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All Posts by Dauzqul

All Posts by Dauzqul

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1232 posts found

True or not, SWTOR is still the most linear crap-fest I've ever experienced within the genre.

Originally posted by Unlight
Originally posted by Lobotomist
Originally posted by Elikal
Originally posted by Lobotomist

Hm, ok that certainly is an enlightning explanation. But it also seems to imply that most MMO developers fail to make convincing male character models for a number of gamers.

No. Actually its not true. Many MMOs do have better male models (and quite failed female ones)

AOC has vastly superior male models , LOTRO is bad on both sides but females are just attrocious ( i mean you can really not watch the character from how bad it is )


I have also a wierd bug in my head - dont know if anyone else here does the same.

You know what is "vanity camera" ?


I spend considerable time admiring my character trough vanity camera :D

I even buy gear for its looks not for stats - damn in LOTRO i spend weeks doing a quest to get a cloak (that nobody else has on whole server :) ) ( jeez GW2 are gonna make bundles on my obsession)

Moment i dont like how my character looks , i leave the game :S




You and me both.

I'm right there with the both of you.

This is why I cannot stand the "aesthetics only is okay for micro-transactions" statement. "Looking cool" is a big part of the reason why I play MMOs. As an aesthetic fan, why should I have to pay more money that a stat fan?

To stay on topic, I play whatever sex looks the best.

Originally posted by Omegam0

so I have been reading a few posts about gw2 having a day night cycle and it got me thinking. What current MMO's out there currently have a day/night cycle, and what effect if any does it have on the game. I do miss the original everquest style of it, and want to see what the closest thing we have to that is.

It's not going to be out for quite a while, but ArcheAge has a wonderful day/night cycle.



This is my ArcheAge plug for the day :P

Originally posted by Elikal
Now sure, as gay guy, I do not have the appeal to "see a girl's bum" while I play.

I don't understand this logic. If a gay guy wouldn't want to look at a girl's butt, why would a straight man want to look at a guy's butt?

I play whatever sex looks the best. In Age of Conan, the female animations were very clunky and looked goofy; thus, I played a male character. In Aion, the male characters looked too sassy; thus, I played a female character.

People that play MMOs generally hold gaming as a big part of their lives. Meeting like-minded people is wonderful.


I'm 32 and have been with my wife for 12 years. The only games she has ever played with me were Adventure Island (NES) and Diablo 2.

She's extremely interested in Diablo 3. She loved the beta and is looking forward to May 15. Playing games with my gal is intoxicating. It's like falling in love all over again.

massive [mas iv] - Extremely large in scale, amount, or degree.
What is massive about 8v8 Instanced PvP? What is massive about replaying the same 3-5 small zones over and over again?
As of now, I feel forced into playing Battlegrounds due to gear incentive. If all rewards were removed from Battlegrounds, how many people do you think would still play them? Would you still play them?
Aren't MMOs supposed to be immersive, surprising, and completely unpredictable? None of these characteristics are present in Battlegrounds. Battlegrounds are redundant - a rinse and repeat gear-grind addiction. Battlegrounds are plastic - a cheap and simple way for developers to add Player Vs. Player.
I remember EverQuest II had an Instanced Arena near the launch of their game. However, it was almost never used. When it was occupied, it was nothing more but a skill-testing experience amung guild mates - the way it should be. It wasn't until they added "Rewards" that the Arenas were played on a daily basis.
I understand that Battlegrounds are helpful to PvE players. Thus, if Battlegrounds must exist, they should only reside on PvE Servers.

I enjoyed the Tera during the first few beta weekends. However, I'm already burnt out on the same old quest hub to quest hub progression.

On a side note, they really need to do something with the PvP servers. Ultimately, it's going to be the same old bs battlegrounds with items rewards. This is the biggest turnoff. Their World PvP is nothing more than a gank fest without reason, e.g., max level beta characters 1-shotting all the lowbies in Lumbertown etc. Pretty lame.

When a game is supported by both PC and Console, it generally means that the PC version will feel extremely dumbed down and simple.

