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All Posts by Dauzqul

All Posts by Dauzqul

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1340 posts found
Originally posted by AlBQuirky


Originally posted by Rydeson
OP.. I think most of us are feeling that way with today's junk and I fear it wont' change anytime soon..

Unfortunately, your "most of us" equates to a "few of us." Why do I say this? Because just about every new MMO released sells millions of copies (many times pre-release), thus keeping the trend alive. If "most of us" truly felt that MMOs suck at this time, these MMOs would be failing left and right, not selling millions of copies.


Therefor, MMO creators will keep following the same trend. Until they stop selling millions of copies at, or before, release. Money talks. Message board posts do not :)

I disagree.

Most of the flops that have released came from WoW's Golden Era. WoW was doing well. Most of the games we all hate started development during the peak of WoW.

Investors want profit and lots of it. They want longevity. Other than initial box sales, they bring home very little....while still having to maintain employees, server fees, etc.

People aren't buying these Theme Parks because they are Theme Parks. They buy them because there isn't anything else to do in the genre.

7850 is a great card.

I'm just following the news trend...


My best of 2012?





Theme Parks, Theme Parks, and more Theme Parks. Battlegrounds, Arenas, Warzones, or whatever else you want to call them - all the same stuff. Rangers, Archers, Fletchers, Snipers, Riflemen... all the same stuff. Games are literally so boring and redundant now that people are refusing to pay subscription costs. It's obvious that most of a game's budget is spent on advertising.

Originally posted by Fendel84M
Diablo 3 was jolly good fun. But the Auction House ruined the longevity. Easier just to buy the gear you want rather than find it. Not even talking RMAH

This is one of the biggest reason I quit playing.

I put so much time into my character (hundreds of hours). I had some of the best gear possible. I never purchased anything from the RMAH. However, because of the constant farming and gold selling, the value of these items dropped to the point where they were just worthless. I put so much time into getting these items for PvP, yet Richie Rich can compete with me with only 10-20 hours of gameplay.

The Diablo 3 development team is the worst team.

Originally posted by SwampRob

  This refers to RPG MMO's.   Specifically, a game with character growth and development: gaining stats, levels, abilities, better gear, etc.

  Of course, plenty of MMOs feature the above.    When you play an RPG, your character gradually gets more powerful through the gains mentioned above.   Any ultimate, that is, completed build, could be described as one with maximum possible stats or level, and best in slot gear for all slots.

  My complaint, or rather, my disappointment with MMOs, is that to attain this best in slot gear, grouping up is always mandatory.   I've never played an MMO (other than the now defunct CoH), where it was possible to attain this gear with teaming being utterly required.

  I get why MMOs do this; heck, one could argue it's their defining feature.    And I do enjoy teaming from time to time, but I oh so very much HATE it being absolutely required.   To me, there's no worse phrase to hear than quest-giving NPC state "Go gather X friends and..."   GRRR.  

  There's plenty of arguments in other threads about solo vs teaming, and I don't want to make this thread specifically about that, nor about why a person would want to play that way.   I ask that you accept as fact that some players do.

My question to the community is that, assuming all other factors are even, (the game is fun to play), do you think that an MMO where it was possible to attain best in slot gear, without mandating grouping to do so, could work?   By work, I mean be successful enough to support its existence.

I think there are many ways this could be approached, without having to really compromise content designed for teams.





I really think that the only way to make this work is to create a living and breathing player-controlled economy. The best weapons need to come from crafting. When I mention crafting, I'm not talking about the sass that comes from WoW, EQ2, or SWTOR. I'm talkng about an insanely rich and deep form of crafting - something that requires brain power.

SWG's crafting and resource mangement should be the bare minimum for any game.

Originally posted by GrayGhost79
Originally posted by mmoDAD

If you got to create a unique race for the next Fantasy MMORPG, what would it be?

Describe your unique race:

  1. What is the name of your race?
  2. Describe your race's size, shape, or form.
  3. Lore: Where does your race originate from?
  4. What are the Strengths and Weaknesses of your race?
  5. Alignment: Good, Evil, or Neutral?
  6. Does your race have a special "fluff" or cosmetic spell? If so, describe it.

1) Spectrals 

2) They are wandering spirits that resemble whisps

3) Spectrals are a race born without body or form thus unable to interact with the material world. To interact with the material world they must find a host. Humans and other sentient beings have wills of their own and resist the Spectrals so they are forced to posses animals and beasts. When possesing an animal or beast they begin to form a bond which starts a mutation process that changes the creature into a humanoid hybrid form better suited for interacting with the material world. Once the bonding process is complete the spectral is bound to this form until the host body dies. 

4) Depends on the host body

5) Neutral

Wow. That's a really good idea.

Originally posted by mmoDAD

If you got to create a unique race for the next Fantasy MMORPG, what would it be?

