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All Posts by Dauzqul

All Posts by Dauzqul

67 Pages First « 56 57 58 59 60 61 62 » Last
1340 posts found

I don't mind orcs or any other race that has been used countless times, e.g., dwarves, elves, goblins, gnomes, etc. What I mind is re-hashed gameplay. I've done the hand-holding with EQ2 & WoW. I just can't do the same type of game again.


As often as we bash SOE, my two favorite MMOs happen to be SOE games: SWG & EQ2.

I've played about every major MMO out there, too.

 

SWG offered the most sustain and EQ2 offered my first mild-linear experience. Everything else? I can't make it past the free month. It's like playing dumbed down console versions of EQ2.

All of these redundant WoW-clones have deteriorated my yearning to care. Age of Conan? Warhammer? Aion? Tera? Star Trek Online? SWTOR? It's all the same old crap. My beta sessions have turned into "trial" sessions. They devs don't change anything, anwyays. The just fix bugs to what is already a doomed game.

As a PvP player, I cannot stand any instanced or designated area for pvp.

EverQuest II did a great job. It's a PvE game, yet their PvP server was worldly. I could attack the opposing faction anywhere - even in their main city (if I was able to sneak past the Epic Guards), which was extremely hard to do.

The game felt real. I had that epic feeling of infiltration. I had that epic feeling of having to take the outside paths to avoid being killed. I had to play smart to survive. Everything was unpredictable. I don't experience any of this via instanced pvp etc.

In all honestly, instanced pvp fans are mostly (not all) poor players in general.

Vampire is so "teenager" now. Twilight killed it for me.



Originally posted by eric_w66




Originally posted by RefMinor






Originally posted by palulalula










Originally posted by mmoDAD







Warzones should've been left out from the beginning. Outside of the extremely linear axiom of Bioware, Warzones was seemingly the most embarrassing thing I've ever experienced within MMOs.
















Warzones, Battlegrounds, Arena, or any other form of instanced PvP is not MMORPG. It's simply a tiny Multiplayer Tool for a few players and has completely dumped on the entire genre.























 








You serious or what???  You should play single player rpg, bg,,wz, arena is most fun in any mmo. Without that i would not even try the game. I have skyrim for pve





 




I think mmoDAD was advocating a more open world approach to PvP not PvE, you know, the kind of thing a competent developer can put in a game without being forced to admit failure on its centrepiece and so concentrate on instances




 




Yeah, all those open world PvP games are smashing successes and everyone wants to copy them...




 




Oh wait.




 




They all tank.




 




:)





 


Really? What about the raging success stories of all the other BG clones? Not only did they tank, but they tanked MUCH HARDER.



Originally posted by palulalula




Originally posted by mmoDAD



Warzones should've been left out from the beginning. Outside of the extremely linear axiom of Bioware, Warzones was seemingly the most embarrassing thing I've ever experienced within MMOs.








Warzones, Battlegrounds, Arena, or any other form of instanced PvP is not MMORPG. It's simply a tiny Multiplayer Tool for a few players and has completely dumped on the entire genre.











 




You serious or what???  You should play single player rpg, bg,,wz, arena is most fun in any mmo. Without that i would not even try the game. I have skyrim for pve





 


I yearn for World PvP.


The element of surprise, the thrill of the hunt, and the "always checking my back" is far superior to the redundant PvP offered by Battlegrounds and Warzones.


World PvP has rarely been given a fair chance. There are such easy sanctions that can be placed to protect lowbies from high levelers, yet developers refuse to even delve into that realm, as Instanced PvP is much cheaper and easier to design.


SWTOR's PvP is completely void of innovation. I experience larger games in Call of Duty...


Warzones should've been left out from the beginning. Outside of the extremely linear axiom of Bioware, Warzones was seemingly the most embarrassing thing I've ever experienced within MMOs.


Warzones, Battlegrounds, Arena, or any other form of instanced PvP is not MMORPG. It's simply a tiny Multiplayer Tool for a few players and has completely dumped on the entire genre.


There is no gratification with this system. The rewards are always junk and will be replaced within 24 hours.

It's all boring bs.

 

My gratification comes when battling another guild over a contested raid mob, killing players in the World (not that instanced bg bs), running into socializers who idle in the INNs and Cantinas, and trying to locate the best crafter on the server who's capable to blendnig my ingredients.

I get gratification from dealing with other players. Not NPCs.

I hate this type of bs.


Everything in the game should be obtainable in the game. This terribole mechanism does nothing but cause panic to the hardcore collectors.


ZO NO! I MISSED A SIGIL! I DON'T FEEL LIKE I HAVE THE ENTIRE GAME! NOOOOOO!


Originally posted by nariusseldon
Originally posted by Robsolf
 

It adds alot to RP, IMO.  It's a bit offputting to me to be up in some artic mountain area and see some girl run by in a chain mail bikini. 

Not if the chain mail bikini is glowing and obviously magical.

