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All Posts by Dauzqul

All Posts by Dauzqul

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1232 posts found
Vanguard and EQ2. They are Theme Parks...  for adults.
Originally posted by grimal
Easy.  The better game is the one that did not win "Coaster of the Year" award twice.

That's funny. Almost every game listed under your avatar was a "coaster" to me.

That is why usually the simplest solution is not to have OWpvp. And only have consensual pvp.

That is a terrible idea.

What they need to do is completely remove all forms of PvP Rewards. If this was done, nobody would want to play redundant BGs. Nobody would want to constantly gank greens and greens for PvP XP.

I still say SWG (before Jedi at all) was the best SWG.

Before the holocron grind, I played the game the way I wanted to play it. Once they revealed the way to become "Force Sensitive", I felt compelled to grind and grind until I finally got it. The game just started to go downhill from there.

Originally posted by raistlinm
[mod edit]

Yes. We were completelt entertained because SWG let us create our own fireworks....

You are missing the point. The point is that  in SWG, I could explore, claim sections of land (virtually any area on the planet) and turn them into player cities, I could infiltrate and take down a real enemy city via PvP, I could create and completely customize my own starship and explore / fight in space, I could dogfight real players in space, I could delve into the deepest crafting every created via MMO, etc.

I've seen players in SWG that have played for years and never fired a blaster shot.

So yes. SWG was extreme entertainment, whereas SWTOR didn't even last me through half the free month.

Originally posted by aktalat
Originally posted by FromHell

Let me put it this way, compared to SWTOR, SWG was a masterpiece. And it actually felt like a STAR WARS game.

SWTOR feels like an example how to not design a MMO.

SWG still has features (housing, harvestors, crafting, dancing / music, I won"t go on) that few if any other games have been able to implement.

SWG was a masterpiece.... a really demented crazy masterpiece, but nonetheless a super-fun fun piece of gonzo work. :)

SWTOR is a template-done cash shop zergfest, with dozens of games already doing it better.

Sad to see SWG go.

I hear ya. It's like innovation started to devolve after SWG, whereas marketing and cash-making ploys began evolving after WoW.

It's a good idea and all, but I'm pretty much done with quests. Most people just plow through them without reading, so the entire quest system needs to be replaced with something more entertaining and fun.

Star Wars Galaxies was better.

Hmm. Let me try to choose my words carefully. SWG seemed like it was made for adults, whereas SWTOR felt like it was made for 6th-9th graders.

SWG was deeper in almost every aspect, e.g., exploration, crafting, economy, world size, social environment. SWTOR, however, was deeper via story & lore.

SWTOR felt like I was watching a movie. SWG felt like I was making a movie.

Star Wars Galaxies: An Empire Divided Vs. Star Wars: The Old Republic

Which did you enjoy the most and why?

No. We won't. Not an AAA American game, anyway.


Star Wars Galaxies' crafting system should be the minimum of all crafting. However, it's more about the dollar now than it is about creating a good game. MMO depth, complexity, and innovation is devolving while marketing ploys and bs gimics are evolving. It's garbage.

The Elder Scrolls Online is not going to be any different. I don't know why some of you are so hyped up. Been there, done that.

In Star Wars Galaxies, I could make the fireworks. In Star Wars: The Old Republic, I just watch them.

It's very important to me.

EverQuest II did the best with their music system. They gave their players a /music folder within the EQ2 directory. The music folder had several other folders labeled by each zone. If you wanted to hear a certain song when entering "The Commonlands", you simply put whatever .mp3 into "The Commonlands" folder. This is so much better than changing tracks on the fly via player.

Star Wars Galaxies' crafting system should be the minimum of modern-game crafting. It's too bad that the genre decided to devolve on crafting. Come think of it, it's devolved on just about everything, e.g., exploration, freedom, social realm, community.
You're really not a MMO player. If you want competitive e-sports, then go and play Quake Live 1v1, Counter-Strike, or Call of Duty. Competition Area MMO is and will always be a complete joke.
Originally posted by Heretique

 All items obtained earned in game should be obtained through in-game effort.


Never going to happen. Why? It's not good for business/marketing. Most people want that badge that says "I'm Special" as exclusive as possible.

So. Not getting that isn't going to stop someone from playing the game.

