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All Posts by Pratt2112

All Posts by Pratt2112

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1250 posts found
Originally posted by YashaX

So again I ask, why do  many mmos require players to go through weeks of boring crap before they can enjoy the real game?

Because not everyone considers "the real game" to be what happens "when you get to the end". Many people consider "the real game" to be everything you do from character creation until you stop playing.

It's so strange how many people can't seem to grasp that. "End game is the real game" is a personal preference. It's how you choose to approach the game. It's where you personally place the most interest. It's not the law of "how MMOs are supposed to be".  Players concocted that mindset, deeming their own preferred playstyle as some kind of universal law. It's not the developers' vision at all.

The leveling, progression and all that isn't just "there" for the hell of it. These developers don't spend 80% of their development time and money creating the portion of the game from level 1 to level cap because "all that really matters is the end game".  They do so because all of that content is part of the real game. You may not be interested in it, but it's still content intended to be participated in.

If you'd rather just race past it, then fine. That's your prerogative. But to complain about it, as though it's some kind of strange abomination that shouldn't be there is silly. It's not the result of some design flaw. It's the product of your own limited idea of 'what's fun'. 

One of the great things about a game like Warhammer (RIP) was that from level 2 I could go and play what the game was all about -RvR, and contribute to some extent. A pvp game like Darkfall should have players like me dying to play, wanting to play 24/7. Instead, We log on and have to gather mats and kill pretty mindless mobs for weeks. It makes no sense.

Because that's how Warhammer was designed. It's not how Darkfall is designed.

Darkfall =/= Warhammer, nor any other MMO.  Darkfall is designed to be Darkfall. Warhammer was designed to be Warhammer. Mortal Online is designed to be Mortal Online. Eve is designed to be Eve. Going into a new MMO wanting it to be like another MMO is pointless and counter-productive. You're literally setting yourself up for disappointment before you've even begun.

Play each MMO for what it is, on its own merits, on its own terms. Don't play it on the basis of what it isn't, or whether or not it's like some other MMO you've previously played. If you find you can't enjoy it, because it doesn't hit the right buttons for you, then okay.. It's just not the game for you. No crime committed. Find a different game that, perhaps, does hit the mark.

Also, there's nothing stopping you from PvPing before level cap in DF. You can go out into level appropriate areas, find others hunting in those same areas, and go to town. Get in all the PvP you want. The only one making you "wait until end game" is you. So long as you're not in a safe zone, everyone is fair game... including you.

So the more pertinent question is.. why are you making yourself grind to end game before you start PvP'ing, when you can do so long before that? It is an open PvP MMO after all.


Originally posted by Ludwik
I'm sorry but I put no faith in an eastern publisher or developer building a game that's good in the west.

XLGames deserves most of the fault for ArcheAges problems, not Trion.
Guild Wars 2 was a great game for 3 months until Nexon bought into NCSoft and turned it into your typical eastern cash shop mmo grinder.
Wildstar pass, Aion pass, Lineage pass. The best eastern port has been FFXIV and we saw how the first iteration of that went.

Just have to say... I love how you manage to completely avoid placing responsibility where it belongs, while ignoring certain relevant details, in every one of your examples.   

For one, for the entirety of the time leading up to AA's launch in the West, it was all about how Trion was given full power to alter and manage the the game as necessary for their Western market. It was all them. This, of course, was when everyone assumed it would be near flawless because, after all it had all that time in the East to be fine-tuned, etc.  The game launches in the West, there's myriad issues - and now, Trion is suddenly not responsible for the game, and its issues aren't Trion's responsibility. It's all XL's fault.

How very convenient.

So, basically... When the game does something well, it's all Trion and XL had nothing to do with it. Yet, when the game does some poorly, it's all XL's fault and Trion had nothing to do with it. Come on folks. You can't have it both ways.

And it's not just you doing this 180. I'm seeing this new Mantra of "it's all XL's fault! Trion has no say in the matter!" from a lot of people since the game launched in the West. And it's at complete odds with what everyone was saying prior to its release here.

