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All Posts by Dauzqul

All Posts by Dauzqul

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1366 posts found

Current state of MMOs? Terrible. It's sad that the only game to capture my interest is a top-view diablo-like game that was created by a small indy dev team: Path of Exile.

Originally posted by birdycephon
Same reason Project Titan isnt on the list yet.

The same "dumb" reason they aren't on the list.

In real life, I didn't start off with a CDEF Pistol and a Melon. I started with a boob and a bottle.

I'd honestly like to see an "EverQuest "Next" forum. After the game is officially named, I don't see a problem with renaming the forum to the new name.

EQNext is obviously a reality. We might as well be able to talk about it.

Originally posted by tommy-xx
Originally posted by delimeat567

When I was a kid I had these detector things that had a central response unit in my room (cost like $15). When anything went by them, they sent a signal and started beeping in my room. Never got caught playing video games when I shouldn't have :P

Although the dog did trigger them quite often....

Well, here I was thinking Alt + Tab was the smartest thing ever and could endlessly fool my parents as a kid. 

Yes. But if someone comes in while the screen is in transition, it looks fishy!

So I'm working all day on the computer (coding). I wanted to take a 15 second break to load up my game and check the Auction House. This is when my wife decided to pop her head in my office to check how I was doing.

Argh. Probably thinking that I've been playing for hours. Anyone else have perfect timing, too?

Originally posted by coretex666
Originally posted by mmoDAD
Path of Exile makes this game look like Pong. I'm just not interested in the diablo games anymore.

I participated in PoE beta...dont get your hopes too high, DAD

How long ago, though? I think the game looks and plays great.

Path of Exile makes this game look like Pong. I'm just not interested in the diablo games anymore.

Absolutely no need to waste that money. None at all.

 

HD  7850 - Great card. Runs anything I throw at it on max.

CPU? Any i5 / i7 will do.

MB? Just make sure it has what you need, e.g., single or dual pci-e, usb 3, sata 6, or whatever.

 

You can build a superb system from the ground up for less than 1000.

 

Anything more than $1,000 is spending top-dollar for a few extra frames. I'm on an old i7 920, and I'm a prize-winning FPS / 1v1 player. MMOs run just as good.

If you spend that money now, the system will depreciate to nothing by the time a mmo worth playing is released.

 

 

The only thing I recommend is a 120hz LCD. n00bs will claim it's ability as a placebo. Not true. The smoothness, especially in FPS, is superb. I've been pro-gaming since 2000: Unreal Tournament / Quake etc. WIthout trying to sound like a butthole, I know what I'm talking about.

 

SAVE IT. You will be sorry that you spent it. Invest it or put it in savings.

This game is so much deeper than any of the Diablo games. It's what Diablo 3 should have been.

It looks a lot like Diablo 2, but the depth and complexity of the skill system, the barter system, and progression make it much better.

There are several server types (realms) to choose from, e.g., general, open pvp, hardcore pvp, cut-throat pvp (enemy drops all items) etc.

If this game somewhat interests you, go to their website and read more about it. You will be shocked at how "adult" it really is.

Originally posted by drgran

So what do we get if we dont pay? Isn't this game free to play.

I see 19.99 and you get 1 hero with 2 costumes.

So free players start the game with 0 heroes?

 

You can only play as DC characters...unless you pay.

Heck with this game! No way am I playing it.

 

One of the coolest characters in Marvel is Spider-Man (Black Costume). The only way to obtain this skin is to purchase a $200 player pack? Amazing. This reminds me of when Star Trek Online offered an exclusive "Borg Race" to people who purchased the 200-300 lifetime subscription plan.

This is why it always sucks when dealing with these types of franchises. They know that their fans are beyond the average capacity. They will spend top dollar for "exclusive" bullshit. From my point of view, it makes the company look bad.

I know that this is a free-to-play game. Selling costumes is fine. But my goodness...    $200?

 

Marvel Online = Ignore List.

Originally posted by Scarfe
Originally posted by mmoDAD
Originally posted by steelheartx
Nothing, i have no patience for non-consentual PvP.

I have no attention spam for consensual-redundant PvP.

I don't know, there is a reason why boxing, professional wrestling etc get a huge audience, and punching someone in the face in the street gets a court appearance. 

That is a terrible comparison and you know it.

 

Instanced PvP is terrible. After the first month, the best strategies are leaned by all. Thus, the game becomes a constant rinse and repeat borefest.

There is no element of surprise. PvP is expected.

Too be honest, if rewards were removed from Battlegrounds, very few would play them. In fact, they would probably die.

 

I'd have no problem with Instanced PvP if they just kept it off the PvP-labeled servers. But that's not the case. Because of the item-reward incentive, it screws everything up.

Originally posted by steelheartx
Nothing, i have no patience for non-consentual PvP.

I have no attention spam for consensual-redundant PvP.

Originally posted by eric1000
Originally posted by evilastro

Been thinking lately about why I tend to dislike open world PvP games. In pretty much every one of these games I have encountered childish players who rush to max level / power and then use that to grief new players or characters. 

With some of the games coming out like Age of Wushu and Darkfall Unholy Wars there are some consequence systems in place to supposedly prevent this kind of behaviour, but honestly I just dont think they go far enough.

I think if you want a realistic consequence system it needs to hit them hard, something they dont want to lose.

I would love to see a open world PvP game, where murdering another player (that is killing them without just reason, no guild conflict or territory control, or free for all PvP flagged areas such as arenas) would lead to bounties. While you have a bounty on your head you should be limited to lawless camps and areas.