From what I've read, TESO isn't that much different from SWTOR. I won't be surprised if it ends up being another post-WoW disappointment.
Originally posted by Bakkoda24

I'd have to disagree with you on purchasing editions other than standard edition and on closed betas.

If I'm going to spend the money to genuinely support a company and it's product, I would like to show for it. Hell, if it's something as simple as cosmetic I'll enjoy it. It just shows that I'm dedicated to the game.

It's difficult with closed betas. Depending on the size of closed beta and the actual exclusiveness of it, the reward may vary. However, if I actually use closed beta to improve the game via bug reporting/feedback/suggestions, then I'd like something to show that I helped shape the game. As well as being part of a dedicated, core group of people that had access to said beta. Again, even if it's a cosmetic reward.

I do agree on all your other points though.

Beta Rewards are actually the worst, IMO. The reward should just be the opportunity to the play the beta. Almost anyone would enjoy to participate in a Closed Beta. The only problem is being picked from the mass of players. It's not fair to other people who registered and did not get picked. So ultimately, obtaining a Closed Beta reward is like winning some community lottery.

What are Exclusive Items? Exclusive Items, within the MMO genre, are items that are generally received outside of the game:

  1. Rare Item obtained for Pre-Ordering.
  2. Rare Item obtained for purchasing the Collector's Edition.
  3. Rare Item obtained via Cross-Promotion (Purchase Razer NAGA Mouse and get Exclusive Green Crystal for SWTOR).
  4. Rare Item obtained because you attended a convention.
  5. Rare Item obtained because you registered on the forums before a certain date.
  6. Rare Item obtained because you made it into Closed Beta.
  7. Rare Item obtained because you followed their development via facebook and twitter.
  8. Rare Item obtained because you won some screenshot contest.
If a player wants to be able to "show off" some rare in-game item, cape, or title, then that player should have to earn it in the game itself. I remember attending a Warhammer Online convention (It was down the street). Because I showed up, I was given a code that allowed me to turn my character into a humanoid rat. After applying the code to my account and testing it in town, my message beeper started to sound like a machine gun, e.g., "'Where did you get that?', 'How?', 'What class?', 'What quest did you have to do?'" They were all upset when I told them that it was an "exclusive" reward.
All items obtained earned in game should be obtained through in-game effort.
Originally posted by Gravarg

I can't blame Blizzard, but my account was hacked a while back, but luckily I had my account set up with the mobile alert, and it sent me a text that my pw had changed...I got on the phone asap with blizzard and it was rectified.  I now use a much more complex password that is unique to my and I got the FREE mobile authenticator.  No problems since :)


I've always been pretty strict when it comes to security.  I'm probably the only person in the world that has cookies and stuff turned off except for "trusted sites".  I don't even click on links in my e-mail, even if it's a password reset or something that I requested or something like that.  Nothing is ever 100% secure though.


Edit: And I never ever ever keep my credit card active on any account.  I'll pay for something, then right after delete the card off my account...However, for some reason lately, alot of games won't let you play without a stored credit card...which is stupid.

I'm glad you got your stuff back.

I, however, don't have a "Smart Phone". Purchasing an authenticator...   I guess I just put it off for too long.


I wouldn't be talking about any of this had blizzard not called me a "gold / item duper". I just feel like they simply glanced at the account for half a second and treated it like a grain of salt.

Originally posted by Quizzical
Originally posted by mmoDAD
Originally posted by Quizzical

In a single-player game, you can do that.  But how do you do it in an MMORPG?  Make everyone download 1 MB or so of textures every time a new player enters the screen?  Make it procedurally generated, in which case, you'll considerably restrict what players can do?

And let's not forget that using the same textures for a bunch of different players is a huge performance optimization.  When you only have a few players on the screen at a time, that doesn't really matter.  But if you want to go raiding or have large, crowded cities, being able to use a lot of textures for multiple players makes a major difference in frame rates.  That won't matter to people with higher end video cards, but if you want to make the game playable on lower end hardware, it helps a ton.

The game above is All Points Bulletin. It's an MMO and works on the fly. Everything you have just said is void.

It's not that it's impossible.  It's that there are always trade-offs.  I haven't played APB, so I'm not sure what trade-offs they chose.  But given how fast the game shut down, I'd say it didn't work very well for them.

The game wasn't shut down for its character creation. In fact, the character creation system is probably the sole reason why people play today. There are more people in the social district than in the combat realm.

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