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All Posts by KOrnfan4evr

All Posts by KOrnfan4evr

16 Pages 1 2 3 4 5 6 7 » Last
311 posts found
Originally posted by tombear81
Originally posted by KOrnfan4evr
Originally posted by tombear81
Originally posted by Vince_G

Good for you. your the forum winner. I'll be in Darkfall fighting with my guild defending our territory and building our city.  Enjoy watching your youtube videos writing your novels here.  honestly i didn't even read that wall of nerd rage bullsh&t.  ROFL

 

Meh.. its for anyone who comes close

You see unlike DF.. posts here tend not to vanish when a tiny bit of critical thought is leaked out. Which is why in turn these forums are reviled on DF offical forums. Despite the fact the Df forums are outright vicious fanbots and elitist pricktards.

Enjoy your facist regime. 


 

Lol you mean as facist as people going into game forums they dont even like just ot make sure in every thread they mention how it sucks?

on top of that how the majority of players will say whether a game is good are bad depending on their graphics, and then the rest will go into saying OH HES RIGHT, WHO CARES ABOUT LARGE SCALE BATTLES AND HOW THEY AFFECT FPS THAT GAME SUX!!!

Really, i read your post, and the majority of what you found wrong has already been fixed, or is not exactly required to have a good game.  And even though its not exactly like Mount and blade combat, it doesnt mean it ruins the rest of the game.  Try it for 2 weeks then decide for yourself.

 

Not its fine to have a opinion. This is the internet. If you don't  opinons then this is the wrong place to be.   If you want one sided moronic view points just go over to the DF forums. You can pretend you didn't see that sizeable crtical post just vanish. Just shout "go back to WOW" loud enough or simply engage in the "teh lulz" behaviour. This is an open community forum. Many people here have followed the game and are fed up with AV and the bullshit - o - meter is beyond anything seen form any release previously. The contradictory amount of material from. This game will be trolled for a long time to come. And it deserves a bit of a ass kicking. Its developers little profitable(?)  bubble needs a little bit of a poke.

The game has zero chance of evolving whilst this censorship goes on. But we all know that the NDA... the closed  pay for beta... ( yes it is)... is all part of how AV works. Whereas the game is probably not a scam ... its developers are borderline immoral idiots. Heck I don't rule out Lord Tasos doing a runner, such is my faith in AV and its openess.

I do not want to see any other MMO produced like this one. This doesn't mean no indie. It means lengthy NDA... no stress testing... snotty arsed secretive interviews, over hyped lists of items, citing other game directly which are known success and leaching off them and finally  pushing out of potential critical review sites. 

God forbid SOE figures out just how far you can abuse an audience and still get box sales. We'd be shafted.

Anyways I suspect the Df forums wil shrtly go private so you may never frequent anyhere again that says anything bad about the game.

Meanwhile the freedom exists everywhere else ... well alomst everywhere ;) 


 

I do agree to a point.  I understand AV didnt conduct themselves in a professional manner, but the thing is they were upfront and honest about it.  Forums were being flooded (as they shouldve) an dthey actually had to deny use of the forums so they could post and communicate with the community about the goings on of what was going on those initial 2-3 days. 

But my thing is people talking down the game of Darkfall because of the actions that occured on their release.  Should they have STress tested?  Sure.  But they didnt, and other than the 1 day they needed to patch its working fine now.  Mainly why they had a strict NDA is because they wanted to stay low Key.  With an indie developer that know that they couldnt handle so much at launch they wanted to make sure they took it slow, then once they had the support, they could possibly flourish.  But of course thats too good of wishful thinking.  They should have got more servers and better billing support blah blah blah, but that didnt happen.  And even with all that I do find this game very well built, its fun and brings back the sense of the kind of game that WE (the ones this game was aiming towards) would like to play.

And of course Darkfall forums are going to be biased towards darkfall, thats why its there.  But the fact that people go out of their way to come into the darkfall forums on MMORPG.com just to say its trash, w/o any actual ingame knowledge other than some videos and reading, instead of witnissing it first hand is actaully kinda funny to me.

And usually its the bigger companies that if you post something bad about the game, and give any type of meaningful criticism that they'd warn you, remove the post and expect you not to do it again. 

Originally posted by thinktank001
Originally posted by D3lit3

That's really the only thing preventing me from buying the game, maybe some of you could change my mind lol because I really want to get into it.

