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All Posts by Dauzqul

All Posts by Dauzqul

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1328 posts found


This has got to be a joke. There is no way game development should cost that much.

There are countless individuals and artists that are capable and willing to work for peanuts. Terrible spending.



It's a free game. It's free to play. You're upset on having to spend 3 dollars to update your armor once?

I played the beta a few months before launch. I certainly haven't played it enough to render a valid opinion.


I will say this, though. I was so bored that I didn't even make it to the first starting city. Moreover, knowing that this game offers a linear path with a dedicated area for lack-luster end-game PvP brought no incentive to "stick with it".

I'm done with those types of games.

I know that this sounds extremely sassy, but I've always wondered why video game developers don't push to create Anti-Cheating / Anti-Botting (Farming) laws - federal or state laws that will fine the cheater or botter.


Enough botters can destroy a virtual economy. This makes it very hard for a casual or legit gamer to get ahead in the marketplace. The same concept applies to cheaters (speed hacks / aimbots). It turns many people away - forcing many to quit. The worst I've ever seen cheating was in MW3. I experienced a different cheater 7 games in a row. I'm not talking about suspicion, but am talking about a blatant cheating (80-100 headshot kills within 5 minutes - snapping kill-cam proof - auto text that the cheater was spamming, e.g., "HAHAHAH OWNED - BUY OUR CHEAT AT www.*********.com" etc.

I ended up quitting. Shortly after, CoD was offering to sell some map-pack add-ons. I remember saying, "yeah right...  so I can play with more cheaters?" Thus, they didn't get any of my money because of cheating.


I know that these are just games to us, but it's much more to the staff and developers. They need people playing / buying their games, else they won't be able to pay the bills. So since botting and cheating can put a dent in potential earnings, shouldn't they push for new laws that punish the cheater or owner of the Internet connection line?



ArcheAge is a very nice game. Unlike virtually every other modern MMO, it feels like it was made for adults. There is some complexity within AA that brings back the SWG-like smile.

Founder Packs generally piss off role players. Role players are the ones who get very angry when exclusive content is offered for such a price.


AA's top-tier pack ($150) isn't as bad as many people think. The goods within that pack are priced to reflect their future cash shop. You will end up spending that much in the game anyways. The difference is that instead of spending it little by little, you just get it all out of the way at the start.

I'll probably get flamed, but this is what I use beta invites for:

  • Learning the game so that I can fly through the content at launch. This is important. It's the best way to create the most potent pvp build, become the first and most well known crafter, to get the best housing plots, etc/
  • To write and test afk macros etc before launch.
  • To demo the game and see whether or not it's worth buying.


Most people don't know that you can do this in ArcheAge. It's one of those "little" features that brings so much to the Social Realm.

ArcheAge: Player playing "Oasis - Don't Look Back in Anger"

How to compose:


From what I've seen, they have all sorts of instruments, e.g., pianos, lutes, guitars, drums, etc.


I've always wanted to learn how to play drums. While I'm still a n00b, I'm starting to sound decent. I have a problem with keeping time. If Neil Peart was a level 50, I would probably be a level 4.

Since drums are so loud, I ended up converting my small Sonor Safari kit into an acoustic-conversion kit. I can finally start practicing without irritating the wife!



Originally posted by GuyClinch
WoW was just better then EQ2 - I played both at launch and WoW was just miles ahead. About the only advantage of EQ2 was the voicing.  But the quality of voice acting was way below both SWTOR and ESO. EQ2 was decent back in the day but SOE can't hang with the big guys..They don't spend enough money and don't have the talent.

EQ2 seemed more geared towards adults. WoW, IMO, is just too "safe", e.g., all the battleground crap etc.

Originally posted by Quirhid
"Full circle"? Where do you think we've been in between? I would say we haven't moved much/at all.

I've always wondered...


How do you pronounce your name? I can't help but to chuckle to myself every time I see you post...   seeing the avatar of that smoothly shaved knight with a name that seems to start with "queer".

