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All Posts by Betakodo

All Posts by Betakodo

16 Pages 1 2 3 4 5 6 7 » Last
317 posts found
Originally posted by Skuall

Joined: 7/05/06
Posts: 1

nuff said

Not really.

Op, update your anti-virus, run a scan on full. If it finds something, remove it and change your passwords. Either that or if you're sharing an account with someone, maybe that's it. Funny Guild Wars 1 story, this guy was saying he played Guild Wars 1 and he kept finding random items in his bank vault he didn't put there. He even "Found" a rare expensive black dye and immediately sold it for big bucks (At the time). He was sharing an account with someone...

Doctors are healers, you have to wait half an hour for them, they have huge egos and they get the most profit of the trinity.
For uncharted waters online, no. Only one captain per ship. I thought it was a very detailed and deep trading MMO though grindy as you reach the upper levels.

Ascended weapons and armor are a terrible grind. Not tradeable to other players, so non-crafters have to grind to 500 which cost a large amount of gold. Either that or hope for a very rare chance of a drop of the weapon. Getting the materials is grindy, I did temples and bosses daily for a few weeks to get enough for all 4 weapon slots. Too bad I didn't foresee the great grind that would be getting to 500 crafting that would be in my way. So far I'm at 464~ and like the other guy said, dread touching crafting because it's a gold sink/farm grind.

The kicker? Critical crafting EXP + chance boosters in the cash shop, which means pretty much 2x exp when crafting. I'm guessing they removed them from the clear the end of the game reward because when I beat the game again with another character, I got every booster except the crafting one.

There's a difference between pay to win and choosing to play all day. Pay to win is added to games by developers to make money, pay to win destroys the balance in games and causes players to leave. People don't leave games in hordes just because a percent of the population plays more than they do.

People have the choice whether to play a video game 5 hours a day or only 10 minutes a day. Do you believe someone can be superior to you? If you said no, then there is no real life advantage. Everyone is equal then, sort of, unless you want to blame genetics or a bad hand. You don't have to have 8 hours of sleep, you don't have to have children or multiple jobs. You could be a bum playing runescape from the library if you so choose.

Kind of a mix and a spin on Colt firearm's motto and Thomas Jefferson's Declaration of independence - All men are created equal, but cash shops make some OP.

They have games with a fatigue/stamina system that limits playtime/what you can do and US/EU players always hate it. Either you pay more to play more with them, or everyone is limited to like 2 hours of play, maybe less. That's a strong example of Socialism.

Yes, God save the subscription. Those were the golden ages. Though I had loads of fun in Mabinogi,, Cosmic break, Wizardry online, Vindictus and Guild Wars 1. Didn't spend anything in Vindictus and played when Guild Wars 1 was alive and didn't have a cash shop (Until a year after the final expansion). In Mabinogi I had a subscription, though it was optional and I rebirthed.

I think F2P is akin to socialism but it's oddly accepted. The payers subsidize the game for people who don't want to, or refuse to pay. However, the profit potential for F2P games is higher because there's no cap on profit from the player, which is probably why companies moved from Sub to "F2P". Along with the fact that "Nobody" pays. Someone somewhere has to pay, and when they do, they pay an insane amount in some games. People spent hundreds on gambling in Cosmic Break for a chance at the cute/sexy character you could get.

5Luck, the OP's talking about F2P mmo's. Who would need to pirate those?
Personal taste. Too much cartoon.
If you like your gold, you can keep your gold.
Originally posted by Loktofeit
Originally posted by Betakodo

So in Lineage II, the world's grindiest game (Or it used to before GoD update), if I could buy a buff that gave me +25% exp that wouldn't be PAYing to win? Keep in mind that most of your power in Lineage II is from your level. Also keep in mind that in Chronicle II people were getting like 1-3% exp per hour near max level.

Do any of you guys actually PvP? Level is a major factor in winning, unless everyone has already reached the level cap.