Next... GW2 changed its focus purely because of Nexon? Can you provide proof for this? Because right now it's a case of 'correlation isn't causation', and you simply asserting it as true, doesn't make it so.

And thirdly, your most blatantly dishonest spin-doctoring of the truth... FFXIV. You say "we saw how the first iteration of that went", while:

1. ignoring that all the problems with 1.0 had nothing to do with its being an Eastern style MMO. 

2. completely ignoring the complete reversal with 2.0 and the awesome success its seen, despite being as much an Eastern MMO as 1.0 was. Same universe, same setting, same characters, same lore, same developers. But somehow, it's only 1.0 that gets mentioned. 

I'm sure there's a point in all of what you were trying to say there but really, it's difficult to figure out what that point is, because all I see is a bunch of spin-doctoring and ignoring the facts in order to present a scenario that "feels better" to you.


You should work for FOX News.



Originally posted by tixylix
I just want a WoW 2 at this point, that engine is so old and dated it is really limited in the type of gameplay it can deliver. 

The engine can be expanded and modified to deliver whatever kind of experience they want to. Garrisons weren't originally a part of the engine, but they added the necessary code and functionality to make them happen. Think of all the things that have been added to the game since it launched. All of that required them to build on to and improve what they started with.

In fact, look at it this way... The engine/tech for WoW is originally derived from Warcraft III. 

They took WCIII's tech and expanded on it to create a much larger game.

Originally posted by gervaise1
Originally posted by Sovrath

Originally posted by gervaise1

Looks good from the video review.

Limited supply of health potions - that's OK; familiar to any player of pen and paper, Baldur's Gate, even WoW etc. ..... at least I hope that's what it is.

Will be interesting to see what sort of business model Bioware are going with: no sub; I assume b2p and DLC - although they have talked about "free" updates, maybe a mix of free and paid DLC / full fledged expansions? A part of me has visions of them charging for potions, armour repair and who knows what else.

This is a single player game with multi-player component. It seems from your post that you think this is an mmo?


As you say it is a single player game with co-op. A more interesting question, imo, is how many "mmos" are single player games with co-op! 


Sad, but true.

This is EVE
Jita (General) « EVE Online
11/22/14 12:20:07 AM
Originally posted by Nitth


Originally posted by kovah



Excellent trailer.  One of - if not the - finest they've done thus far, imo.



I enjoyed that, However its a bit misleading in terms of the "day to day" events of eve.

To be fair... no MMO trailer shows the "day-to-day" activities. They always show the more exciting stuff the given game offers.

Although, it does show people mining, and sharing their excitement about the yield potential... or of how they're hauling stuff more valuable than the ship it's in and need to "get the eff out of this system", etc... That could very well be "day to day" activities for many players. 

Those things may not be exciting to you, but they would certainly raise the interest of others.

This is EVE
Jita (General) « EVE Online
11/21/14 11:35:25 PM

Yeah, that's a very, very cool trailer. Doesn't get much more "real" than hearing the actual voices, of actual players, in actual situations. 

Kinda shows those who wonder what Eve's all about, or think it's literally "spreadsheets in space", or just "all about trolling other players", that it's actually quite a bit more than that.

"The problem is that players need at least some sense of discovery when they figure out how to do something new.  By teaching them every single thing, you take that sense of growth away from them. "


This. So much this.


The same goes for showing players where every single thing is in the world, with markers, colorful circles to indicate quest areas, sparkles or glows coming off objective items, etc. There is absolutely nothing left for the player to do but press 'W' and run toward the next quest marker. FFXIV, in particular, is extremely heavy-handed in this area.


A well-made MMORPG experience gives the player enough info to find those items on their own, and then lets them do just that. The same sense of discovery and/or growth also applies there. You learn the layout of the world much better that way as well.


