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All Posts by Dauzqul

All Posts by Dauzqul

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1309 posts found

It's been proven that players of different servers can interact, team up, and fight with each other, e.g., WoW's / EQ2's Cross-Server Battlegrounds & Arenas.

Guild Wars 2 took it even further with their World Vs. World PvP - 4 gigantic zones that allow players from any server to connect to.


With the above said, why can't developers design the illusion of one gigantic server. With the idea of World Vs. World, there has got to be a way to apply the same concept to every zone in the game.

Tera, although another hub-to-hub MMO, caught me off guard. Perhaps I was just used to the simplicity and smallness of SWTOR that I had forgotten what it's like to actually walk around in a large virtual world.

SWTOR honestly feels like the pre-school of MMOs. It feels like a MMO for kids.

Battlegrounds / Arenas / Warzones = LAZY IMPLEMENTATION of PvP.

Dailies / Repeatable Quests = LAZY IMPLEMENTATION of PvE.

100% Theme Park = LAZY IMAGINATION

Originally posted by Khaeros

Your standard raiding guild has their core on two nights, about 4 hours per night.


8 hours a week isn't going to devastate anyone's social life.  Most of you on these forums spend triple that much time quest grindan', browsing these forums, and whining about the good old days day in day out.


On topic, I don't know if I'm fully sold on raids being their own line of progression separate from 5 mans.  I like how the 5 mans have become a bit more involved, and now properly show players glimpses of what they can expect in a raid.  They serve their purpose as being a gateway to raiding, giving the gear and skill necessary to hit current content without being too bad.

There is a huge difference when it comes to time spent questing Vs. raiding. When I quest, the time is on/off. I finish a quest, take a break, do another quest, do some yard work, do another quest, eat with the fam, etc. I can't do that when I raid. It's difficult for most players to get a STEADY 4 hours.

I've raided three or four times in EverQuest II. The only thing I looted was an angry wife.

I enjoyed the raiding experience. However, stacking DKP in order to get a few pieces of gear is something I don't have time for. I have a family. Raiding takes hours. It's extremely rare that I have a few solid hours without interruption.


I'm not one of those guys who simply wants to earn the best loot through some bs instanced pvp process or solo quest. However, I do think they need to design a way so that weekend raiders can get a little something.

My FTP needs to be of AAA status. The last thing I want to do is have to purchase a race or class on a game that looks like total ****. Won't do it.

Isn't there some type of time limitation? Why couldn't Worlds Inc. sue WoW in 2004 or EQ in 99?

In fact, what is Worlds Inc. known for? lol. Have they done anything?

After the total embarrassment of the NGE and The Old Republic, I doubt they will delve into the MMO realm again. If they do, we'll all be over 50 when it comes out. And when it does come out, they will probably continue to make stupid decisions, e.g., The Old Republic 2.

I grew up with Star Wars. I had all the old 80's action figures and toys. It's much different today. Now we see countless forms of cheaply made products that have licensed the Star Wars name. Try comparing the quality of a modern action figure to an 80s action figure. The difference is night and day.

Star Wars lost it's magic. It feels more and more like a cheap corporate entitiy as time goes on. It's all about $$$$$ and nothing else.

I've been playing heavy FPS since 1999 (Unreal Tournament Series, Quake Series, Battlefield Series, Call of Duty Series etc). I probably have well over 1,000,000 player kills under my belt. However, I wouldn't harm a single hair on anyone's head IRL.

People who go off the deep end are either mental to being with or have been experiencing a huge variety of negatives their entire life.

I don't mind orcs or any other race that has been used countless times, e.g., dwarves, elves, goblins, gnomes, etc. What I mind is re-hashed gameplay. I've done the hand-holding with EQ2 & WoW. I just can't do the same type of game again.

As often as we bash SOE, my two favorite MMOs happen to be SOE games: SWG & EQ2.

I've played about every major MMO out there, too.


SWG offered the most sustain and EQ2 offered my first mild-linear experience. Everything else? I can't make it past the free month. It's like playing dumbed down console versions of EQ2.

All of these redundant WoW-clones have deteriorated my yearning to care. Age of Conan? Warhammer? Aion? Tera? Star Trek Online? SWTOR? It's all the same old crap. My beta sessions have turned into "trial" sessions. They devs don't change anything, anwyays. The just fix bugs to what is already a doomed game.

