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All Posts by Pratt2112

All Posts by Pratt2112

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Originally posted by Aelious
Pratt2112

I think its more a question on what is being criticized, not that it is. Running looks funny and animations are out of synch? That is an issue of being pre-alpha.

In regards to the award it was "Best in Show" because what was shown and talked about was worth it to them. Was that right? That can be debated as long as the facts are properly presented.

That sounds all well and good.. Problem is, that's the response to just about any criticism that I've seen. 

I'm not even addressing whether it deserved best in show or not. That's not the point of my post.

My point is the double-standards people so blatantly embrace when it comes to games "they like" and have decided they're going to embrace and defend. It has nothing to do with  what is being criticized. It's that it's being criticized at all that they take exception with. It's basically, "I've decided this is "my game", and you are not allowed to say negative things about it, because I am going to defend it". It happens all over the forums here, for every game, at just about any stage of its development/existence (hence the "you can't criticize it yet..." thing)...

Originally posted by azzamasin
As an ardent opponent of EQ and Vanguard style of play I can safely say I hope this game does get made so it will show the "old school" crowd that those are in-fact rose tinted glasses they wear.  That style of gameplay has come and gone, it's time for a new type of game play.

 

No, that's you projecting your own bias onto others.

 

have gone back to play those old-school games, as they were back then (yes, there are ways to do so), and find I still enjoy them every bit as much now as I did then. Plenty others feel the same way. 

 

And really... why do you "hope" for something like that? What a strange and, really, pathetic thing to "hope for". What kind of person actively hopes for something like that? There are literally hundreds of MMOs on the market, most designed in the post-WoW themepark style, and you're upset about the prospect of a few more old-school options. How very sad.

 

Finally, who are you to declare that it's "time for a new type of gameplay"? Who deemed you god and arbiter of "what people should enjoy"? 

 

Here's a suggestion: Get over yourself. Find and play what you enjoy, and let others find and play what they enjoy.

 

 
 
 
Just watching and waiting here.
Originally posted by DMKano
Originally posted by Binny45
Originally posted by DMKano
I watched both Landmark and EQNext streams live. I am still in utter disbelief of how underwhelming combat is in both games. Also the fact that they show VIDEOS of EQN instead of actual live gameplay says it all.

You do realize that the game is not even in Beta yet right?

You do realize EQNext won the best Game of the Show E3 2013?

Yeah, I love that double-standard, too.

It was far along enough to win "game of show" at E3. It's far along enough to have praise heaped on it.

Criticize it, however, and well... you can't do that. It's not far enough along yet!

/facepalm

It's basically the "can't judge it yet, wait for Alpha... Can't judge it yet, wait for Closed Beta... Can't judge it yet, wait for Open Beta... Can't judge it yet, wait for Launch... Can't judge it yet, because it just launched, wait 3 months for all the bugs to be ironed out... Can't judge it yet, because it only launched 3 months ago, give it at least 6 months... can't judge it yet, because MMOs need at least a year... can't judge it yet, because you didn't play 'til level cap... can't judge it yet, because you played to cap, but haven't done every single thing in the game... can't judge it yet, because MMOs are constantly growing and they're going to keep adding new stuff... can't judge it because if you don't like this game you obviously just don't like MMOs..."  routine...

For the die-hard fans, it's never the right time to criticize or point out issues with a game. It's the goal-post that never stops moving.

 

 

Originally posted by kjempff

Destructible world sounds good, but looks bad. After building stuff in Landmark I realized how limited their voxel system is to create detailed shapes with. You see the flaws in the buildings and instead of using good artists, they copied what people made in Landmark. Even though there are some amazing stuff in Landmark, the voxel based stuff wont stand scrutiny. Voxels for terrain is ok, but for buildings etc, not pretty.

What they showed with abilities that digs holes in the ground is just unfitting and unnatural, hey even in Landmark I find it kindda wierd that you can just start up your (forgot the name) "disintegrator5000" and 30 secs later having dug youself a 100m deep hole in solid rock.