Just to use myself as an example: In pretty much any modern MMO I've played, I couldn't tell you off-hand where a location is. If you dropped me in the middle of some zone in WoW, LoTRO or any other similar, "themepark style" MMO, I would never have committed those worlds to memory - because there's no need to. It's not because those worlds are somehow more complicated or anything. For the most part, they're easier to get around because convenient roads connect everything; nothing is "out of the way". Everything is pointed out for me and I have no reason to learn the landscape or memorize landmarks.


FFXI, though? Completely different story. You could drop me in just about any zone in that game, and within moments I could tell you exactly where I was, and which way I had to go to get to a given location from there. No markers, glowies or anything. Just purely because I'd spent enough time exploring and learning the areas that I had them all committed to memory. And it's not even something I "tried" to do. It just happened on its own, while I was playing.


That's what made me feel so "connected" (so to speak) to the world in FFXI, where I feel absolutely nothing for the worlds in most MMOs anymore. They're not "worlds" in modern MMOs... they're just pretty backdrops.

I don't know if Shroud of The Avatar captures that sense of "world", or if they too have submitted to the "markers and indicators for everything" approach... but I really hope it's the former.

Originally posted by Volgore

There are many reasons why it is the only mmorpg that can carry a subscription model with ease. Like WoW or not, you just can't argue that it's a very polished game with lots of content for about every type of player.

It is the only real AAA title in terms of overall quality nowadays.

It's not the only one carrying a sub with ease, though.

Originally posted by Tasslehoff35

And yet we have threads in the forums about Nerfing heroics and Nerfing proving grounds.  


if you think leveling is easy on your 580 toon roll a new one with 470 gear.  I'm sure that will give you a bit of a challenge.  

The guy got through the entire final raid without even *trying*. He was just following them around 99% of the time, and still got the wins.

He shows how, even without really even trying, his damage was still not far off from others', which means either they were only trying slightly harder than he was, or they are just unskilled players.

Yet, they all cleared the raid - the hardest content in the game - and got the win.  

Even wearing the best gear you can have prior to reaching that raid, it should still be a challenge. Clearly it isn't.

That's a problem.

Saying WoW has been dumbed down at this point is like saying 'water is wet'. Either is just as obvious.

Whether or not people have internet in 2014/2015 isn't really the point. It does seem a bit like a bait switch.

That said it doesn't necessarily have to be a big deal. Many programs out there check online for updates, and will even download them automatically, and there's no harm in it.

It would/will become a problem if the game doesn't run at all without an internet connection present. If someone's having an internet outage, for whatever reason, and can't start or play the game until it comes back online, then that would be an issue. If it's not a MMO, it doesn't need to be online all the time.


Originally posted by Incomparable

BULLSHIT. Its a psychological reason that they lowered the cap.

Of course it makes it easier to reach max pop. So what it does is make the game look more desierable to those waiting in que.

Why is this important? Beucase their content isa simple quest grind to end game. Their players are worn out and bitter and cynical.

They have to manipulate their customers to feel more rewarded for their craptastic content of simply more gear grinds and quest grinds.

Imagine how mentally unstable a person would be when they realize they wasted their life on hours playing wow simply due to devs bad design of making it 1000s of hours to play instead of immediate access. Yes... it makes people very easily agitated, and very emotionally unstable.

I believe almost 100% that they are playing with their customers to make their content appear more worthwhile.

Here's your hat.

And it fits perfectly!

I said this before... there should be laws for MMOs that are teen rated. No gear grinds, and no wasteful endless quests. Its child slavery and they are profiting from that.

At least their other games are more to my liking... but I cant look the other way for the blood on WoWs hands.

Well now you're just being melodramatic and hysterical.

"Slavery"? "Blood on WoW's hands"? 


You might want to get a refresher of what the word 'Slavery' actually means before using it. Slavery is a very real thing, that has had a very real effect on a lot of very real people in history, and even at present. And none of them were or are trying to voluntarily play a freaking Video Game. If someone isn't enjoying a video game, they have the choice to put it down and walk away. Slaves don't have that kind of choice.