 

I watched a lot of videos, for melee you click the LMB and attack, but the animation is the same every freakin' time! It's this vertical slash animation, and you have to do it for like 10 times. No other animation. That's it.

 

And the same thing for the magic. Little blue balls flying around the place. And I doubt those balls turn green when you get more skill.

 

Basically the animations suck in term making the combat more boring. There's the vertical slash, and the little 'cast the blue ball' animation.

Now if it had AoC combat/animations it would own.


 

If you don't like circle-jerk, LMB mash then DF is not for you.  I'm still waiting for a vid that shows the " deep " combat that DF is supposed to offer.  In that regard it seems like every other MMO......... gotta level up your skills so you can get to the good skills that can turn the tide of a battle.


 

The thing is this is mainly set up around large scale battles, other than Magic's AOE"s theres not really any skills that you would level up in order to change the tides of the battle.  If a mage were to use his AOE's in a group of melees of course hes gonna hit his peers, which makes you learn when and how to use your spells.

And leveling the skills goes alongside playing the game, alot of folks are worried about "The grind" when its set up that as you play, the skills will come.  They dont add alot of addition (other than strength dex etc etc) other than being able to use higher tiered equipment (Which you can at any time anyhow) w/o it losing as much durability.

If they were able to bring in the directional combat that dark messiah and M and B have for the melee system, then sure I can definately say it would be an improvement.  But even as is, if your into these kinda games, i guarantee you can have a great time. 

IT brought back so many memories of AC DT

Originally posted by tombear81
Originally posted by Vince_G

Good for you. your the forum winner. I'll be in Darkfall fighting with my guild defending our territory and building our city.  Enjoy watching your youtube videos writing your novels here.  honestly i didn't even read that wall of nerd rage bullsh&t.  ROFL

 

Meh.. its for anyone who comes close

You see unlike DF.. posts here tend not to vanish when a tiny bit of critical thought is leaked out. Which is why in turn these forums are reviled on DF offical forums. Despite the fact the Df forums are outright vicious fanbots and elitist pricktards.

Enjoy your facist regime. 


 

Lol you mean as facist as people going into game forums they dont even like just ot make sure in every thread they mention how it sucks?

on top of that how the majority of players will say whether a game is good are bad depending on their graphics, and then the rest will go into saying OH HES RIGHT, WHO CARES ABOUT LARGE SCALE BATTLES AND HOW THEY AFFECT FPS THAT GAME SUX!!!

Really, i read your post, and the majority of what you found wrong has already been fixed, or is not exactly required to have a good game.  And even though its not exactly like Mount and blade combat, it doesnt mean it ruins the rest of the game.  Try it for 2 weeks then decide for yourself.

Originally posted by Korvenus

The combat is what turned me off from this game. It just looks foolish when I see somebody swinging a sword and hitting nonthing but air hoping the other player runs into there blade. Darkfalls combat is not a step foward but a step backwards.


 

Actaully you got it backwards.  Press 1 button and expecting your character to follow another and swing with successful hits on each swing (Regardless o fany defense, or "Dodging" abillities) is a step backwards.  The thing that is really exciting about darkfall is the twitch combat,  and no one ever said it is going to have mount and blade combat, merely stated it will be like mount and blade.  And even though darkfall has its faults, atm its the funnest thing I played since Darktide.  And everyone knows, other than the fact that its common sense, that darkfall IS NOT FOR EVERYONE.  I would much prefer someone taking Dark Messiah (of course with balance tweaks and certain changes) and turning that combat into an MMO.  World like darkfall, graphics, physics and combat like dark messiah.  I believe we'd have a winnarz!

But the fact of having collision detection, which im assuming is your gripe of swinging into air, and twitch combat are much more revolutionary than you think.  Having actual player skill in ties with certain equipment goes along way in making a game fun, other than who can get the highest tier weapons.  I'd suggest you give it a check **IF** they release a trial.

Originally posted by BesCirga
Originally posted by Paragus1

Let's be honest, the entire idea of auto-attack is not really that exciting either.  You are trading auto attack for ability to manually dodge, block, and parry attacks.   There is an arguement to be made against both systems.


 

Hardly. I have played games with both auto-attacks and manual evading..


 

w00t i'd second for this, would make for easier kills

Originally posted by Gruug
Originally posted by DarthRaiden

OP did it not happen to you that things are sold out ?