Is it pronounced, "Queer Hid"?

Want it now.

I don't get why it costs so much to make these games - especially since most of them are developed on an engine that is already created, e.g., unreal engine etc.

Curt Schilling...   all those millions invested in a game that wasn't even close to being completed.

It's out of control.


There are countless programmers and artists that are yearning to work or be part of a promising project.

Originally posted by Nadia
Originally posted by Dauzqul

Why is there no top-view hack-n-slash game that plays more like a real MMORPG, e.g., gigantic worlds, world housing, player cities, mounts, deep crafting, etc? The closest thing I experienced to this was Mythos

does Eldevin fit the bill ?

The idea is close. Looking for more Diablo-like combat, though.


I'd really enjoy a Star Wars version of Diablo. It wouldn't even have to be a full blown MMO.

Originally posted by aesperus
Originally posted by Dauzqul

Most top-view hack-n-slash games offer the same experience: small maps with a tiny player cap (4-8). However, due to the master server being able to save experience and items for trading purposes, it gives the appearance of being MMO-like.

Why is there no top-view hack-n-slash game that plays more like a real MMORPG, e.g., gigantic worlds, world housing, player cities, mounts, deep crafting, etc? The closest thing I experienced to this was Mythos - a game I had tested years ago before it was ultimately shut down. While the characters of Mythos were underwhelming, the world and ability to play with hundreds at the same time was really neat.

You're about a decade late to that party bud.

Many of the early MMOs started out that way. Check out games like:

Ultima Online


Ragnarok Online



There are others but I'm not sure which ones are still online or not. Most are very old. There are a few more recent ones, like Drakensang Online, but not many.

There were quite a few MMOs like what you are describing. However, as graphics evolved, so did MMOs, and most people aren't willing to put up with the dated graphics & control style anymore.


I don't think that the games you listed above are hack-n-slash, though.

Probably what most people do:

Anticipate the next "big" MMO and spend years thinking / following it...  only to end up hating it on release.

I can't help but to think of this whole project as cheesy. It's like releasing a Vampire MMO during the whole Twilight phase.

I've never really been into the whole Zombie thing. I know I don't speak for everyone, but I'll probably pass on this one. I never liked MMOs that involve modern earth etc. I know Fantasy and Sci-Fi have been done 1,000 times, but it's the genre I prefer.


If I want to experience Zombies, I'll walk into a Walmart.

Originally posted by nariusseldon
Originally posted by YoungCaesar


Who cares? All your post are about ME ME ME ME ME

So is your post. Of course it is me me me .. i play games that is fun to me, not fun to you. I don't see you posting about my preferences.

Hypocritical, are we?


I think it has to do with the fact that you bash something without any constructive criticism. You come off as if you have ultimate knowledge... and then end with an insult.

That it why some probably think of you as a selfish poster.

Originally posted by YoungCaesar
Originally posted by nariusseldon
Originally posted by Dauzqul



Why is there no top-view hack-n-slash game that plays more like a real MMORPG, e.g., gigantic worlds, world housing, player cities, mounts, deep crafting, etc? The closest thing I experienced to this was Mythos - a game I had tested years ago before it was ultimately shut down. While the characters of Mythos were underwhelming, the world and ability to play with hundreds at the same time was really neat.

Because gigantic worlds, world housing, deep crafting are not central to a good hack-n-slash game? I play D3 to kill stuff in fun (to me) combat, and get loot, not to play SIMS style house decoration.


Who cares? All your post are about ME ME ME ME ME

The anwer is because any open world game is resource heavy, so harder to make. And developers are lazy, they all want quick cash with the least amount of effort..

I for one, love Diablo combat AND open world games, so merging these two together would make for a kick ass games. Im sure the OP feels this way and many more ppl

You're dang right!

Sigh. One day.

The 2 posters above me need to read the article.
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