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All Posts by Dauzqul

All Posts by Dauzqul

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896 posts found
Originally posted by Four0Six

Purfect. I bet your boss will be glad to see you get some work done now.

 

 

 

We do have something called "lunch time".

Scarlet Blade Ads - I can't even look up MMORPG.com anymore at work because it's too provacative and "offensive" to women (lol).

I've played it. I had a lot of fun. Going to purchase some packs.
This is funny, because the last 5 AAA MMOs felt like I was playing offline.
Age of Asia is enough for me.

I play on PvP Servers. The problem is that Battlegrounds are still forced on PvP Server through iten-reward incentive.

 

I understand the need for Instanced PvP on a PvE Server. However, a PvP Server, if it must still have it, should be without reward.

Originally posted by Betaguy
Originally posted by Dauzqul

Please help me understand the appeal for such a terrible PvP concept...

 

#1. Everyone looks the same (Everyone of the same class will ultimately be wearing the same PvP gear).

#2. Redundant Gameplay - In order to obtain PvP gear, you must play the same few instances over and over and over again.

#3. What is "Massively Multiplayer" about 10 vs 10 Team Deathmatch, Domination, or Capture the Flag?

#4. Since there are so few instances, the best and obvious strategies are learned by all within the first month. Thus, gameplay becomes a rinse and repeat process.

#5. There is literally zero element of surprise. Everyone is pre-buffed and expecting combat. Everyone knows where the opposition is coming from. Everyone is ready. There is no such thing as an ambush or grand escape. There is no such thing as infiltration.

#6. Immersion Breaking... especially with concepts such as Huttball. Arena PvP ultimately makes the MMO feel dumbed down for children.

 

Instanced PvP is simply Developer Laziness. Instead of actually thinking about how to make a worldly and mature PvP system, developers decide that it's cheaper and easier to make these small instanced PvP zones. They know people will play anything for some type of item reward.

 

I say this with 100% confidence: If rewards were removed from Battlegrounds / Arenas, nobody would play them. Why? Because they are boring.

 Those are all your own personal opinions and I disagree with all of them.  I prefer arena, makes me feel like a gladiator or in rocket arena quake. Also fast paced and quicker than chasing someone down all over the world. 

I've played hardcore FPS for years. In fact, I still play Quake Rocket Arena. Comparing MMO combat to Quake combat is a logical fallacy.

MMOs are supposed to be grand worlds. The genre has taken a gigantic dump and is ultimately paying the price, e.g., all these "big" mmos going under or "free-to-play". There is a reason for it and it's because of half-assed and redundant content (including warzones etc).

Chuck Norris doesn't believe in paying for crap Theme Park / Arena PvP MMOs.

Please help me understand the appeal for such a terrible PvP concept...

 

#1. Everyone looks the same (Everyone of the same class will ultimately be wearing the same PvP gear).

#2. Redundant Gameplay - In order to obtain PvP gear, you must play the same few instances over and over and over again.

#3. What is "Massively Multiplayer" about 10 vs 10 Team Deathmatch, Domination, or Capture the Flag?

#4. Since there are so few instances, the best and obvious strategies are learned by all within the first month. Thus, gameplay becomes a rinse and repeat process.

#5. There is literally zero element of surprise. Everyone is pre-buffed and expecting combat. Everyone knows where the opposition is coming from. Everyone is ready. There is no such thing as an ambush or grand escape. There is no such thing as infiltration.

#6. Immersion Breaking... especially with concepts such as Huttball. Arena PvP ultimately makes the MMO feel dumbed down for children.

 

Instanced PvP is simply Developer Laziness. Instead of actually thinking about how to make a worldly and mature PvP system, developers decide that it's cheaper and easier to make these small instanced PvP zones. They know people will play anything for some type of item reward.

 

I say this with 100% confidence: If rewards were removed from Battlegrounds / Arenas, nobody would play them. Why? Because they are boring.

I'd rather play a MMO during winter. Why waste the beautiful day??!?!?!
Originally posted by Timassin
One thing about progaming in general is, people watch it and think I could be as good as him if I played as much as him. In most gaming in general if someone is better then you usually you think it's the games fault not yours and that your better. Tell me it's not true, anyone that pvps thinks they are the best no matter how much better someone is then them. Pro athletes are usually very gifted physically and dedicated their lives to a physical spot, it's totally different.

I disagree. Those who are better at games are better because they put their time and energy into it. This is especially true in FPS. It took me years of hardcore playing to get to level I play at today. The problem is that if a person puts 4 hours per day in boxing training as opposed to playing some online shooter, the boxing person is much more respected. Pro gaming has and always will be a joke to most people.

