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All Posts by arthurh3535

All Posts by arthurh3535

1 Page 1
12 posts found

Originally posted by Yeebo Didn't know about that, intersting.  The other biggies is NO BLOODY HOLLOWS in CoV.  That is the worst pit of hell lowbie zone ever put into a game.  Although if it's any consolation word on the main boards is that they seriously borked the difficulty of the new leveel 40+ missions that appeared in issue 7 for CoV.  Tons of villians running around with max debt, a new zone that's almost impossible to corss if you don't fly.  Oh yeah, go devs . . .
Actually, what it is, is that CoH is very limited in where it can send missions. All doors in a zone are "the same" which is why you get weird things like trotting to the ends of the hollows at 5th level. CoV is built a bit more intelligently, in that they have specified doors a bit better (and there's no such thing as a hazard zone either. HZ's are a mistake that I'm sure they'd like to remove, IMO.) Just remember, CoV has learned from 1.5 years of CoH implementation.

Originally posted by iamjason1989 Well,i think the main drawback of COH/V is only the mission system,lack of different,from lv 1 to 50,go to there,kill some mob... and there's nothing beside fighting,unlike other game(EQ2/WOW),no crafting system or anything except fighting... however,this game is coool,everyone love the game before 25lv,and the character creation is GREAT!!!!!
No crafting is a godsend, actually. And with the addition of Mayhem missions and more customized missions, there is actually a nice variety at times. Most of this is in City of Villains right now, but owning both (like I do) really makes some massive costuming options available. And the team combat is awesome!

Originally posted by wolfware When you sign up for the game itself you get the options. You can also run one game and them get the other later and still have the options.
They have time cards and discounts for purchasing 3-6-12 months at a time. You don't have to get City of Heroes, but if you "upgrade" your City of Villains accounts, you get all of the heroic Arch Types, and all of the PvE areas of the hero side too for no extra fee (other than purchasing the game, which is pretty cheap, actually.)


Originally posted by trike
I played CoH from early beta until recently and I can tell you that neither Suppression nor ED were suggested by the players. That's a myth, and unless someone can point to a post where those are suggested before they were implemented, don't believe it.

For an example, here's the post that suggests "punchvoke" for Tankers, which later was implemented. Other changes should have at least one post about them, and most of that list fails even this simple test.

http://tinyurl.com/pg6yo

Edit: fixed link.


Actually, some player actually asked for "diminishing returns" on enhancements, which is effectively what ED was.


Originally posted by DuraheLL

Hi there COH community, I'm just checking in to see if anything drasticly has happened since launch of the game. A friend of mine played the game a month when it came out but leaved very soon.

The biggest problem was that everyone of same class was precisely the same, it was like at level 5 you get to chose from 2 skills, but at level 15 you get to chose the skill you did not take at level 5. So meating someone high level was like seeing into the future like "oh so that is how I am going to look like at level 60".

Too bad we have not been following up the game since then, has had too much to do :/ The game is truly alot of fun though!


There have been a lot of changes and many added powersets. You can't get away from lower level characters within powerset having very similar powers, but it does change after you get to travel powers and power pools.

I've got some beefs with this beautiful game that I really want to suceed:

A) Customized characters... aren't really. With totally standard armor and clothes and not even the ability to "colorize" them, it boils down to "the guy with red hair wearing the same armor I am is the fighter, not the palidan."

B) The low level is not really low level. Game balance does not exist, per se. Ther is *no* way that my 1st level character that hadn't even made the 2nd rank should have ended up with several magical permanent items, while temporary healing items were entirely non-existant outside of the tutorial.

C) The rest system is entirely *too* restrictive for online experience. The "many armed monster of DDO" exists in every single instance of every single tavern. Immersion breaking, irritating and a club to force you to rest for even a single hit point to finish a module where you need to only defeat that last Kobold.

D) The combat was actually too twitchy, and I'm from City of Heroes/Villains! Kobolds that immediately swung (and would continue to swing) behind me? Sheesh.

E) Grouping was definitely not so easy nor enjoyable. I hated that everyone was saying "get a cleric, that will make this work fine."

Now some of the things I did like.

1) Very pretty. Generic, but pretty.

2) Voice for teams. Very cool! I liked this a lot.

3) It's definitely D&D, even if some of the feats are wonky.

4) Looks like it could be fun on a high end system, little too laggy on my computer though.


Originally posted by Chris039
Hi...
Before anyone says that i am spamming because there are other posts on this subject, please note i have read the others and i do not spam.
I have checked out CoH on the official site and looked at posts in these forums, it seems like a good game to play. But, is there anything other to do than fighting (if not i would probably still get it if the other content was good)?
Thanks

City of Heroes is *still* quite a game. It has quite a few zones, many mission paths with interesting stories and is now pretty well balanced PvE and PvP.

As an Invulnerbility/SuperStrength Tanker and Dark Miasma/Dark Blast Defender I can *personally* attest to it.

My tanker is well built without following any particular build and does not "require" power pools to do my job. I am generally the last person standing, but I also know my limits. I am no longer "unkillable" and quite nicely challenged, teamed or not.

My Dark Defender was terribly broken. About 1/2 of my powers when I started didn't *work* correctly. And finally, after all the nerfs, is now considered to be about equal to Radiation Defenders, among the twinkiest Defender/Controller combos.

There is badge hunting (and the exploration to get them), zone monsters and events (and putting out fires to keep buildings from being destroyed is *dang* cool).

With the addition of the expansionalone City of Villains (that crossovers, but is not a true expansion) City of Heroes is a very robust game that is looking to add temporary power crafting and expand super-bases (if you own CoV).

Is it perfect?