Not if the girl is an non-human and don't mind the cold.

What about a weak looking girl is wearing 100 pound worth of plate armor with a weapon double her size? Does that bother you too? Fantasy games are just fantasies. If I can ride a flying horse in RL, i don't have to play a fantasy game.

 

You're just looking for someone to argue with.

There is a BIG difference when it comes to trying to decorate your character with warm gear as opposed to having to sleep for 8 hours to regain your strength.

 

Originally posted by dave6660
Originally posted by nariusseldon
Originally posted by astoria
Originally posted by nariusseldon
Originally posted by Eliandal

  Yeah...I don't think so.  I mean, lets just go all the way and really be realistic... This discussion was had, and killed 12 years ago.  I don't play games for their realistic depictions of living.  I don't want to have to 'warm' up, eat, sleep, etc in my games.  I get enough of that in real life.

This ^^^

Does addiing this warm/cold feature add to the fun? Or does it just another chore to do (remember to change clothes!)?

I'd like it in the right setting. E.g. in Fallen Earth, where there is a sense of, just trying to survive, it would make sense.

Xsyon maybe too, I only beta'd it, and cant say i read any lore.

 

The question is more "if it add to the fun", not "if it makes sense". Going to toilet, exercising, sleeping .. all make sense. I certainly do not want games to have all of those.

Let characters get drunk and piss for distance!  It's a new PvP activity.

Don't you mean Pee V Pee :P

EQ "Next" Developers: "This isn't going to be EverQuest 2.5 or WoW 2.0. We're going Virtual World."

EverQuest Next: Online Worlds vs. Online Game

SOE President John Smedley took a question regarding the vision for the original EverQuest, namely, the desire to create an online world as opposed to simply an online game. When asked whether or not it made sense to go back to that sort of vision Mr. Smedley teased, “I would say, without giving away too much, and this is actually giving away a lot, EverQuest Next is much truer to that vision, and we feel really really strongly about that. I think players are going to be pretty surprised; they are not going to see us do EverQuest 2.5 or make a WoW-clone or anything like that. We have an entirely new direction and we believe very strongly that the concept of it being a world is the way to go.”

 

This is why EverQuest "Next" has appeal. As for ArcheAge, just watch the many YouTube videos and you will see that is clearly has the perfect blend of theme park and sandbox elements.

There isn't much worth mentioning :(

Darkfall and Mortal are both cool concepts. However, far to extreme for me with all the forced first-person and full loot axiom.

I really liked SWG. But that's been dead since 2006.

 

ArcheAge and EverQuest "Next" are the only MMOs I look forward to playing. They are both probably way off, too.

Would you like the idea of having a Comfort Meter and Bonus Equipment Slot that is solely used to wear items that can either warm or cool the body in extreme climates, e.g., Tundras, Deserts?

If I'm running around on a frozen area with nothing but a Metal Bikini, my Comfort Meter should be off; thus, my character should perform less than ideal. However, if I equip some type of wool cloak to keep my character warm, my character will perform much better. The same concept should apply to deserts etc.

 

I don't know. I guess I'm just a fan of the little things.

I need a combination of things:

#1. Player Cities

#2. Deep Crafting

#3. Fast and Interactive Combat

#4. Gigantic Worlds

#5. World PvP - No Battlegrounds at all.

#6. Good Character Animations

#7. Endless amounts of clothing, weapons, and armor.

#8. Loads of Social Tools and incentive to use them.

Too bad WoW traded in a loaded Boardwalk and Park Place for the Electric Company (Pandaria).



Originally posted by Meltdown


Originally posted by mmoDAD

Counter-Strike was good back in 2000-2002.

The game is now so archaic. I mean... you don't even have iron sights.



What an absurd statement, Steam tracking



http://store.steampowered.com/stats/





CS or CS:S out-does CoD3 on steam. I know CoD is on consoles and outside of steam, but still at any time there are at least 100,000 people playing Counter-Strike or Counter-Strike Source... It is still the cream of the crop of competitive FPS.



**edit*


Sorry had to pull out the copy/paste of their table was taking up a lot of room.


Good lord is something wrong with posting all my posts are getting so many newlines added...



 


I know it's still the most played game on Steam. I just don't understand why.


Originally posted by Vesavius
Originally posted by mmoDAD

facebook and twitter = nothing but complaining.

"I wish this day was over."

"Rain on my weekend. Go figure."

"IDIOT checked in at Cincinnati, OH McDonalds."

 

Again, FB is user created content.

You are not criticising the medium, you are criticising the people in your extended social circle.

You obviously, if this is your experience, know only whiners and complainers.

Okay.

I accepted the invite of one of my old High School buddies. It then spawned into about 250-300 other invites from fellow class / college mates.

Bad news travels faster than good news. Bad news via facebook travels fastest.

Counter-Strike was good back in 2000-2002.


 


The game is now so archaic. I mean... you don't even have iron sights.


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