Try taking off your tin-foil hat, set aside the unfounded moral outrage, and apply some basic perspective. People not being able to log into a video game constitutes, at best, a 1st World Problem.

Blizzard will deal with the problem(s). They'll raise the log-in cap, and people will be able to play the game. Relax.


Originally posted by Zalmon
Originally posted by Pratt2112

Would you people knock it off with these absurd strawman remarks? It doesn't make you look clever. It makes you look intentionally dishonest, or just utterly clueless.  Bugs are a fact of life with MMOs. They happen to all MMORPGs, with updates, patches, what-have-you. F2P, B2P or P2P. 
Beyond that, you're responding to a remark by  clover262, which is ultimately conjecture on their part. They're expressing what they think is the cause, not what they know it is. 
For crying out loud, FFXIV:ARR had a problem that kept people completely locked out of the game for a week or longer. They had a ton of staff working on that game, yet it still took that much time to get it fixed. Staff size has nothing to do with it. The scale, scope and complexity of the issue being dealt with does. In this case, we're talking a few days. Give it a rest.

Right, because F2P MMOs never have bugs or other game affecting problems. They're "perfect games". Ha indeed.

Give me a break.



FFXIV release problems aren't the same as ESO's problem which is well into 7th month of release now. FFXIV as of now is much stable game and the devs do not release broken patches one after the other.

Moreover the guy you are responding to was being sarcastic. Not meant to be taken so seriously.

Well, the point is that crap happens to MMOs. Be it with a launch, with an expansion, with every patch or update in many cases. ESO's problems are not some outstanding, uncommon thing in the genre. Shit happens. I've played a number of MMOs where every patch introduced some bug or issue, because MMOs are massive, complicated projects, with many interlocking/moving parts. A slight change to one thing can have a ripple effect across many others, and sometimes those things don't arise until they come into contact with actual players.


Regardless, in every case, the issues were dealt with by the developers ASAP. The world didn't end. The game's didn't tank. Everything was fine.


It'll get fixed, people will forget about it, and then be back to start it all up again when the next bug occurs. 


With the people in my Guilds in ESO, at most they've acknowledged it and said yeah it sucks, but it'll be fixed, so no big deal. Then they go back to enjoying the rest of the game. It's funny. I check the chat channels in-game, and I see people joking around, asking questions, having discussions. I don't see people going on and on raging about the bugs.


To listen to people on this site about it, you'd think the population is walking out the door. Yet, in game, that's just not the case. It's completely the opposite. People playing and enjoying the game, despite the temporary issues.


The "outrage" seems to be pretty much isolated to people on forums. It's an entire different scenario in-game.


Go figure.


Originally posted by azzamasin
Originally posted by clover262

This unfortunately has become the trend of MMO's these days.


Have an absolute minimum amount of staff to handle problems like this; and as a result they fail miserably. I haven't been playing ESO but I've been part of the ArcheAge debacle where Customer Support is virtually non-existant and if you should ever need help, good luck to you! Server issues or login issues take hours to even get acknowledged, and then only on social media.


But I thought having a subscription was supposed to alleviate these sorts of issues with staffing?

Would you people knock it off with these absurd strawman remarks? It doesn't make you look clever. It makes you look intentionally dishonest, or just utterly clueless.  Bugs are a fact of life with MMOs. They happen to all MMORPGs, with updates, patches, what-have-you. F2P, B2P or P2P. 
Beyond that, you're responding to a remark by  clover262, which is ultimately conjecture on their part. They're expressing what they think is the cause, not what they know it is. 
For crying out loud, FFXIV:ARR had a problem that kept people completely locked out of the game for a week or longer. They had a ton of staff working on that game, yet it still took that much time to get it fixed. Staff size has nothing to do with it. The scale, scope and complexity of the issue being dealt with does. In this case, we're talking a few days. Give it a rest.

