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All Posts by Dauzqul

All Posts by Dauzqul

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1280 posts found

Has playing a MMO ever made you lose anything, e.g., significant other, friend, job, health?


When I was much younger, I put a lot of time into Star Wars Galaxies / EverQuest II. While it was fun, I could certainly tell that my relationship with my girlfriend (wife now) was changing for the worse. I went a good 6 months of solid playing before I had realized it was becoming a problem. I cut back and all has been good.

I think it has more to do with how far the MMO has to go before it's even playable.


Only ultra hardcore people will give money to a game that is over 5+ years away from launch.

Playable Borg in STO and Symbiote Spider-Man costume in Marvel Heroes.


Once I found out that both required a $200 purchase, I decided to leave.

I like these types of games for the economy. Not having a master server is the reason I won't play this game. It makes trading and upgrading pointless, as anyone can do it with simple hacks.

I'm sure it's a fun game, but I don't understand what is going to keep people playing after completed.

Even if NA AA follows the Korean 1.0 update, it will still be worlds apart from all these NA-released Theme Park toilets.

SWTOR was annoying. However, it wouldn't have been as bad if they had a gigantic and open world.

AA has a huge world to explore, world housing, and plenty of social / sandbox features.


1.0 update brings in some Theme park, but not to the point where it turns AA into a full-fledged ESO, SWTOR, WoW, AoC, or WAR.

Originally posted by nariusseldon
Originally posted by AlBQuirky

You are correct, of course, I am fairly certain that NOBODY can play 24/7. They have to eat, sleep, and empty their bowels and bladders.


However, the people I listed DO have time to spend in video games, maybe NOT 24/7, but more than someone else may.

So, what was your point again? Everyone can be a multi-millionaire? I see you totally neglected THAT part of my post.


The point is simple .. people have different amount of time to play games.

People have different amount of money to put into p2w games.

There is little difference, in terms of fairness, whether the game is p2w or take more time to win.

In fact, precisely because few are milionaires, and that not everyone has some amount of time to play as a home-maker, make the comparison adequate.

There is no fairness in p2w or time-to-win ... so one is not "more fair" than the other.

Or in other words, your dollar is same as my dollar, just like your 5 min is the same as mine .. in a game.



"Time" is more appreciated than "money".

You can't pay to be the best boxer, soccer player, or musician. You can't instantly pay to have a rock-hard and combat-worthy body. You have to dedicate time and practice. The same concept used to apply to MMORPGs.

If people could just "pay" for superior skills, musicians like Hendrix and Steve Vai would be of no value. Skill would become cheap and watered down, much like the MMOs of today.

People who purchase advantage will always be looked upon as cheap...  and for good reason.



The biggest problem with "exclusive" content is when that content is no longer available. It's fun to pre-order before lunch, but once someone comes along after launch day and notices some cool Dragon Egg, Cape, or Pair of goggles, that person is going to be pissed when he finds out that there is nothing he could ever do to obtain them again. It always becomes a problem after the cut-off date.


If there must be an incentive to pre-order, it should be something like a headstart.


WAR held a Gamesday convention a few weeks before launch. Those people who attended (like myself) were given a special in-game code that would reward them with the ability to turn their character into a humanoid rat.

Now some of you people may not be able to believe this, but the following is an example how important "exclusive" content is to them:

When I was at the convention, I asked the developer if I could have a few copies of the "in-game" code. The dev gave me 4-5 of 'em. I went home and put them on eBay. Each unit was selling for around $200. Those who wanted one but didn't have any money and/or lived too far from the convention were out of luck. It was bs.

Everyone plays these games differently. While some people simply like the combat, others enjoy the collecting. Nobody should be "s.o.l" because of larger-than-normal finance requirements in these MMOs.


The Borg, a major species in The Star Trek realm, could only be obtained by purchasing the $250 lifelime sub before the STO launch date. It pisses people off.


