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City of Heroes: Issue 20: Incarnates Preview Video
News Discussion « General Discussion 3/15/11 1:08:33 AM
Wow... there is no reporting being done here. |
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Actually, what it is, is that CoH is very limited in where it can send missions. All doors in a zone are "the same" which is why you get weird things like trotting to the ends of the hollows at 5th level. CoV is built a bit more intelligently, in that they have specified doors a bit better (and there's no such thing as a hazard zone either. HZ's are a mistake that I'm sure they'd like to remove, IMO.) Just remember, CoV has learned from 1.5 years of CoH implementation. |
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No crafting is a godsend, actually. And with the addition of Mayhem missions and more customized missions, there is actually a nice variety at times. Most of this is in City of Villains right now, but owning both (like I do) really makes some massive costuming options available. And the team combat is awesome! |
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They have time cards and discounts for purchasing 3-6-12 months at a time. You don't have to get City of Heroes, but if you "upgrade" your City of Villains accounts, you get all of the heroic Arch Types, and all of the PvE areas of the hero side too for no extra fee (other than purchasing the game, which is pretty cheap, actually.) |
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For those who say the devs don't care...
Paragon City Hall (General) « City of Heroes 3/11/06 1:55:45 PM
Actually, some player actually asked for "diminishing returns" on enhancements, which is effectively what ED was. |
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There have been a lot of changes and many added powersets. You can't get away from lower level characters within powerset having very similar powers, but it does change after you get to travel powers and power pools. |
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I've got some beefs with this beautiful game that I really want to suceed: A) Customized characters... aren't really. With totally standard armor and clothes and not even the ability to "colorize" them, it boils down to "the guy with red hair wearing the same armor I am is the fighter, not the palidan." B) The low level is not really low level. Game balance does not exist, per se. Ther is *no* way that my 1st level character that hadn't even made the 2nd rank should have ended up with several magical permanent items, while temporary healing items were entirely non-existant outside of the tutorial. C) The rest system is entirely *too* restrictive for online experience. The "many armed monster of DDO" exists in every single instance of every single tavern. Immersion breaking, irritating and a club to force you to rest for even a single hit point to finish a module where you need to only defeat that last Kobold. D) The combat was actually too twitchy, and I'm from City of Heroes/Villains! Kobolds that immediately swung (and would continue to swing) behind me? Sheesh. E) Grouping was definitely not so easy nor enjoyable. I hated that everyone was saying "get a cleric, that will make this work fine." Now some of the things I did like. 1) Very pretty. Generic, but pretty. 2) Voice for teams. Very cool! I liked this a lot. 3) It's definitely D&D, even if some of the feats are wonky. 4) Looks like it could be fun on a high end system, little too laggy on my computer though. |
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City of Heroes is *still* quite a game. It has quite a few zones, many mission paths with interesting stories and is now pretty well balanced PvE and PvP. As an Invulnerbility/SuperStrength Tanker and Dark Miasma/Dark Blast Defender I can *personally* attest to it. My tanker is well built without following any particular build and does not "require" power pools to do my job. I am generally the last person standing, but I also know my limits. I am no longer "unkillable" and quite nicely challenged, teamed or not. My Dark Defender was terribly broken. About 1/2 of my powers when I started didn't *work* correctly. And finally, after all the nerfs, is now considered to be about equal to Radiation Defenders, among the twinkiest Defender/Controller combos. There is badge hunting (and the exploration to get them), zone monsters and events (and putting out fires to keep buildings from being destroyed is *dang* cool). With the addition of the expansionalone City of Villains (that crossovers, but is not a true expansion) City of Heroes is a very robust game that is looking to add temporary power crafting and expand super-bases (if you own CoV). Is it perfect? Nah. People that lewt whore will hate it. Even the Hamidon Enhancements, which are the best "loot" in the game, aren't required to be effective. They are nice though! :) |
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I'm pretty much in the opposite category. I was in the stress-test and found it to be a pretty game that missed several important markers. The many-armed-monster at every tavern door just shows how ham-handed they are in some of their implementation. The total ban on regaining hit points/magic outside of taverns or specific "save" spots in the modules thems totally repulses me. Why do I have to leave the adventure to regain just enough hit points to be able to defeat the lone kobold? The emphasis on "must group" is not something you should force on MMOs. Even Cryptic has finally cottoned to this, by making Arch Villains become just Elite Bosses that can be soloed. Reward grouping, don't punish soloers. The essence of their "loot" equipment as defining items is, frankly, stupid. At the high level, almost everyone will try to get the 'best' equipment. Equipment is not going to be defining anything other than "Hi, I'm such and such a level." A simple coloring on armor robes (something Neverwinter Nights has had for years!) would add greatly to individuality. All of these are game-stopping reason for me not to buy this game right off the mark. |
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With an unfortunate rest system that is very stifling, and poorly limited customization and frankly over-poweredness of the low level game, this is one that I will watch for six months to a year and then maybe look at purchasing. I know I'm a bit spoiled with City of Heroes/Villians which really allows customization, but the lack of coloring armors (and adding tabbards and cloaks/capes that can be colored) the hope that "high level armor" will allow for their "distinct" appearance is frankly appalling. I can't believe that any modern MMO doesn't have at least *that* much customization. Arthur Hansen |
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