First order of business should really be to try and fix the fundamental problems with voxels limited shape options and looks, that is what Landmark needs badly, then it might be acceptable to use for a mmorpg like eqnext that is supposed to compete with beautiful and almost naturalistic style in other mmorpgs.

Yeah, what strikes me is how they just keep pushing the "destructible environment!" thing.

It's like, anything they do, they have to somehow work in "and look guys.... Destructible environments!".. .even if not verbally.

It actually reminds me of how everyone was going bonkers back when hardware accelerated graphics came along (3DFX, etc), and suddenly colored-lighting was possible. Everyone and their grandmother was drowning their games in orange, blue, red, green.. full saturated lighting.. and it just looked ridiculous. It's like they were so excited about the tech, that they felt they had to  use it everywhere possible. This "destructible environments!" thing reminds me of that.

I know. You can destroy the environment. You can create large holes in the ground. Wonderful. How about showing me something with more substance now.. you know... actual gameplay... and not a hole-digging light-show bonanza. 

Let me know how I'm going to be immersed in your world. How am I going to get that pure, drawn-in "Everquest" feel in EQ:N? How will Norrath make me feel I'm really there? And no, "destructible environments!!" isn't going to do that.

And really.. does anyone else already have expectations that 'destructible environments!" will become some new way of griefing? Someone's out in the wilderness, minding their own business. Maybe they're AFK momentarily.. They come back and are suddenly deep down in a hole, or in some cavern underground... because someone came by and.. "destructible environments!"

I dunno.. I'm over the gimmicks, I'm over the light-shows. I wanna see something of substance. Enough with the dog and pony show.

Their movies are quite awesome.

Problem is, you see these intense, dark and violent movies... And then you log into the game, and, with only a few exceptions, it's all bright and cheerful and kinda silly, even in the more bleak areas.

Same thing happened when SE released their "End of An Era" cinematic. Holy crap that was epic - and still is. It's one of the most powerful cinematics of its kind that I've ever seen, and I still get chills watching it (especially having "been there" up to the very end). But still... it was intense, it was big, it was epic. It seemed to point to a future for the game that would be equally intense and epic. And then they released ARR, which is also, despite a rather "serious" story arc, a lighthearted and rather silly gameworld (see: people riding around on neutered and miniaturized Behemoths - one of the more iconic enemies in the FF universe, for just one example). 

If SE and Blizzard took their own worlds and lore as seriously in-game as they do in cut-scenes and trailers... I feel like they'd be so much more epic.

Originally posted by strawhat0981
For me it is the animations, they just look kind of weird. I can not really put my finger on it. Why do you think we want shooter or "action combat" just because we feel the combat is not very good? It is not like we are the first people to say this, a lot of people have the same feelings about the combat.

Well, I can't speak for anyone else, but to me, I've come to feel that saying "the combat sucks"  in TSW seems to be the "go-to" complaint for anyone who doesn't like the game (or they just say "it's Funcom, so it's fail automatically" - which is even worse; they haven't even played the game, but yet feel qualified to give an opinion? Please.). If I've seen 100 people use that specific reason for "not liking the game", only 5 at most, have ever elaborated on exactly what they didn't like about it.

 

When asked what specifically they don't like about it, many become defensive and start throwing strawmen around, indignantly asking "why do I have to explain that? I just don't like it, okay?", or "are you saying the combat is awesome?". They respond to the question without ever answering it.

 

If I (or others) ask them specific questions, about their build, what synergies were they working with, what weapons, etc. etc. they continue to become irate and defensive.

 

It just seems to me that saying "combat sucks" in TSW, is in the same category as saying "the graphics are too cartoony" in WoW, or "it's just spreadsheets in space" is the standard complaint about Eve Online. They aren't really saying anything. They're just regurgitating what others say, and tend to sound more like drones repeating what they've heard, than individuals with actual informed opinions.