Describe your unique race:

  1. What is the name of your race?
  2. Describe your race's size, shape, or form.
  3. Lore: Where does your race originate from?
  4. What are the Strengths and Weaknesses of your race?
  5. Alignment: Good, Evil, or Neutral?
  6. Does your race have a special "fluff" or cosmetic spell? If so, describe it.
  1. The Sijjistory
  2. Custom Composition Sliders via Character Creation (Star Trek Online's Custom Race Option)
  3. Through her dark demeanor, a tyrant had stricken everything pure from a "once-lit" empire. Greed, Pride, Lust, and Corruption spread like wildfire. It was accepted by the people with open arms. In an attempt to corrupt even the children, her vile authority started to produce an endless amount of children books that contained images of hateful beasts and entities of hate. Because of this disastrous affair, an unknown curse was placed upon the city and her people. The very terrors from these books began to spring out of the pages and take form. They slaughtered everyone within the city and everyone who continues to live by the laws of hate.
  4. Strengths: +Strength, +Agility, +Stamina. Weaknesses: -Intelligence, -Wisdom.
  5. Alignment: Good.
  6. Fluff Spell: Can transform self into a book (Stationary).

If you got to create a unique race for the next Fantasy MMORPG, what would it be?

Describe your unique race:

  1. What is the name of your race?
  2. Describe your race's size, shape, or form.
  3. Lore: Where does your race originate from?
  4. What are the Strengths and Weaknesses of your race?
  5. Alignment: Good, Evil, or Neutral?
  6. Does your race have a special "fluff" or cosmetic spell? If so, describe it.

Blizzard's new team lack innovation.


The original Diablo Series (D1 and D2) and RTS Series (Warcraft and Starcraft) was ahead of its time. These games were unique.

10-13 years later...

The new Diablo 3 and RTS Series = Devolving Innovation. There is nothing new. Been there, done that.


World of Warcraft was not innovative, either. However, it was extremely clean and they did a good job marketing it and keeping up with fixes / updates. However, World of Warcraft continues to get worse.


Blizzard is a tired company with a lack-luster staff. Titan is going to be the same thing...      more Theme Park.

Funcom certainly had a series of lawyers look this over before they changed their sub plan. However, since they went FTP so quickly, there may be a case. Their drastic and instant change of plan isn't what a "reasonable" company would do.
Originally posted by Celusios
This game is nothing but recycled non skill based auto target fighting. Why do you people hype it up so much?

Because it's modeled after a gigantic world...wheres players dictate the economy etc.

Good combat or not, I'm refuse to play one of those WoW-pansy Theme Park games.

Wow. I can't believe that. I'm really shocked that they didn't even offer you the digital copy....or at least offer to open the boxed game and email you the cd key.


If I was in charge, I would remove whoever made this decision. It was a very poor choice and shows that he or she could give two craps about their users.

I hope not. But once this genre finally starts looking normal again (real world MMOs), WoW 2 will release, sell a ton of boxes, and will start this terrible Theme Park clone era all over.
I don't mind asian culture in these games, but I really wish they would "toughen" up the males. The just look like they were brought up with hair brushes and caboodles instead of footballs and G.I. Joes.
Originally posted by Quirhid
If only it was less buggy and had better netcode. It has some depth but I wouldn't call it deep.

Perhaps you played it before the latest patch, as I don't notice a single problem with the game.

Modern MMORPGs have been experimenting with more "hands-on" or "real-time" combat. The only problem is that these games end up producing very clunky gameplay mechanics, e.g., Tera, Age of Conan.

Chivarly: Medieval Warfare is the first First-Person Melee game I've ever played that gets melee right. Once you start getting into it, the depth of its combat is very impressive.

I'd really like to see a MMO with this form of combat (at least for PvP): Melee Combat Video

I still think that CGI intros are a gigantic waste of money. If a product is superb, it will not need such marketing tools.


I watched the CGI. I have no idea what was going on in there.

I strongly disagree with #1.

The developers don't listen to anyone. Star Wars: The Old Republic is the prime example. I was part of their community since day 1 - Oct 08 account. Every single day... the same questions and concerns fromt he community, e.g., "Stay away from funnel-zones", "Stay away from gear-grind battlegrounds, optional planets for world housing etc", exploration, "space exploration", etc...


What we got was the exact opposite. Free to play before the first year.



I play for a few hours....  when the wife and kids are sleeping.

I want to play a sandbox. I'm just sick of the Theme Park model. Bouncing quest hub to quest hub feels more like reading a bad book.

Sometimes I just want to shift the engine in neutral and do my own thing. I can't do that in most of these games. It's either raid or some type of pvp battleground. No thanks.

Ilum is hardly World PvP.


World PvP is anywhere and everywhere. Other than sanctions to protect lowbies, there are no rules.


Ilum is Structured PvP. It's ultimately just a larger Warzone...but without even teams. BioWare Calling this World PvP is insulting. They just slapped something in to say they have it.

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