You just had bad luck cause others have beaten you in buy the game and is sold out now for you ..just wait till spots are for sale again..and try not to suck at buying this time LOL

 

 


 

Maybe you are not aware but it is digital download only purchase. You don't get the game on disks. So, being sold out in this case is basically "we aren't going to sell anymore" regardless if they were on disk or not. I have to vote with the OP. This game has not been anything that was promised. I thought AoC was a bad launch but this one is probably far worse at this point.

And don't worry, I don't plan to buy this game at this point (although I was going to at one time).


 

Actually they did stop the sales because they didnt wanna sell it to a bunch of people if they couldnt play.  They know the limits to their servers and dont want to make it to where their supplying the game, and taking hte money to more people than are able to play.  Just think if it was like trying to create a Diablo II game for the first 5 months of launch, lol.  So yes they stopped the sales.

Originally posted by Orthedos
Originally posted by KOrnfan4evr

...


 

I didnt say you HAVE to take a chance, merely stating that if you buy a game, in this case this game, your taking a chance.  Like for instance i pre-ordered Auto-Assault,  took a chance and lost.  WIth Darkfall if you buy the game, either way your taking a chance even 3 months down the road.

I played in beta and i can tell you str8 up it was a very stable game.  AoC didnt have what Darkfall has in terms of alot of factors.  Yes Darkfall can take a few months before becoming all it should be, then from there grow.  But my whole thing is people basing the game Darkfall off of the actions of Aventurine not being able to support the massive load their going with the ordering and Sales. 

I can assure you the game isnt CLIENT SIDE


 

This argument is flawed.  Its always true that any action involves risk.  By typing here you risk suddenly dying of a stroke.  But what are the odds that it will happen?  At least I am not worried about it.

Why should we not bring in the behaviour of the developer in accessing the odds we face when considering their product.  Oh great, we have here a developer that is worst than amateur, who makes wild claims and delivers nothing to prove it.  Their long list of claims, and an empty world.  Their AI testing and now they cannot even launch the game for 5k players.  Enuf said.  And you demand that I ignore all their past record and plunge ahead with faith?  Does that not contradict your first paragraph?  Its risky and by all measures the worst case for risk management.  My money is safer in my pocket and I lose nothing, cos the game is not yet playable to me.

You assure me its a stable game, its not client side.  Ok that contradicts with a lot of other people's view.  But I come to wonder, how do you know its not client side?  You already hacked it?  While I cannot prove that it is client side is used to process mission critical tasks, I know thru my schoolday books that every distributed processing system involves some form of client side processing, or else it is a dumb terminal.  It is the allocation of tasks between client and server that makes and breaks the system.  If the game is not client side what is it?  The server paint the screen and feeds your display card with bitmaps for display?


 

Be realistic now. By typing in a response for all you know im a homocidal maniac with ties in to some dangerous people. By doing that I could kill anyone on a forum. Thats a risk we all could take. So really try to keep it in terms of the games.

I have actually played this game that had a world with nothing on the list. And actaully they accomplished the lot that they wanted. They currently have over 6k people on their server. This is a non-instanced server where players rome around the world and can hunt other players. NOt a game like WoW where the clusters are formed on the server in order to better handle the numbers.

The gameworld files are altered on the client side. But character, stats and clan structures are all stored server side. You can come and make all these philosophical points you want but when it comes down to it you need to bring in common knowledge of the game world.

They have a rocky start on a game they've been working on that has been in development as long as most MMO's (5 years, the previous 3 years were scartched and started a new so technicaly it is a "Different" game). They have a very small team of AMATEURs whom are mainly gamers that wanted to create a game that htey wanted to play. Their mishandling of sales is mainly because they're billing server could not handle the multitudes of orders that were being placed. Yes it is their fault for not being able to handle it but it doesnt reflect the quality of the game, just the billing aspect of the company.

WHen you play the main game files (Map, building, textures, models, animations, music so on and so forth) are stored on to your computer. When you log into the lobby you choose which character you wsiht o play that is stored on the server. The server then "finds" the character and his stats, then sends the information back to the client to process and display on the personal computer. That is where the different packets can be recognized whether they have been altered from the different of whether the server see's something happening and the client see's something happening. Like if the client were to alter one of the packets to show he got X amount of hits in and the server didnt register any hits, thats considered altering a packet which can be investigated as a hack.

You can come up with all these BS theories you want about how things work and what happens but the fact of the matter is the majority of online games are server side these days. Diablo II was server side, Diablo I was not. Dungeon Siege was not, but Darkeden is.

