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All Posts by Heinz130

All Posts by Heinz130

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226 posts found

Hi there


I found this game Stronghold kingdoms its a online rts but a bit diferente of the most you find out there for its a persistente open world,theres thousents of players playing in the same server,every city you build can be captured,ransacked or just razed.


The problem with this game its a PTW game,im looking for a game that uses the same system of persisntent open world where you can play together with thousents or hundreds of players on the same map,not total war or age of empires stuff that uses im searching for one for a long time but seems SHK is the best i culd find.


I just want a opinion,thx

Many times i sayd here when Archeage is released this topic will be useless,becouse we will have a game with all the same old and loved sandbox content plus the only 2 themepark advantages: quality and dynamics

I remember when i first knew about archeage developement some years ago,and i start to post about the archeage news i was following,like on this post for exemple and n00bs rush to flame some crap like: the game is ugly,it will be full of bugs etc of all king of n00bish flame bull shizz

Today its just the top voted game in development -_-

The game today,OBT

At this point do you have anymore n00bish BS to say?


Omfg,24% of the ppl dont know the diference btw sandbox and themeparks

How the hell someone can play the same themepark for 5 years? xD

If this game will be a D&D table game simulator i will so play it,but

It is starting bad,i just cant log in with my previously created acc,its just refusing it like i never registered

PS: no n00b acc pass or username misstakes

I think mmorpg need to start  to develop titles so good has the genre itself permits

Im talking about hundreds of millions of investment for 2 or 3 titles,or at last some huge projects like never seeing before

Too much trash today

You cant say mmo are dead when there is still at last a single game with more players capacity than a multiplayer being played


Speacily with archeage,the otherland and Blade & Soul coming

I dont consider this a wish list,those are basic elements of a serious game,its a easy task to just question yourself,you wuld like to see that on a income game or not?

-Single server huge map or Small map Multiple server?

Single server Huge map

-Good combat system  or bad combat system?

Good combat system

-Game with endgame with nothing to do after you max your char or game without endgame with alt goals?

Without endgame with alt goals

-One huge nerf and system change evey 5 months or well made system not requiring more than one small nerf every year

Well made system small nerfs and changes

-Free game or mothly fee game

(After a quick comparison) I prefer the fee ones,alltrough it wuld be great to have a AAA for free

-Bad graphs or good graphs?

Good graphs

-Good enviroment where i can make friends or Grind ground where i badly speak even with my clan mates?

I like good enviroments and friends

That theory is not proven to be persistent,true theory but not persistent,after over 5 years with no mmo hard work we have great titles with AAA level of investment under development

Look at Archeage,The otherland,Blade & Soul,MechWarrior OL,planetside 2... and ive tracking some information about even bigger projects already running...


Now,if everyone runs to profit at cel-phones and social network 2 things will happen

1- There will be a hole on the mmo market since mmo players dont satisfy themselfs playing angry-birds or chating and changing videos on facecrap...soon someone will apear to explore that market

2-Cellphones and social network market will be flooded specialy social networks since a single person cant uses and manage 2 or 3 of them at each time,theres not even a reason for that


I see mmo glory days coming back

Lets the bots farm and the n00bs buy from em,whatever


The 2 bigest experience with bots i had was in WoW and EU

In WoW that was rly fun to kill the same bot over and over at the same time i farmed exactly what he was programed to farm,of course he aways won since im not a bot and at some point i have to logoff

In EU that was a little more serious issue,since the PADs earned in game culd be directed changed to USD real money,one more reason to consider open world pvp,the game is a lootable pvp,what wuld be great to loot real money from bots XD

Most part,bots make the game prices run lower since there will be a biggest offer of products,what directly benefits me.

There is already perfect skill/progrecion concept...The Secret War

The problem is the skills "themselfs" and the combat system of the game is just not fun,plus the diference of power btw the players bsides the poor skills table are zero,its all equipment based,and that sux

Like OP says,there shuld be also an atribute influence moreover,a way to manage that,like 6 atributes,20 points to distribute,something like D&DO or SHADOWRUN...

Im also watching for archeage system,its class based,but you can build your own 100% personal class


Yes,of course youre right,the questions are

-How compromised the companys are to theyr product,name and clients?

Look to the corean market,Archeage,Blade & Soul etc,all high quality games they are developing,the corean mmo internal market is so small still they make great games with relative low investment comparing with western titles

-Do that company want a market ruller? just like WoW was

think on how profitable that game was and still is for the blizzard...i have the answer for this,i supose they just use old games basis with just a diferent make-up and every money they get with this is a profit,in this case the fault is ours,the own clients fault


Now,its not that hard for a company to move theyr asses and get to work for a great title,look to acheage,watch the videos,read all the contents,features and the game quality in general,btw all that points i highlighted the combat system is the only big weak point,its a little diferent from the old ones,but still targeting based by what ive watching.