I most likely won't touch the game again until it goes Free to Play.

Such a linear game doesn't deserve a monthly free as far as I'm concerned. I won't pay monthly for a KoTOR 3.

A playable Panda Bear Race in the realm of Pandaria just seems so childish to me. It just feels like a cheap grab or yearning for the asian market.

At this rate, I wouldn't be shocked if Blizzard tried to entice the teenage girl crowd with a playable Vampire Race that has been split into two internal factions: Edwardians and Jacobians.


Pandaria just doesn't feel right and I won't be playing it. This is just my opinion, though.

In most modern MMOs, people complain about the overdone questing system:

  1. Kill 10 badgers and bring me their meat.
  2. Deliver this item to "blah" over in Archadia.
  3. Find our stolen supplies (click on supply crates).
  4. Protect the NPC from any hostiles and guide her home.
Most MMOs have thousands of quests that fall into the 4 categories above. The quests in SWTOR are no different - you just have to sit through 2-3 minutes of NPCs rambling on before you head out to click on some crate or corpse.
"Been there, done that" is the obvious complaint from many. However, what else is there?
Explain your ideal MMO questing or progression. What do you want?

Is the average gamer really that old?

eSportsmanship is 99% fake.

I've probably played at least 100,000 1v1s, TDMs, and CTFs via Quake, Unreal Tournament, and CoD Series.


Saying "gl hf" before the game starts? Sure. I do. But in reality, I could care less if my opponent has any fun. I'm playing to win.

Cool system.

I wish they would give Decard Cain a purpose, though. He doesn't even identify items anymore. He just stands there.

I'm at the point now where I don't care how many "worlds" or "pretty screenshots" are released. SWTOR had several, but like every other post-WoW game, they were extremely thin, loaded with exhaustion zones (another form of invisible wall), narrow, simple, and stupidly linear.

Until a developer comes out and says, "Our world is the largest and most innovative out of any MMO", I'm not going to bite.

"It's never okay to buy blah blah."

What a load of bullshit. People play these games for a variety of reasons. Why should someone who puts more emphasis on looks have to pay more than a person with an emphasis on stats?

What happens is this: you end up getting "decent" looking gear in-game, but will have to pay cash for anything that looks black or cool.


However, I do have to realize that this isn't a P2P game, so it's acceptable. If this was a MMO, I'd **** all over it.

Instead of wasting endless amounts of cash on pointless CGI videos, they should've instead hired people who did NOTHING BUT CREATE WEAPONS, CLOTHING AND ARMOR. This game already had so much hype that their big dollar marketing compaign was completely overkill.

Everyone looking the exact same come end-game is just major negative as far as I'm concerned. One of the many reasons I consider this game to be the laughing stock of the entire industry.

Originally posted by Ikeda

Originally posted by mmoDAD

Another reason to hate SWTOR and their $150.00 CE trend.

The sad thing is this: Most people who buy don't give a damn about the Malgus or Troll statue. They just want the in-game bonus items as a sign of being "elite".

Yea but if you don't CARE about that stuff buying the Digital Deluxe (or whatever it's called) is half the price for the same skills and stuff.

While I REALLY like the look of the statue, I just can't get myself to pony up.  Just like the above mentioned, I did it for ToR and that was such a let down.


Ahh. In SWTOR, the Digital Edition didn't come with all the in-game items that the CE had. An obvious cash grab.

My friends are all hardcore MMO gamers. With them, it's either "be the first and be the best" or nothing. The sad thing is that they still live by this axiom in their 30s. I used to be able to keep up when I was in my late teens / early twenties. But now? I've got more important stuff to do, e.g., Church, Family, Savings, etc.

I still play... but usually just before bed.

In all honesty, Masters of the Universe is the best IP for a MMO.


Multiple Factions: Heroic Warriors, Evil Warriors, Evil Horde, Snake Men etc.

Sci-Fi + Fantasy + Magic: Castles, Swords, Guns, Starships, Magic, Shields, Creature Mounts, Tanks etc.

The endless unique characters of MOTU would only provide a fantastic Character Creation System etc.


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