Now the difference between Client side and Server side applications is that the client side would have every form of information required. Server would just send and recieve information to send to the right individuals, AKA people in the same game. Server side holds and manages allt he information coming through and sends and recieves information to the clients based on what projections it makes (High ping causes the Teleport effect where players are basicaly "Slapped" around). Almost all known MMO's are server side.
 

See post below

Originally posted by CreDiBles

I disagree we don't need to take any chances!

All we need to do is look at reviews and post about the game release, play, support and based on that buy or not. Wether they are a large or small company, or even that they did this on a low budget doesn't really matter to the gamer. All the gamer wants is a stable game that was better than the last one.

in all games I have seen the fanboys blow thier trumpet supporting the game asking for patience and just wait. This is always down to the fanboys have gave so much time and expectations to the game its hard to see the light sometimes.

As it stands now from the website, how to buy, the release, just looks like a couple of guys threw this together in a bedroom.

Look at AOC, great game, superb graphics and due to crap support the game basically went from big to small. Game companies need to learn about getting it right or they lose.

BTW it also worries me about it being client sided as no company has managed to prevent blatant haxxors (we are not talking about bugs, or exploits).

All in all I was hoping to play this but looking at others now. Sorry honest opinion.


 

I didnt say you HAVE to take a chance, merely stating that if you buy a game, in this case this game, your taking a chance.  Like for instance i pre-ordered Auto-Assault,  took a chance and lost.  WIth Darkfall if you buy the game, either way your taking a chance even 3 months down the road.

I played in beta and i can tell you str8 up it was a very stable game.  AoC didnt have what Darkfall has in terms of alot of factors.  Yes Darkfall can take a few months before becoming all it should be, then from there grow.  But my whole thing is people basing the game Darkfall off of the actions of Aventurine not being able to support the massive load their going with the ordering and Sales. 

I can assure you the game isnt CLIENT SIDE. 

Im not saying their an INdie developer so dont give them ANY crap. But alot of peeps are basing their idea of the game based on the launch of the game.  Yes their having a rocky launch and having trouble dealing with the massive amounts of hits their game is taking.  But the fact of the matter is they're doing the best in their power to deal with it.  Now I know for a fact that as a business their not handling it as well as they should.  But in time people will learn to realize they're taking a huge risk (just as much as people buying the game are taking a huge risk) as trying to break the mold (There are other games, mortal online, earth rise, and others I might not know about that are finaly coming out).  And they SHOULD be given crap because of their failure to handle this.  But at the same time alot of people dont understand what they were able to create with the low employee base they have. 

Darkfall, in itself, is a solid game with great gameplay (If you base your experience with the combat via videos kill yourself now) and you gotta try it out to fully understand how fun it really is.  A few months down the road when their able to increase their employee base, release some big patches and really bring Darkfall to a shining glory then KUDOS to them for being able to start up a company from nothing and really bring something new to the MMO world.  At the same time if they blow up and everyone loses their money because the company flops, then thats the chance we all gotta take. 

 

Originally posted by Saben001

I believe MMORPG.com should change the status of this game back to in development as it has not truely released yet.

My arguments:

I can not purchase the game. Therefore is it truely released?

 

There is no official announcement anywhere about it being released on the official website.

 

Having less then 20k people playing sounds more like a Beta or trial then a release to me.

 

Only 1 server. How can a game release with such little hardware?

 

No customer service or support that I can find.

 

Prove to me without a doubt that this game is avaible to the public! I can find no method to purchase this game. I have yet to see any website or brick and mortar store selling this game.


 

Its an indie developer.  Please someone give me a company their game name and the amount of employees they had, whom had less tahn 30 employees who were able make a successfull launch on a sandboxed full PVP twitch combat MMORPG.

Really its getting sad to see everyone knocking this game cause of the rocky launch.  Just in terms of quality this game has is alot better than its getting credit for in terms of Price to performance.  This company went from 12 dev's to a whopping 28 and been actually developing the game in 5 years (They scratched it 3 years into then started up again 5 - 5 1/2 years ago).  They were able to make a full MMORPG in the same time blizzards 200+ employees were able to make a generic version of Diablo II 3D.

With an indie developer comes not only flaws (Compared to a corporation) and risks (Thats where "we" come in).  And in time this will be sorted out but instead of yelling at the storm to not be so windy learn that you gotta ride the waves.

Lol i dont see where in his post he said they had a good launch.  He's just saying other games had worse launches.