 

It's like a bunch of people eating at a restaurant, and just complaining "their burgers suck". Okay, well, what sucks about them? Is it the meat? Do they over/undercook them? Are their ingredients not fresh? The rolls too hard or not hard enough? How did it fail to meet your expectations/satisfaction?

 

It sucks" is not really a very helpful response. It's a passive, "me-too" type response. 

 

That's my issue with people repeating "canned arguments" like that. There's nowhere to go with that, conversation-wise, especially when people refuse to elaborate even when asked.

 

Some time back, a guy was complaining about TSW, saying how it sucked. I asked him, out of curiosity, and want of conversation, specifically what he didn't like. He immediately became this hostile, obnoxious person, attacking me personally, throwing strawmen and ad hominems around at a breakneck rate... simply because I was asking him to elaborate and give examples of his issues with the game. It got to the point that I believe his account was banned; suddenly his name showed up as "deleted". 

 

He's the most extreme one I've ever dealt with, but certainly not the only one to ever become defensive when asked to elaborate. 

 

Taking it in-game, I've seen people complaining about how much the combat sucks, meanwhile, I'm watching them fight stuff, and they're literally doing nothing but spamming their builder.. literally pressing 1,1,1,1,1,1,1... I attempted to help one of them by explaining the reason they were having difficulty is because they weren't taking full advantage of the game's system, and attempted to explain at least the basics of the whole synergy/builder-finisher thing. They gave me an attitude, called me a fanboy and said I was being bitchy because someone didn't like my game... Then they continued to complain out loud about how much it sucked. I mean, really? The combat didn't suck in that situation. They sucked at combat.

 

I'd seen many more people doing the same thing, maybe throwing in a finisher once in a while. Their keypresses looked more like 1,1,1,1,1,2,1,1,1,1,2,1,1,1. Again, that's not the combat sucking. It's the player. After being berated for trying to help someone the first time, I just kept my mouth shut.

 

So, yeah.. when I see people say "TSW's combat sucks", I take it with an extreme pinch of salt, because they're not really telling me anything useful or informative. They're just repeating the "go-to" complaint for this particular game.

I love how this "how much will people pay for Alpha access?" is discussed in actual "calm" tones.

It doesn't seem too long ago that people would be raging if they'd spent $50 on what they felt was a "pay-to-play Beta". 

Now people are asking if $200 is "too high" to pay for an Alpha.

 

It's like developers use players' "outrage" as a roadmap of where they should go next. "Oh, they're complaining about paying to Beta? Okay, then they'd probably be willing to pay even more for Alpha... Do it".

They must be laughing their asses off at all these people who scream and yell and complain on forums, while opening their wallets so they don't "miss out". 

And then people will still complain about a $14 monthly sub fee as "not being worth it". /facepalm

Originally posted by nearmys

GW2 = GW2 is hard to describe.  I think they did a lot of things right.  The only bitching I see is from Grindheads who don't know how to play a game if they're not chasing a carrot.  GW2 is like Mario, you don't play it because you want to become more powerful, you play it because it's designed to play well.  I have 4 level 80s and still haven't seen the whole map.

 

That's actually a great way to describe GW2. It really is not a game designed to be "grinded through". Almost literally everything you can do in the game rewards xp and progresses your character. So there's no point in focusing on "just this" or "just that". The game encourages you to just log in and "do whatever you feel like", because it's all going to reward you. It also remains in my top spot for having a world that is not only beautiful, but literally screams to be explored. I've spent many sessions just logging in, picking a starting point, and just running off in some direction I hadn't been yet - or even one I had - just to see what I could find. And I'd almost always find something. 

The thing with GW2 for me, though, is that after a while, I get this creeping feeling of "pointlessness" to it. I can't quite explain it. But I know that's when it's time to take a break and play something else for a while. At least I know when ever I come back, I'll be able to just log in and play, although I might have missed some major events in the interim. So, it's definitely a "push and pull" there.