Hah!  F2P looks ever so true to perfection for the average gamer now more then ever.

Right, because F2P MMOs never have bugs or other game affecting problems. They're "perfect games". Ha indeed.

Give me a break.


Originally posted by Hyanmen

Thanks for your 2 cents, Pratt2112.

Yes, I do agree with you in that there is some filler content in the main story. While the plot is indeed stalling at those points in the game, the quality of the quests is left for the scriptwriters and loremasters to keep up. In fact even in the lower moments of the storyline there is no dip in the quality of the script nor the amount of lore that is provided to the player. To me some of the filler moments had the coolest bits of lore to digest, as the plot sent you to some distant locations you hadn't visited before, which had their own peoples and their stories to tell. In that way the presentation did not falter that much either.  I would say that holds true in Coerthas as well, as the political scene in that place has a lot of material to draw from.

The quests would fall apart quite fast if the localization and loremasters weren't doing their work (and if the plot was weaker, of course). The fact quests do their job in this regard, and I think they do it well, is what justifies their existence (even in the filler moments). Also the fact that the world they've created is full of stories to tell. Which are also being interwoven into one another. For example when you do the ninja quest for the lightning ninjutsu the NPC references Ramuh and the Ramuh theme plays in the background. SE crafts the world around the mythos they've created for this game. The quests allow us to experience that mythos.

Of course, if you haven't or won't give it a chance, you'll be miserable like you would probably be with any MMO nowadays. I think an FF game deserves better. The world in this FF is presented thousand times better than any previous FF game could hope to. And until somebody figures out a better way to do it than letting the quest NPC's (and green NPC's, of which there are TONS) tell their stories, quests have a very firm spot in this game.

By the way, personally I thought 2.4 had a much higher quality for the VA and it felt like there was a lot more of it. The new voice actors were also quite good. I hope that's a sign of things to come.

I'm not sure why more should be expected of SE in this regard, as they've completely blown other MMO's out of the park with the presentation and plot of ARR as-is. But if they can rid the expansions of blatant filler plots, good.

Well, you're kinda using the game's stronger aspects to bolster a weaker one here. But it does bring to light another problem with how the quests are handled. When they have all this great lore and these magnificent, terrifying enemies to deal with, you would think they'd really do their best to build up those situations to make them feel as epic as possible. Yet, in so many cases, they do the opposite, by giving you arbitrary, time-wasting activities to run off and do.

The example of going off to gather foodstuff for a party when there's this imminent threat putting everyone in danger just makes no sense at all. It feels like they put the real storyline on -pause- because the designers felt like you were moving along too quickly, and threw in a handful of completely irrelevant side-tasks to spread it out more. To be clear, you're on a very specific mission: To gather information on defeating Titan. It's made abundantly clear to you that his being summoned is a "Very Bad Thing". Time is short, and the safety of Eorzea is at stake. Shizzle is real, yo.

Under those circumstances, it makes absolutely no sense to be sending  you all over the place, gathering food for a party. Maybe after the fight, when there's reason to celebrate, and time to do so, they could ask you to help out. It takes what is otherwise a pretty tense situation, and completely deflates it. "He's uber dangerous, not to be taken lightly, and must be put down yesterday.... but, eh, never mind... he can wait."

Same with the Garuda situation. You'd think people assisting in something as serious as Garuda ('cause they really do build her up as a serious threat) would have a better handle on exactly what kind of element you need, rather than sending you on fruitless, time-wasting endeavors, giving her more time to gain power. And the way it's played out in the story arc, as I recall, is people just keep "getting it wrong". It's a slightly less arbitrary way of time-padding, as at least the tasks you're doing are directly related to the ultimate goal (getting at Garuda). But it's still very clearly padding in how they did it.