Keep in mind the main game itself is stable.  Its just the billing servers and some last minute bugs they had to work out that kinda killed it.  This is a INDIE company trying to make an MMORPG.  Not to mention trying some innovative elements in a MMORPG.  Other than Maridian59 how many games have what Darkfall have in as large of a setting as Darkfall? 

We have RYL, Meridian59 and some other Instanced games that have remotely as twitch combat as Darkfall has.  Not to mention a sandbox world, not instanced (non instanced has quite far more server load).  You also take into account they didnt believe that their game would get quite as much attention as it has gotten (Why you havent really seen any PR is because they were trying to not deal with such a quite as big of load as they've gotten).

Are their difficulties?  Yes.  Are there things that should be changed?  Sure, but what game hasnt started off kinda rough.  WoW was horrid when it was first brought out, anyone remember ironforge?  But look at it now.  But of course everyones thinking about the NOW, instead of realizing darkfall is going to be around for a long long time and is going to be building itself aroun dthat.

Originally posted by junzo316

I think ALL MMO companies should look at Adventurine and the numerous problems plaguing their game.  As gamers, we should not have to put up with mediocre or, in the case of DF, failed launches.  Its becoming apparent that gamers have become complacent with these type of launches and even said that they are "expected".  That's just sad.


 

Not realy too sure what you mean by complacent.  Alot of us in teh community are pretty pissed, at least the ones that pre-ordered and the ones that wish to buy.  But the fact of the matter is, if your into a harsh world darkfall has been the latest addition with fun combat, sieges and enough room for players to gain enough buildings to really get into the whole building scenario.  Sure theres hardly any mobs, sure theres alot of open space.  But this game isnt about PVE its focusing on PVP.  And a company with less than 30 employees compared to the hundreds companies normaly have, their not doin too bad.

theMercs (9) vs Challengers

http://www.youtube.com/watch?v=ORSC3HWilPg

Originally posted by Tukieu13

I just want a clarification on something. Now, I haven't seen much video content of this game, but is it at all like Elder Scrolls Oblivion? If it is, then thats all that needs to be said about combat. Oblivion has a more simple approach to the combat, whereas I'm thinking in Darkfall the combat is more in depth. I am really looking forward to actually being challenged in an MMO.


 

I've been told its alot like oblivion, havent played it myself but having played MOUNT AND BLADE its actually similar to that.  Alittle more optimised in terms of speed and usage but the combat is very similar.

This game willchallenge you.  No more icons to show you where your enemy is, if they run away from ytou and get enough distance and find a nice rock/tree/shrubs to hide behind and you cant find themm, their as good as gone (Lots of personal experiences with this, mainly on the sharp end of hte sword lol).

Originally posted by jezvin
Originally posted by rogert4221
Originally posted by jezvin
Originally posted by rogert4221

1. The rogue system is by no means as involved as the one in UO, in this game it practically doesnt matter after u leave the beginner zones. While we certainly might see Blue-PKers preying on beginners, UO -style, a person who has played the game past these areas will not really care about algnment anymore as it will not affect him in any way.

The murder system doesn't matter?  Darkfall has a red penalty.     All there will be is 'blue-pks'.  Here is exactly how it will play out.  I come across you in the woods.  You are fighting a mob.   You have 3 choices.  1. you let the mob kill you and I loot you.   2.  You continue to fight the mob and I just run in front of your attack and you go grey and I kill you.  3.  I make you go grey, you kill me, then you get a murder count. You have no other options except run away.  There is no point in having a red/grey system when it is soooo easily exploited.

 

2. Every MMO has macro/bot problems, the question is only what the devs will do to deal with it, and the answer is we have no idea yet. Fact remains that in THIS game macroers can be killed, and very little can be macroed without either starting with alot of regs in ur backpack or aquiering alot of resource materials while macroing, in other words macroers have backpacks full of stuff that other people will want.

And THAT gives darkfall a leg up in the anti-macro department as opposed to the majority of MMOs out there.

Just not true.  You can't gain skills/levels in WOW, LOTRO, AOC or Warhammer by macroing.   There are no other skill based systems on the market except UO and soon darkfall.  Are you in the beta?  Do you not see EVERYONE shooting missles in the air.   Darkfall is exactly like UO... you could kill macroers and mages required regeants.   People have already written programs to harvest raw materials while they are afk.    

 

3. Speaking as a former hally-mage, Id have to disagree, the problem with UO was Magery was EVERYTHING, it was the only skill required to gain every spell in the game. Not so in Darkfall as a massive amount of spell schools will give us plenty of variation.

