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All Posts by Dauzqul

All Posts by Dauzqul

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1156 posts found
Marvel version of Diablo 2. As long as the loot is similar (randomized stats), this will be a great game.

People can bash Smed all they want. Out of the countless MMOs I've played, the only two I ever enjoyed was Star Wars Galaxies and EverQuest II.

I think Smed knows what's up and will deliver, so long as EverQuest "Next" isn't geared towards the limited console systems.

Originally posted by Loktofeit

Here's my take on it:

I intended to add more to that last one, but the past few years of MMOs have been pretty stagnant when it comes to community and communication innovations. Other than games having Facebook/YouTube/Twitter buttons to push information, there really hasn't been much else added. Any new tools for social interaction seem to have been releagted to group finders and little else.

Social features need to feel like part of the game....  not some cheap add-on just to say you have it.

Yes. It has.

I feel like MMORPGs are being made to just profit off the initial launch. It's like none of them think about longevity.

The OP brings up a good point.

I was thinking about purchasing Darkfall. However, after much research, it just seems like a gigantic PvP zone.

I want a game that's loaded with world PvP. Darkfall did this. However....

I want a game that's loaded with PvE content.

I want a game that's loaded with social tools and incentives, e.g., cantina/inn player gambling, LoTRO's musical instruments (battle of the band contests), social classes, professions, or skills (hair stylists, body surgeons, musicians, artists, etc).

I want a game that's laoded with deep crafting and player-driven economy.

I want a game that's loaded with player-built cities, world housing, and the ability to wage war on enemy player cities.

I want a game that takes over 1-2 hours to walk across one single area map.

I want a game that's loaded with lore (not personal story quests)

I want a game that's loaded with clothing, weapons, and armor - endless amounts for diversity.

I want a game that doesn't revolve around Hub-to-hub progression and auction house surfing.

When I think of action-oriented, I think of games like Call of Duty (Great Ranged Combat) and The Force Unleashed (Great Melee Combat). Technology just isn't there to bring that type of combat into the MMO genre. This is why we constantly get these clunky combat mechanics when joining the two worlds.

Planetside 2 was a decent experience. However, it's still just too clunky for me.

Old School games do need a new genre title.

Star Wars Galaxies and Star Wars: The Old Republic are both MMORPGs. However, they are nothing alike. The gameplay/structure/design is radically different.

THUS, I propose we split the MMORPG genre into two sub-genres:

#1. MMORPGs for adults (EvE, SWG, EQ etc.

#2. MMORPGs for children. (SWTOR, WoW, WAR etc)

Finally. Something interesting. Getting so tired of all these hand-holding games.

Just because a game is hardcore doesn't mean it's sandbox.

SWG is a good example of the ideal sandbox.

I'm not trying to beat up on consoles, but in general, if the game launches on console, the Pc version is generally dumbed down.

 

Consoles don't have the controls needed to properly game via MMO. It would be terrible... unless the new consoles supported mouse / keyboard.

Console = Money. Obvious. There are so many more Console players than PC players. From a business standpoint, it simply makes sense.

DC Universe is one of the first decent MMOs to hit console. It did better than I thought it would.

Console System performance is getting better and better. XBOX's 720 Demo: http://www.examiner.com/video/xbox-720-demo-footage-from-square

 

We will certainly see a huge collective of MMOs hitting the new consoles.  If you think the genre is bad now, just wait!

My own from scratch.

 

Theme: Memory Wipe

Nobody knows who they are. The entire world awakes within whatever kingdom they used to reside. It's anarchy. People claiming that they were king, claiming that they owned this and that, etc. Mild order is restored. However, nobody knows who they really were.

 

Quests: No personal quests. Instead, I'm offering quests that must be completed by large numbers of people, e.g., we need 10 tons of meat in order to feed the people through winter, etc.

Classes: No classes. Only skills. There are 1,000 detailed skills. Skills range from Two-Hand Sword usuage to Mineral collecting. A player can progress up to 30 skills at a time.

Factions: 5 Factions all fighting each other over the resources of the land. You can, however, break off and either go rogue or form your own faction.