My beef with the stuff in Coerthas was how much you got sent back and forth, often to the same exact spot you'd just left, to carry out different tasks. Also, the way they drag out the quests there is by making the Elezen seem like an unbelievably dense group of people. "I know you already risked your own life for us by doing  "this", and "this", and "this" for "so and so" and "so and so", and that's cool. But I still don't trust you, and will not help you until you risk your life again by doing "this" and "this" for me". And that exact routine plays out multiple times. They don't even change up the theme. It's pure "copy and paste" style time-filler.

Rather than engrossing me in their lore, etc,  it made me think of the Elezen as complete a-holes whose plight and politics I couldn't have cared less about. They're a train-wreck in progress, for which the only cure is a hasty, Lemmings-style jaunt off the nearest very high cliff, with me standing by cheering them on. I could have ended up thinking "that was really cool" by the end. Instead, I was just sick of the place and glad to be out of there.

When I say "I expect more from SE" - is that they could have come up with better quest lines  than they did - especially where it matters. I've seen much better content from them - right in FFXIV in fact - as well as in other FF titles. Again, the Hildibrand quests - silly as they are - are done extremely well. Far better than most anything else I did in that game, quest/story-wise. And to think he and Nashu were intended to be a one-off deal to help introduce Inn-Rooms in 1.0. I think their introduction is one of the best things that's happened to FFXIV under Yoshi-P. There's more personality, even depth, behind those two than there is behind most of the other characters you encounter.

So when I say I expect more from SE, I say it because I've seen them do it, many times.

So, just reiterating.. the questing in that game remains one of its weakest parts, for me.

As for them blowing other MMOs out of the water... eh... well I'll just say that's 100% personal opinion. I've experienced what, for me, is far better storytelling, and better presentation in other MMOs of late than what FFXIV offers. Of course, that's 100% my personal opinion. 


Anyway.. good talk :)

Now I have to get ready for work :(

Originally posted by Hyanmen
Originally posted by Chasedagamer

So I played this game for a couple months and got to level 46. My opinion of the game is that it is a solo game with a shallow storyline. I like to play mmorpgs to make friends and to explore the virtual world with them. This game is very linear and after playing the game for two months and getting to level 46 I never needed to play the game with anyone else.

This is my rant concerning my time playing the game... what are your thoughts?

You "like" making friends in mmorpgs yet you don't actually do it unless the game forces you.

People who want to make friends are open to being approached, and approaching, other people (people unlike you, since you are clearly not even trying). In this game and in any game. Don't act like there is no benefit to having friends in this game either. It makes the experience more fun and more efficient, as doing things with friends always does.

The only complaint you have here is that the game throws the ball to you as far as making friends is concerned and you don't like that. You have to be willing to put in the work for friendships to form, just like in real life. The game does not hold your hand.

To be fair, it's not quite so easy as that, either, though.

I'm a very social player by nature. I'm a complete chatterbox, and will chat it up with people even in Duty Finder. Most times, I'm talking to myself. On occasion, there's one person who's talkative, but that's it. I've congratulated people on successful first runs of content, they just ran off and exited the fight without even a word, or a 'Thank You'.

The thing is, people tend to follow the most "efficient" path of least resistance. In FFXIV, that largely entails doing a bunch of solo content where communication with others simply isn't required, and help isn't necessary.

I've tried using Party Finder for things and was only ever successful once, which was for one of the early BCoB turns.  Even then, people didn't talk much, but just raced through the dungeon without hardly saying a word beyond "Hi" at the start and "Bye" at the end. I've been told "less talk, more killing, I'm not here for social time" in one dungeon by someone who apparently felt I was being too social - no joke.

Sure you can try to be outgoing and social. But it's not like simpy doing that is suddenly going to turn an otherwise quiet community into a giant social get-together. After all, if that many people were social and outgoing to begin with, you'd think they'd be making the effort to reach out as well. Yet that doesn't seem to be the case.

I find that to be a common theme with this MMO, and it bothers me. Again, even being a fan of the game myself, it bothers me when people make these suggestions, as though they're some kind of automagic solution to the problem. They aren't. You can try to be as outgoing and social as you want... when most of the game's community would prefer to keep to themselves and/or their personal clique, it's not going to make much of a difference.