Is Eldevin a game where it takes a year to get to the level cap? I ask that because quite a few are praising it as a UO style game, and in UO (prior to AoS) you could have a very effective PVP character inside of a could of days. The difference between a guy with 80s across his main skills and the 7xGM (7 skills at 100) was minimal outside of the GM title and bragging rights. It definitely didn't determine the outcome of battle.


People are saying 2-3 months for the average player to reach the level cap of 45, or is it 50 now? Either way, I can't attest to that, but there are exp potions that you can buy for cash, as well as bag space. If you subscribe you get +25% exp, craft/gather exp, gold and valor. "Convenience items" are also in the cash shop, whatever those may be. Oh yeah and if you subscribe you also get rested exp when logged out.

Never played UO, but level matters due to attribute/talent points. Either way, I will be subscribing for the +exp powers then off to the PvP areas I go for some fun.

I'll play it, but I may skip if I need to install the java nasty gateway. It would be nice if there was a downloadable client. The 1st day of early access is 5 hours from being over and I see 39 people paid at minimum $250 to play early, and there's all of 2 people online. I'm curious as to whether anyone paid $500 or $1000 to play 3 days early.

Either way, kind of sad and repulsive how they're taking these people for their money. Is this a foreshadowing of future cash shop items?

So in Lineage II, the world's grindiest game (Or it used to before GoD update), if I could buy a buff that gave me +25% exp that wouldn't be PAYing to win? Keep in mind that most of your power in Lineage II is from your level. Also keep in mind that in Chronicle II people were getting like 1-3% exp per hour near max level.

Do any of you guys actually PvP? Level is a major factor in winning, unless everyone has already reached the level cap.

Can you murder people in this game?

Also, since this is a game for women, I must be a manist. This game portrays men in an unrealistic fashion. This is sexist.

Sounds fun, do you have anymore details? Was it like Medieval, was it like Asian styled sprites, cartoony or more realistic?

PvE side, you can do dungeons until you get max equips aka Exotic level goods. They added ascended weapons, though it's terribly grindy and costly in gold to get those. You can also do dailies to work towards ascended jewelry or do fractals to get them. Aside from that it's WvW or PvP along with the content they release every 2 weeks.

There was no gear treadmill until they recently added ascended weapons, but the weapons are only slightly more powerful than the old best, the exotic grade equipment. I don't know if they are going to continue with a gear treadmill because people complained and it's honestly a real chore to grind the materials on top of doing the painful crafting grind/goldsink. There was ascended armor in the works too.

Honestly the thing that bugged me most about ascended equipment was that if you use a gun and a sword, that's two crafting jobs you need to get to 500. On top of that, they aren't tradeable to my knowledge.

Compare the Snes, PS1, other early era console games to modern games. Even the earlier PC games still have more depth than modern games. It's all about graphics now. Back then they were limited by the memory/graphics so they put hard work into story and gameplay to make it fun and worth our money. Now they just pour their whole budget into graphics and have one random guy write some lore and they're set. Seems like all they're doing now is just copying games too, except with their own take on graphics of course.

By the way OP, what game is your icon picture from? If it's one of those mmorts strategy things it doesn't look too bad.

Grade F for not doing your homework and instead playing on a game website.
The people on there talk like they've actually programmed a successful game, shoot down your ideas because it's "impossible" according to them, etc. Huge egos abound. A very critical community of wannabe's, with very few making actual success and acting like proper professionals.

I disagree with the OP. I think older games were better because they had to deal with memory limitations so it wasn't all about the graphics, they pumped up the story. Now it's all about the graphics and they could really care less about the story of the game. Modern games are about making money by selling the most popular rubbish, early games were about making a fun game that was going out to a way smaller audience than we have today.

Kind of like how most modern MMO's are just pumped out copies with good graphics, but lacking in substance.

FFXIV is more solo oriented save for the primal boss battles or a mandatory dungeon run to continue the story. They don't really make games with a mandatory party all through the game anymore, just for dungeons and the rest can be soloed. Even Lineage II became soloable, or I should say more solo grindable all the way to the end of the game, where as originally solo grinding was less efficient than group grinding by 2x exp per hour.
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