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All Posts by Dauzqul

All Posts by Dauzqul

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896 posts found

There was a time when I thought, "Any game with a Blizzard title is going to be fantastic." This was back in the Warcraft 2 / Starcraft days.

When I think of Blizzard today, all I think about is money. True Story.

 

 

 

I know companies don't produce these games for the fun of it. Their goal is to generate money. However, with Blizzard and most other companies, they don't balance Innovation and "for the love of the game" with money. With them, it seems to be 99% money / 1% care.

Originally posted by DaezAster

In creative industries such as music,art, etc... When you are doing business it is common practice to not have a set price for a specific service but to ask what's your budget. If you are a graphic artist you are going to charge coke a hell of a lot more than a local mom and pop shop. Imagine you went to the store to buy a soda and you asked how much for this soda and there response was how much you got. That's basically how it works...

lol. Indeed.

 

What a shame, though.

Originally posted by alexanys1982

Yup, I remember when music was awesome, then a fatcat realized the Beatles could be sold to little girls by the billions and that was the end of that.

 

Is WoW our Beatles?

I guess.

 

Everything costs too much these days. This is why we rarely see any new indy games. It's all business, e.g., make a game to keep it legal, market the hell out of it, and sell all we can i the first month.

APB Wiki "Development costs were in excess of $100 million.[25]"

 

I know information on Wiki cannot be completely trusted. However, it's not the first time where we've seen huge numbers flying around when it comes to game development.

 

APB is a fun game with loads of customization. However, it's still pretty small with not that much to it. It's 100% Player Vs. Player, consists of only 2 large zones and a few little arena-like areas.

 

Why the hell does game development cost so much? Over $100,000,000 for one game? How can this be the norm. Are companies just that stupid or are coders just that costly?

 

 

I remember I wanted a drawing done for a website that I was making. I contacted a professional company and was quoted some crazy number in the thousands. I then went to devientart.com. I posted what I needed done and was bombarded by some of the most talented artists around. They worked for very reasonable rates, too.

This game has the best character customization period.

As for bot-crying players...  most of you are just not good. I've played fps at a professional level for many years (made lots of money doing it). I'm 100% legit and nobody ever gives me a problem. FPS takes a long time get down and nobody every really masters it.

Originally posted by Quethalos

Its Sad to see these jackholes destroy a developer, an IP, and a great concept all at once.  And to top it off they have an arrogance about them that almost make you want to slap them for how foolish they truly are.. Their game is dead in the water....no more lifeboats or life preservers...

They still have their few fanboys lingering around, but it has nothing more then a Single player feel to it.  And the option to team up for a very CC heavy pvp match.  

All and All they flat out failed.... and no ammount of fanboy backlash can change that.  The #'s and the product speak for themselves!

It's funny that you brought up "developer arrognace". I've always thought that most of these devs seemed extremely arrogant.

I feel like this is a console game that just happens to work on PCs. Calling this a MMO is like calling a politician honest.

The PvP in this game has a lot more problems than cooldowns. The same redundant warzones over and over was sickening after the 2nd day.

This is why World PvP is the future. And when I say World PvP, I'm not talking about some half-assed option to kill an opposing playing anywhere in the world. I want something deep, complex, and memorable. I want something with proper sanctions to protect lowbies from being 1-shotted or corpse-camped. I want the ability to infiltrate (if I'm good enough) an opposing city with the goal of assassination in mind. I want the ability to use the environment to escape an approaching enemy guild.

There is so much that can be done with PvP. However, developers take the cheap route and provide us with this simply created battleground garbage. I swear... it's like barfing on a pile of ****.

 

Trailers are generally deceptive. This one is kind of lame to be honest. However, I've seen countless player-made ArcheAge gameplay videos to get me excited about this game.

This game has most of what I want in an MMO - something that AoC, WAR, SWTOR, Aion, Tera, STO, etc have been missing: a social realm and interactive community.

 

All I know is this: Open Beta testing has saved me so much money. GW2, SWTOR, STO, Aion, Tera, etc.......

 

Quest hub to quest hub...   it's sickening. I personally think that story isn't meant to be for MMOs. I know they are trying to get your character too feel unique, but that's just impossible when you have 2,000,000 other people doing the same exact quest and story. But this discussion isn't really about that. It's about the redundant go here, go there epedemic. I can't do it anymore. It wouldn't bother me so much if modern games offered more than that. But they just don't.

lol @ GW2. I couldn't play that for more than 30 min without turning if off. Probably a good game, but I can't stand the rail anymore. I agree with the OP.

Getting a little tired of Zombies. I just don't get it. Fad.

I find myself logging into Diablo 3 by habbit. I'll then shut it down after 5 min.

 

It's not a bad game. It's a Diablo game. I just wish it took advantage of the jumps technology has made since Diablo 2 and made it a little more grand.

 

4 players max? Lame. I wish the land was more on the scale of Mythos or Lineage Eternal. They could've done so much more.

 

I'm a fan of Blizzard North. New Blizzard just sucks. nickel & dime.

Am I the only one who thinks this game is completely typecasted to the point where it's cheesy?

 

 

Han Solo was frozen in carbonite. This was supposed to be a unique thing to happen to a living being. However, in SWTOR, you see loads and loads of people frozen in carbonite. CHEESY.

 

The constant sayings from the movies, "I have a bad feeling about this", "Here we go again". CHEESY

 

The class typecasting, e.g., Every Smuggler must be rugged like Han Solo, fly the ugliest, yet fastest ship in the galaxy, and have a best friend Wookie companion. CHEEEESY

You can't make friends when there is no incentive to group or guild.

 

Friends in SWTOR? Shoot. You will be lucky to talk to someone outside of those lame and redundant battlegrounds and the main space station. This seems to be the axiom in all modern MMOs.

The attacker obviously doesn't play a rogue.

depth and complexity is the most important thing to me.

 

Age of Conan, Warhammer, SWTOR, STO, TSW, TERA, AION, etc? I can't do it anymore.

 

Looking forward to a game like ArcheAge.

the mmos of today are like virtual browsers.

 

When I played Quake 3 or Unreal Tournament, I would find a server by viewing the server browsers. Today, the mmo is just a 3d browser that leads you to tiny battleground or group instances. mmos are nothing special anymore. they bore me.

Originally posted by nariusseldon

There will always be a black market, if there is a demand.

The solution is simple .. a RMAH. Real money won't de-value like gold. Problem solved.

That does nothing, actually. Farmers will sell for cheaper than the RMAH. Just look at Diablo 3. It's insane.

 

The cheapest you can sell gold on D3's RMAH is .25 per 100k. However, farming sites are selling it for 1/4 that price.

More games.

 

GW2 will hurt them quite badly.

 

 

The biggest hurt will be themselves. It's easy to get bored of. KoTOR 1 & 2 are probably nice, but most people don't play them over and over again. SWTOR is a single-player game. Period.

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