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All Posts by Dauzqul

All Posts by Dauzqul

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1326 posts found
Originally posted by Grakulen
I think he scored it a little high on value. Even at free you are getting ripped off.


My wife and I played Diablo 2.

Years later...


Diablo 3 was about to release. I purchased her an expensive gaming laptop (she wanted a laptop). I bought her a D3 CE Edition. She played it 4 times. Her sister now has the laptop and Blizzard has my 80 bucks.

Originally posted by Rhinotones

Ahhh, I know RvR PvP does not interest everyone. This concept is much much deeper than that which I have only mentioned a portion of. A large basis for the seperate factions is also to do with control of resources for crafting. Some resources are only available in certain areas controlled and farmed by the faction of that land.

The faction system can become vital to trading also, having an affect on economies also. Each faction is going to have things the other factions need.

Hope this looks more promising :) 

I don't like RvR simply because PvP ends up being in dedicated areas only.
 I don't like that limit.

F2P generally means "Free unlimited, but super limited, trial". However, Path of Exile released with the best F2P model I've experienced.


The only sold items are aesthetic. They stressed that they will never release pay-devices that give an advantage. So far so good. I've not had to purchase anything in order to enjoy the game at its full extent. A game like EQ2, however, is the exact opposite. If you want to play a Dark Elf Ranger, you have to purchase both race and class off the bat. And then all sorts of other stuff after that to just make the game playable.

I know I don't speak for anyone but myself, but I won't play this game (or any game) that doesn't have World PvP. I cannot do the Battleground thing anymore. It's beyond boring. Moreover, even "epic" PvP seige instances are boring. This element of pre-made equality and lack of element of surprise makes PvP so redundant and stale.

I've been there and done that... many times. I stuck to my guns via SWTOR (Didn't play it). I'll stick to my guns with this, too.

I will not play a game without good World PvP.

I should be able to attack the opposing faction on sight.
PvP for Diablo. Wait? Is Blizzcon a commedy club?

My dream sanbox:

I don't a hardcore sandbox (Darkfall / Mortal Online). I yearn for a mild blend.


#1. SWG's crafting and resource harvesting.

#2. SWG's world housing.

#3. SWG's endless clothing apparel.

#4. PoE's deep character creation system...but with added social abilities, e.g., Political gain, musical ability, dancing ability, crafting ability, beautician abillity, gambling ability etc.

#5. A fantastic Player Bounty System.

#6. Vanguard's world size.

#7. LoTRO's playable instruments.

#8. EQ2's aesthetic clothing/armor slots.

#9. Jedi Outcast's Melee Combat.

#10. Call of Duty's Ranged Combat.

#11. 5+ gigantic factions with the ability to create your own or even go rogue.

#12. ArcheAge's ability to create ships, trres, and gardens.

#13. No auction houses.

#14. No enemy name-tags via PvP.

#15. NO INSTANCED PVP - Only faction-based World PvP.

#16. No "Legacy or Destiny" quest line.





I know that this isn't the biggest thing to talk about and how most probably don't even think about it, but...we should have to whistle for our mounts.

At the moment, if you want ride a mount, you simply click your hotkey and the horse instantly materializes in front of you. Instead, our characters should finger-whiste or call for our mounts. Our mounts should then run to us from off-screen (much like Epona from Zelda 64). See here:

This is my gripe for the day.


Laterzzzzz lololol


Originally posted by Aeonblades
Originally posted by Shmaw
I am very hopeful that Blizzard will announce "Titan"...whatever that is, this year at Blizzcon.  Any thoughts to the contrary? Is there any indication that the market is prepared for another blizzard MMO?  

I highly doubt it. It makes no sense from a business standpoint, as far as I am concerned they have years to work on Titan before they need to release it, otherwise it will just compete with WoW for subs. They will wait till WoW is dying in the next couple of years before anything big happens is my guess.

Take it or leave it, I may be wrong.

