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All Posts by Dauzqul

All Posts by Dauzqul

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1156 posts found

I agree with the OP. EQ2 was the lsat community I was really ever a part of. As of now, I feel like it's just kid-talk, e.g.,bro's brony, lolololz, epic fail, etc.

I can't stand the new generation of gamers. Killed it all for us...because they buy anything.

I'm a little confused as to how big this game really is.

 

Are we talking Vanguard-sized world or WoW-sized zones? Will distant places feel distant?

Originally posted by Pivotelite
Originally posted by mmoDAD
Originally posted by Pivotelite
Originally posted by mmoDAD
Originally posted by SaintWalker44

Annnnnnnnd once again

 

We have western players crying because they actually have to DO SOMETHING to acquire an ingame item/house......

 

 

Scroll up and read how these players don't want to put any effort into getting something, its comical. They want 'welfare houses' now lol..

Im actually embarrassed to be a western player at the moment.

 

 

This is a great thing XL, don't change a thing. Many of us WANT to work to acquire something and NOT HAVE IT HANDED TO US BECAUSE WE'RE LAZY.

 

Good job Jake!

 

That's not why they are upset. They are upset because they expected to have the ability to adventure to some distant land and plant a house. Instead, they learned that plots are limited, cluttered, and pre-determined.

It's not that I'm against my house being at risk in the lawless lands, but I'm not too happy about losing my items that were stored within the house, e.g., quest rewards / furniture etc.

 Then make sure you get a house in the most demanded safe areas quickly. Do you actually think theres going to be room for all 20,000 peoples houses on a server? 20,000 is a random guess at a single servers active playerbase., no one really knows, but it seems like an okay number to throw around just to shed some light on a situation.

 

If theres non-instanced housing in a game(which is what everyone always asks for) it's going to be limited to a certain number of people, unless the world was infinite like minecraft then it would be possible, but currently it's just not possible for MMOs.

 

I don't know why anyone is surprised.

 

 

SWG's housing worked - plenty of room for all....   enough for people to have several houses and plots.

I never played but youre telling me there was room for 20,000 non-instanced houses?

It does sound hard to believe, but it's true.

Not only were there plenty of planets, but each planet was absolutely gigantic. It made the typical "WoW World Zone" look like a 1-room dungeon.

So I guess a lot of cats play WoW
Originally posted by CalmOceans

Anyway, let me explain myself.

I don't have children, the guild which I'm a member of tends to be low on moms with children and we, for better or for worse, don't tend to accept moms with children after all the drama and trouble they have caused in the past in our guild.

Before anyone gets upset, we do have two moms in our guild and they are really great players.

However, usually moms have for whatever reason an incredibly short fuse and, while understandable, their child comes before the game, they have on most occasions been more detrimental to our guild's progress than helpful.

It's also incredibly hard to explain to someone with a child that if they can't put the raiding first the guild might not be for them, try to explain someone with a young kid that the game should come before RL and they will flip and lose it and cause drama.

You think we're unfair if we deny applicants just on the basis of being a mom with child, companies do this, why can't we?

I have a 2-year old. Even as a dad I cannot play in a raiding guild. In fact, I don't understand how anyone can possibly have time to meet the traditional raiding-guild requirements if they are even in a relationship without children.

I certainly play more than I should. However, I mostly do so when my family are sleeping or out shopping etc.

 

If I was a 100% hardcore raider, I wouldn't accept anyone with children,

It depends on the game.

In a game like EverQuest, I can ask a question and get a reasonable answer. In a game like WoW or Diablo 3, I'll probably have 10+ people talking about how I should just go uninstall life.

 

It's because WoW sold millions of copies. Because of this, investors and developers think that they can just duplicate WoW and make the same kind of money.

 

It's been proven time and time again that the copy method does not work. It's like when Apple released the first iPod nano. It flew off the shelves. Several other entities released like-minded mp3 players,. Some did decent, but most ended up in the $5.00 Walmart bin.

I remember the first time I saw EverQuest. I saw it at compUSA. This was back when PC game boxes used to be as big a cereal boxes. Anyways, my dad and I always liked to play adventure games. We grabbed the box, read the back, and saw that required a monthly subscription. We both  laughed out loud and said, "Who the heck is going to waste money on this crap."

3-4 years later....

My uncle wanted me to get SWG. I found out about the subscription fee. I laughed again. He was so certain that I would like that he had purchased the game for me. I was obligated to give it a shot. I was blown away. The biggest game I played before this was Diablo 2 / Unreal Tournament.

 

Been buying / subbing / playing MMOs ever since...