Social Atmosphere: Cantinas / Inns with player gambling and card games. Players can wage money and bet via gameplay. Bounty Hunter Terminals for real player bounties, LoTRO-style musical instruments with constant "Battle of the Bands" contest hosted by the devs, horseback racings, inner-city gladiator combat tournaments (not esports), player shops within the city (expensive to rent one of the limited city huts - reserved for the best crafters in the game).

Housing: World Housing

World Size: Vanguard's world would equal one map.

Gore: Decapitations etc.

PvP: No Battlegrounds. All World PvP...with proper sactions.

  1. enemy level and healthbar will not show
  2. enemy name-player will not show unless they are clicked on
  3. opposing faction's city guards will attack you on sight
  4. if killed, you will drop anything that is not equipped.
  5. if a player kills the same enemy over and over, he or she will be placed on the player bounty terminals. if you die via bounty, you will drop everything.
  6. ability to claim gignatic sections of land if your faction can fortify enough player-made castles and forts.
Crafting: Star Wars Galaxies. Nuff said.
 
Raiding: Raid Party vs Dragon and Raid Party vs NPC Army
 
Story: There is no personal story. You make it up as you go. You don't spawn into the game as a special little snowflake.
Interesting. Thanks, OP
Originally posted by Unknown23
"2/15 Dreugh claws collected"

HAHAHAHA

Quest Completed

Please select one of the rewards:

Dreugh Plate Boots    Dreugh Chain Boots    Dreugh Cloth Boots

Looks like the Predator mated with a praying mantis.
People aren't going to complain about a great restaurant.
I don't mind it if the person plays legit. What I don't like is when the portal is open to massive gold framing etc...  which mostly comes from china / korea etc.
SWG
Originally posted by Buttdart
Originally posted by mmoDAD
Originally posted by ragz45
BTW what does the content of this thread have to do with bouncing from hub to hub?

Just about every Theme Park out there has Hub to Hub leveling. Once you complete the Hub, there is no need to revisit that location. By the time you reach End-Game, most of the world is outleveled and rendered moot.

End-Game is the game. Hub leveling has got to go. It's time to use the entire world.

Try the Red Light MMO. It's very hub-to-hub bouncing, yet the endgame is about as sandboxy as it gets.

Explain to me the raiding system!

Are some of you ill? It's 100% their fault.

 

With the amount of time and money it takes to develope a mmorpg, you would think the developers would do a little research.

HISTORY SPEAKS

 

#1. EverQuest 1 was a success. It made money and had long-term sustain.

#2. Star Wars Galaxies was a success. It made money and had long-term sustain.

#3. World of Warcraft came to town and set a new precedent. It buried every other MMO in terms of profit AND had long-term sustain.

#4. SOE yearns to generate WoW-like profit. Thus, they revamp Star Wars Galaxies into a linear "WoW" style game (NGE). It backfired... big time. Zero Sustain.

THE SERIES OF WOW-CLONES BEGIN

#5. Vanguard releases. It's ultimately an open area Theme Park... another big / broken version of WoW. Zero Sustain. It's a mess.

#6. Age of Conan releases. It's ultimately a tiny version of WoW. Hardware issues for many. Lack of content. Zero Sustain. It's a mess.

#7. Warhammer Online releases. It's ultimately the same WoW-steak... but with different seasoning. Been there, done that. Zero Sustain.

#8. WoW is getting pretty old now. Many players aren't necessarily looking for a new clone, but a totally different experience.

#9. The MMO surge is over. WoW started as a fad, e.g., nerds played it, jocks played it, business people played it, losers played it, women played it, rich people played it, ghetto people played it. New people aren't buying MMOs anymore. Most people who purchase them are veterans. They are getting older and yearn for a bit more depth. WoW is starting to get really old.

#10. Aion, Star Trek Online, Champions Online, DC Universe, Countless no-name clones, EQ2 revamps their PvP into Battleground form, RIFT, etc.

#11. SWTOR finally launches. It quickly becomes the most talked about and most hated game of all time. It's the birth of a new genre: Single Playing Online RPGs. No Sustain.

#12. More WoW-clones launch... including Tera and Guild Wars 2.

#13. The Secret World launches. While it's a bit different than WoW, it has no appeal and is not what MMO gamers have been looking for.

 

It's not hard to look at the trend. PEOPLE DON'T WANT ANOTHER WOW! People want depth, player-driven content, content, and sustain. However, the developers do nothing but look at WoW and their damn numbers.

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