Does a MMO have to "force" players to be social? No, it doesn't. It should, however, actively encourage them to. ARR really doesn't do that. 


Originally posted by Coated

Hey GuyZzzz!

I just wanted to give my own review about ESO and why it is AMAZING!


1. When I drink coffee in the morning, it tastes really good! 

You could have stopped here.

Coffee is good. Coffee is life.

Originally posted by Bladestrom
I'm pretty much with the guys above, I initially bought on release then got a refund, but bought it again after some reviews and I am really enjoying the game now, it really nice to see a game that does take its own lore seriously, and the questing is the best I've played in years. For the first time in a couple years Ive got a fan here that is worth the sub value. Special mention for playing in first perspective, that with the questing us really quite immersive. Eso is a sleeper and it's growing IMO.

Yes! I forgot to mention First-Person. Only MMO I've ever played in that mode (when I had the choice not to). They've done a good enough job of integrating it, that it just feels like the natural way to play.

I only go into 3rd person when I want to take a shot of my character, etc. 

Originally posted by chocolate-mouse



Yes, the bots and spammers are gone in every area that I saw them in previously. I think it fair to forewarn though that they had to put restrictions on how many characters you can delete a day. So, if you are someone who likes to reroll characters on whim because you didn't chose the right hairstlye or some such thing, this will be a hinderance. They did this to combat the rmt/gold sellers from instantly making a toons, spamming, then deleting. It seems to have worked. For me it is a minor inconvenience but small price to pay to be rid of the goldsellers/chat spam.

Yeah, it seems limiting, but then... how often is someone going to need to delete 3 characters in one day. I'm very particular about how my characters look, and even I can manage to get it right in that many tries :p.

Originally posted by DaezAster
Find it hard to believe someone who has played all the mmos and is an elders scroll fan would not know how to spell guild, lol. Sorry this just stuck out like a soar thumb to me....

Just needed to point out the irony. :p

Originally posted by Hyanmen
Originally posted by richarddoyle

And I knew enough about it to know it wasn't any different from any other quest hub grinding MMO I've tried, it's just monotony and pointless quests that make you wonder why you're even doing them. It's true that the reason I never gave it a chance is because it immediately throws you into that tedious cycle of quests that really aren't interesting and expects you to actually care about why some bird farmer lost his birds, or why you need to go kill some random wildlife because I don't know they just don't look happy standing in that field out there so kill them.

Just to be clear, this is not your vast experience of all things ARR speaking, it is your disdain of the context-based objectives leading your game experience from one locale to another speaking. In stead of having contextless monster distributions leading your game experience from one locale to another - which would be better because there are no exclamation marks and actual lore, good or bad, to digest. Yay!

The main story picks up pretty much immediately, but it actually requires you to give just a small, tiny amount of crap (being the exception from other Final Fantasies that apparently hook you in even if you're not even slightly interested in the games at all). Instead of making a massive fuss in your mind about those evil MMO QUESTS. That's what this game requires of you. It's not much, but apparently it is too much. I can't say I remember past Final Fantasies being so good that they would penetrate the amount of cynicism you're sporting here against MMO staples.... Let's just say it out loud here. ARR never had a chance in your case.

It never stood a chance even while being full of scifi high fantasy (just not right from the very get-go) and full of FF staples like the jobs that couldn't possibly be more tradishunal FF jobs even if they tried (just not right from the very get-go). Do you see a pattern here? "Please give everything to me right now or I will not play your game". That's the mentality here. You can't work for that stuff. You need it now or you won't give the game a chance. And that's your choice to make. Completely. But do not act like it is the game's problem when you choose to not give it even the smallest chance, judging it as a non-FF generic MMO from the very foundation it starts to become more and more like FF and less and less like a generic MMO. No FF has ever shown its FF roots right the moment you start the game. The "FF" of the games has always unraveled in time. But only for this game, it is for some reason no longer acceptable.