Again? are you in beta?  Darkfall has a massive amount of spell schools, but they are all nearly identical.  It's the same as weapon skills.   In UO, you could just pick magery and macro it up and get full benefit.  In Darkfall, the only difference is you have to pick a school and macro it up and get full benefit.  The 'variety' in the schools is cosmetic.

 

4. Out there there is a game called Shadowbane, in that game players are to this very day constructing towns and sieging each others cities, the political landscape of such a sandbox constantly shifting as alliances are broken and new ones are formed, in my opinion this is the ultimate Endgame. Everyone wants to be the legendary conqueror, few will achieve it, but most will try.

Shadowbane is Free.   Shadowbane has buildable cities.    Darkfall will cost money (which is why I used the term p2p in my original post).  DF doesn't have player housing or cities.

 

Basically what Darkfall is doing is taking back some of the original features of UO and say, hey u didnt have to remove that, it is possible to build a game around it.

 

 

 

Ug omiting my crazy babel which I do like doing more than this.

1. as soon as your out of the noob zone the alignment system dosn't matter there is no diffrence between being red or blue, and if you want to be blue just go kill some race foes or get a clanmate to leave clan so you can farm him up for some blueification.

2. new patch, you will be able to kill macroers I can't wait this will be pure joy, also for the MM macroers they have always been easy to kill.

3. yes I am in beta and every school of magic offers something diffrent...

4. Shadowbane was retarded.

so basicly darkfall was all like I'm awesome the trolls then were like AHHH IT BURNS QUICK LETS FLAME A DIFFRENT WAY BUT THEY STILLL SUCKED AT IT.


 

1. There is a big difference between being red or blue.    Bind points?  City access?  Freely attackable without penalty?  ring a bell?

2.  Like I said.. you could easily kill macroers in UO too.  But everyone macro'd almost every skill up to 100 before they even started playing.  Again.. the entire point of my post is that DF learned nothing from UO.  Players are still going to macro most skills up to 100.

3.  No.  Every school has a differently named main attack spell, but the main attack spell is exactly the same.  Each school has a few different minor spells, but the 'corp por' spell will be the same with just a different name.

4.  Someone else brought Shadowbane up as the 'proof' that mindless pvp was enough 'endgame'.  I was simply pointing out that it was a free game that is barely played.

1. there is NO BIG difference between being red or blue, No noob bind points, NO noob cities, freely attackable just like anyone else. not to mention it is TRIVIAL TO TURN BACK BLUE FROM RED!

2. crafts harvests and MM are the only things that will be macroed everything else would be risky at best due to reagents and ease of killing you.

3. I am sorry I do not intend to level my magic for the "main attack spell" and Plan to use the utility much to my advantange. and Yes I have looked at many of the spells and talked to people (who yes most likly macroed) that have unlocked some of them.

4. its not mindless.


 


1.  It is very easy to turn Blue again once red, just takes a bit of time and traveling.

2.  Which makes this game great

3.  Magic will have enough benefits to want you to grind it out to get the buffs and debuffs that comes with the magic.

4.  Its epic.

From a beta player most of the text IN RED is altered to make it seem ALOT worse than it is, there are player built cities.  Just some LARGE cities have been prebuilt in order for some clans to take over so that it gives another thing to continuously fight for.  BUT AGAIN THERE ARE PLAYER BUILT CITIES.

 

Originally posted by jezvin
Originally posted by Blodpls
Originally posted by rogert4221 

Sorry if I confused you.   Yes, you are right.  The way you described it is the way it is supposed to work on the live server.

But the ones that are currently built in the beta were not 'built' by players.   The players didn't gather raw materials and build up the city.  The devs just popped in and 'auto finished' the city for a few guilds.

I'm talking about what is currently in the game now, not what the devs have planned. 

 

Well I have read about guilds collecting the mats themselves and saying things like "we haven't got that building we should have enough mats tomorrow to build it".  I don't think the devs have just auto built structures.  Can someone in the beta confirm this?

Never heard of it happening.


If it is possible that it happened, it would be STRICTLY because of the fact that it is beta and they werent able to create the proper GUI for it.  I have not heard of this occuring either but its possible.
 

