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All Posts by Emrendil

All Posts by Emrendil

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199 posts found
I'll play it way longer then any other sub based mmo. And if I think of all the future expansions... yeah, I'll probably play GW2 for long time :)

B2P for me.

Originally posted by Kyleran

Saw a thread in the GW2 forums discussing whether or not it is an industry changer. 

Got me to thinking, if GW2 releases to huge success and acclaim, and they really do deliver and sustain a full featured MMORPG using the B2P model, how willing will you be to pay a subscription fee in the future.

Or will you be more inclined to expect/demand the B2P model?  Perhaps you'll be willing to still pay a sub if they provide something beyond what GW2 does, if so, what might that be?

 

Probably note, unless they can really bring something new and lower the sub fee.

I'm skipping TSW, don't like the setting. Just doesn't appeal to me.

Originally posted by dreamscaper
Originally posted by Gaia_Hunter

Are people against classes or are they against uni-dimensional roles?

Are people against levels or are they against a game that plays the same regardless of level and only changes due to the RNG?.

 

I read this but then I also read people complaining that if all classes can play all roles at the same time they lose identity.

I read this but then I also read people complaining that without a gear/stat progression the game loses interest.

 

Lets not fool ourselves, eveb single player games have levels, even shooters have levels. Your character might not change but you acquire more weapons and/or more difficult enemies appear as you progress the game. Lookat RTS games, the campaign has levels and for PvP you have ranking/elos.

 

The problem of the levels in MMORPGs is the fact the game doesn't become any different/challenging as you level - it is exactly the same with different gear/higher stats.

Similar thing to classes - they play similarly (unless they acquire some really powerful skills).

 

This is a good point. I like classes, and I like roles; what I don't like is the arbitrary nature of levels in most games. The vast majority of MMORPGs treat levels as a restraint rather than as a gauge like they should. What I mean by this is that suppose there is this monster in part of an area that is 10-15 levels above me. In most games, the enemy is difficult because if I'm below it's level, my damage, resistance, etc are all artifically affected by the level difference. What I'd like is for the level itself to be meaningless beyond a gauge. If I have an extremely well-equipped and well-played character, taking down that higher level enemy should be possible.

 

The root of the problems is that developers have started using levels to simulate progression without any actual progression taking place. A level 90 character in WoW goes through less actual character progression than a level 20 character in D&D. This is what it seems like I don't like classes and levels - not because of the features themselves, but how they're being abused by developers.

Same here. I like classes but don't care about levels. They can just get rid of them. Why can't they make an MMO, where you can just go straight to the "endgame" stuff. You would only do quests for better gear and gold.

Originally posted by Kaynos1972

And please give the reasons for your answers.  Personally PVP has never been my cup of tea.   It's not that i never tried, i just dont feel any sense of accomplishement fighting others peoples for what really  ?  Bragging rights ?   There is already TONS of pvp game out there, mostly shooters, why does every MMO that comes out MUST have some sort of PVP in it ?   Do you think we could have a succesful MMO without the PVP aspect ?

I definitely would. I only liked PvP in shooters, not in MMORPG genre.

Originally posted by Axehilt

Complete nonsense.

The core of RPG systems since the dawn of RPGs has been, and will always be PVE.

 

Yep. PvP is only a part of MMORPG genre, not the core.

Well, I'm not buying it.

Originally posted by redcloud16

I personally found encumberance to be one of the more moronic game systems. 

I love role playing and I am by no means one of the instant gratification crowd, but I am playing a game. I have no intention of playing a reality simulation. 

There are certain real life trappings I simply do not want to have to deal with. But to each his own. 

I agreee with this. I really don't want to have "eating" or "sleeping" in the game. I prefer those things to do in real life, not in the game.

Originally posted by antshock32

First you have gamestop saying tht gw2 will be out in june 26th then they post a idk and don't tell anyone I am good with that. If

gw2 doesnt come out to dec thts fine with me gives us time to play TSW and as3 plus other games before gw2 takes over our lives.

 

 

 

I hope Guild Wars 2 comes out sooner. I just can't wait any longer. And I'm skiping TSW, don't have much interest.

Originally posted by nilden

Why when a MMORPG has so much it could do with it's world and systems does it have to have stuff tacked on from other genres?

Why would they focus on a single player story with a bunch of cutscences in an MMORPG? When the focus should be on grouping with other people.

Why would they have instanced pvp with smaller team numbers than FPS? When you could have open world pvp with contested and controlled territory and massive numbers of people.

Why on earth would they ignore the primary strengths of an open persistant virtual world and make everything private little instances?

There are so many design decisions that just seem counter to the entire purpose of making a MMORPG.

 

 

At least Arenanet is trying to change things with Guild Wars 2.

I might even try it if it goes f2p.

Originally posted by Royalkin
Story is False.
 
Specifically story is not role-playing, nor is it the mechanical aspect of placing points into attributes. Not to say that story is (or should be) absent from role-playing, but it is not (nor should be) the all-encompassing element that modern game designers seem to think it is. Role-Playing encompasses the acts and decisions that the player takes in order to make their character their own –the constructing their characters into a unique manifestation of their will. Role-playing a character in an RPG is no different from the processes we all went through as children playing with action figures. We created personas and personalities, histories and previous adventures which defined those characters’ natures. We invented adventures on the fly for them to participate in, with specific outcomes. Completing a static set of quests towards fufillment of a narrative, is not role-playing, it's a book piecemeal.
 

Story is defined as, “A usually fictional prose or verse narrative intended to interest or amuse the hearer or reader [notice it doesn't mention "player"].” The key word used in this definition is narrative, which is defined as, “Consisting of or characterized by the telling of a story.” The point here is that story is narrative, or narration, being that a story in of itself involves no interactivity in its experience. You, the reader or the participator are a passive participant, and therefore do not have any influence in the events that you are reading, seeing, or are otherwise witnessing. This is typical of film and literature, but has no place in an MMO(RPG). In fact they contradict each other heavily.

Yeah, pretty much agree on that one.

I'm so looking forward to this game.

I might resub to Rift when this expansion comes out, but I don't think I'll have enough time to play it because of the GW2.

Originally posted by FredomSekerZ

Dumb title when you consider that 1 doesn't have a sub, so you can enjoy both.

"My new boss is awesome and better than your boss, so i win"

"My boss is already that awesome at level 20, so i win"

"I'll enjoy both bosses and games, so I win" :D

True, you can enjoy both, but you also need time to play both.

Originally posted by itgrowls

http://massively.joystiq.com/2012/06/05/the-soapbox-why-solo-players-dont-just-play-a-single-player-ga/

 

Love this article, awesome points. It gives the freedom to do both if you want, and generally even in the lobby games there are more options then in solo only titles which tend to be more static. Especially when it comes to updates with improvements, mmo's tend to put more of those out.

Yeah, pretty cool.

Originally posted by rabite256

I too uninstalled LoL because of the terrible community. Out of all the online games I have ever played, LoL's community was the worst.

Hehe, try playing "Heroes of Newerth", then you'll see that LoL community is not that bad :)

Originally posted by Lonzo

 

There is no alternative for us MMO-Fans out there. LoL is the perfect thing to play between MMO releases and right now there is really no MMORPG out there that is really worth to play.

I tried LoL, but I get "stuffed" pretty fast. DOTA games are just not for me. My alternative to MMORPG would be single player RPG.

Not really. I need to see the endgame.

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