The first offense within a week should result in jail, which will then strip your character of all currency and give it to the player who collected the bounty.  If a second offense is commited, the second bounty should  result in permadeath for the offending character and the player collecting the bounty gets to keep all the equipment of the criminal character.

Definitely goes hand in hand with the death penalty given to murderers. Real incentive to limit the amount of players who are happy to grief due to a lack of consequence in these games.  A system like that would personally make me quite happy to have open PvP, because I know that while the danger is there that someone is willing to commit murder, there wont be cowardly attacks on new players for no reason. And would add a bit of lawful vs unlawful conflict for players interested in playing the villian or the hero.

So my question is, what  would make other people who normally shun PvP games interested in an open world PvP system?

 Bounty systems are wide open to abuse.  One player runs up a huge bounty on himself, gets a friend to kill him and then they split the money.  i do however agree with the intent.  Open PvP MMO's like DF will never be anything other than small niche games as a direct result of the griefers you mention. 

I never understood why people shun player bounties. There are so many ways it can work.

Like I stated in the above post, if a high level player continues to gank lowbies, then he or she will automatically be placed on The Player Bounty Boards. Anyone from the victim's faction can accept the mission. If the accused dies, then that player will be unable to play his character for a 5-7 days.

You are probably thinking, "What kind of reward is that?" Heh. It's a reward that will certainly work. While the hunter may not get anything of value, the thrill of the hunt and the fact that knowing how angry the ganker will be when he finds out that he cannot play his character for another week is intoxicating to many PvP fans.

If people feel that they need to be rewarded with more, then a "bounty collect history" or "hall of fame" can be thrown in - a way to earn titles or aesthetic items.

 

Player Bounties can work. People are just too lazy to do 'em...

World PvP has never been done correctly. Games, especially these days, refuse to take the time and spend the resources on noteworthy PvP. It's all about being quick - the reason why we end up with such simplistic Battlegrounds, Warzones, and Arenas.

 

If I was in charge, this is how I would structure my World PvP.

#1. Mostly Faction-based PvP

  • Several factions that fight over the resources of the world.
  • If a player wishes for the ability to attack anyone, then he can go "rogue" and leave their current faction. Doing so would mean that he is on the "exile list" -  attackable by the city guards etc.
#2. PvP can happen anywhere...even in the main starting city. However, an enemy sneaking into one of the starting cities will find it to be very tricky, as high-level guards will be patrolling. Moreover, players can sound city-wide alarms if they spot an enemy within their city.
 
#3. Semi-loot PvP. If you kill an enemy player, you are able to take whatever gold is on him (not his bank). This is why it's important to bank your gold. Moreover, you can loot anything in his bags that are not equipped or "soul-bound".
 
#4. Player Bounty Hunter Terminals: If a high level player ganks a few lowbies (unless they attack him first), then he will be placed on the Bounty Terminals. Anyone that is a member of the vicim's faction can accept the Bounty Mission. If you find the accused and kill him, he will be unable to play that character for 1 week.
 
#5. No instances. This is a gigantic World Server. Vanguard would look like SWTOR compared to this.
 
#6. Since there is so much land in the world, factions can secure large chunks of it, so long as they have enough player-made castles, walls, houses, and forts. Enemy clans can destroy these structures, but it is very time consuming and difficult.
Originally posted by Dibdabs
I've seen so many games that look that good.  I've seen them lauded by any number of magazines and game websites.  I've seen them released and go F2P or B2P because they just failed to deliver.  Pardon my distinct lack of excitement.

During the development of games like AoC, WAR, and SWTOR, we had bits of information and an occasional video leak. ArcheAge, however, has no NDA. There are literally thousands of ArcheAge videos on YouTube...   all positive experiences. Unlike most of the US flops, this game isn't trying to hide anything at all.

It's nice to see an asian warrior hold a sword that is not bigger than a castle.

Hi all!

It's so great to be back in town. I spent my vacation at the latest Real-Life MMORPG Theme Park. I thought I would share some of my adventures with you!

 

 

 

My Trip

 

 

 

So I thought it would be nice to experience the GRAND OPENING!

 

 

 

The place was PACKED. Thus, I decided that I would just come back in 30 days and try again.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ahh! That's better!

 

 

 

After walking around the Theme Park, I started to feel lonely. I couldn't find anyone! I decided to visit the main starting city. Perhaps I can find someone there!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ahh! I found someone!

 

 

 

 

The kid was very upset and alone. I asked him what had happened. He told me of certain changes that took place...changes that drove everyone away.

 

 

 

 

 

 

 

 

 

 

He had told me of a once popular Bumper-Car Battleground Instance. He told me how people were constantly screaming and demanding "nerfs".

 

 

 

He had told me how the developers listened to all the kids, yet ignored all the adults.

 

 

 

 

 

 

 

 

 

 

 

 

Thus, the developers started to make changes...

 

 

 

 

 

 

 

 

 

 

 

The kid told me how this had angered most of the adults...

 

 

 

 

 

 

 

 

 

 

 

 

The adults were upset because of their lack of freedom. They couldn't do anything other than participate in the Theme Park rides. They couldn't leave the main line.

 

 

Everyone became BORED.

 

 

 

 

 

 

 

The Only place to find anyone was at the Theme Park's Market

 

 

 

 

 

 

 

 

People were outraged. They turned on the park's managers, employees, and developer staff.

 

 

 

 

 

I hear the park is going "Free-to-Visit".

 

 

 

I'd rather "grind" than jump quest hub to quest hub and follow some terrible linear story path.
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