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All Posts by Dauzqul

All Posts by Dauzqul

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1338 posts found

I don't mind MTs if the game is free. What I don't like is "Pay 2 Win" or a "masked Pay 2 Play", where you really are paying $15 per month for features such as being able to hold more than 5 gold, wear blue items, browse the auction house, or play for 15 min without a gigantic ad minimizing your screen.


Moreover, I really don't like purchasing a game, especially a FPS, and then getting bombarded with MTs. It's bs.

"Weekend" beta testing usually spells out "extremely limited" content...probably due to the fact that ESO is a story-driven game.

This has just been my experience with "weekend" betas.

Vanguard for sure.

Good products rarely need advertising.

I don't ever remember hearing about this game. Hmm.
Originally posted by emikochan

I've not played an mmo that has enemies on radar, but in gw2 and planetside 2 you can't see healthbars, and in gw2 no names until they are close.


Being occluded in any way really should remove the interface stuff for them though. Or just give everyone stealth like in aoc / teso etc

This isn't about just hiding from other players. It's about using your head and adapting to the environment. I never liked "stealth" classes. If a player wants to be "stealthy", then that player needs to be smart, e.g., not walking in the open field, staying off the main road, always looking for an exit strategy.

I wish you the best of luck.


I personally yearn for a game with freedom, e.g., player cities, player economy, world pvp (no instances or dedicated areas), social professions or skills, and gigantic worlds.

In all honestly, the best MMO, IMO, would be a SWG / EQ2 hybrid.



I can't do another 100% theme park. Moreover, I can't do another Darkfall or Mortal Online. I want a blend.

Originally posted by Whiskey_Sam
You'd have to get rid of enemies appearing on radar/mini-map, too.  I always found those to be much more of a giveaway than the name since the name isn't always rendered depending on the range.

They are both sass, IMO - especially the radar.

Originally posted by BigAndShiny

Yeah but the problem is that even if they removed the name tag there would still (probably) need to be a health tag above their head.


ALSO, in most MMOs you can just press [TAB] to target.

MMO's aren't shooters. 

I don't care what the fine details are, so long as name tags don't give our positions away. They can do a variety of things, e.g., making health appear if you attack them, make their name show if you click on them, make their name show if they are within 25m. Moreover, I already mentioned the [TAB] thing in the original post.

Originally posted by Icewhite
Originally posted by Dauzqul

This thread is geared towards World PvP.


We have these big beautiful worlds that consist of trees, rocks, bushes, hills, sand dunes, and piles of snow. However, because of this gigantic beacon of light (name tag) that hangs above my head, I cannot use any of the environment to my advantage, e.g., hiding behind a boulder in order to avoid a nearby enemy ganksquad, crawling through some tall grass in order to sneak up on an enemy force, walking in the thicket in order to traverse hostile territory without instant trouble.

The name tag is ultimately a big arrow that says, "Here I am!" It's big and bright letters give everyone away. Thus, these lush environments become virtually useless.


If there must be an enemy name tag, then it should be made not to show unless you click on that player (not tab).

Can you crawl, at all, under any circumstances?

Gotta crawl before you can walk...

I was able to prone/crawl via Star Wars Galaxies and courch/move via EverQuest II.

This thread is geared towards World PvP.


We have these big beautiful worlds that consist of trees, rocks, bushes, hills, sand dunes, and piles of snow. However, because of this gigantic beacon of light (name tag) that hangs above my head, I cannot use any of the environment to my advantage, e.g., hiding behind a boulder in order to avoid a nearby enemy ganksquad, crawling through some tall grass in order to sneak up on an enemy force, walking in the thicket in order to traverse hostile territory without instant trouble.

The name tag is ultimately a big arrow that says, "Here I am!" It's big and bright letters give everyone away. Thus, these lush environments become virtually useless.


If there must be an enemy name tag, then it should be made not to show unless you click on that player (not tab).