Nah. People that lewt whore will hate it. Even the Hamidon Enhancements, which are the best "loot" in the game, aren't required to be effective.

They are nice though! :)


Originally posted by Madcap23

I guess I must noy be playing the same game as the folks giving this bad press.

I had initial doubts about the game, and I believe it has some areas to improve on. But look at the goal they were attempting to accomplish prior to making a judgment.

Turbine is attempting to capture the FEEL of the Pen and Paper D&D game in an online persistant world. In a D&D Game you do not have random person X running around killing the same monsters you were sent to kill, you also are normally on a quest of some sort. In this they have actually done a good job.

Comparing D&D online to other MMOs is difficult, other MMOs were not trying to capture the spirit of the tabletop/Pen and Paper game. I heard a quote from I believe it was a Wizards of the Coast Rep on a show called "Icons" comparing Pen and Paper games to MMOs, it was something like:

"In a Pen and Paper game you and your friends are the Heroes sent out to stop the bad guys, you go on an adventure and get the rewards for that... In an MMO everyone is TRYING to be the hero."

Now from where I stand Turbine has done an excellent job of capturing the spirit of the D&D adventure, people that played the Pen and Paper game know that random people do not just wander into your adventure and start killing creatures, or taking the items that the party earned.

I guess my final thoughs on this are that I liked the game in Beta and Stress test so much that I pre-ordered. It seems to accomplish what it set out to at this point...

Just my opinion

Madcap23


I'm pretty much in the opposite category. I was in the stress-test and found it to be a pretty game that missed several important markers.

The many-armed-monster at every tavern door just shows how ham-handed they are in some of their implementation. The total ban on regaining hit points/magic outside of taverns or specific "save" spots in the modules thems totally repulses me. Why do I have to leave the adventure to regain just enough hit points to be able to defeat the lone kobold?

The emphasis on "must group" is not something you should force on MMOs. Even Cryptic has finally cottoned to this, by making Arch Villains become just Elite Bosses that can be soloed. Reward grouping, don't punish soloers.

The essence of their "loot" equipment as defining items is, frankly, stupid. At the high level, almost everyone will try to get the 'best' equipment. Equipment is not going to be defining anything other than "Hi, I'm such and such a level." A simple coloring on armor robes (something Neverwinter Nights has had for years!) would add greatly to individuality.

All of these are game-stopping reason for me not to buy this game right off the mark.

With an unfortunate rest system that is very stifling, and poorly limited customization and frankly over-poweredness of the low level game, this is one that I will watch for six months to a year and then maybe look at purchasing.

I know I'm a bit spoiled with City of Heroes/Villians which really allows customization, but the lack of coloring armors (and adding tabbards and cloaks/capes that can be colored) the hope that "high level armor" will allow for their "distinct" appearance is frankly appalling.

I can't believe that any modern MMO doesn't have at least *that* much customization.

Arthur Hansen

[quote][i]Originally posted by lgnki[/i] [b]What "Special Place" specifically are you talking about? Logan [/b][/quote] He must be talking about higher level hazard/trial zones. Firebase Zulu and the Rikti Crash Zone are pretty cool, though I liked FBZ much more. Finally someplace I can use my super-teleport for!


Originally posted by tu_uilwen

Originally posted by Bigfoot

Originally posted by lucy97501CoH was a great game to play for a while, but there is no surprise to it. I never got excited over finding a particular enhancement, with the exception of my first single-origin drop. It just got old after a while. I may go back to it when City of Villains is released though.

Yeah, and hopefully with CoV they will add something more to further increase that power of your character. Capes, Masks, Boots, etc


Well I think they might be my friend......there adding crafting.....so I am thinking you are gonna be able to craft weapons and armor and beable to use it now....but we will have to see....again this is somehtign I have heard.
could be fake info.

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"Everyones life has a beginning and an end, No one can change that."-Hiko

"If you wish to taste the ground, then feel free to attack."-Kenshin Himura
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Actually, they are looking to add crafting of *some* sort. But it must fit thematically.

Last I'd heard, they'd mentioned crafting items specifically for a mission (forcefield belt to keep from getting fried in a reactor?)

It seems a bit silly to be knocking something that just doesn't happen to be a genre you like. Matrix Online does not look like it would be my idea of fun. Eh, whatever.

I'm a CoH fan for now, but I've played EQ and FFXI. Neither of those was as fun as I'd hoped. I didn't even make level 20 in FFXI.

Some people just don't want "uber-loot" and the general fantasy genre any more. City of Heroes is a fast growing MMO. While the server population has dipped due to EQII and WOW, that doesn't worry me in the slightest. Many people were just looking for a 'filler' MMO.

But CoH really does break a lot of conventions by trying to be more true to its genre roots. It does not require *a* specific party mattrix for most missions (well, unless you are stuck on having to have tanks and healers, LOL!)

I've seen eight man teams of defenders killing nearly as fast as blasters while being as *safe* as tanks. Some of the missions are just terribly too fun. Defending Terra Volta from Sky Raiders and Freaks.

The one really cool thing about the comic book genre is that it isn't a totally exclusivity. You want to play an elf with a sword? Player a scrapper with Broadsword and super reflexes.

Want to be a mage? Play a controller, defender or blaster. You can play your gun totting maniac too.

It is a more "casual" game, but it is also a lot more friendly for younger people. My nine year old nephew absolutely loves this game. I think I'm going to buy his family a copy.

With the addition of the new skilling system, that should add enough of a "crafting" element for now. And with them being willing to take the time to get it right, I feel that I'll be rewarded.

Issue #3 is adding quite a bit. New class, new zone, revamping a group (that one has had mixed reviews) and the "construction" of arenas under way, I've got a lot to look forward to.

With only a few hours a day at the most, that's good.

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