Originally posted by Pivotelite
Originally posted by mmoDAD
Originally posted by SaintWalker44

Annnnnnnnd once again

 

We have western players crying because they actually have to DO SOMETHING to acquire an ingame item/house......

 

 

Scroll up and read how these players don't want to put any effort into getting something, its comical. They want 'welfare houses' now lol..

Im actually embarrassed to be a western player at the moment.

 

 

This is a great thing XL, don't change a thing. Many of us WANT to work to acquire something and NOT HAVE IT HANDED TO US BECAUSE WE'RE LAZY.

 

Good job Jake!

 

That's not why they are upset. They are upset because they expected to have the ability to adventure to some distant land and plant a house. Instead, they learned that plots are limited, cluttered, and pre-determined.

It's not that I'm against my house being at risk in the lawless lands, but I'm not too happy about losing my items that were stored within the house, e.g., quest rewards / furniture etc.

 Then make sure you get a house in the most demanded safe areas quickly. Do you actually think theres going to be room for all 20,000 peoples houses on a server? 20,000 is a random guess at a single servers active playerbase., no one really knows, but it seems like an okay number to throw around just to shed some light on a situation.

 

If theres non-instanced housing in a game(which is what everyone always asks for) it's going to be limited to a certain number of people, unless the world was infinite like minecraft then it would be possible, but currently it's just not possible for MMOs.

 

I don't know why anyone is surprised.

 

 

SWG's housing worked - plenty of room for all....   enough for people to have several houses and plots.

Originally posted by SaintWalker44

Annnnnnnnd once again

 

We have western players crying because they actually have to DO SOMETHING to acquire an ingame item/house......

 

 

Scroll up and read how these players don't want to put any effort into getting something, its comical. They want 'welfare houses' now lol..

Im actually embarrassed to be a western player at the moment.

 

 

This is a great thing XL, don't change a thing. Many of us WANT to work to acquire something and NOT HAVE IT HANDED TO US BECAUSE WE'RE LAZY.

 

Good job Jake!

 

That's not why they are upset. They are upset because they expected to have the ability to adventure to some distant land and plant a house. Instead, they learned that plots are limited, cluttered, and pre-determined.

It's not that I'm against my house being at risk in the lawless lands, but I'm not too happy about losing my items that were stored within the house, e.g., quest rewards / furniture etc.

Let's face it...    people don't want to just sit on the porch all day fighting off kids. We want to be productive.

This is upsetting. I was under the impressiont hat housing would be done much like it was in SWG.

So the plots are pre-determined and the land really isn't all that big?

More reason for new players not to play this game.

 

Concept is good. Performance is terrible (even on good systems), combat is clunky, and cheating, from what I hear now, is rampant.

Bounty Hunter system!!!!

 

This game is going to destroy every post-WoW pos! Woohoo!

You can participate in the same few warzones over and over and over and over again.
SOE should do the next Star Wars. They know now what people want.

They are both to blame.

 

EA: Endless financial resources, yet still pump out the same over-used garbage, e.g., instanced battlegrounds, theme park progression, linear zones, linear space combat, etc....

 

BioWare is maker of single-player games. When they told us that the "5th missing pillar is story", that should've been a red flag for everyone.

 

 

It pretty much sealed the fate of any future potential Star Wars MMO. They won't let their ip be tainted twice (NGE / SWTOR).

Originally posted by Jemcrystal
I would get rid of bound items.  I hate that more than anything else that came to the gaming world.

bount items are need, though. people farm 24-7. the market would be littered with high-end items.

#1. SWG (First year)

#2. EverQuest II

#3-5. just as bad as every other post-wow turd.

SOE is my favorite MMO company.

I know they destroyed SWG, but the fact still remains that they created 2 of the only MMOs I played longer than 2 months: SWG / EQ2

I'm sure some will disagree with me. It's perfectly fine.

 

Personally, I get a little angry when I see a company offer some "exclusive" virtual item or costume for purchasing a $100+ "Founder Pack".

I play MMOs as an adventurer, explorer, and collector. I personally enjoy taking the time to earn the hard-to-get items. As a father of two very young children, it's my duty to invest every spare dime towards education & savings. Thus, forking over $200 to play as "Black Spider-Man", which happens to be my favorite Marvel costume, really upset me. I can afford to do this, but I refuse to.

I avoid games that offer this type of incentive. This is why I won't even entertain the idea of playing a Cryptic game.

 

I miss the games that reward good items through in-game deeds. Cosmetic or not, as a collector, I feel that I'm missing out on some part of the game because of these expensive "Founder Pack" rewards.

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