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All Posts by Coltaine00

All Posts by Coltaine00

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50 posts found
I died 4 times in total on my inquisitor on the way to level 50 (warzones excluded).

I played mostly solo.

Game was far, far too easy.
It is a double edge sword. First, to the guy who had his sister layed off from Tims, might need to consult a lawyer, since that is a violation of Canadian TFW program on the surface (without having additional information).

Part of the reason we enjoy cheaper consumer goods is because there is outsourcing and cheap overseas labour. Do you shop at Walmart? Walmart is one of the largest importers of Chinese goods in the world. That is the reason you're able to buy that 10$ toaster and the american company that makes them went out of business 10 years ago. A business like Walmart has so much purchasing power it can set their pricepoint to suppliers (generally that has worked in reverse, following the standard rules of competition). However, when Walmart dictates to suppliers how much it will pay, the suppliers change their habits (outsourcing) to meet demands. And you don't say no to Walmart. Just look at what happened to rubbermaid, which was then acquired by Walmart.

Now that was completely off topic.

While I do think EA is a terrible company, outsourcing isn't exactly totally evil on their behalf. Part of the way capitalism works and how we can afford the materialistic lifestyle we do is off the backs of the poor around the world. Someone is always exploited for the benefit of others.

Now that isn't
Originally posted by Barbarbar

Some guy saying they should do as he say, not as their devs say or other people on the forum, cause they are all dumb. Yeah right.

To be fair to the poster, Gabe has ruined PvP as the lead in more games than he has.  So it might not hurt to actually listen to your posters.


It is also a mistake to assume random forum poster = dumb.  This poster has probably logged more hours in SWTOR than 90% of the dev team.

I thought PvP was bad before 1.2.  Which is why I unsubbed.

I'm amazed they actually made it worse.

Isn't EA publishing TSW? I think I've seen this movie before.

We've already seen a prepurchase program announced in direct reaction to GW2 (which they made release a few days later) offering beta access for prepurchasers.

Once GW2s release date is finalized, publisher EA will announce a very similar release date (possibly days before) when GW2 is supposed to be released.

Weeks later, forums will be flooded with complaints, qqing, etc about bugs, bad mechanics and an unfinished product released too early.

TSW subs will go the way of SWTORs. High spike and box sales, low retention.

You can take this to the bank.

lol @ the dude trying to be critical about the OP playing for 3 months.

As a PvP player, you need to spend a significant amount of time leveling a character to endgame (since this is where the competitive PvP takes place, ok tanner?)  this is where you can actually judge whether or not a game has the proper tools to be a solid PvP game.  To actually master game mechanics a lot of players try out each different character once or at least spend some time researching it. 

3 months isn't a long time either - not sure how much time the OP put in, but it takes almost an hour a night (90 or so hours) to get to endgame.  Then you have to gear up in PvP, etc.

It takes a while to make a judgement, hence why I finally cancelled my account after 2.5 months.

But thanks for the input tanner, it was welcome.

I find it amusing that if they released something very similar to 'old UO' with a couple tweaks and graphics updates, it would be called innovative.

UO's Mage Combat was the ultimate blend of twitch, reaction and RPG style gameplay it was a game where skill could be measured in 1v1 duels, in some ways we are going back to it.
UO runes could be sold and traded. Lots of people used that for their way to make in game coin.
I know a lot of people are not happy with instant travel systems - from my perspective and perhaps if you've played UO, it isn't that 'instant gratification' part at all. You still could explore the world - lots did and there were reasons to do that, but I thought the instant travel actually enhanced the community.

You could easily group up with friends - or help out friends if they were being attacked at some place. There were no ingame whispers or global chats so it wasn't as if you could bring a hellfire of people down on someone like other games. If your guild was in vent that was one way and really the other tool people used was icq.

I mean it encouraged assisting and helping guildies and brought communities closer together I found. It also helped with the death system, since sometimes you might be wandering for hours unable to Rez with the lack of places to Rez.

