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All Posts by Aerowyn

All Posts by Aerowyn

393 Pages 1 2 3 4 5 6 7 » Last
7859 posts found
Originally posted by wordiz

One game has something and that means all should? Honestly, I could go without a lot of the features added by newer mmo's, downleveling being one of them.

in a themepark MMO what is the point of making all lower level content irrelevant to a player? you are cutting off 90% of what the devs made at max level. No devs can keep content coming fast enough for players and allowing them to go back and revisit and enjoy areas with friends or alone is HUGE in this type of MMO imho. Foundry does help a good bit though but even still i really see no reason an optional downleveling in this sort of game shouldn't be there

as a very very huge star wars fan.. TSW gets my vote...
Originally posted by McGamer
Cryptic would do better to spend their time making the graphics not look like they came from Ultima.

maybe you are on low settings? game looks pretty decent to me.. it's no GW2 or Tera but pretty good for an MMO

http://www.mmorpg.com/discussion2.cfm/thread/384473/Good-Morning-Starshine-The-Earth-Says-Hello.html

http://www.mmorpg.com/discussion2.cfm/thread/382351/page/1

Originally posted by HorrorScope

Not SweetFX related but a friendly tip for adjusting the camera. I put these in my character profile and then when I start up I copy/paste each line into chat and press enter, to initialize it.

/bind wheelminus "gfxsetdefaultfov 45"
/bind wheelplus "gfxsetdefaultfov 80"

 

What it does, it zooms in/our out with your mouse wheel. The out view I like for outside quests or travel, the in view I like for dungeons, more up close and personal imersiveness.

thanks for the tip:)

If pay 2 win means getting ahead faster than others by spending money than MANY games are pay to win

If pay to win means you can buy items from the CS that make you more powerfull than someone of equal level could obtain by not paying then its pay 2 win..

my view on pay 2 win goes to option #2

Originally posted by SaunZ

Beautiful!

Sz

:o)

:)

Originally posted by waynejr2
Originally posted by Nadia
Originally posted by waynejr2

 What is the difference between forced and optional??????

GW2 is forced -- your level always autoscales, you have no choice

 

optional mean that down leveling never happens -- unless you choose to make it so

you would have to play EQ2 or RIFT to see how its optional

 I have and I know what they are.  semi-rhetorical question it was.

What I love about RPGs is progression.  I loved sidekicking as an option in CoX but rarely used it on a timewise percentage.  GW2 takes the feeling of progression away FOR ME.  THEREFORE, the game is a lose FOR ME.  You can call it the greatest mechanic in the world for whatever reason.  Don't assume your reason is the same as mine. 

i always see this yet as a level 80 in GW2 i can go into the starter zones and mass slaughter things no problem so it don't see much of a difference... although they did tweak things a little bit not too long ago to make them a bit harder when you downscale but its still cake compared to hanging out in Orr.. So the progression is still there.. lack of progression at 80 i can agree with because even in the horizontal sense the game is lacking right now

 

any themepark of this style imho needs some sort of downleveling system

Originally posted by stevebombsquad
Originally posted by waynejr2
Originally posted by Aerowyn
Originally posted by Leiloni
Most games don't downlevel you, I don't know why you'd expect this one to. The only game I've ever heard of that did that was GW2 but downleveling was touted as one of their big cool "features" of the game that made it different from every other MMO.

yea think gw2 spoiled some people in this regard.. although i really think its a MUST HAVE feature(or at least an optional version like Rift and couple other themeparks) in a themepark game now though.. 

 If all games started doing this like gw2, that would be the thing that ends my mmorpg hobby.

I agree with you. I hated it in Obliivion and it is one of the things that I didn't care for in GW2. I think it removes that sense of progression as your toon never feels like it is getting stronger. 

 

what's the downside making it optional like eq2 or Rift?
i would like a game that feels like a true virtual world.. not one with 500 squirrles standing around waiting to get slaughtered then rinse and repeat that everywhere with "insert next mob".. probably my biggest issue with most of these games
Originally posted by Leiloni
Most games don't downlevel you, I don't know why you'd expect this one to. The only game I've ever heard of that did that was GW2 but downleveling was touted as one of their big cool "features" of the game that made it different from every other MMO.

yea think gw2 spoiled some people in this regard.. although i really think its a MUST HAVE feature(or at least an optional version like Rift and couple other themeparks) in a themepark game now though.. 

