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That's music to my ears. |
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What kind of time is involved to get the 2 different kind of sets to the same level, do they compare with each other well or does one take more time than the other? |
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No macros? ok.. no reactive indicator? really?
General Discussion « Star Wars: The Old Republic 12/11/11 9:59:20 PM
This probably comes down to which game you play and as you say which class. Many people don't look at the skillbar very often. Some classes don't have many abilities with long cooldowns and it's easier to memorise say 15s cooldowns. In a pvp situation at least I would argue that the lost time, reduced movement and loss of awareness of your surroundings from having to be staring at a hotbar on the offchance that you catch a usable reactive ability can cause their use to cost more than they are worth. That may not always be true in generally more stationary pve encounters. Either way, a skillbar watcher seeing a lit up button or a keybinder who doesn't use skillbars seeing a "parry" text above his enemy, neither one is more or less skilled than the other. |
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No macros? ok.. no reactive indicator? really?
General Discussion « Star Wars: The Old Republic 12/11/11 9:44:03 PM
Visual animations or audible queues on defense of an attack would be the ideal way to deal with reactive abilities. To have to learn sounds for example the sound a shield makes when blocking an attack is much more immersive and useful than waiting for a button to light up on a hotbar which unless you are someone who clicks their abilities you are never likely to see anyway. Barring anything as fancy as that a simple "blocked/parried" text where damage numbers usually appear would do. |
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No macros? ok.. no reactive indicator? really?
General Discussion « Star Wars: The Old Republic 12/11/11 9:16:03 PM
Cooldowns are timed and after a while you roughly learn how soon you will be able to use an ability again. The only time I need to look is if I get it wrong and try using an ability that doesn't fire so I look and go "ok another 4s before i can use that". Reactive abilities are more random, you would have to be looking constantly at that area of the screen. |
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Advanced skill trees online anywhere?
General Discussion « Star Wars: The Old Republic 12/11/11 9:02:32 PM
Many thanks. |
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Advanced skill trees online anywhere?
General Discussion « Star Wars: The Old Republic 12/11/11 8:50:32 PM
Is there site that shows complete advanced skill trees? |
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No macros? ok.. no reactive indicator? really?
General Discussion « Star Wars: The Old Republic 12/11/11 5:58:21 PM
It's simple. If the best design they can come up with for reactive abilities is to have you stare at a 20x20 pixel block continuously at the bottom of the screen it's probably better that they don't include them because it's a design failure. It's not a game breaker, noones going to cry, but let's just call it what it is, crappy, silly design. I'll check my hotbar for long cooldowns becoming available now and again but the rest of the time I'm looking at the game, my surroundings, healthbars if im healing, my next enemy target if im dps, working on positioning etc not staring at the 1% of the screen and graphics the amazing and highly paid graphics department spent only 1% of their time on. Now if you are a clicker, then you probably don't have a problem with it, you're watching your hotbars constantly. If that's good for you, great. For the key pressers a different notification is required. |
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No macros? ok.. no reactive indicator? really?
General Discussion « Star Wars: The Old Republic 12/11/11 5:38:20 PM
To the people that think it's good as it is, are you clickers as opposed to key pressers therefore are looking at your hotbars anyway? |
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No macros? ok.. no reactive indicator? really?
General Discussion « Star Wars: The Old Republic 12/11/11 11:45:33 AM
Doesn't the game have like a scrolling combat "parry/block" etc that's visible near your character so you know when reactive abilities are going to be available? I don't think a glowing hotbar icon is a good solution. I don't want it easy, it's just I have all my abilities keybound and I don't look at the hotbars. |
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SWTOR PVP - Launching without competitive features is a mistake
General Discussion « Star Wars: The Old Republic 12/10/11 9:05:24 PM
A sensible alternative is 1 gear line which can be aquired in pve or pvp. Someone who kills say 1000 players should get the same chance to get gear as someone who kills a certain difficulty of boss x number of times. This way pvp players can stick to the part of the game they enjoy, as can pve players and should either of the 2 wish to try the other they aren't necessarily going to fail due to gear issues. |
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coming back-is it safe to go back in the water?