So I've had a fair amount of experience playing MMORPGs and had quite a bit of experience with the travel systems.  Some of them are down right terrible, while others seem to enhance your playing experience.

Best: UO - recall rune system.  You could mark 'runes' almost any spot in the game and recall to it at any time (with the exception of dungeons year later).  This system developed over time from having runes which you could lose when you die, to blessed runebooks which stayed with you.  It allowed you to travel instantly to help friends and meet up with other groups of players for PvP fights and raids.

Pretty Cool:  Shadowbane - It had a portal system which allowed certain classes to "summon" you to a certain location (with cooldowns), but a large portion of the travel was actually walking / running from point to point, through a lot of open PvP warzones. 

Downright horrid: SWTOR / WoW -  Rail to Rail on safe nodes.  I remember 20 minute long griffin rides in WoW which you couldn't do a single thing except go AFK.  One of the biggest reasons that I left the game as I really didn't appreciate the game "extending" your game artificially.

So which do you think are the best?


Originally posted by Zippy


1.  The people that write for mainstream sites like MMORPG.COM TTH and so on do not play MMOS except in the most casual of sense.  They write their reviews on playing level 1-6.  They play 30 minutes to 2 hours and thats it.  They have no idea how to play a MMO except in the most basic sense and they almost never play endgame.

Watch this video and you will see how true this is.  While I really do like how MMORPG took the time to make this video and Garrett is very enthusiatic about the video, it is quite apparent that Garrett does not have a lot of experience playing MMORPGs (especially PvP) at a very high level.

There are tons of capable people who use this forum every day - plenty of whom are PvPers, they should be enlisted to help with the review of this content.  While there are a lot of quality videos out there, my concern with this video in particular, it was very difficult to get a feeling of how "competitive PvP" actually was in the beta.

I can't really speak to his choice of server, but I know on my (now former) PvP server Daragon Trail (SWTOR), there was no where near close to those numbers and the Fleet population was rapidly decreasing.  It would be extremely lucky to hit 100 people now on the Sith side (as opposed to 300+ 3 weeks post launch) during prime time.

Solid post by the OP - one thing that wasn't mentioned about UO was player housing an the ability to customize that.  I knew tons of people who used to spend hours upon hours using the custom house builder tool.  You could make some incredible deisgns (and awful ones too), or pick the basic designs and do whatever you liked.

The concept of being an interior decorator really flourished with UO and it surprises me to no end how player housing has gone by the wayside in recent MMOs.  It also gave you that little "impact" on the world you mentioned earlier and gave you your own unique little area.

That in a way was the pure beauty of UO - there was no direction for years (no quests, no specific "goal", no "endgame") you just did whatever you wanted and found a like minded group of players to support that style.

And I did love the combat in UO - I thought if they made some changes and tweaks everyone (PvP and PvM/PvE) could co-exist.

Originally posted by matraque

I hope you guys were not part of the people crying about queues.

"I don't want to wait 15mins BW, you fail, add more serverz nowzz!!"


So it's either wait in queues or play with 20 people per planet?

Oh my, you're not trying to take anything to extremes are you now?

Originally posted by Vesper11

Oh, wow! People say sins are OP (coz of cloack of shadows, their only defensive CD) and sorcs/mercs are fine (totally balanced class with no weaknesses / magic missile spammer, btw their magic missile got nerfed by about 10% so people will have to do more than hit 1 button, oh dear its hard but I'm sure they'll manage), back to good ol' swtor forums full of trolls who play sorcs (and mercs). Also, ever tried not soloing with operative? Some people say they are awesome when they duo with other stealth or ranged class.

Anyway patch is fine, actually it seems 1.2 is what the "release" of swtor should've looked like, but shEAt wanted to earn money AND have some free testing, greedy b...

p.s. Ilum sucked, most boring sheep pen one can ever imagine, it was only good for imps who got tired of endless huttballs.