 

The Secret World is one where, as a duo, I could see you really enjoying yourselves. I've known of many couples who play that, and work out the various puzzles and such together, as a team. Very rewarding in that way. The writing is excellent. The voice acting is top notch. The game absolutely oozes atmosphere from every pixel, and in a world dominated by high fantasy, it really stands out with an original setting, and a decidedly mature approach to the genre. It's not intended for kids. It has a very deep and versatile skill and "gear" system. The combat seems to be the most divisive part of the game. When people say they don't like TSW, the combat seems to be the aspect they most often cite. I personally have no problem with the combat, so I can't speak to that.

Originally posted by Arthasm
Try Rift, it's free. Not too much on raid, plenty other options and world raids/groups for rifts, but for top gear you need to raid, but you can live without it and it's not gamebreaking, or you can jump sometimes if you want. Second option - FFXIV ARR. It's gear grind in endgame, but still optional. Main storyline is one of the best since you looking for single player experince and you gonna love it. In GW2 there is no end-game, pretty easy game, solo play, but since you're new, maybe you gonna like it and will last for you few months.

Actually, that's not accurate. I would not describe ARR's story as "single player" at all.

A chunk of ARR's storyline can be solo'd/duo'd (with tons of running around and a series of quests that are so blatantly designed to waste time and drag it out, that even an NPC (Ysh'tola) comments on it at one point).

However, a pretty big chunk of it requires grouping through a series of dungeons (9 required for the main story) and at least 2 required Primal Fights (Ifrit, Titan - possibly Garuda as well, though my memory is fuzzy right now).

Those are all mandatory to get through the storyline. They can not be skipped, and they require a group (from 4 to 8 people, depending on the dungeon). There are also several side dungeons that you can do, but are not mandatory (as I recall). You are required to use the Duty Finder to access them, and if you don't have a group ready and willing to help, depending on your roles, it can be a long wait.

Also, if you're going through the dungeons, unless you're lucky and can get a group who is cool with you hanging back and watching the story cutscenes, fully expect to be yelled at for not just skipping them because others are in a hurry. A notable chunk of ARR's community is rather openly hostile towards people who actually care about and want to follow the story in a FF game. 

If the ability to solo/duo through the whole game/story is what you're after, ARR is one of the last games I'd recommend.

 

Originally posted by DeserttFoxx
 

Story bricks seems wasted because EQN doesnt look like it will be any deeper then guild wars 2 when it comes to story.

Well, like I said.. it remains to be seen. However, in concept, it allows for a much more open and diverse experience for each player, because the world will (again, supposedly) react to player actions. 

In the standard Bioware approach, the player has a pre-defined set of choices to make, each with a pre-defined outcome. The player has no real impact on that. Every player will have the same choices, and making those same choices will have the same outcome. Every time. Every possible choice and outcome is pre-determined and pre-scripted.

In a story-bricks approach, like EQN, the players' choices ultimately will have an impact, because the world will react dynamically to those choices and actions. NPCs will react differently based on a given character's actions, and a player may or may not be offered a certain quest or storyline based upon their standing with that NPC and/or their faction. No two players should ever have the same experience. No two characters, played by the same player, should ever have the same exact experience. Again, that's if all we've been told is actually true, and not just a bunch of hyperbole hitting all the right notes, to get people to buy into it. 

And anyway, since EQN is an "unknown" to us at this point, we can only go based on how it's been explained and presented (by SOE and the Story Brick developers themselves). 

With Bioware, when they say "Bioware style storytelling", we know exactly what that means.

So, knowing what we do about either project at this point, and knowing nothing else for certain, EQN is actually looking to create a truly dynamic setup with meaningful choices.

 

"Creative Director James Ohlen also explained that there would be a “BioWare-quality story,” with cinematic storytelling that includes game-impacting choices."

 

Translation:

"The standard Bioware formula of pre-scripting every possible choice a player can make in the game, as well as its consequences, in order to give the player the illusion of "making meaningful choices", without actually doing so." For a recent example, see also: The Old Republic.