As a PvP player, I cannot stand any instanced or designated area for pvp.

EverQuest II did a great job. It's a PvE game, yet their PvP server was worldly. I could attack the opposing faction anywhere - even in their main city (if I was able to sneak past the Epic Guards), which was extremely hard to do.

The game felt real. I had that epic feeling of infiltration. I had that epic feeling of having to take the outside paths to avoid being killed. I had to play smart to survive. Everything was unpredictable. I don't experience any of this via instanced pvp etc.

In all honestly, instanced pvp fans are mostly (not all) poor players in general.

Vampire is so "teenager" now. Twilight killed it for me.

Originally posted by eric_w66

Originally posted by RefMinor

Originally posted by palulalula

Originally posted by mmoDAD

Warzones should've been left out from the beginning. Outside of the extremely linear axiom of Bioware, Warzones was seemingly the most embarrassing thing I've ever experienced within MMOs.

Warzones, Battlegrounds, Arena, or any other form of instanced PvP is not MMORPG. It's simply a tiny Multiplayer Tool for a few players and has completely dumped on the entire genre.


You serious or what???  You should play single player rpg, bg,,wz, arena is most fun in any mmo. Without that i would not even try the game. I have skyrim for pve


I think mmoDAD was advocating a more open world approach to PvP not PvE, you know, the kind of thing a competent developer can put in a game without being forced to admit failure on its centrepiece and so concentrate on instances


Yeah, all those open world PvP games are smashing successes and everyone wants to copy them...


Oh wait.


They all tank.




Really? What about the raging success stories of all the other BG clones? Not only did they tank, but they tanked MUCH HARDER.

Originally posted by palulalula

Originally posted by mmoDAD

Warzones should've been left out from the beginning. Outside of the extremely linear axiom of Bioware, Warzones was seemingly the most embarrassing thing I've ever experienced within MMOs.

Warzones, Battlegrounds, Arena, or any other form of instanced PvP is not MMORPG. It's simply a tiny Multiplayer Tool for a few players and has completely dumped on the entire genre.


You serious or what???  You should play single player rpg, bg,,wz, arena is most fun in any mmo. Without that i would not even try the game. I have skyrim for pve


I yearn for World PvP.

The element of surprise, the thrill of the hunt, and the "always checking my back" is far superior to the redundant PvP offered by Battlegrounds and Warzones.

World PvP has rarely been given a fair chance. There are such easy sanctions that can be placed to protect lowbies from high levelers, yet developers refuse to even delve into that realm, as Instanced PvP is much cheaper and easier to design.

SWTOR's PvP is completely void of innovation. I experience larger games in Call of Duty...

Warzones should've been left out from the beginning. Outside of the extremely linear axiom of Bioware, Warzones was seemingly the most embarrassing thing I've ever experienced within MMOs.

Warzones, Battlegrounds, Arena, or any other form of instanced PvP is not MMORPG. It's simply a tiny Multiplayer Tool for a few players and has completely dumped on the entire genre.

There is no gratification with this system. The rewards are always junk and will be replaced within 24 hours.

It's all boring bs.


My gratification comes when battling another guild over a contested raid mob, killing players in the World (not that instanced bg bs), running into socializers who idle in the INNs and Cantinas, and trying to locate the best crafter on the server who's capable to blendnig my ingredients.

I get gratification from dealing with other players. Not NPCs.

I hate this type of bs.

Everything in the game should be obtainable in the game. This terribole mechanism does nothing but cause panic to the hardcore collectors.


Originally posted by nariusseldon
Originally posted by Robsolf

It adds alot to RP, IMO.  It's a bit offputting to me to be up in some artic mountain area and see some girl run by in a chain mail bikini. 

Not if the chain mail bikini is glowing and obviously magical.

Not if the girl is an non-human and don't mind the cold.

What about a weak looking girl is wearing 100 pound worth of plate armor with a weapon double her size? Does that bother you too? Fantasy games are just fantasies. If I can ride a flying horse in RL, i don't have to play a fantasy game.


You're just looking for someone to argue with.

There is a BIG difference when it comes to trying to decorate your character with warm gear as opposed to having to sleep for 8 hours to regain your strength.


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