A geared Mara is already the best 1v1 class in the game.

Here is the one I chose:

But seriously, you're right.  I don't understand how on earth you can think this game is too difficult.  You have to screw up (and badly) in order to die or be using gear that is 10-15 levels below - as mentioned in another thread, I died a total of 4 times on my way to level 50 and most of it was done solo (not counting WZs).

Easiest MMO that I have played.


Originally posted by starwarsnut

Gabe: The first things we want to address in open world PvP is the fact that it really depends on the time of the day, the circumstances and situation that you engage in open world PvP is whether or not it’s fun and engaging. And ways you can help control that stuff is to have timed objectives and timed events, like “these things” happen at these times of the day, so it helps concentrate populations in those areas. Also, some balancing systems like, okay there’s this much of the server population in one area from one faction, so this much of the other faction can be in. There are also other things you can introduce like turrets or other handicap devices. But the more of that stuff you do, the less open world PvP it is - the more it becomes matched PvP. So it’s a fine line. Some people like one, some people like the other, and we really wanted to have that as an option based on what the players want. Warzones is matched PvP, maybe not on a grand scale, but it’s matched PvP none the less.



Translation: Derp, we dun goofed?

What the hell is he even trying to say anyways, because it comes across as he doesn't know what the heck he is talking about.

My favorite part of ths is the "time of day, circumstances and situation" aka "all the time".  He doesn't even acknowledge the complete failure of the game engine to support more than 30 people on the same screen without the game crippling to 1-3 FPS. 

Ilum is now 100% garbage all the tme.

Gabe does not know what he is doing.  This just highlights it.

Originally posted by gestalt11

Great .... I can force choke someone once every 10 minutes.  That will really do um well nothing.


Even for juggernauts you go to max in the rage tree for force crush because force choke every 45 secs is too weak.  I  wonder if they even bother to think about these things.

And you can only use that force choke with a companion active.  So you can't use it in end game PvP (lol), Ilum (LOL) or Operations / Flashpoints (lol).

So yeah, basically no use for endgame stuff.

Originally posted by 4getting2009
Originally posted by kalinis

its common sense to do free trials for freinds of your players. for the record a week ago bioware stated they have 1.7 millioon active subs, Almost all of them paying customers ./ 

So if thats dying, almost free 2 play, or hurting game i dont know what a succesful game is. 

Not to nit pick, but what BW actually said is that they retained the VAST MAJORITY of the 1.7 million subs reported the month previous, so...not quite 1.7 million, likelly 1.2-1.6.


Nope, not at all, read exactly what was being quoted:

Star Wars, this is an area that I think has got a lot of people anxious. I've heard from investors today saying that we must have 800,000 subscribers. I heard 600,000 yesterday. So what I think a lot of people have misunderstood is we said we had 1.7 million subscribers on the last call, which was about a month ago. What that was about was the fact that only about – just about half that number had triggered through their 30-day point and become active subscribers, our definition of recurring subscribers.

We had about half that total still in the 30-day trial period, but they're subscribers because that first month is including with a package good. What I said a month ago was, just over half. I can now confirm for you today that the vast majority of the 1.7 is now triggered through that point and they're recurring subscribers.

I am not giving you my fiscal 2013 guidance, but it is very clear on the surface that some of the craziness that was out there in terms of misunderstanding [ph] this is that I can (10:04) clear up today. It's a very strong entry. We still have a lot of future in front of us. We're two months into the launch, a lot more to go, but 1.7 million, vast majority now, are recurring subscribers.

So, to repeat, of those 1.7 in Feb, most resubbed at some point in time.  So for example, if 75% of those subbed got charged at some point on their CC, it says nothing about the retention rates of those subs.  So if 50% of those that were once charged cancelled, we could see sub numbers around the 600-700k mark CURRENTLY.

That is the only comment he made.  Be very careful with langauge.

They do act for the shareholders, must be why their stock is taking such a beating as even they don't even agree with the direction of the company.
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