Originally posted by odienman
Having had a foot in this realm and being in the season 1-2of the firs Professional Gaming League for Quake 2, it really would be interesting to see PvP accepted more widely watched, however I feel we are a long ways off, although able to make progress in that direction. Much like the UFC which almost failed and took a good 10+ years to really start breaking into the spotlight, I think Pro-Gaming will take longer.  I think a big issue with making it attractive is a still prominent underlying cultural stereo-type/phobia of video games.  They aren't taken seriously and a lot of people see them at most as leasurely or a waste of time.  There's also the element of not having a consistent game that people can get used to and understand, and or play and compete with others in a orginized fashion at say school (football, basketball, baseball).  I question if you can expect an audience to continually follow the new game that comes out every 1-3 years.  Gotta work, post more later.
 

If there is any pro gaming, it will take off via console.

What name did you go by via Quake II? Do you play Quake Live? If so, let me know. We can play some :)

 

I've done the "e-sport" thing via FPS. I made a lot of money and won a lot of prizes. In fact, I used some of my winnings to purchase my wife (girlfriend at the time) a nice diamond engagement ring.

"e-sports" work for FPS. While virtual gaming is a joke to being with, FPS does offer entertainment due to watching the twitch, reflex, and accuracy of a live player. In my day (quit in 2008), hordes of people would just sit behind me during my 1v1's via Unreal Tournament.

Where is the excitement in WoW's e-sports? "Oh! Look how fast he can click tab!". I know that it requires a lot of team coordination, but it's just not exciting to watch.

MMO ESPORTS is DUMB.

Arena PvP, "e-Sport PvP", and "Instanced PvP" is everything that is wrong with PvP in my opinion.

Ultimately, if rewards were removed from Battlegrounds, Arenas, and Warzones, nobody would play them. Why? Because the concept of playing the same small instance over and over again is ******* boring.

I want to get lost in my MMORPG. I want to live out my avatar for a short while. Structured PvP is just too artificial. There is no element of surprise and it's just not fun (redundant).

Deep World PvP is the future and I want to see more of that - World PvP done right.

 

I'm honestly not trolling here.

The people running this game are completely uncapable. They have no idea what to do.

 

The biggest mistake of this game was the fact that there wasn't anything to do after the quick story. Thus, if I got to call the shots, this is what my first expansion would've been like:

#1. Several new and gigantic player-driven areas or planets. I would have a series of planets that are in the direct middle of Rep Vs. Imp conflict. These planets would not have quests, but would be completely loaded with enemy NPCs, Armies, and World Raid Bosses.

#2. The ultimate purpose for the planets would be for player world housing, player world cities, and player world forts. A city founded under a certain faction will have the ability to place turrets and epic NPC guards. Taxes will be a must.

#3. Deep space exploration - none of this StarFox bs. The expansion would feel as if something like Eve Online was tied into SWTOR.

 

 

This kind of material would spread word. Their current trash wil be outplayed in a week...   and then back to square 1.

Originally posted by Arclan

One reason WoW has maintained much higher sub levels than EQ, is the time between expansions, I think. Each expansion alienates a portion of players who perhaps feel they aren't 'keeping up.' With EQ this happened every six months. In WoW this happened every twenty-four months.


EQ literally alienated 99% of its players. Smart move there SOE.

 

This is why the game world must be big to start with. Star Wars Galaxies, for instance, was absolutely huge. There was plenty of room to get "lost". Their first expansion wasn't just some typical expansion of land and a new raid boss. It was an optional game-changer that added in a totally new realm of experience: space fight / space exploration / space pvp.

This same concept should apply to every MMO.

For a fantasy MMO, the first expansion should be something like an extremely deep "sea" experience. I'm not just talking about some player boat, but a ship that sails as if it is its own game, e.g., manning the wheel, plotting courses, battling waves and using the wind, battling gigantic sea creatures, discovering new islands or lands, the ability to hire NPCs that will sail your long voyages while you roam the ship, ability to "house" on your ship, real city ports for docking (no instances) etc.

 

Expansions need to be more than just the typical expansion of land.

I don't care about everyone elses "hits", as they normally bore me, e.g., WoW, GW2, etc.

 

My personal hits will be ArcheAge and EQ Next. Almost everything else is the same old story-driven linear crap.

ArcheAge: http://www.youtube.com/watch?feature=player_embedded&v=cHEEFPZAR0I#t=16s

 

Something so small and overlooked, yet so cool!

I remember, a long time ago, when this game was spouting on about the importance of sandbox. After looking at their WoW-like battleground PvP system, I'm not too interested anymore.

This game needs to do something like Final Fantasy Reborn.

There is so much wrong and linear with this game that it's not even funny.

 

A re-launch, after they have added in all the social content, e.g., gigantic and empty planets used for world pvp and housing / forts, cantinas with incentives to use them, deeper crafting, will do 'em well.

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