Originally posted by Slappy1
I really like the mount from that pack.Especially when it start's prancing while idle.

yea really like it as well.. I think that pack overall was well worth the money imho

Originally posted by Toxia
I've come to like what they did with the story up till now, and realize that it was the pacing that i did not like. The 3 weeks of nothing but repairing signs and talking to refugess was incredibly boring, and i hope the upcoming parts of the story, even the little ones, have something more involving to do. It'll keep me entertained if it is as such.

that's a pretty common complaint and it being their first living story attempt i think it was decent and they hopefully learn and progress moving forward

Just some shots of my 22 rogue. Chest piece is the blue drop from the clock tower dungeon. Mount is from the $60 founders pack

 

i been playing this games forever and like both.. for me though as someone with a family i like them for different reasons.

I like sandbox games because they are more player/community driven but also generally require longer play sessions to get things done.. with a family sometimes I just want to enjoy playing and not always having to pay attention all the time ot whats going on. When the kids are asleep though i do enjoy games with a bit more to them and more complex and deeper systems.

For me the issue is most sandbox games i have played are just not fun imho.. EvE was fun when i played years ago but don't really have much interest getting back into it.. i dont enjoy the combat in the darkfall games, AoW localization and company behind it ruined that one for me. SWG was the last sandboxy type game I even played for a long period of time.

Looking into upcomming games looks like lots of ambitious more sandboxy style games coming like the repopulation, archage, EQnext, Black Desert online, CU, Star Citizen... I figure if only one of those delivers BIG i will be a happy camper.. for the themeparks got plenty to keep me busy when i want my quick fix and plenty new ones coming i'm interested in as well like wildstar, TESO, FFXIV.. anyway should be an interesting next couple years in the MMO world

 

think sandbox style games will be a lot more popular in the coming years when bigger titles with decent budgets come out

Originally posted by Deathstrike2

Definitely agree with this.  Level 16 now and look almost exactly the same as everyone else and the same as I looked at level 1.  BLAH!  I'm hoping a release version includes more, but I'm not holding my breath.

 

the stuff you get from clock tower dungeon has a very nice distint look to it.. i got a blue chest drop on my first run.. looks very nice

Originally posted by wgc01
 been playing it, having a little fun with it, but is there any open world adventure area ? or is it all city to to city quick travel ? It does not feel very epic at least in the lower levels, I can see a draw to the game for a certain type of player, I have enjoyed D&D for years, more than I care to admit, I am afraid outside of the flashy particle effects, there just does not seem to be a lot of meat on the bone unless the game really opens up later on,,just my own personal view..:)

later areas are a bit larger overall

https://www.youtube.com/watch?v=9AKgPKd9alA

its nowhere on the level of like gw2 for zone size but they are big enough to want to have a mount to travel around

Originally posted by Drakynn
I love how people act like there was no palywer created content for any MMOs before STO and NWO and how it will be the saviour of the genre...coz it obviously saved the lives of the two best previous exampels SWG and CoX....oh wait...

there's been plenty of MMOs with player created content.. just in my experience never one with such a robust toolset and that was so well integrated into the main game.. many games its basically just a side part of the game not integrated into it like this one

aside from here i always check out yahtzees weekly review 

http://www.escapistmagazine.com/videos/view/zero-punctuation

Originally posted by Aren_D

Originally posted by Aerowyn


since when does wow have active dodging and telegraph style abilities? . really looks about as unwow as you can get.. GW2 would be a closer comparison but still many differences from that

 

Wild Star in early stages had tab trargeted combat system like in WoW, they scratched it later for dodging and telegraphs. Look up early Wild Star videos on youtube :p

i'm pretty sure even the current system has tab targetting though but is more of a hybrid like gw2

gw2 baffles me with this also... so few cosmetic armor options outside the town stuff... offering numerous cosmetic armors would really help the CS overall imho... 
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