General Discussion « WAR (Warhammer Online) 9/30/10 7:42:26 AM
Just checking you are aware that as part of the move from goa to mythic all EU account names had _EUR appended to them. So use loginnamehere_eur to log in. |
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coming back-is it safe to go back in the water?
General Discussion « WAR (Warhammer Online) 9/30/10 7:34:08 AM
Norn and Azgal are very active EU servers in T4. |
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The renown rank cap will increase to 100. |
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The EU servers where merged into 2 quite a while back and have had a very stable and active population ever since. From what I've seen of the US servers the are a couple out of the 5 or six that would definitely benefit from a merge. Once you get the core playerbase into the same servers the population stabalises and there are enough of those core players to keep a minimum of 2 very active servers in each region going. |
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So much negativity. I have to keep asking myself if we've played the same game. I'm still enjoying it, there isn't another mmo out there that does what war does besides doac. Of course if your thing is PvE then WAR isn't for you. |
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Honestly... Is Warhammer Online "Dead"?
General Discussion « WAR (Warhammer Online) 6/14/10 11:24:06 AM
From a new content perspective it's very thin and consists of occasional reworked existing content for example the redesigned city sieges. It still has a lot of players though, at least enough to make the play experience good and active. T4 RvR is very active up to 5-6 warbands on each side on the busiest nights roaming the RvR zones. Past server merges for current players are mostly irrelevant. The servers we play now have had stable populations for some time. It does not resemble anything close to a "ghost town". My advice is get a char into T4 as quickly as you can and get into an active guild. |
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I think it's a good thing that you have to use different keys for different skills. How easy do we want to make the game, so anyone can win a fight only bashing 1 key? No offense meant to anyone with medical problems. Having said that, there is a mod that does just what you ask. It switches skills into a skill bar slot so you only use the one key. |
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Seriously, I believe many people haven't and probably never will get to taste what this PvP game has to offer. Think about those memorable moments you get from a typical PvE game like the first time you ever took down a particularly difficult boss after many attempts. You know the ones, where vent goes crazy. Just last night, our 1.5 warbands managed to take down 124 people with good manouvering and working as a team. It felt fucking awesome, one of those moments where all the work and effort came together and made us shine. Later the same night, we were charged unexpectedly by 2 warbands while we were strung out and dissorganised. We pulled it together under real threat of wiping, reformed, held, and then pushed them back wiping them all and winning just by being the better team. 2 memorable moments in 1 night that will stick with the 40 or so people from our alliance that were there. War could never achieve wow numbers because many people won't get to experience what it was built to provide because their expectations are based on half baked pvp implementations in other games that added "pvp" as an after thought. War is not the same and should not be played with the same mindset. PvP is not the negative thing that previous mmorpgs have painted through their poor implementations. It's the core of the game and it doesn't require a hardcore ganking mentality to enjoy it. On the subject of polish, I can't argue that war had it's problems which undoubtably decreased the population. |
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I read the server specific forums mainly on WHA. Nothing particularly negative that you don't usually see on mmo forums. A lot of complaints were based on server performance but there have been significant and very noticable improvements. Server merges have resolved problems with population and balance. If there is a problem with the game it is the buggy nature of the PvE including lotd and stage 2 city sieges. People are singing the death knell based on numbers and the expectations of this game competing with wow. The ingame experience for those that continue to build their characters through tier 4 is a whole different matter. There is just nothing to compare for small and large scale pvp anywhere. One of the reasons this game never got WoW numbers is because of the pvp tag. People "don't like pvp" based on their experience of other games implementation. That quote was the most common one from my old wow guild mates when saying why they would not even try war. Go into the game with a fresh outlook and experience the game for what it is rather than trying to play wow through the war client and be prepared to have your eyes opened ;) |
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