It just rings cheap IMO and instantly start to look down on the company.



Originally posted by AlBQuirky

The thing that "bugs me" about exclusive content is that one of the things I'm trying to get away from in the "real world" is the financial disparity people face everyday. Exclusive content brings this very thing to the forefront.

Now, for those thinking that I have no money, I do have money. Just not gobs and gobs, where I feel throwing away 100's or even 1000's on my gaming hobby is something I want to do. It seems that players used to "greasing palms" for advantages in real life appear to flock to the same practice in video games.

When I boot up a multi-player video game, I want everyone to be on the same financial footing, not buying "extras" with their real world cash. I pretty much feel the same way about the "gaming equipment" many gamers buy to "help them be better gamers." If an interface sucks, it should suck for all players equally. It is a virtual world (sometimes). Enjoy it for what it is instead of trying to bring your real world financial success into it.


This is exactly what I wanted to say.

Originally posted by Cephus404
Originally posted by Dauzqul
Originally posted by night_gamer

I understand that gaming is a business, but I am so tired of exclusive content, and really drives me back from MMO's especially ones what maybe i will like to play.

- WoW - exclusive collectors stuff and events like blizzcon and all no more unbtinable items, mounts, pets, tittle.

- SWTOR - huge amount of exclusive items

- GW2 - i guess they got some including "digital collectors" ha

- the list can continue, i am to disgusted to research or write more

and now I've seen ESO exclusive imperials??? Ahaha.. 


Now, if some one want to say, "this don't matter, just play the game", I will ask him nicely to STFU, because, we (MMO or not) - RPG player play for those things, we like to collect stuff, that one of the reason why we play RPG games in general.


State of current mmo gaming = big failure, and running after money only. Disgusting.


I 100% agree.


All items should be 100% obtainable through in-game effort.




Because these types of items generate anger and frustration for many. If the devs didn't offer them at all, no player would be upset.

Originally posted by night_gamer

I understand that gaming is a business, but I am so tired of exclusive content, and really drives me back from MMO's especially ones what maybe i will like to play.

- WoW - exclusive collectors stuff and events like blizzcon and all no more unbtinable items, mounts, pets, tittle.

- SWTOR - huge amount of exclusive items

- GW2 - i guess they got some including "digital collectors" ha

- the list can continue, i am to disgusted to research or write more

and now I've seen ESO exclusive imperials??? Ahaha.. 


Now, if some one want to say, "this don't matter, just play the game", I will ask him nicely to STFU, because, we (MMO or not) - RPG player play for those things, we like to collect stuff, that one of the reason why we play RPG games in general.


State of current mmo gaming = big failure, and running after money only. Disgusting.


I 100% agree.


All items should be 100% obtainable through in-game effort.


Already making people upset by giving out rare codes.  lol

THIS very system is everything that is wrong with pvp.
Originally posted by deniter

Dailies are bad.

Repeatable quests are ok.

Don't tell me how much i can play in one day

This is a good reply.

Stuff to look forward to in TITAN.

I'm just going to say it. Flame all you want...


This trend of "daily quests" is absolutely ridiculous. It's lazy development - smelling of mind-numbing redundancy. It has to go.


Other than WoW, the following is the recipe for disaster.


#1. Daily Quests.

#2. Instanced PvP (Battlegrounds)

#3. Quest Hub to Quest Hub Progression

I uninstalled before the tutorial ended. I could tell that it wasn't a game for me.

Why do people rag on this game? Localization has been completed. They are now cleaning things up. We will probably be experiencing a NA launch within 5 months.

What else is there? ESO? WildStar? More "hold my hand" single-player sass? Waiting for EQN? Have fun doing that for another 3 years.

When an official AA date is announced, you people will be lining up in masses.

Testers will also be given a special in-game title. Sort of stupid for those who didn't get picked.
Just a sad story for Curt. Prayers.


This is most likely going to be a medieval swtor. Good for those that like it; bad for those that don't

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