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All Posts by Dauzqul

All Posts by Dauzqul

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1226 posts found

I enjoyed the Tera during the first few beta weekends. However, I'm already burnt out on the same old quest hub to quest hub progression.

On a side note, they really need to do something with the PvP servers. Ultimately, it's going to be the same old bs battlegrounds with items rewards. This is the biggest turnoff. Their World PvP is nothing more than a gank fest without reason, e.g., max level beta characters 1-shotting all the lowbies in Lumbertown etc. Pretty lame.

When a game is supported by both PC and Console, it generally means that the PC version will feel extremely dumbed down and simple.

I most likely won't touch the game again until it goes Free to Play.

Such a linear game doesn't deserve a monthly free as far as I'm concerned. I won't pay monthly for a KoTOR 3.

A playable Panda Bear Race in the realm of Pandaria just seems so childish to me. It just feels like a cheap grab or yearning for the asian market.

At this rate, I wouldn't be shocked if Blizzard tried to entice the teenage girl crowd with a playable Vampire Race that has been split into two internal factions: Edwardians and Jacobians.


Pandaria just doesn't feel right and I won't be playing it. This is just my opinion, though.

In most modern MMOs, people complain about the overdone questing system:

  1. Kill 10 badgers and bring me their meat.
  2. Deliver this item to "blah" over in Archadia.
  3. Find our stolen supplies (click on supply crates).
  4. Protect the NPC from any hostiles and guide her home.
Most MMOs have thousands of quests that fall into the 4 categories above. The quests in SWTOR are no different - you just have to sit through 2-3 minutes of NPCs rambling on before you head out to click on some crate or corpse.
"Been there, done that" is the obvious complaint from many. However, what else is there?
Explain your ideal MMO questing or progression. What do you want?

Is the average gamer really that old?

eSportsmanship is 99% fake.

I've probably played at least 100,000 1v1s, TDMs, and CTFs via Quake, Unreal Tournament, and CoD Series.


Saying "gl hf" before the game starts? Sure. I do. But in reality, I could care less if my opponent has any fun. I'm playing to win.

Cool system.

I wish they would give Decard Cain a purpose, though. He doesn't even identify items anymore. He just stands there.

I'm at the point now where I don't care how many "worlds" or "pretty screenshots" are released. SWTOR had several, but like every other post-WoW game, they were extremely thin, loaded with exhaustion zones (another form of invisible wall), narrow, simple, and stupidly linear.

Until a developer comes out and says, "Our world is the largest and most innovative out of any MMO", I'm not going to bite.

"It's never okay to buy blah blah."

What a load of bullshit. People play these games for a variety of reasons. Why should someone who puts more emphasis on looks have to pay more than a person with an emphasis on stats?

What happens is this: you end up getting "decent" looking gear in-game, but will have to pay cash for anything that looks black or cool.


However, I do have to realize that this isn't a P2P game, so it's acceptable. If this was a MMO, I'd **** all over it.

Instead of wasting endless amounts of cash on pointless CGI videos, they should've instead hired people who did NOTHING BUT CREATE WEAPONS, CLOTHING AND ARMOR. This game already had so much hype that their big dollar marketing compaign was completely overkill.

Everyone looking the exact same come end-game is just major negative as far as I'm concerned. One of the many reasons I consider this game to be the laughing stock of the entire industry.

Originally posted by Ikeda

Originally posted by mmoDAD

Another reason to hate SWTOR and their $150.00 CE trend.

The sad thing is this: Most people who buy don't give a damn about the Malgus or Troll statue. They just want the in-game bonus items as a sign of being "elite".

Yea but if you don't CARE about that stuff buying the Digital Deluxe (or whatever it's called) is half the price for the same skills and stuff.

While I REALLY like the look of the statue, I just can't get myself to pony up.  Just like the above mentioned, I did it for ToR and that was such a let down.


Ahh. In SWTOR, the Digital Edition didn't come with all the in-game items that the CE had. An obvious cash grab.

My friends are all hardcore MMO gamers. With them, it's either "be the first and be the best" or nothing. The sad thing is that they still live by this axiom in their 30s. I used to be able to keep up when I was in my late teens / early twenties. But now? I've got more important stuff to do, e.g., Church, Family, Savings, etc.

I still play... but usually just before bed.

In all honesty, Masters of the Universe is the best IP for a MMO.


Multiple Factions: Heroic Warriors, Evil Warriors, Evil Horde, Snake Men etc.

Sci-Fi + Fantasy + Magic: Castles, Swords, Guns, Starships, Magic, Shields, Creature Mounts, Tanks etc.

The endless unique characters of MOTU would only provide a fantastic Character Creation System etc.


Another reason to hate SWTOR and their $150.00 CE trend.


The sad thing is this: Most people who buy don't give a damn about the Malgus or Troll statue. They just want the in-game bonus items as a sign of being "elite".

I have nothing but good things to say about this game.

ArcheAge seems to be the game I've been looking for all these years. Here's hoping that whatever publisher they use is not EA.


I really like the combat in Tera. However, I'm so exhausted with the hub-to-hub quest progression. It's not that the game is bad or anything; I'm just completely tired of the funnel-formula.

The problem isn't generally the lack of customization etc. It's the fact that most customization options are so slapped together and stupid that it ultimately brings down the real selection to a few.

In SWTOR, the females had plenty of hairstyles to choose from. However, 10 out of 12 styles looked completely silly. So unless you wanted to look like a dufus with a mohawk and cinnamon buns taped to the side of your head,  you only had a couple realistic styles to choose from.


Out of all the MMORPGs you've played, which was your favorite in terms of PvP and why?




I personally enjoyed EverQuest II's World PvP System. The game wasn't designed for PvP, but being able to attack the opposing and "exiled" factions anywhere in the world was intoxicating.

  • Was able to infiltrate the opposing main city and pick off some careless players (just watch out for the 1-shot epic guards).
  • Got some adventuring XP for each PvP kill.
  • A killed player dropped whatever gold they didn't bank and or a few items from their bags (nothing that was equipped).
  • A reward system for killing the opposing faction in the Open World.
  • No Battlegrounds.

I'm not trying to sound like Mr. Negative, but his reply sounds like this: "It's going to be the same old bs."

I don't mind the static class thing, so long as there is an actual world to explore. There is nothing more linear and annoying than these beautiful, yet tiny funnel-zones in moderm MMOs. I want a world where distant places feel DISTANT.

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