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MMORPG.com Discussion Forums

All Posts by zymurgeist

All Posts by zymurgeist

190 Pages First « 174 175 176 177 178 179 180 » Last
3785 posts found
Originally posted by Soldier420

 

I'm not suggesting perma-death or full corpse looting. Just more consequences than the typical RUN BACK TO YOUR BODY.


 

I understand but the only game that hasn't been poorly executed with any sort of penalty I've seen lately is EVE. Where do you find most players hanging out? Secure space. Very few people are willing to risk any penalty in a game. They don't see the reward they focus on the risk....

Originally posted by Soldier420

 

Think you're way over exaggerating. Some people like to play with a thrill and real competition. BTW you come off as crying.

 


 

He's really not. It's a carebear world out there. You can't even bribe a lot of people to enter a PvP zone. Most people only PvP when and if they want to PvP. If you try to force them they quit. Most of the tough talking ganktards you see playing games like WoW wouldn't touch a real open PvP game. Unless they come up with a way to make more people want FFA PvP it's just not going to happen.

Originally posted by Grunties

I went to best buy the other day to pick up a WAR preorder box. While I was there I saw a big fresh cardbox box practically overflowing with copies of Age of Conan. Thinking that maybe this was a new shipment I asked the clerk if they were still selling as much as  they did at release and gestured at the box. The clerk just laughed and told they werent for sale - because they were *returned* copies.


 

Since when did Best Buy allow returns of opened software?

Originally posted by Gorilla

So you sincerely think that the number is identical now to the end of June? <shrug> In my opinion they are lying deceitful b*st*rds. The stock price would suggest the shareholders agree. The investor presentation is so clearly a lie, can't prove that of course.


 

I honestly don't know where you people get this crap. The subscription numbers as of the Q2 report close date. Period. They have released no other numbers. How could they be lying about numbers they haven't released? Are you saying they're lying about the end of Q2 numbers? Because that's all the investor presentation is. A rehash of the Q2 reports.

Originally posted by Azrile


 

This is completely wrong.  The shares ended the day at their daily low.  If you look at fridays chart, you will see 16.30 is the low point of the day.   You will also see the 'bid' price is actually lower than 16.30, which means at the end of the day there were sellers who couldn't find buyers.


 

The low for Friday was 15.60 at approxamately 3:00 CEST which is the current 52 week low. Would you like to turn in your crystal ball now? It seems to be malfunctioning.

Originally posted by Isane
Originally posted by zymurgeist
Originally posted by sylverCode

There won't be any endgame since it's not level based, but there will be supreme beings for you and your friends to hunt down and kill.


 

How is something you can hunt down and kill a "supreme being"? Level based or not games need something to do after you've finished the character progression. That's called endgame.


 

Clueless, if you are supreme then you can kill a supreme being I guess. The expoectation is that this game will have some longevity and that endgame will be prelonged.. so to say.

If you think that all this game is about is PvP you are so wrong, there are a lot of very nice PvE elements in game and also , dynamic landscape events.. Which can build a above to godlike events or just run of the mill keep the orc population down.

The world is of a size where people who do not wan't to PvP can avoid it easily and will hav lots to do go read the site if you want to learn more.

What won't be in is lame raiding in the sense of current games.. In this game you can go kill a surpreme being and then have an after battle for the loot ... But if you are at that stage of gameplay you will probably be building or protecting you kingdom/clan city... or any nuumber of areas.


 

If there are more than one supreme beings  then there is no supreme being  Merely one more among equals. That  goes with the concept of  there being a "supreme being. "

If you can PvP aywhere you will never be able to avoid PvP "easily" anywhere. The only way to truly avoid PvP is to not play or run away faster than they can catch you. That goes with the concept of" PvP anywhere.

By no lame raiding you mean I can attack you when you're already nearly dead from fighting the boss mob I suppose. Non-group friendly AOEs that aren't "easily avoided"  just the ticket for that sort of killing your own groupmates thing. Won't PvE be fun?

If you think gankers griefers and assorted mean people are going to let this game be about anything but PvP you've never played an open PvP game.

You really haven't thought any of this through have you?

Originally posted by SignusM
Originally posted by zymurgeist
Originally posted by Bakoryo

Terrorising the seas? Taking over cities? Build an empire? Well, in my ears that could be an awesome endame, but i guess people want the stereotypical instances and raid bosses.

 


 

Those are the PvP, hence it is unlikely there will be PvE ruleset servers.

 

Oh God there would in no way be a PvE rule set server. The majority of the game is based on Empire building and interacting with other people (which includes PvP). And no, those things listed aren't all PvP.

