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All Posts by e1eplayer

All Posts by e1eplayer

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22 posts found
Thanks for the key. Mmohuts had about 800 left :) as of midnight EST.
Thrall :)
Originally posted by gessekai332
Originally posted by e1eplayer
Nothing will ever compare to SimCity 5's epic fail. The minutes turned to hours and hours turned to weeks before people could truly play.

Were you there for the Diablo III launch? LMAO

 

unfortunately -__-

Nothing will ever compare to SimCity 5's epic fail. The minutes turned to hours and hours turned to weeks before people could truly play.
I haven't seen much on which way people plan to play the game. I'm leaning towards using the keyboard and mouse, but if a gamepad is intuitive enough and flows with the game play I might give it a shot. What's your take on the subject?

May I have an invite too. My name is Ozmit.1673. Been trying all weekend but no one has responded to my requests so far. Either it's impossible to add me or still bugged or my messages just aren't being received.

 

Thanks again

Originally posted by Creslin321

It really annoys me that modern MMO's have created this mentality of...

"I don't want to have to level a new character to catch up."

It makes no sense to me that games are designed with this mentality in mind.  Because when you think about it, the content that you experience while leveling is probably like 95% of the game.  Endgame stuff is normally just a few raids and maybe heroic dungeons or whatever...in either case it involves repeating content over...and over...and over.  But the leveling content...that's the actual world!  And MMO worlds are usually huge.

So this is so stupid to me...why do people view the vast majority of the game content as just a "grind" to get to that 5% end-game where they can repeat the same raids and dungeons over...and over...?

I think the answer lies in the fact that the game will not let you do end-game stuff until you are max level...which basically separates you from your friends.  If you make a new character, you really can't play with your max level friends until you are max level.  So you just view the largest portion of game content (leveling) as a "grind" because it's standing in the way of you, and what you really want to do, which is play with your buddies.

I really hope that newer games knock these ridiculous barriers between players down.  If I want to make a new character, I should be able to play with my buddies from day 1.

^ this. plus "end game" tends to have more epic zones, dungeons, or bosses and knowing that makes the rest of the game, the majority of the game, pale in comparison

Let me know if you need some help because I'm in the same situation as you. My name is Germ Theory
Originally posted by Xzen

I don't know. I want to but I'll probably not be able to pull myself away from GW2 long enough to spend any time in SWTOR.

I voted yes. but after reading your post I came to the same conclusion.. ... Can i change my vote o_O

but good luck to everyone that returns to SWTOR

Originally posted by meari

I like how people keep insisting DE is the same old things as quests in other MMO. Sure, everything in a game eventually breaks down into escort/delivery/kill tasks. But what people are doing is like saying Frodo had a fed-ex quest to Mordor, Boromir had an escort hobbits quest and Gandalf had a kill Balrog quest then proceed to declare LOTR is just like any other fantasy book out there with the same old plot....

^ LOL. Best thing I've read all day.. Makes a great point too

The price points for both versions seem expensive to me. At $15 a month to play the game, the subcribers should be given the next expansion or charged something more reasonable. Also, paying $20 more for a mount, a banner, and profile pictures is a little out of line too.

If they are losing memberships wouldn't lowering the cost (both monthly costs and cost of expansions) entice people to rejoin or take a 2nd look at the game?

I remember it saying it was around 12gb when I DLed it the other night

 

 

edit: maybe it's 30+ and i just didn't notice. :)

Some of my flaws were:










  • no /say (or "small area" communication)






  • teams/friends/guilds being broken up with the Overflow server






  • Chat bubbles would be nice for players and npcs as an option if people wanted it. (I would have used it)






  • Could use a beginner's guide or walk through for the first level or so and then pop-ups or guides as skills/new character abilities become available.






  • Gear/weapon preview function was not in place. In a game where gear "doesn't matter" I still want to look bad ass









aka = Duskruby




 


Outside of that I LOVED IT!

e1eplayer = Duskruby



Originally posted by Nilenya






Originally posted by e1eplayer



CUTE! i wish most MMOs had a system like this in place





Disgusting. Im glad these kinds of moronic systems stay in f2p craptastic microtrans games.







 




Maybe. My girlfriend would love it and the more things she loves about gaming the better for me =)





EDIT: i don't/won't play this game

CUTE! i wish most MMOs had a system like this in place



Originally posted by Distopia

Good news I'm sure for those who pre-ordered.



 


*purchased


 


(Can't wait) :-)


Originally posted by HoosierDaddy

Everyone can go PVP at any level and show off their skills or lack there of on an even playing field.  Level 10 against level 80. Who is who's daddy now? you dig?

Now the PVE portion needs protected from level 80 toons downing the early dynamic event bosses with 1 or 2 shots for example, thus taking away the game experience from lowbies. 

Level 10 toons in level 80 PVE areas would make no sense to me.  Just like in other MMOs you should die very quickly.  I think it's ArenNets intent as well, to keep us in a storyline and do "A" zone then "B" zone and maybe skip some zones along the way to go back to later(scaled down of course)

Now microtransactions, everyone's favorite topic, may have items allowing you to achieve level 80 quicker in order to play the harder content with friends or family.  We shall see.  But they can always come back to your zone and assist(scaled down of course)

+1.

 

I think it's a great feature EITHER way it goes (scale up, scale down, etc.). MOST games don't even have this feature included. So enjoy/use what's given or play the 100s of alternatives.

I guess I don't see the big deal . WHY skip content here or in any game for that matter? Want be level 80 day 1? Go pvp, show off your day 1 skills (good luck with that =P). Want to play the level 30 dungeon on day 1? Well play 28 more days and EARN your ability to hang in there and fight those baddies, learn your profession, learn your skills; your scaled down, lvl 80 buddies might appreciate a more competent team mate.

 

[edited for mistakes]

I decided to check out TotalBiscuit's video and the Heart value is the same 215. That 700 something value refers to Points of Interest, like the lumber camp he was next to. And look, the Wiki tells you exactly what those values mean and they are not Dynamic Events. As far as I know there is no value to track how many Dynamic Events you've completed (might be one in the Achievements Pane but not the map).

Also read this. She even mentions that people mistake Hearts for Dynamic Events.

 

Thank you for these links!

Ok. makes sense. I figure at that point of the "story" I've moved my character on so it's not like I'm gonna be watching the event repeat itself. Thanks


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