in his post he said they had a good launch. He's just saying other games had worse launches. |
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To the MO dev's .. please use DF (Darkfall) as a guide on what NOT to do
General Discussion « Mortal Online 3/03/09 8:07:15 PM
Originally posted by junzo316
Not realy too sure what you mean by complacent. Alot of us in teh community are pretty pissed, at least the ones that pre-ordered and the ones that wish to buy. But the fact of the matter is, if your into a harsh world darkfall has been the latest addition with fun combat, sieges and enough room for players to gain enough buildings to really get into the whole building scenario. Sure theres hardly any mobs, sure theres alot of open space. But this game isnt about PVE its focusing on PVP. And a company with less than 30 employees compared to the hundreds companies normaly have, their not doin too bad. |
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DARKFALL VIDEO (TheMercs defend against a challenge)
General Discussion « Darkfall 2/21/09 2:48:14 PM
theMercs (9) vs Challengers |
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Originally posted by Tukieu13
I've been told its alot like oblivion, havent played it myself but having played MOUNT AND BLADE its actually similar to that. Alittle more optimised in terms of speed and usage but the combat is very similar. |
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Originally posted by jezvin
1. There is a big difference between being red or blue. Bind points? City access? Freely attackable without penalty? ring a bell? 2. Like I said.. you could easily kill macroers in UO too. But everyone macro'd almost every skill up to 100 before they even started playing. Again.. the entire point of my post is that DF learned nothing from UO. Players are still going to macro most skills up to 100. 3. No. Every school has a differently named main attack spell, but the main attack spell is exactly the same. Each school has a few different minor spells, but the 'corp por' spell will be the same with just a different name. 4. Someone else brought Shadowbane up as the 'proof' that mindless pvp was enough 'endgame'. I was simply pointing out that it was a free game that is barely played. 1. there is NO BIG difference between being red or blue, No noob bind points, NO noob cities, freely attackable just like anyone else. not to mention it is TRIVIAL TO TURN BACK BLUE FROM RED! 2. crafts harvests and MM are the only things that will be macroed everything else would be risky at best due to reagents and ease of killing you. 3. I am sorry I do not intend to level my magic for the "main attack spell" and Plan to use the utility much to my advantange. and Yes I have looked at many of the spells and talked to people (who yes most likly macroed) that have unlocked some of them. 4. its not mindless.
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Originally posted by jezvin Never heard of it happening.
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Originally posted by rogert4221
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Originally posted by xaldraxius
Most of the videos shown are done by developers to give it a feel of a great battle. If you watch player videos you'll see alittle more of how active the combat is, and i mean you can easily say "They're just running around randomly swinging" well keep in mind it does not auto attack like WoW, and you need to get keep moving in order to try to dodge attacks. |
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Originally posted by Smikis
The main difference between WoW and Darkfall (other than true twitch combat) is the fact that you can tell your arrow where to land, or your magic projetictiles where to fly, but that doesnt mean it will hit. Character, not AI. They can dodge these skills and even if you happen to land it also depends on what kinda armor they have and resistances. |
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