Lots of people are needed to build an empire, including crafters and gatherers. NPCs will attack your guild cities that you could defend against. There is sparse to no info on quests, but the one quest they did release information for made it seem like its a return of GOOD questing, where it actually has a purpose and a story to tell. As for the ocean, being the captain of a trade vessel or fighting sea monsters is NOT PvP either :P The game storyline progresses depending on the way the players shape the world. Perhaps you could wander the world searching for hints at some of the missing artifcacts, or ways to awaken the Celestial Dragon, or fighting one of the gods. Plenty to do for everyone. PvP will just always be in some way involved.

I am personally looking forward to the PvE aspect more than PvE. Real dungeon crawls again! With danger from both people outside and within, nice choke points can be set up in those tight halls with collision detection...


 

Fighting sea monsters is not "Terrorizing the seas". Mobs don't feel terror. No trade vessel is going to terrorize me with his leet economic gameplay either. "Building an Empire" is not standing in a field breaking rocks until you have enough rocks to build a wall. Building an empire is staking out an area of the game world and making players within it conform to your will by killing them if they don't. It's defending your lands so they don't impose their will on you. Pixels do not an Empire make. 

Darkfall UI
General Discussion « Darkfall
8/17/08 6:49:46 AM
Originally posted by Mahlo
Originally posted by SlyLoK

 

Like I said before.. It simply will not work in an MMORPG.  Go play an insta 50 DAoC server to get a taste of that... BORING. Building up a character either by experience levels are by skills is very important


 

Of course it is. Character development is one of the prerequisites in an RPG of any sort. As has been said, take it away and you have a FPS. Whether it's by skills, levels whatever, your character has to grow.


 

Character progression really isn't a required feature of RPGs. Neiither is loot, skills or even combat. All any role playing game requires is a story and role for you to play in that story. In a properly crafted game the story can even be made by the player. As for what fun is it varies by individual. What bores one person may thrill another. Don't buy into the myths of what a game must be.  Have some imagination.

What should Funcom do? Well not listening to random postings on the internet would be a good start.

What will Funcom do? Your guess is as good as mine but why don't  we all wait and find out Hmmmm?

No PvP combat.

 

Hello Kitty Online is not just about fighting monsters - there are many activities to choose from. Aside from the monster-filled adventure areas, players can dig for ore in a mine, or range the forests to pick fruit from trees. Farming allows you to plant, grow and harvest your own crops; be sure to take good care of your crops so you will have a good harvest, and if you have a healthy farm you can even show it off to your online friends! You can use many other skills like cooking, tailoring, making furniture, and building houses. Commerce with other players will allow you to earn Kitty Dollars to spend on your character!
 

As usual when you hear:

OMFG ________ sucks __________ is going bankrupt!

and

Nothing is wrong, everything is fine.

The truth will be found somewhere in between.

I doubt Funcom will be sold because the only one likely to buy them is Eidos. In case you don't know that would probably be a bad thing for AoC. I am curious why Funcom isn't working more closely with Eidos to get AoC into the Asian markets. They seem to be looking at a different publisher. Oh and AoC can be played with a gamepad. They're going to be demonstrating it shortly.  Anyone know where the AoC servers are physically located?


 

Originally posted by openedge1
Originally posted by Neverknow


 

Isn't that what Martha Stewart did that got her little diva ass jailed and reputation sunk? Insider trading, I believe it's called.

 

No. Martha sold off based on insider info before the announcements and the following day or two saw the stock plummet. She made money based on previous unreleased info.

Martha got sent to jail for lying to investigators. She was never convicted of insider trading. Which is why when the cops ask you questions you keep your mouth shut. Memorize the phrase "I have no recollection of the event in question."

Originally posted by Neverknow
Originally posted by zymurgeist

Lol. People making predictions based on single day "trends"

 

 


 

Just wait 'til the numbers really drop Monday. The predictions will come even easier.


 

You do realize a quarter of the funcom shares traded today were by someone trying to relieve his tax burden?  The stock was already rebounding when the Oslo exchange closed.

Oh and check the Oslo Bors indices

 

 

Lol. People making predictions based on single day "trends"

 

 

Originally posted by thark

 

 

In the end it's all in the hands of the developers, but none can argue that Internet isn't a POWERFUL media and will kill things if it put's it mind to it..
 


 

Yes I can.  Do you realize more gamers play AoC than read these forums on a regular basis ? Hell more gamers still play SWG than read these forums on a regular basis! Think about that.

 

If you like the game vote with your wallet. If you hate it do likewise. Nothing else matters.

Originally posted by Litigator_AB
Originally posted by Dethnoble

Litigator_AB, refer to the following post:

http://www.mmorpg.com/discussion2.cfm/thread/194842

At the bottom I pose this question to you:

Litgator_AB, are you working for an organization that is employed by Funcom, has interests (financial or other) in Funcom (including advertisement money and others)?  If not, are you directly employed by Funcom?

 


Dude read the post.  I shorted Funcom.  Do you know what shorting is?  Let me explain:

Some dude in Norway owns Funcom stock.  It is held at a discount broker.  I took his stock and I sold it on the open market.  Now see, I owe this guy 5000 shares.  Do I want to buy his shares back at $8 NOK?  Or do I want to buy them back at $30 NOK?  Puzzle over that for a while.

