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All Posts by Dauzqul

All Posts by Dauzqul

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1227 posts found

Some unique features. Sure. But I honestly think this is going to be another example of a game that fails due to lack of player-driven content.

You can have the best gameplay in the world. But when there isn't anything to do in the end other than PvP the same instanced zones over and over or Raid the same 5 instances over and over...    it's going to flop.

Originally posted by grimal
Originally posted by apocoluster
   Voted TOR..because it exists and I can play it.  I give it bonus points for acutally telling me a Star Wars-ey type story.  Im glad i can continue to finish out my stories to see how they end

One of the biggest complaints of SWG when it was around...was that it never felt Star Warsy.  I remember beta 3 and others and I were just saying, "this is basically EQ in space."

 

No way. I felt like I was part of Star Wars in SWG. In SWTOR, I felt like I was in middle school. I honestly found SWTOR to be extremely cheesy, too - with all their stupid cliche` quotes and typecasting, e.g., "I have a bad feeling about this", every Smuggler must have a Wookie companion and a fast/ugly ship, etc. It's so typecasted for kids that it was embarrassing to play.

I asked my dad, who happens to be a major executive within one of the most prominent steel industries in the US, about what he would do if he had won the Mega Million drawing.

He told me...  quit his job, purchase the SWG license, and remake the classic game with modern graphics.

 

Go dad!

Voice acting, IMO, is a waste of delopment time and money. Moreiver, it locks the quest into place. For instance, if a dev wanted to add to it or change it later, he would have to start a whole new acting scenerio.

Also, it makes the game disk req so much more.

 

 

Questing in general needs to be revamped. Atm, it's boring. People just speed right through it, hit "M" for map, follow the arrow, pick up the item or kill goblin, return the item, and omve on to next quest. All of it is boring

Originally posted by denshing

1: My guild in SWG made a ticket requesting help to fix a stuck statue at our city. The CSR (Customer service rep) Came a couple hours later, and the leader city warned him which flagged him for PVP if he didn't leave the city within a short period of time.

He ended up being attackable and we griefed him and danced on his corpse. Needless to say we all got banned, but it was fun.

 

2: In Planetside, my friends outfit was doing mock gen drops/holds. I was on the opposite faction and CR5. I told my friend that I was on the way to the base they were practicing at. They were about to leave so I had my friend ask them to do another run because he felt they needed more training.

They did this and I showed up in my cloaker, set my Orbital strike right above their galaxy. When they all loaded in I had already pressed the button and it was counting down. As it was going off I ran up to my friends computer and listened to all the members in TS screaming and yelling BAIL BAIL OH GOD BAIL as all but one of them blew up in a glorious fireball.

Haha! That was you?!?

I remember seeing that screenshot so many years ago on the forums.

Dang. 26 people pledged over $1,000 for this game.
Originally posted by Benjow

Hello there, 

 

I'm looking for this MMO for a while and cant find it.....

it just needs to have:

- Isometric VIEW (diablo view)

- OPEN WORLD PVP / PK, not that kind of invitation to do pvp or arenas

any other features like crafting and shit will be profit. 

If it have it I'll be very happy, if possible a newer game. 

 

it can be P2P, B2P or F2P,  i dont care....

There was one called Mythos that looked cool. Not sure if it ever finished. Beta was neat.

1) Battlegrounds and Instanced PvP... when they are on PvP Servers.

2) PvP Rewards

3) Quest hub to Quest hub progression

4) 100,000 people doing the same, "I'm a special little snowflake" quest.

5) Stupid over-used sayings from games that were made after movies, e.g., "I have a bad feeling about this."

6) Lack of armor / clothing variety. We all look the same in the end.

Originally posted by Beatnik59

If you were a sovereign and you could enforce any penalty you liked, what sort of punishment would you give to:

1)  Gold farmers.

2)  Noob gank0rz.

3)  Account hakk0rz.

4)  Trollers and flame warriors.

1) Ban. Real money fine for damages to the game and its community.

2) Nothing. n00bs who get ganked are mostly at fault. Stay off the main road, adventure to a new location, and ask for help.

3) Ban. Real money fine for damages to the game.

4) Ban.

Considering that the "black soulstone" was the main part of the story in Diablo 3, it will probably be the Diablo 3 expansion.

 

*Spoiler"

Adria's project in Diablo 3 was to obtain the black soulstone, absorb the essences of the evil bosses, and combine them within to form some type of Voltron-like evil power. At the end of the game, Adria escapes. The expansion will clearly be about Adria and more about the black soulstone (blackstone).

To be perfectly honest, I don't excited when I hear Blizzard. In fact, I sort of get angry. I don't know why. I don't like what they have become. I don't like their community. I don't like their games.

 

I don't understand why people bash Hero Engine. It's a great engine. Before SWTOR flopped, it was leasing out at over 1m.

It wasn't the engine's fault. It was the developers' fault.

Originally posted by Souldrainer
There are some good things that this engine brings to the table, like stable network management. However, if you are an indie dev who has fewer than 10 games under your belt, I strongly advise you to avoid RPGs and MMOs until you have a good grasp on the fundamentals of game design.

This doesn't matter at all.

WoW was Blizzard's first MMO. It did very well.

SWTOr was BioWare's first MMO. It did very bad.

 

It's all about knowing what makes a good MMO. BioWare claimed it was story. Nope.

I've been reading a lot of huge numbers for odd games lately. 300m is such a big number and I honestly find it hard to believe. I could be wrong, though.

I've been a pretty good player. I don't cause too much trouble.  The only thing that came to mind is the following:

In EverQuest II, when you lost your Internet connection while in game, your character would remain in the world for a few minutes with a title stating "Link Dead" above the name.

I played on the World PvP server. Depending on the zone, the lowest level player I could attack could only be one that is 2-3 levels under me (unless a player attacks me first - then it doesn't matter). I created a guild called "Link Dead" and sat my character in the oppoising faction's n00bie zone. n00bs thought I was afk; they thought they could get a free kill. The second they touched me....   BOOOYAAAH! 1-SHOT!

What's the meanest thing you've ever done in a MMORPG?

Vanguard and EQ2. They are Theme Parks...  for adults.
Originally posted by grimal
Easy.  The better game is the one that did not win "Coaster of the Year" award twice.

That's funny. Almost every game listed under your avatar was a "coaster" to me.

That is why usually the simplest solution is not to have OWpvp. And only have consensual pvp.

That is a terrible idea.

What they need to do is completely remove all forms of PvP Rewards. If this was done, nobody would want to play redundant BGs. Nobody would want to constantly gank greens and greens for PvP XP.

I still say SWG (before Jedi at all) was the best SWG.

Before the holocron grind, I played the game the way I wanted to play it. Once they revealed the way to become "Force Sensitive", I felt compelled to grind and grind until I finally got it. The game just started to go downhill from there.

Originally posted by raistlinm
[mod edit]

Yes. We were completelt entertained because SWG let us create our own fireworks....

You are missing the point. The point is that  in SWG, I could explore, claim sections of land (virtually any area on the planet) and turn them into player cities, I could infiltrate and take down a real enemy city via PvP, I could create and completely customize my own starship and explore / fight in space, I could dogfight real players in space, I could delve into the deepest crafting every created via MMO, etc.

I've seen players in SWG that have played for years and never fired a blaster shot.

So yes. SWG was extreme entertainment, whereas SWTOR didn't even last me through half the free month.

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