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All Posts by Dauzqul

All Posts by Dauzqul

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1211 posts found

World PvP has never been done correctly. Games, especially these days, refuse to take the time and spend the resources on noteworthy PvP. It's all about being quick - the reason why we end up with such simplistic Battlegrounds, Warzones, and Arenas.

 

If I was in charge, this is how I would structure my World PvP.

#1. Mostly Faction-based PvP

  • Several factions that fight over the resources of the world.
  • If a player wishes for the ability to attack anyone, then he can go "rogue" and leave their current faction. Doing so would mean that he is on the "exile list" -  attackable by the city guards etc.
#2. PvP can happen anywhere...even in the main starting city. However, an enemy sneaking into one of the starting cities will find it to be very tricky, as high-level guards will be patrolling. Moreover, players can sound city-wide alarms if they spot an enemy within their city.
 
#3. Semi-loot PvP. If you kill an enemy player, you are able to take whatever gold is on him (not his bank). This is why it's important to bank your gold. Moreover, you can loot anything in his bags that are not equipped or "soul-bound".
 
#4. Player Bounty Hunter Terminals: If a high level player ganks a few lowbies (unless they attack him first), then he will be placed on the Bounty Terminals. Anyone that is a member of the vicim's faction can accept the Bounty Mission. If you find the accused and kill him, he will be unable to play that character for 1 week.
 
#5. No instances. This is a gigantic World Server. Vanguard would look like SWTOR compared to this.
 
#6. Since there is so much land in the world, factions can secure large chunks of it, so long as they have enough player-made castles, walls, houses, and forts. Enemy clans can destroy these structures, but it is very time consuming and difficult.
Originally posted by Dibdabs
I've seen so many games that look that good.  I've seen them lauded by any number of magazines and game websites.  I've seen them released and go F2P or B2P because they just failed to deliver.  Pardon my distinct lack of excitement.

During the development of games like AoC, WAR, and SWTOR, we had bits of information and an occasional video leak. ArcheAge, however, has no NDA. There are literally thousands of ArcheAge videos on YouTube...   all positive experiences. Unlike most of the US flops, this game isn't trying to hide anything at all.

It's nice to see an asian warrior hold a sword that is not bigger than a castle.

Hi all!

It's so great to be back in town. I spent my vacation at the latest Real-Life MMORPG Theme Park. I thought I would share some of my adventures with you!

 

 

 

My Trip

 

 

 

So I thought it would be nice to experience the GRAND OPENING!

 

 

 

The place was PACKED. Thus, I decided that I would just come back in 30 days and try again.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ahh! That's better!

 

 

 

After walking around the Theme Park, I started to feel lonely. I couldn't find anyone! I decided to visit the main starting city. Perhaps I can find someone there!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ahh! I found someone!

 

 

 

 

The kid was very upset and alone. I asked him what had happened. He told me of certain changes that took place...changes that drove everyone away.

 

 

 

 

 

 

 

 

 

 

He had told me of a once popular Bumper-Car Battleground Instance. He told me how people were constantly screaming and demanding "nerfs".

 

 

 

He had told me how the developers listened to all the kids, yet ignored all the adults.

 

 

 

 

 

 

 

 

 

 

 

 

Thus, the developers started to make changes...

 

 

 

 

 

 

 

 

 

 

 

The kid told me how this had angered most of the adults...

 

 

 

 

 

 

 

 

 

 

 

 

The adults were upset because of their lack of freedom. They couldn't do anything other than participate in the Theme Park rides. They couldn't leave the main line.

 

 

Everyone became BORED.

 

 

 

 

 

 

 

The Only place to find anyone was at the Theme Park's Market

 

 

 

 

 

 

 

 

People were outraged. They turned on the park's managers, employees, and developer staff.

 

 

 

 

 

I hear the park is going "Free-to-Visit".

 

 

 

I'd rather "grind" than jump quest hub to quest hub and follow some terrible linear story path.

SWTOR is WAY smaller than WoW.

In SWTOR, it's "Follow the Path" or run into mountain walls.

 

I was hoping that this failure was going to give future devs a wake-up call. But no...    The Elder Scrolls Online is the next max-box sale flop.

In reality, it's very simple to "westernize" an Asian MMO.

Make the males look more rugged and tough. At the moment, they all look like kids / Justin Beibers.