 

I mean seriously, is anyone buying that nonsense anymore? The 'illusion' lasted only as long as it took people to get through all variations on the stories/missions in TOR, and then they realized that the game was not as deep or multi-faceted as the hype had indicated. And yet here's EA/Bioware, attempting to pull the same wool over the same eyeballs, yet again.

 

The only MMO I can think of on the horizon that can even make a claim of attempting a truly dynamic story-driven player experience is EQN, due to the new story-bricks system they're employing, among other things (e.g. tribes of orcs moving to a new location if the one they're in becomes too unfriendly to them, etc). And even SOE's claim should be taken with a grain of salt until they prove they can actually pull through on their claims... especially when Smedley is involved in any capacity - the guy knows how to say "just the right thing" to get people interested/excited, yet so seldom ever follows through.

Originally posted by elocke

1.  I can't stand the community and dungeon running in this one, they aren't fun when people are screaming at each other if you are new to a dungeon or people leaving/dropping party on the first wipe.

I think you're going to run into that in just about any post-WoW MMO. I stopped playing FFXIV: ARR because of how readily and easily that "community" (using that term as loosely as possible here) turns on itself when it comes to dungeons. 

I was still going through the main storyline, in the final dungeon where you finally face off against Ultima Weapon, etc. etc. It was made clear, by the game, that there were first-time people running the dungeon. It's a story-centric dungeon - the climax of the game's main story arc. You'd think everyone running it would understand that... especially in a game with a strong focus on story, in a series that's all about story. But no, 3 people dropped the group as soon as a single mistake was made, including some expletive-laden, hostile remarks about the individuals and their "lack of skills". 

The same thing happened to me in two different groups. Both for the same dungeon. In one, we got the whole "how dare you watch the cut-scenes on my time!", and that person dropped.

The second time, I said, "So, this is the second time I've had people rage quit on my group, due to first-timer mistakes, made by first-timers, which the game indicated were in the group from the start. Is this what I have to look forward to for the entire end-game here?"

Another member, who was one of the rare end-gamers with a level head  and cool temperament - said "Yes, unfortunately. ARR end-game is a lot of people looking for reasons to scream at each other, with the occasional smooth group"

Of course, I'd seen this playing out on the official forums already, and even over here on MMORPG. Somehow I wanted to believe that "it's always worse in forums, and in-game is always much better". Unfortunately, in-game attitudes were echoing that of the forums. 

So, I decided that once I finished the main story arc ('cause I'd made it that far, and wanted to see my name in the credits as a Legacy member :p), that that would likely be the end of my time in ARR. I have no interest in dealing with the misplaced anger issues of people who think "anonymous people in a game == fair game for personal anger issues". A number of them also seem to believe that lashing out and talking down to others for daring to be new in their group, makes them "elite". So there's that. It's pretty much a literal example of people talking down to others, to make themselves feel "bigger". 

It's the culture that's developed around MMOs, sadly. It's difficult to find any MMO where that isn't the norm, rather than the exception. I think GW2 came the closest, but I even had some bad experiences there with people who should really not be interacting with other people.

It doesn't surprise me in the least that it's happening in Wildstar as well.  Welcome to the zero-tolerance, openly hostile "community" bred by casual-friendly,  "mainstream accessible", themepark MMOs.

2.  I hit 50 on Tuesday morning.  Just after the weekly cap for elder gems hit.  So, I literally have to wait a week to get my key and continue the attunement process.  So...since I don't enjoy running dungeons in the game, what else is left to do?  I went to tackle the reputation requirement through old zones and just lost all interest again, not really wanting to complete every quest as it just felt tedious. (Mind you I've done this type of play in many other MMOs and they weren't as painful to accomplish).

Yeah, being locked out of content simply due to "bad timing" (which shouldn't even be a "thing"), is pretty lame. I'm sure someone will inevitably spin that as "you just wanting to rush through everything"... because "game forum logic".

Needless to say I unsubbed a day after hitting 50.  Even playing alts isn't as appealing as other MMOs.  Extrapolate from my experience what you will.