If the XLgames,a company many times smaller than the blizzard can fill almost all that harcore points i highlighted,imagine if the bigest companys out there resolve to do a serious job

Yea,i agree there will never be a game nerfs-free,i just think they shuld take easy with that,like EU or even EVE,wich comparing with other games are rly small
Originally posted by Connmacart
Originally posted by Heinz130

Following the basic elements of a decent game,just my opinion

-Single server huge map (EVE,EU,WWIIOL)

To me not needed to make a good world

-Good combat system (TERA,Blade & Soul)

Extremely subjective 

-Sandbox elements (Archeage)

Depends on what elements, but again not needed unless you go the sandbox route. There are alternatives.

-No nerfs,no skill in-game efects changes (EVE,EU...theres nerfs,but still they are litle comparing with others)

Good luck on that one. No development team will ever get balance right, ever

-Monthly fee (tell me a FTP good title,no GW2,ive brought and play it i found its a crap)

Show me a P2P title that is worth the fee. I've played a shitload and none were really worth the fee.

-Graphics (TERA,The Otherland,Entropia Universe)

Extremely Subjective

-Enforces social interaction (Entropia Universe)

Why do people think forcing anything is a good idea. All you get is an equal force to counter it


-Its not about make a good world,its about a enviroment where all the players of the game can meet,more places to explore,places where you can come back for diferent purposes,the feeling of being part of the whole game enviroment,not just a server.

-TERA and B&S use new good combat systems,thats just me,but,at last its better than WoW and LA basic targeting system

-Many sandbox elements has possible,sandbox gives the players many alt-gameplay possibilitys besides the old choices of instace or pvp (instanced or OW whatever) and to me its not a route,its the only path,since themepark tends more to get you bored fast plus the end game has the only main goal.personaly,i like to manage my stuff and change the gameplay of the game on my own will.

-Not needed to be a perfect balance,being it small changes its ok,has on my exemple,being it an EVE or EU rate of changes its ok

-EVE worth a fee,when i get bored i just cancel my charges and get it back when i miss the game,or,at last PTP games are way better than FTP ones,thats kinda obvious...just a note: if EVE had ground gameplay,and being it a sandbox too,i wuld never even try other games,personal opinion

-Graphics are subjective,i agree on that

-When i say enforce i mean make a enviroment that make it possible and enjoyable

Following the basic elements of a decent game,just my opinion

-Single server huge map (EVE,EU,WWIIOL)

-Good combat system (TERA,Blade & Soul)

-Sandbox elements (Archeage)

-No nerfs,no skill in-game efects changes (EVE,EU...theres nerfs,but still they are litle comparing with others)

-Monthly fee (tell me a FTP good title,no GW2,ive brought and play it i found its a crap)

-Graphics (TERA,The Otherland,Entropia Universe)

-Enforces social interaction (Entropia Universe)

I dont care about theorycraft,i just dont like FP has mmorpg


Otherwise,companys can make a nice mix of both 1st 3rd pw,i loved the way they did on FireFall,i stoped to play it just becouse the bunny-jumps fest chaotic pvp

Originally posted by ShakyMo
Fallout wouldn't work as a mmo

Post apocalypse wasteground and hundreds of other players running around just doesn't mix.

Also if it was being made, wouldn't zenimax online be making it.

In Entropia Universe you can play for 4 hours and meet just 1 - 2 ramdom person,all depends on the map size

Personaly i think FallOut is a wonderfull "sandbox" mmorpg material to the devs play with,clans building theyr own towns,the character build and progression is already there and is perfect in my opinion,background and lore is just a masterpiece etc..

The huge problem is not if Fallout is or not a mmorpg material,its about how the company will do it,any game that want to be more than a 1-2 months game only need to consider some aspects like

-Be a single server,just like EVE or Entropia Universe

-Use a decent combat system (TERA,Blade & Soul)

-Be a sandbox,finaly the mmorpg comunity realise that endgame is for single-player or multiplayer console titles

Im playing this beta for over a month now and im loving it,joined a good clan and we do like 20/1 there need to be a good pre-made to take us down

Still its just in beta,some things i wish to see being implemented on the game in future is:

-More mechs chassis,like the classics "BATTLEMASTER and MARAUDER

-More equipment customisation freedom

-All the mechwarriors usual arsenal

-Huge maps that also enforces some strategy,like WWIIOL or Planetside 2 at last

-Economy,politics and logistics relevance-Economy


Its sad to admit,i made huge propaganda about the secret world for more than a year,but the game is boring to death.

About SWTOR i dont dare to even try,even the gameplay videos are crap


EDITED: wtf this supose to be just a reply,sorry for that i dont see the option to delete this myself


The endgame itself bothers me,take it 1 week or 1 year

Thats why i play sandbox,waiting for archeage now

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