Make the women look less like pedophile-bait.

Tone down the neon blues, pinks, and reds.

Replace the hi-pitch "Yah!" combat sounds.

Replace the music.

Were you interested in this game before it came out? Why? Why not?:

Yes. I was interested because it was a MMORPG Star Wars title. I enjoy the Star Wars realm and was hoping to "get lost" within SWTOR.

Do you currently play this game?:

No.

If no, please explain why:

I couldn't "get lost" in this game. It was "go here, go there" the entire time. There was no social realm or any incentives at all to just hang out in the cantinas / world. It was extremely linear. Like all instanced PvP, battlegrounds became boring after the second day.

What MMOs are you currently playing and why do you play these particular titles?:

I'm not playing any MMO at the moment. I want to, but there are none worth the time and money. They are all so similar, e.g., quest hub to quest hub...

What compels you to post in this particular subforum as frequently (or infrequently) as you do?

I'm going to be honest here. This is the only sub-forum that purposely look for negative remarks. Why? I don't know. Probably because I'm still shocked that a company such as EA/BioWare can have all the financial backing possible, knowledge of everything that has been wrong with MMOs since WoW, constant threads of concern, and still manage to create the worst MMO ever (my opinion).

Originally posted by atticusbc
well given that atlas was a titan... a connection perhaps?

Interesting theory.

My theory: "Atlas" spelled backwards is "Salta", which is spanish for "jump". I think I'll jump ship, because this TITANic is sinking!

 

ZOINGNGN!

The weapons are smaller than the people. I might give this one a chance.
Originally posted by NorseGod
I can't afford F2P MMOs.

lol

Originally posted by AlBQuirky

 


Originally posted by Rydeson
OP.. I think most of us are feeling that way with today's junk and I fear it wont' change anytime soon..


Unfortunately, your "most of us" equates to a "few of us." Why do I say this? Because just about every new MMO released sells millions of copies (many times pre-release), thus keeping the trend alive. If "most of us" truly felt that MMOs suck at this time, these MMOs would be failing left and right, not selling millions of copies.

 

Therefor, MMO creators will keep following the same trend. Until they stop selling millions of copies at, or before, release. Money talks. Message board posts do not :)

I disagree.

Most of the flops that have released came from WoW's Golden Era. WoW was doing well. Most of the games we all hate started development during the peak of WoW.

Investors want profit and lots of it. They want longevity. Other than initial box sales, they bring home very little....while still having to maintain employees, server fees, etc.

People aren't buying these Theme Parks because they are Theme Parks. They buy them because there isn't anything else to do in the genre.

7850 is a great card.

I'm just following the news trend...

 

My best of 2012?

 

NOTHING

 

 

Theme Parks, Theme Parks, and more Theme Parks. Battlegrounds, Arenas, Warzones, or whatever else you want to call them - all the same stuff. Rangers, Archers, Fletchers, Snipers, Riflemen... all the same stuff. Games are literally so boring and redundant now that people are refusing to pay subscription costs. It's obvious that most of a game's budget is spent on advertising.

Originally posted by Fendel84M
Diablo 3 was jolly good fun. But the Auction House ruined the longevity. Easier just to buy the gear you want rather than find it. Not even talking RMAH
 

This is one of the biggest reason I quit playing.

I put so much time into my character (hundreds of hours). I had some of the best gear possible. I never purchased anything from the RMAH. However, because of the constant farming and gold selling, the value of these items dropped to the point where they were just worthless. I put so much time into getting these items for PvP, yet Richie Rich can compete with me with only 10-20 hours of gameplay.

The Diablo 3 development team is the worst team.

Originally posted by SwampRob

  This refers to RPG MMO's.   Specifically, a game with character growth and development: gaining stats, levels, abilities, better gear, etc.

  Of course, plenty of MMOs feature the above.    When you play an RPG, your character gradually gets more powerful through the gains mentioned above.   Any ultimate, that is, completed build, could be described as one with maximum possible stats or level, and best in slot gear for all slots.

  My complaint, or rather, my disappointment with MMOs, is that to attain this best in slot gear, grouping up is always mandatory.   I've never played an MMO (other than the now defunct CoH), where it was possible to attain this gear with teaming being utterly required.

