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All Posts by Dauzqul

All Posts by Dauzqul

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Here. I'll make a reply with more realistic 2015 expectations for the genre of this website.

2015

#1. Black Desert Online - Action Oriented Sandbox Game with a recently announced "2015 launch year".

#2. Lineage Eternal - A top-view style MMORPG that's similar to Diablo 2, yet geared more towards the MMO-aspect, e.g., gigantic worlds, huge raids, etc. Release date expected 2015/2016.

#3. Skyforge - Another Theme Park / HUB "MMO" scheduled for a 2015 release.

#4. H1Z1 - Possible late 2015 release. FPS Zombie Shooter MMORPG. Currently able to join testing via Steam.

#5. The Repopulation - SWG-like Sandbox - Mid-Late 2015 release.

#6. Lost Ark - Diablo-style MMO - rumors of a late 2015 launch.

#7. Trove - Minecraft wannabe by Trion to release 2015.

#8. The Division - Was previously delayed to 2015. Tom Clancy MMORPG.

I'm not. I want to be, though.

 

Looking forward to the following:

 

 

Unreal Tournament 4

Black Desert

EverQuest Next

Lineage Eternal

Lost Ark

Unfortunately, the Starter Zones tend to be the most fun in most modern MMOs. It's as if the game dies after leaving them ;/

Age of Conan's Tortage comes to mind.

Only if it truly stopped farming.
Actually, games like Quake call for intense accuracy and mental precision. WoW? lol.

I won't play because of Hero skins that aren't possible to obtain anymore, e.g., Symbiote Spider-Man (the real one), Weapon X Wolverine, etc.

 

I'm done with 1-time exclusives.

Most quests usually interest me for the first hour. After that, it becomes to boring and redundant. Ugh. Questing is horrid.

Perma-death is just a horrid idea.

The first thing I always do in a new MMO is see how far I can get without dying. Do you know what the first thing that usually frags me is? Some sort of server hiccup, latency issue, or computer crash.

 

There are too many outside sources that can destroy the perma-death gameplay.

 

 

I would entertain a time-death, though, e.g., when you die, you cannot spawn for 24 hours.

MMOs aren't dying...

You don't have to read it.

It's good that EA has the rights. That means if there ever was another Star Wars MMO, it would be geared towards adults instead of their current  Old Republic is Kiddie-Quests.
Solid game absolutely destroyed by a terrible company.

I like it.

 

My opinion would be different, however, if raids took less than 1 hour. I have a wife and kids. I rarely get a full 1-2 hours of uninterrupted gaming. I don't think I've ever been in a raid where we didn't have to deal with someone running into performance issues / players going AFK for potty / snacks etc. Everything takes forever...

 

Moreover, what's the point of raiding the same boss over and over and over and over and over again for DKP? That's more redundant and mind-numbing than Battleground-grinding the same maps over and over.

lol. I feel bad for the obsessive collectors. "Don't buy this game if you're expecting a finished product. However, if you don't, you will miss out on exclusive rewards."
ArcheAge is actually a fantastic game. I've never seen a game be destroyed so bad due to bots / p2w aspect.

I've always looked at Holiday events as a gigantic waste of developer time. I'd rather time spent on creating new weapons, armors, and content instead of temporary Santa suits and pumpkin heads. It's stupid.

Holiday events at this time seem to be nothing more than excuse to offer "exclusive" bargains on festive aesthetics for all the fanboy collectors via cash shop.

Originally posted by Superman0X

The reason that Daum is publishing in the west is that they were unable to find a western publisher that was willing to meet their terms. ArcheAge drove a bidding frenzy, but proved to be a nightmare/disaster. In addition there is a LOT of consolidation happening at this time, and the market is unstable.

 

Black Desert is a very pretty title, and fun. However, it is very grindy, and is a product for a market that has proven to be fickle. This is one of the reasons that Blade and Soul has taken forever to make it to the west. There is a lot of (business) concern that the rewards in the west are just not as good for these types of games.

 

This leaves the developer with two options;

1. Lower their expectations, and plan for long term returns in the west.

2. Publish it themselves as an extension of the original.

 

No one ever likes to accept that their product isnt the next big thing, and that they will have to plan for a return on investment over 5 years, rather than 6 months. So, they have chosen the second option. This provides them with the opportunity to cash in big in the west while their product is hot, and to get the most returns from this directly.

 

The good news is that this will result in a better game/ gaming operations setup. The EN version will lag behind the KR version (usually 6m to 1y) as they translate the patches and publish them in the west. The bad news is pretty much everything else. They will avoid customization for the west, and if the numbers are not big enough, the updates will fall behind. They will also not have good/communicative service or likely even open a US office (they might do a figurehead office, with a couple of employees).

 

Daum is a good company, but this is a very classic port and publish approach... one that has mostly failed in the past. The problem is that the EN operations becomes too expensive, and changes that would allow for greater returns are just not worth the investment from Daum. 

 

How hard is all of this? Well it is both simple, and hard. Daum should not have any issue making this work.... but it is going to be extremely difficult to make it work well. As long as you are in it for the game... the rest will just have to be ignored.

 

The expectations of Blade and Soul and/or whatever other Asian developed game has nothing to do with anything. They simply are aware that there is a huge calling for sandbox-like games within NA. ArcheAge, despite all the major upsets and QQ, has earned itself a gigantic cash-shop spending population.

Ultimately, they know that NA folk yearn for something like Monopoly as opposed to Asian-preferred Candy Land. They are most likely trying to release before the launch of EverQuest Next - the only AAA sandbox game being developed within the NA.

This is a good decision on their part and they will do very well with it.

 

ArcheAge's success proves that you don't need hardcore "westernization" to succeed in NA. You simply need good game mechanics.

 

Why do I have the feeling that masses will be leaving one gold-spam infested Asian port for another?

 

Game's like ArcheAge can claim all they want that their axiom is not Pay to Win. They claim this because their cash shop has no items with stats. The problem is that their cash items can be traded instantly for large amounts of gold; thus, GREATLY speeding up the ability for one wallet-warrior to get virtually anything they want in-game in a matter of moments vs weeks of work.

Looks nice. However, I read that they haven't talked about a NA release, so were talking about a EQN / Lineage Eternal launch date.

ArcheAge...    The perfect example of the best worst game.

 

I've never seen such a wonderful concept destroyed by p2w marketplace mechanics / gambling box greed.

An Open World Age of Conan-type game would be fantastic.
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