Again, sort of echoes my problems with ARR. Finished the storyline, played a day or so more, and said "Yeah, I think my time here is done". 

I can deal with (most) poor or questionable design choices. I can deal with bugs. I can deal with less-than-silky gameplay. I'm fine with smaller, more niche populations. What I can't deal with is a hostile, vitriolic game community that looks for every excuse to lash out at someone they don't even know, over some stupid reason, in a video game.

 

 

Originally posted by Ikonoclastia

 with it.

 

Bit of a late reply but if you Googled my in game characters name "Infinity Ziona" you'll find my character was what most people referred to as a "griefer".

 

I'm in the EvE wiki having created the Privateers alliance, a war deccing corporation.  I played for 10 years, the majority of that time as a high sec war deccer killing carebears for extortionate purposes, then branched out to attempting to extort null sec alliances and also dabbled in piracy.

 

I had no issues with non-consentual pvp, non-consensual pvp is the reason I played for so long.  The issue is at some point CCP lost their ability to distinguish between non-consensual pvp and harassment.  

 

Nobody should be allowed to follow a single player, using a disposable alt you can't hurt (just reships and comes back) and a ship with no fittings other then a covert ops cloak and possibly a cyno, with the express purpose of verbally harassing that person.  I put up with this because I thought screw it, don't let the moron ruin your gameplay but the final straw was CCP ignoring the harassment and then warning me for using the F word after this person harassing me reported me.  The report obviously just another form of their harassment.  The F word and much much worse, I'm talking sick perverted stuff that should get people insta-banned in Jita and Amarr being ignored,  is extremely common in EvE.

 

Excellent response.

Something I've tried to argue for in other PvP MMOs is for people to recognize the difference between PvP or even griefing "in the spirit of the game", and outright harassment of another person that goes far beyond what the game encourages. 

If someone is calling another individual a pedophile or any other such thing, that should be grounds for - at the least - a temp ban, and a stern warning that the next time, they're gone for good. 

Sadly, "it's open world, hardcore PvP sandbox... that's what it's all about maaaan" has become people's way of giving themselves permission to behave in any way they want, without any sense of personal accountability. This is just the old "it doesn't matter, it's just a game" rationale taken to an extreme. It's people who want to (ab)use the anonymity of an online persona to act out in any way they want without repercussion, and then hiding behind the paper-thin defense of "hardcore PvP sandbox play" when called out on it.  

I don't know what CCP's deal is, and why they aren't handling it in a more strict manner. Maybe they're too busy trying to get their own business back on track after their recent unusuccessful streak. But if they actually allow that kind of stuff - especially after that whole blow-up with The Mittani - then I really don't understand where their heads are, either. I can't believe they'd actually be of the opinion that it's perfectly okay to bust through the 4th wall, and begin attacking a person in real life, as "part of the gameplay". But maybe they do. Who knows.

Regardless, forget "sandbox open hardcore PvP". There's a point where basic human decency and common-sense should come into play - and that's on the individual to recognize. That it doesn't for a number of people is really disturbing, to me.

And incidentally, this kind of stuff doesn't only happen in Eve. I'd seen similar things in L2 and other open PvP MMOs I've played. I think Eve just gets more attention for it because the "events" tend to be so much more costly. 

Originally posted by mazut
The combat is so extremely dull and boring and repetitive... And its the main focus of the game, you fight constantly. If the combat was at least a little bit better or I wasn't forced to fight all the time I would of love this game... sigh

When you're fighting stuff, what's your "rotation", or your routine? What type of build are you using, what synergies,etc? What weapons?

I know when I've played, I see a lot of people who are literally spamming the same builder over and over, using a finisher... then repeating that process. Some aren't even using a finisher. They're just spamming the same builder over and over. Basically, they're  playing it like they'd play WoW or most other MMOs... "spamming the '1' key". Then they're wondering why the combat seems so dull and repetitive.

