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All Posts by Mawnee

All Posts by Mawnee

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174 posts found
I'm in. I really enjoyed the Korean CB like..3 years ago. And nothing else to play really atm. Landmark Beta is developing ...slowly. At least this is pretty much a finished game ready to play. Between the two hopefully I can stay occupied until Black Desert or EQN :)
Originally posted by kinky10

The promised land of mmo's sadly bud I don't think it exists.... :( 


^This...been looking for this game for over a decade. Closest was Asherons call. But as much as I loved that game the graphics make my eyes bleed now.

Yep, I'm skipping both.

The graphics for Wildstar kill it for me, just like WoW, just like SWG. Crappy graphics really are a deal breaker for me. I need an immersive virtual world I can lose myself in for a few hours. Not a kiddie video game.

For ESO, I really did not like the combat. Its so awkward and has no feel of impact. It doesn't feel like...combat. Its just "whiff, whiff, whiff...whiff" oh it died..... And while many will argue that all MMOs are like this, something with ESO's presentation makes it more jarring.

6 months ago I would have said no. But out of sheer boredom I did so for Landmark. The way these guys are running things and communicating. And the way this world feels. I'm in. They are doing a fantastic job and it makes me a believer again to see just how passionate and committed they are.

The changes to slow down piracy and limit the amount of land you have are actually good ones.

Everything I ever saw on the water suggested that you can not get out of sight of the beach before you had pirates after you. Piracy and PVP should be a possibility, something that could happen. It should not be guaranteed that you will be ganked and raped the moment you touch your toe in the water. People will just stop playing that aspect of the game.

On it costing more to hold multiple claims, good. A new player should be able to find a piece of land. We've all heard the stories of people being unable to find land because it is ALL taken. It doesn't bother me at all that players now have to work hard to maintain multiple properties.

Will gear be level req and/or bind on pickup/equip? Or will there be more freedom like the original EQ had?
Originally posted by laserit
Originally posted by Mahavishnu

Microsoft pulled out, because they had found out, that despite all the money and all of Brad's promises there was no real game. There was just this old fake demo video that showed all game features and pretended to be life ingame footage. However, it was rendered stuff and there was nobody playing - everything was fake. That was the real reason, why they pulled out.

Then Brad kept making promisses till release, talked about his vision and that everything would be all right in the end. The crappy game they dared to release was full of bugs and almost unplayable due to big performance issues. Moreover many features lacked polish. Deplomacy was crap. Crafting, housing and ships involved an unbearable amount of tedious farming. Animations were ulgy. Classes unbalanced. Etc.

But hey, now they want to tell us, that it was a good game. 5 years from now the same people will try to convince us, that Vanguard was one of the greates old-style MMOs of all time^^


Considering that I was in closed beta long before MS pulled out, I think I'd take you commentary with a grain of salt. It was Nov 2005 when I got in closed beta and there were many people who were in long before me.

^THIS. I too was in beta long before MS pulled out. Hell, I was in that game before it had any combat mechanics at all.

Originally posted by Tamanous

Everquest Next will be Everquest Next.


You want Pantheon to be the new Everquest. 



Vanguard was EQ 2.5

Pantheon will be EQ 3 ?

Originally posted by Maquiame
Originally posted by Hatefull


Originally posted by Maquiame

Originally posted by joeri123 [mod edit]
Its more than that, this project getting funded well tells publishers that this type of audience still exists and is worthy of making games for. can tell by how fast the kick starter is moving, this 'type' of gamer seems to be the minority, orrrrr people don't want to throw money at someone that has proven they can't handle it. Either way you want to go with it, I can smell a bad investment, and this one REEKS of bad.

Great idea, wrong person driving the train as far as I am concerned.

Your points on VG are solid, and I wish they would just 'modernize' that game and re-release sans the bugs/drama.

For me its an investment in the GENRE of these type of mmos, not an investment in the game itself

Am I willing to invest to see these types of mmorpgs made again? Absolutely, I want this to do well so others jump on the bandwagon and start making them too.

I absolutely agree. This isnt even about Pantheon or Brad, this is about showing support for old school mmoRPG virtual worlds.

Originally posted by Vhayne

From what I've read so far on the kickstarter site, it does appear that this is exactly what they are shooting for.  Since Brad practically invented Everquest, this makes me quite excited!  Going over all the of the details, a lot of terms and throwbacks relate directly to Everquest. 

God I hope this is a new reimagined remake of that wonderful game.  I don't care to have twitch combat or destructible enviroments, or any of this newer technology crap.  I just want a game that's nearly exactly like the old EQ that we all miss.

Pretty much, this will be the game all us EQ vets were hoping EQNext would be. The funding this game gets shows a market SOE may have missed. However I"m sure many, like myself will be playing both. :)

I'm with you on Neverwinter combat. I just picked this game up a couple days ago and I'm really enjoying the combat. Its got..."impact". And unlike most action combat games it doesn't have a delay. You can throw your shield up at the last second and still block. Today I spent 6 hours soloing a group dungeon meant for level 25s with a level 22 guardian(sword and board). The mobs were tough and fights took a while, but it felt rewarding and satisfying. Its impressive that the combat feels so good with so few skills, but it really works. Instead of 50 skill shortcuts to faceroll, you actually have to use some skill and pick your openings.

I backed it.


But all I got from the video was "Damn that one guy has some monstrous eyebrows!"

Originally posted by DeniZg
This article is full of win. So much nostalgia in it. Two thumbs up.

I agree.

I had that last screenshot as my desktop wallpaper like....3 years ago.........
Originally posted by Lord.Bachus
Originally posted by Mawnee
Gah! Always with the weekend beta..... :(  I work nearly half of the 78 hours these short beta events are up. So it doesnt leave much time for dedicated testing. I suppose sleep is overrated anyway :P

They are only up for 54 hours...

See, I'm so tired and annoyed my math has gone to hell :P

"If they are truly greedy as you say, they'll make the best game ever made, which is what it takes to make the most money possible from one game."


THIS is precisely what is wrong with the all the MMOs to come out since WoW. To me, the best MMOs made have not made the most money or had the most subscriptions. The huge shift in perception of what constitutes a "successful" MMO is why nothing good is coming out. Devs/Producers keep aiming for the "home run" or "WoW killer" and completely forgetting to make a good game. They try so hard to appeal to as many players as possible that they include features or limitations on features that turn more people away than they draw in. There is more than enough room in the MMO world for seperate games to be made for "Market A" AND "Market B" instead of trying to meet in the middle to grab as much money as possible.


Gah! Always with the weekend beta..... :(  I work nearly half of the 78 hours these short beta events are up. So it doesnt leave much time for dedicated testing. I suppose sleep is overrated anyway :P
Originally posted by DMKano
Originally posted by Mawnee
I am with you. Something like that is what we all expected MMOs to become back when EQ came out. Still waiting.......

ArcheAge has crazy far view distance.



AA is certainly closer, but still not quite a full "world" feeling like this engine demonstrates.


I was in AA Korean beta for a bit (like a year and a half ago! >(  ). Pretty much given up hope of it being released in the US before its obsolete....



I am with you. Something like that is what we all expected MMOs to become back when EQ came out. Still waiting.......
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