 

Originally posted by rogert4221

While the developers claim to want to make 'old school' UO.  They have failed to learn any of the lessons of UO, and in some cases have gone backwards.  The below list are ALL gamebreaking flaws with Darkfall, and are all things that UO 'fixed' very early on.  There is no reason why the developers of Darkfall should be 'reinventing' the wheel.  They will end up spending the next year implementing 'fixes' to things they should have fixed in their initial design.  They should have learned from the mistakes of UO, rather than repeat them.

1.  The rogue system -  I've staed this before..  the BEST murderers in the game will never go red, they will be the ones who trick their targets into going grey to get a free kill.  This is exactly what happened in UO.   A player will step in front of an attack, and then his guild will gank the 'target'.  The entire murder system will turn into being good at 'semi-exploiting' it.  Why have an artificial system (going grey) when the main use of that system will end up being people abusing it?   Just get rid of 'rogue status' and instead give the attacker a murder count if he kills the player.   The entire 'going grey' thing never actually had a good purpose in UO.. the only thing it did was be abused by semi-exploiters.   Darkfall is already backtracking on it with guard towers and the new 10 second rule.  My guess is they will go through the exact same learning process that UO did, which is stupid.. they should have learned from UO BEFORE they implemented this system.

***********The rogue system was recently changed in order to allow 10 seconds of rogue to dissapear, if you attack again before that 10 seconds is up it goes up to 2 minutes.  Leaves less time for griefing to occur, doesnt eliminate it but its a bandaid fix before they can revamp.***********

2.  Macroing -  Having a skill system is great, but having a skill system with easy macroing is worse than having a leveling system.  Which is better 'gameplay' to you..  Being forced to go into the woods and kill 1000 boars to grind up a level?  Or running a macro while you are watching TV?    Yes, you have a choice.  You don't have to macro... but it is so rampant in the beta, and so openly talked about.. that if you do NOT macro, you will never catch up.   Gathering raw materials?  Forget about it.  The amount of materials a macroer can gather will dwarf what you can do by hand.    Gain skill or gather armor by fighting mobs?  Forget it, that person who macro'd their skill to max will be plowing down mobs way faster than you.   All of the benefits of a 'skill based' system are thrown out the window when macroers race past you.   In UO, I would say about 75% of skills were macro'd.  You didn't see players running around fighting mobs or each other with 37 in a skill.  Instead, they simply macro'd the skill up to 100 and THEN started playing.

********You show me a player macroeing his attack skills and I will show you a player whom will get owned several times over by people with half their attack skill owning them cause they know how to use their character, once everyone gets off their naked starter weapon there is very little variance between the damage/armor (depending on what type)*********

3.  Weapons/Armor -   Even if you assume that nobody will macro.. the skill system in Darkfall is very 'basic'.  There was about a 6 month period in UO's history where 90% of characters were mages who wore plate armor and carried a halbard.  There was absolutely no character diversity.   Darkfall is setting itself up to be exactly that.  There is no real penalty for having plate armor, and their are no negatives to having certain weapons.  Everyone will use a polearm (range), and everyone will wear plate armor.   While the greatest part of a skill system is supposed to be player diversity... the weapon/armor system in Darkfall will throw that completely out the window.  Everyone will have the same skills.

*****well looks like they're following UO now doesnt it ;-)  there will be changes to the game, its ever evolving happens with all MMO's.  *********

4.  Endgame Content -   I called this in warhammer right before launch.   Killing the same players repeatedly gets old very fast in a p2p game.   Even if you discount macroing skills.. players are going to max out their skills very fast.. then what?  Stand around the same area of the woods and fight the same players and reloot the same armor they looted off you 30 mins earlier.   UO had player housing... Darkfall doesn't.   There is nothing currently in the game that gives any longevity to gameplay.  Will player cities be that?  will they be implemented fast enough?  Going by what I've seen in beta, player cities are probably a long way off, and again, because of macro's, they will either be absurdly easy for macroers, or near impossible for normal players.  I know this is a semi- indictment against ' open world'.... but really there does need to be a 'goal' for players to play for other than 'kill the same players over and over'.  At the moment, Darkfall doesn't have those type of things that UO had.

**********ITS BETA!!!  there will be thousands more players and much more land to fight over since more players will be making places for you to crash down.  UO has been going for 11 years.  Darkfall has been developing for almost 8 (Off and on).  Keep in mind even though they have some things to workon it will come in tme.**************

UO made a lot of mistakes... but they also did a lot of things right over the years.  It seems to me that Darkfall has gone too far back into UO's history and didn't pay attention to some of the problems it fixed along the way. 