I think it may be a good time for the announcement. Most AAA games announce years before launch, e.g., SWTOR 2008 announced.

Originally posted by moosecatlol


That feeling when you accomplished being the second jedi on a server, only to realize that you were to be hunted by every damn bounty hunter for not being first.

I was in that boat, too. I had an extremely early unlock on Eclipse server (probably in first 5 after completing my 27th profession ;/). I was being hunted like a dog. So fun.

Originally posted by Gdemami

Your proposal has nothing to do with Bounty System. It is a criminal/law system - you get bad karma, you lose stuff upon death.


Players commit crimes. Bounty Missions are placed on those who commit crimes. Bounty Hunters hunt down these criminals. How is this not a Bounty System?


There is a big difference than just making a target of anyone who griefs, e.g., making a griefers name in red for anyone to attack on sight. Accepting a mission and purposely hunting the target is much more personal and rewarding. IMO, it adds more purpose to play...  which is something most modern games lack.

Originally posted by mrBurns210

I can say the Bounty + prison system in Age of Wushu almost works too well as a deterrent to obscene griefing. I have rarely been straight 'pk' all the pvp I see tend to be consentual ( different pvp events such as  guild escorts / school spying ).

This is a major factor of what I love about AoW. For me this is now a feature that is a must for any future mmo I play.

Oh! I didn't know that AoW had a Player Bounty System. Hmm. I might have to try it out!

With proper sanctions in place, a Player Bounty System can work. The thought of hunting down an enemy player, especially if that player is a convicted griefer, is intoxicating. Moreover, the PBS would work as a lowbie-ganking deterrent.


  1. If Gankenstein kills more than "x" amount of players that are far under his level (unless Gankenstein is attacked first), then Gankenstein will be placed on the Player Bounty System.
  2. If you accept a bounty mission on Gankenstein and kill him, he will drop all non-soulbound items and gold that is on him. However, being killed will not remove Gankenstein from the PBS. Gankenstein will remain on the PBS for "x" amount of time (depending on the repeated offense).
  3. Other than bringing a griefer to justice and possibly obtaining loot that the griefer drops, there are no rewards. If there must be rewards, it can only be in the form of infamy points that can be used towards titles or aesthetic goods. You can only accept a mission on the same player once per week.
  4. Anyone can accept a mission on the PBS. However, if your faction rating is high enough in that faction's town, NPCs of that town may let you know how long ago they saw the target and/or what direction he or she was heading.
  5. The Player Bounty System is completely optional. You don't have to have anything to do with it...unless you are a griefer.
Bringing bad players to justice is all the reward I need.

I pretended to be a girl.

In SWG, I was "Exotic Dancing" with my dancer (profession towards Jedi), and some guy told me that he would give me the best money-making exploit if I danced on his his place.

I did.

Social Professions / Skills: Musicians, Dancers, Gamblers, Architects, Beauticians, Politicians, Criminal-Crafting (fake IDs, fencing, drugs) etc. Moreover, player-generated content, e.g., player cities and outlets.


There were 4+ year veterans in SWG that had never held a single weapon.


As an ex-SWG player, I played as an adventurer. It was always so much more fulfilling when visiting town and experiencing all the real-player hustle 'n bustle. The games of today don't offer that, which is why they all feel so lifeless and cheap.

No. The MMO is not dying. We have ArcheAge, EverQuest Next, and Black Desert to look forward to. There are plenty of dev teams that are aware of all the cookie-cutter bs.
Once I read console, I decided to delete this quest.

I like the dynamics of Tank, Heal, and DPS. I don't, however, like the predetermined class selection that plagues most MMOs, e.g., Guardian, Templar, Assassin.

I'd much rather experience a system that is similar to Path of Exile, where players can completey create their very own unique builds. Someone who decidede to completely stack resistances and magi-shield might be better vs a cave of witches than someone who stacked up on health, strength, and armor.

EverQuest Next
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