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All Posts by Dauzqul

All Posts by Dauzqul

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896 posts found
I remember the day SWG died. It sucked... especially knowing what has replaced them, e.g., half-hassed corporate created entities such as SWTOR etc.
Originally posted by Ambros123
Quality and well thought out races... yes.  GW2 did a very good job at really giving their races some personalities unlike other companies.  Usually you have that tyical elf, dwarf, human with not distinction or sense of characteristic and are just bland races that the only preference is the model.

Personality? How exactly did they give their races personality?

I wish them all the best. However, I don't follow indy games much, as the last one I followed ended up calling it quits before their "launch date". So if this game launches, I'll buy and play it. If not, I won't be too upset because I never followed it closely.

I personally don't need any meaning or ancient lore to enjoy a vast variety of races. The more the better.

Star Trek Online, however, did do a fantastic job with the "Custom Race" option. It's just too bad that the game sucked (for me) after Character Creation.

"Custom Races" via Character Creation is a fantastic idea. If the creation process is deep enough, perhaps one day this is all we'll need for choice.

 

At the moment, I want to see 20+ races per game. I don't care if their origin has no meaning. I want variety.

40,000,000 Registered Users? I honestly find that hard to believe. The only time I've heard of this game was through MMORPG.com - which doesn't even have 2,000,000 members.

Do you want to see more Playable Races in future MMORPGs? Since 2007, there has been a large decline in the variety of races per popular game.

 

Pretty cool. Looking forward to it.
No Battlenet-type thing killed it for me. I like games for the community and trading. A community sucks when anyone can easily manioulate their character into a beast via hack.
Originally posted by Dracondis
In a vain attempt to generate revenue, MMORPG is now running commercials as news stories.  Film at 11.

I think this coverage is just fine. Many people run multiple accounts in their MMOs. How is this not relevant?

Koreans are really started to bring their A-game. The US games of today almost seemed like they're geared towards idiots - no depth or complexity.
Originally posted by Kenze
its a gimmick and really of no gameplay value that I can see.  :(

I've always look at EverQuest as a more "adult" MMO when compared to something like WoW.

This is a great feature. It may not be for you, but it's stuff like this that adds so much more flavor to the game.

I was expecting to read something like this:

 

"MMOs started to suck when Battlegrounds took over PvP".

"MMOs started to suck when questing became nothing more than "push 'M' and follow the 'X'".

"MMOs started to suck when the adventuring areas, zones or worlds became nothing more than small funnel-zones."

"MMOs started to suck when paying $50 for the game + $15 per month wasn't enough."

"MMOs started to suck when the terms such as "depth" and "complexity" are considered bad words during development."

"MMOs started to suck when most of their budget goes towards marketing."

"MMOs started to suck when "exploration" started to refer to the small areas of land between the main path and the invisible walls or mountain ridge."

"MMOs started to suck when "innovation" became nothing more than "copy game and add a small twist of flavor".

"MMOs started to suck when the developers decided that it was a good idea to completely remove the social realm of the MMORPG.

"MMOs started to suck when developers refused to understand the importants of player-generated content."

 

 

MMOs suck now because we've all done it... many times. Battlegrounds? Arenas? Warzones? All the same... Rangers? Archers? Scouts? Snipers? All the same...

  1. Funneled Worlds
  2. Hand-holding the entire time
  3. Redundant Instanced PvP Combat
  4. Eveyone looking the same in the end-game
  5. No social realm
  6. No player-driven content
  7. Nintendo-like Space Combat
This is a great single-player RPG. But an MMO? Not at all. A terrible MMO.

I remember MMORPG.com touching base on SOE's SOEmote. However, I don't remember seeing this particular video in their thread.

Check out the 0:50 mark.

I really hope this is in EQNext. Really cool! I love social features such as this:

VIDEO

Titan will come out and ruin EverQuest Next's release.   :(   
Originally posted by Beacker

uhhh what?

EDIT:nm you fixed it, that link was all over the place lol.

Ya. sorry. lol

As a MMO player, I like to both solo and group. What I don't like, however, is having everything handed to me in a carefully paved path. These new modern MMOs feel more like book reading and movie watching - I have little to no control.

The MMOs I'm looking forward to:

ArcheAge

EverQuest Next

Let's hope the world is big enough so that distant places really feel distant. I want to get lost. It's been years since I've played a game where I've gotten lost.

Moreover, no BS Battlegrounds etc.

I like the art, too. Will certainly follow the development of this game.

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