All that about prizing storytelling, plot, among other things, I hope at least you're convinced by what is coming out of your mouth right now. You said you didn't give it a chance. Clearly your disdain for MMO quest hubs overrules your love for plot, writing, storytelling and presentation. Even the amount of cutscenes in this game blow 99% of MMO's out of the water. The writing is always top-notch and there is a story and context for everything be it the barber quest or a daily. Yet your sole disdain for quest hubs somehow enables you to crap on all of this good stuff the devs have worked years for. The players, honestly and sincerely, find a Final Fantasy game first and foremost in this product. You do not. But you have not actually played it, or even given it a chance. They have. Anyone can link the dots from here as to whether there is a generic MMO or a Final Fantasy product behind A realm reborn.

Whether you know Final Fantasy is irrelevant as long as you don't know anything at all about Final Fantasy XIV, as shown in this thread. The biggest and most obvious clue of this is that in your opinion, removing everything that makes FFXIV's plot, writing, storytelling and presentation so good (through quests) would make it a game you would play. You are the enemy of these aspects, not a fan.

I dunno, Hyanmen. I really enjoy ARR and have had a blast playing it overall, but I gotta agree that the questing in that game is pretty weak.

There is a *lot* of filler quests in there - especially noticeable during the main story arc - that are clearly only there to pad the content and make it take a bit longer. I recall quests where you are literally sent out into the field to go find someone, you talk to them, and then go back to the NPC who sent you there. That's it. No task to be completed. Nothing. It's literally, "go talk to "such and such". You talk to "such and such", and then they send you straight back to the quest giver. And there's been a number of those that I've gone through. They're pure, undeniable, padding.

During one of the job questlines, I believe PGL, you're sent out to go punch a boulder, a single boulder. Then you're sent back to the quest giver to let them know you punched the boulder so you can continue the actual storyline. It's completely arbitrary. It serves absolutely no purpose. There's no storyline attached. It doesn't develop the plot at all. And there are a number of situations just like that throughout. Another is where you, for no reason at all, are sent off to run around Ul'dah picking up someone's dropped coins. No point. No story. Just pure time-padding busy-work.

The main story line is also riddled with content that just screams "filler!". As a couple examples, when you're leading up to the fight with Garuda, how you're sent all over the place, with that whole "Thanks, Mario, but our element is in another castle!" routine. Or leading up to the fight with Titan... "Yes, the world's in danger and Titan must be stopped immediately... after you go gather food items for a big party". You'd think the party could wait 'til *after* this menacing threat to the world is dealt with. Even the game calls attention to the time-wasting going on with the Titan situation, through remarks made by Y'shtola. 

Half the quest content in Coerthas felt like filler to me. So much bouncing back and forth between Dragonhead and the Observatory, dealing with the Elezen and their drama. I was cheering for Dravania by the end of that; "Please, wipe out these whiny, melodramatic, uptight, emo gits, and put them out of Eorzea's misery..."

There's just so much blatant time-filler in the quests in ARR. As much as I enjoy the game, I'd be completely dishonest to not acknowledge it. It's there, and they don't even try to cleverly mask it. Frankly, I do expect better than that from SE.

To me, the questing in ARR is one of its weakest parts, right up there with the awful and inconsistent voice-acting. Speaking of voice acting (no pun intended), I wish Yoshi-P would shit or get off the pot. Have voice acting, and go all out on it. Or don't have it at all. The whole thing of having half a cut-scene voiced, then suddenly cutting to silence with chat bubbles is just odd.

Funny enough, the best story arcs I've experienced in ARR are the Hildibrand series. Hands-down. I wish all the quest content in the game was of that quality. I think they need to give Hildibrand and Nashu their own game, along with Godbert and whom ever else gets tangled up in that group. I'd play that game.

But yeah, there are aspects of ARR I definitely praise and find highly enjoyable. No question. The questing is not one of them, though. 

'course, that's just me.

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