So yes, I have an interest in Funcom.  I want Funcom to go insolvent.  To die.  To have their servers all blow up simultaneously.  That'd be splendid.  Harsh I know.  But that doesn't change the fact that AoC has 415,000 customers as of August 14.  Sorry if that really pisses you off for some unknown reason.

Lit


 

Sorry to hear that. It's pretty well bottomed out.  Actually it's risen in the last few days.

Originally posted by Majestico

The problem is that developers all are trying to get a piece of WoW's success.  The bottom line is money.  It is what drives every economy and the MMORPG-trade is no different.  No dev's are willing to change the formula that the WoW model uses, and as such, no one is willing to try anything inovative.


 

It cracks me up that anyone thinks anything about WoW is being emulated. It's not the "WoW formula" it's MMO, standard ,one each, no variation. 

I wouldn't preorder a MMO at all. Buying a pig in a poke is absurd. Let someone else do the post release beta testing.  

Originally posted by Litigator_AB
Originally posted by zymurgeist
Originally posted by Litigator_AB
Originally posted by zymurgeist
Originally posted by Litigator_AB

.  That being said, Funcom is obviously not expecting to retain 415,000 subscribers.  Its revenue target simply has to be predicated on 415,000 subscribers as of August 14.  Otherwise Funcom is going to get massacred in November.

Lit

 


 

Negative. AoC is not Funcom's only revenue stream and it's becoming continually less of a factor. Most of the big expenditures involving AoC have already been accounted for. Even if [i]everyone[/i] quits AoC Funcom won't get massacred.

 

Funcom has no other substantial revenue source other than AoC to support 300 employees.  Factoring in  reductions in advertising and AoC promotion Funcom still requires 13-15 million a quarter in revenue to break even.

If Funcom reigns in its other projects to cut costs, it will hurt its future revenue growth.  This is the litmus by which investors base their investments in small companies such as this. 

Funcom requires AoC to be successful to maintain its future plans and potential growth.

Lit

 


 

Demonstarbly untrue. If Funcom had no other revenue streams they couldn't have made AoC in the first place. The company would have ceased to exist long ago.

 

I said substantial.  Learn to read.  Eitherway, your "demonstarbly" (lol) eloquent rebuttal is false. Funcom built AoC from debt and not from existing equity. And private/public equity offerings right now would absolutely kill Funcom right now.  They are bleeding cash. 

Jesus Christ...who are you people? Just because you play MMORPG's and are a nerd does not make you smart.  Stop pretending to be financial analysts...especially when you can't delineate revenue from incurred debt.

Lit

 


 

Look, read the quarterly revenue reports for Funcom prior to AoC launch. Now read the quarterly revenue reports post AoC launch. Noitice something? They've actully gone down slightly. It tracks perfectly with revenue trends for the industry in general. Obviously the majority of their revenue does not come from AOC. AoC is a minor part of their income. It's not even a significant part of their cash flow. Go back a few years and actually look at their numbers. Look at their total debt. It hasn't increased significantly during the creation of AoC. It was mostly paid for out of Funcom's revenue stream.  AoC paid for itself and that's about the best that can be said for it. They could close AoC tomorrow with a minimal hit over the long term. They don't need to because the game will continue to pay for itself with 50-100k subscriptions easily.

Who am I? I'm a small  investor. I make money off gaming companies. The only time I invested in Funcom was during the run up to launch. I sold my stocks in Funcom two weeks prior to launch because I KNEW it was a grossly  overinflated stock. Now the stock is slightly undervalued. I wouldn't buy it now because it's going to be an average/ below average performer at best. As it always has been. 

 

Originally posted by Litigator_AB
Originally posted by zymurgeist
Originally posted by Litigator_AB

.  That being said, Funcom is obviously not expecting to retain 415,000 subscribers.  Its revenue target simply has to be predicated on 415,000 subscribers as of August 14.  Otherwise Funcom is going to get massacred in November.

Lit

 


 

Negative. AoC is not Funcom's only revenue stream and it's becoming continually less of a factor. Most of the big expenditures involving AoC have already been accounted for. Even if [i]everyone[/i] quits AoC Funcom won't get massacred.

 

Funcom has no other substantial revenue source other than AoC to support 300 employees.  Factoring in  reductions in advertising and AoC promotion Funcom still requires 13-15 million a quarter in revenue to break even.

If Funcom reigns in its other projects to cut costs, it will hurt its future revenue growth.  This is the litmus by which investors base their investments in small companies such as this. 

Funcom requires AoC to be successful to maintain its future plans and potential growth.

Lit

 


 

Demonstarbly untrue. If Funcom had no other revenue streams they couldn't have made AoC in the first place. The company would have ceased to exist long ago.

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