I'm not saying this is what you're doing, mazut... because I don't know. I'm just pointing out that, for all the complaining I see about the combat, there's an awful lot of people I see in-game who clearly aren't even attempting to learn the system, or put it to use. 

TSW's combat is actually very diverse, very versatile, and provides a number of different possible playstyles. You can go with well-established ones, or do some experimentation of your own and see how it goes. TSW's combat system is the most rewarding when you're choosing weapons, actives and passives that build off and work with each other. A well-tuned and planned setup is actually a ball to play, and you can find yourself mowing down otherwise difficult enemies with relative ease. Seeing a setup you've figured out yourself, or perhaps another that you've tweaked more to your personal style work out really well is very rewarding. But a player will never experience that if they're spamming 1, 1, 1, 1, 2... 1, 1, 1, 1, 2...

It's also a matter of learning, understanding, then exploiting the weaknesses of different enemies. Diff. enemies are weak against different things. Knowing what those things are makes all the difference between taking them down with relative ease, dying to them over and over again, or having an extremely difficult time dealing with them.

The system is as deep, or shallow, as you make it. It's not a typical, super-streamlined, themepark style affair where you have a sword, and a bunch of skills you learn in a specific order... and then that's it. You have much, much, much more control over exactly how you play.

As for the animations being clunky, or whatever.. I dunno.. they never bothered me. I don't play TSW to watch the combat animations.

Originally posted by Muke

why I like it:

-Buy To Play, no sub model

-no cashshop needed although it exists, if needed you can buy everything with ingame gold.

-no p2w

-skills+experience > gear

-pvp rocks

-very fun for a casual player

-graphics are top

-no traditional healer-tank-dps sh*t, that mode has no challenge, everything is so simple, 1 class can heal and tank themselves and have to show skill to actually be good.

 

 

 

Made one adjustment there. GW2 is not 'free'. It has no sub, but you still have to buy it. Calling it free implies you can download and play it with no cost at all.

Originally posted by delete5230

Real mmo players are really searching for a game that's a life inside a game. 

I "get" what you're going for in your post. I'd love to see a modern take on old-school MMOs, too.

However, opening your argument with a No True Scotsman fallacy is never a good way to make your point.

 

 

Too streamlined. Too much hand-holding. Too much ! and ?. Too much meta. Too much fast-travel. Too little world. Too little focus on adventure. Too much focus on "getting to the end". Everything to do with Cash Shops.
Originally posted by Chrisbox
If you like themepark MMO's and don't like this game there's something wrong, which is why I don't think themeparks are your thing OP.  

What an odd thing to say.

There are plenty of people playing themepark MMOs... and they're not all playing FFXIV. 

There's a variety of reasons a given MMO may appeal to someone or not. For example, the OP suggests that maybe the style of the game is an issue. That's possible.

Plenty of people love themepark MMOs but can't stand WoW because of its 'cartoony' (aka 'stylized') art style and rather 'silly' approach, which doesn't take itself seriously at all. 

To say "if you don't like FFXIV then themeparks just aren't your thing" is woefully short-sighted, and ignores a huge gray area of reasons why someone might love themeparks in general, but not enjoy FFXIV in particular.

Broaden that perspective a bit there :p

Originally posted by 43%burnt
Originally posted by Loktofeit

 

"Never heard of them."

See, that's one of the biggest hurdles that indie devs face. They're putting their limited resources into development, not advertising. The reality is - despite protests to the contrary from many here - YOU ARE LED BY THE NOSE BY MARKETING TEAMS.

The automatic reaction of "Never heard of it, must not be good" is almost instinctual.

 

No it's "It looks like shit and there is hardly any information aviable, even on the official website, why should I bother when there are about a billion other (cheaper, free) titles aviable".

When you want money up front you have to at least tell people why they would want to play it. [mod edit]

Well, good news for you, then... 'cause if you feel that negatively about the game yourself, there's something you can do about it.

Don't play it.

Personal choice. It's an amazing thing, isn't it?

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