Originally posted by Draemos
I can't play non voice acted MMOs anymore, so it seems like a solid move to me.
The moral choices nonsense is just developer spin and it will inevitably be meaningless window dressing, so I wouldn't get worked up about that.  

I don't mind fully voiced gameplay. But we learned that it can be extremely expensive via SWTOR. Every game has a budget. I'd rather most of it be used towards gameplay, e.g., crafting, social tools, combat, progression, gigantic worlds, etc.

Published by Aeria Games?

More like Areola Games.




My goodness!

I followed the game since Oct. 08. I had a few thousand different posts about the importance of "additional & optional" player-driven content, the importance of deep crafting and world pvp, and the importance of social profession and how they make the world feel much more "alive".

5-10,000 total replies from the other posters, e.g., "Go back to SWG...oh! Wait! You can't!", "This is not a sandbox", "We don't need social tools.", "This game will do fine without all your mentioned trash."



"Moral Choices". Comeon, guys! It amazes me how easily people fall for this kind of stuff. The exact same thing was said about SWTOR.

There is always going to be a choice among the "moral" selection that will offer your character a better reward, item stat or faction point.

What does VO really mean? It means that we will all be following the same "legacy" storyline and that our characters will speak for us.


Originally posted by Dogblaster

Its sad that you judge the game based on this ... Instanced, not instanced it doesnt matter that much. There are by far more important things that matters in mmorpg that this. And If its well executed it wont be even noticable that its instanced.


Perfect MMORPG for who? You? Everyone?


NOTHING IS PERFECT for everyone.

Even if everyone loved every single thing about that mmorpg, there will always be someone who dont like it.


Also there is no perfect job, car, girl, etc. Its all about personal preferences, taste, priorities. For you Archage might be perfect, for some EQ, for some WoW. For me neither of these are perfect and wont be, either they have ugly gfx (And I didnt buy 7970 lightning to play ugly mmo) or the gameplay dont fits me.


For me .. Perfect mmorpg will be FF XIV. A realm reborn


P.S.: I hope you/we all find THAT one pefect mmorpg where we last for years! Good luck all guys :)

People are just sick of the same spoon-fed crap.

Originally posted by Icewhite
Originally posted by Dauzqul
Many players don't care about this topic. That is fine. However, there are many that do care, so I will say that it is a problem.

Well, go get em, Rebel Leader.

Shouldn't you be doing it on the boards of the game you're pissed off at, though?

I'm not playing a MMO.

The background of almost every single trailer or screenshot is the same: an endless vista of land. Most everyone wants to imagine what is out there, e.g., empty land for my guild's future empire, a place to plop my very first home, a place to "get lost", etc.

The actual game is released. The cool vista background? Yup. It's just that... a background. I am hindered by mountains and invisible walls. I am told to stay on the main path and continue my quest line.

The same concept goes for PvP. In SWTOR's Hope Trailer, you see a gigantic Imperial Army that is marching. However, it is ambushed by the Republic! How shocking and heroic! What an element of surprise!
The game launches...   there is literally zero element of surprise. Instanced Warzones / Dedicated PvP area is all there is. People are expecting PvP. Strategies are learned within the first month and every game becomes a rinse/repeat cycle. Moreover, Huttball?
Trailers and demos are nothing but lies.
This is why I'm a fan of ArcheAge. While it does have the same "fluff" trailers, it's no-nda policy provides endless YouTube videos so that we can see what the gameplay will really be like. If a game does not do this, it will most likely be a bad game.

I can't possibly choose only one, as there are several factors that come into play.

#1. World PvP - I will not play a game that is polluted with dedicated pvp areas or instanced pvp.

#2. Freedom and real exploration - I will not a play a game where the world sizes are only a few hundred meters off the main path, e.g., surrounded by invisible walls or mountains.

#3. I will not play a game that is purely story driven, e.g., SWTOR. Story is fine, but don't make me, as well as a million others, to be this special little snowflake in the universe.

Linear story, instanced or dedicated pvp areas, cut-scenes.
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