 

Originally posted by xaldraxius

Well if there is any, and I do mean any, strategy to the combat in this game none of the videos that have been made of it show it. All they show is a lot of running around randomly swinging your weapon hoping that the guy you are chasing runs out of stamina before he finds a group of friends or gets near enough to a guard tower to use it against you. In the world I come from people don't run away so much when they are fighting, and those that do generally fall when they get an arrow in the back. So Darkfall is not realistic, not fun and in no way strategic. Cling to it like it's something special if you feel you must, but it's going to be dead in 6 months. The only fun part people are going to get out of this game is setting up ambushes where they can kill people who are out on their own. Woooo... Darkfall is a failboat adrift on the fail sea with a thousand failures attempting to steer it away from the failberg that is destined to tear it into a billion tiny little fail pieces that will fail their way to the depth of failure. Fail.


 

Most of the videos shown are done by developers to give it a feel of a great battle.  If you watch player videos you'll see alittle more of how active the combat is, and i mean you can easily say "They're just running around randomly swinging"  well keep in mind it does not auto attack like WoW, and you need to get keep moving in order to try to dodge attacks. 

If you watch the majority of player pvp videos the ones that do run get Arrows, magic and hell even melee waepons to the back (Back yields more damage to attacks).  Just because someone runs away doesnt mean they need to run outta stamina, YOU (the player) will just need to be smart enought o use it to your advantage.

If your close enough to someone or think you have a line of fire, of course your going to try to swing, but that doesnt give you the guarantee you will make contact so if you dont like the fact that you might have to swing multiple times, I'll truely say your loss.  There has even been Ex-WoW (notice i said ex) fanatics that came into beta whom were EXTREMELY suprised about how fun this combat system was compared to WoW.  And yes there is a lack of special attacks through melee and Archery, but there will be additions.  But skills are not ment to be the END all Be ALL of combat, they're merely there to dish out a tad bit of extra damage.

Originally posted by Smikis

oh my, another  silly post by op, about how much wow combat blows and how much darkfall combat owns,

wow combat is one of hardest in mmorgps.. im not talking about lvling or just questing.. im talking about high end pvp/pve , so dont bs me.. saying all you do is lock down and hit few keys

 

go 3v3 5v5 combat.. where you can die in 3s if you move correncly dont use xx spell at same second.. or attacking wrong target... go ahead

 

this general combat comparison , is getting out of hand.. unless you have proof that you had over 2.2k in arena team ( i wont care about imblance in wow arenas, some stronger some weaker.. strong class with your "lock down , buttom smash, wont beat even weakest class so get real )

 

i didnt saw anything hard in darkfall , wow horizontal vertical attack.. oh my magic.. which is terrible hard.. point shoot.. archery.. point shoot , just master it in few days.. till you know where to point so it lands there.. = skill

yawn.. oh should i do knockback or normal attack.. or horizontal.. hows that compares to skill

 

every game compares some sort of skill would be easest game or not.. 90% ppl never reach those 10% in any game

every game is hard in its way, same way its easy, anyone who been playing games for 10 years. will find everything much easer.. than someone who been playing for a year..


 

The main difference between WoW and Darkfall (other than true twitch combat) is the fact that you can tell your arrow where to land, or your magic projetictiles where to fly, but that doesnt mean it will hit.  Character, not AI.  They can dodge these skills and even if you happen to land it also depends on what kinda armor they have and resistances.

I know the armor / resistances are very common among mmo's, but the fact of the matter is Lets see you getinto a 3v3 or 5v5 in darkfall and lets, not see you get a score, but keep your loot.  Not to mention in darkfall there is friendly fire, so you try getting in one of those giant globs and you'll see a whole lot of hurtin goin down.  Not to mention there is also collision detection, so contradictions are here!

Both of these games require their own amount of skill, WoW you might need to just keep up with someone  and know when to use your attacks, but darkfall you use the wrong type of weapon or dont know what your doing andyour basicaly dead.  Your friends are there sure, could they heal you?  Absolutely, but their healing other skillls are projectile so they need to amke sure to hit you and not the enemy or hte enemy gets healed.

Darkfall is not about being a cookie cutter mmo to finaly get it right, its about breaking the mold and bringing something new to the genre while also catering to the players of old.  Darkfall is not a game where you compare scores, but you compare skulls.  It is a game that is not about equipment, for that is really easy to find, lose and replace.  It is about living in a harsh environment where no one is invisible and you will need to protect yourself and watch your back or you might find yourself getting decapitated.

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