  I get why MMOs do this; heck, one could argue it's their defining feature.    And I do enjoy teaming from time to time, but I oh so very much HATE it being absolutely required.   To me, there's no worse phrase to hear than quest-giving NPC state "Go gather X friends and..."   GRRR.  

  There's plenty of arguments in other threads about solo vs teaming, and I don't want to make this thread specifically about that, nor about why a person would want to play that way.   I ask that you accept as fact that some players do.

My question to the community is that, assuming all other factors are even, (the game is fun to play), do you think that an MMO where it was possible to attain best in slot gear, without mandating grouping to do so, could work?   By work, I mean be successful enough to support its existence.

I think there are many ways this could be approached, without having to really compromise content designed for teams.

 

 

 

 

I really think that the only way to make this work is to create a living and breathing player-controlled economy. The best weapons need to come from crafting. When I mention crafting, I'm not talking about the sass that comes from WoW, EQ2, or SWTOR. I'm talkng about an insanely rich and deep form of crafting - something that requires brain power.

SWG's crafting and resource mangement should be the bare minimum for any game.

Originally posted by GrayGhost79
Originally posted by mmoDAD

If you got to create a unique race for the next Fantasy MMORPG, what would it be?

Describe your unique race:

  1. What is the name of your race?
  2. Describe your race's size, shape, or form.
  3. Lore: Where does your race originate from?
  4. What are the Strengths and Weaknesses of your race?
  5. Alignment: Good, Evil, or Neutral?
  6. Does your race have a special "fluff" or cosmetic spell? If so, describe it.

1) Spectrals 

2) They are wandering spirits that resemble whisps

3) Spectrals are a race born without body or form thus unable to interact with the material world. To interact with the material world they must find a host. Humans and other sentient beings have wills of their own and resist the Spectrals so they are forced to posses animals and beasts. When possesing an animal or beast they begin to form a bond which starts a mutation process that changes the creature into a humanoid hybrid form better suited for interacting with the material world. Once the bonding process is complete the spectral is bound to this form until the host body dies. 

4) Depends on the host body

5) Neutral

Wow. That's a really good idea.

Originally posted by mmoDAD

If you got to create a unique race for the next Fantasy MMORPG, what would it be?

Describe your unique race:

  1. What is the name of your race?
  2. Describe your race's size, shape, or form.
  3. Lore: Where does your race originate from?
  4. What are the Strengths and Weaknesses of your race?
  5. Alignment: Good, Evil, or Neutral?
  6. Does your race have a special "fluff" or cosmetic spell? If so, describe it.
  1. The Sijjistory
  2. Custom Composition Sliders via Character Creation (Star Trek Online's Custom Race Option)
  3. Through her dark demeanor, a tyrant had stricken everything pure from a "once-lit" empire. Greed, Pride, Lust, and Corruption spread like wildfire. It was accepted by the people with open arms. In an attempt to corrupt even the children, her vile authority started to produce an endless amount of children books that contained images of hateful beasts and entities of hate. Because of this disastrous affair, an unknown curse was placed upon the city and her people. The very terrors from these books began to spring out of the pages and take form. They slaughtered everyone within the city and everyone who continues to live by the laws of hate.
  4. Strengths: +Strength, +Agility, +Stamina. Weaknesses: -Intelligence, -Wisdom.
  5. Alignment: Good.
  6. Fluff Spell: Can transform self into a book (Stationary).

If you got to create a unique race for the next Fantasy MMORPG, what would it be?

Describe your unique race:

  1. What is the name of your race?
  2. Describe your race's size, shape, or form.
  3. Lore: Where does your race originate from?
  4. What are the Strengths and Weaknesses of your race?
  5. Alignment: Good, Evil, or Neutral?
  6. Does your race have a special "fluff" or cosmetic spell? If so, describe it.

Blizzard's new team lack innovation.

 

The original Diablo Series (D1 and D2) and RTS Series (Warcraft and Starcraft) was ahead of its time. These games were unique.

10-13 years later...

The new Diablo 3 and RTS Series = Devolving Innovation. There is nothing new. Been there, done that.

 

World of Warcraft was not innovative, either. However, it was extremely clean and they did a good job marketing it and keeping up with fixes / updates. However, World of Warcraft continues to get worse.

 

Blizzard is a tired company with a lack-luster staff. Titan is going to be the same thing...      more Theme Park.

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