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All Posts by Dauzqul

All Posts by Dauzqul

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1226 posts found
Originally posted by Timassin
One thing about progaming in general is, people watch it and think I could be as good as him if I played as much as him. In most gaming in general if someone is better then you usually you think it's the games fault not yours and that your better. Tell me it's not true, anyone that pvps thinks they are the best no matter how much better someone is then them. Pro athletes are usually very gifted physically and dedicated their lives to a physical spot, it's totally different.

I disagree. Those who are better at games are better because they put their time and energy into it. This is especially true in FPS. It took me years of hardcore playing to get to level I play at today. The problem is that if a person puts 4 hours per day in boxing training as opposed to playing some online shooter, the boxing person is much more respected. Pro gaming has and always will be a joke to most people.

Originally posted by odienman
Having had a foot in this realm and being in the season 1-2of the firs Professional Gaming League for Quake 2, it really would be interesting to see PvP accepted more widely watched, however I feel we are a long ways off, although able to make progress in that direction. Much like the UFC which almost failed and took a good 10+ years to really start breaking into the spotlight, I think Pro-Gaming will take longer.  I think a big issue with making it attractive is a still prominent underlying cultural stereo-type/phobia of video games.  They aren't taken seriously and a lot of people see them at most as leasurely or a waste of time.  There's also the element of not having a consistent game that people can get used to and understand, and or play and compete with others in a orginized fashion at say school (football, basketball, baseball).  I question if you can expect an audience to continually follow the new game that comes out every 1-3 years.  Gotta work, post more later.
 

If there is any pro gaming, it will take off via console.

What name did you go by via Quake II? Do you play Quake Live? If so, let me know. We can play some :)

 

I've done the "e-sport" thing via FPS. I made a lot of money and won a lot of prizes. In fact, I used some of my winnings to purchase my wife (girlfriend at the time) a nice diamond engagement ring.

"e-sports" work for FPS. While virtual gaming is a joke to being with, FPS does offer entertainment due to watching the twitch, reflex, and accuracy of a live player. In my day (quit in 2008), hordes of people would just sit behind me during my 1v1's via Unreal Tournament.

Where is the excitement in WoW's e-sports? "Oh! Look how fast he can click tab!". I know that it requires a lot of team coordination, but it's just not exciting to watch.

MMO ESPORTS is DUMB.

Arena PvP, "e-Sport PvP", and "Instanced PvP" is everything that is wrong with PvP in my opinion.

Ultimately, if rewards were removed from Battlegrounds, Arenas, and Warzones, nobody would play them. Why? Because the concept of playing the same small instance over and over again is ******* boring.

I want to get lost in my MMORPG. I want to live out my avatar for a short while. Structured PvP is just too artificial. There is no element of surprise and it's just not fun (redundant).

Deep World PvP is the future and I want to see more of that - World PvP done right.

 

I'm honestly not trolling here.

The people running this game are completely uncapable. They have no idea what to do.

 

The biggest mistake of this game was the fact that there wasn't anything to do after the quick story. Thus, if I got to call the shots, this is what my first expansion would've been like:

#1. Several new and gigantic player-driven areas or planets. I would have a series of planets that are in the direct middle of Rep Vs. Imp conflict. These planets would not have quests, but would be completely loaded with enemy NPCs, Armies, and World Raid Bosses.

#2. The ultimate purpose for the planets would be for player world housing, player world cities, and player world forts. A city founded under a certain faction will have the ability to place turrets and epic NPC guards. Taxes will be a must.

#3. Deep space exploration - none of this StarFox bs. The expansion would feel as if something like Eve Online was tied into SWTOR.

 

 

This kind of material would spread word. Their current trash wil be outplayed in a week...   and then back to square 1.

Originally posted by Arclan

One reason WoW has maintained much higher sub levels than EQ, is the time between expansions, I think. Each expansion alienates a portion of players who perhaps feel they aren't 'keeping up.' With EQ this happened every six months. In WoW this happened every twenty-four months.


EQ literally alienated 99% of its players. Smart move there SOE.

 

This is why the game world must be big to start with. Star Wars Galaxies, for instance, was absolutely huge. There was plenty of room to get "lost". Their first expansion wasn't just some typical expansion of land and a new raid boss. It was an optional game-changer that added in a totally new realm of experience: space fight / space exploration / space pvp.

This same concept should apply to every MMO.

For a fantasy MMO, the first expansion should be something like an extremely deep "sea" experience. I'm not just talking about some player boat, but a ship that sails as if it is its own game, e.g., manning the wheel, plotting courses, battling waves and using the wind, battling gigantic sea creatures, discovering new islands or lands, the ability to hire NPCs that will sail your long voyages while you roam the ship, ability to "house" on your ship, real city ports for docking (no instances) etc.

 

Expansions need to be more than just the typical expansion of land.

I don't care about everyone elses "hits", as they normally bore me, e.g., WoW, GW2, etc.

 

My personal hits will be ArcheAge and EQ Next. Almost everything else is the same old story-driven linear crap.

ArcheAge: http://www.youtube.com/watch?feature=player_embedded&v=cHEEFPZAR0I#t=16s

 

Something so small and overlooked, yet so cool!

I remember, a long time ago, when this game was spouting on about the importance of sandbox. After looking at their WoW-like battleground PvP system, I'm not too interested anymore.

This game needs to do something like Final Fantasy Reborn.

There is so much wrong and linear with this game that it's not even funny.

 

A re-launch, after they have added in all the social content, e.g., gigantic and empty planets used for world pvp and housing / forts, cantinas with incentives to use them, deeper crafting, will do 'em well.

Balance isn't as much an issue as instanced Battleground or RvR PvP. In real open world combat, toe to toe balance issues isn't as crucial, as there are so many things that play a role in world pvp, e.g., getting the jump on someone, having a planned escape rout via environment, etc.

A game company that makes crappy games. It's certainly the worst gaming company. They have all the resources int he world, yet still provide complete sass.

And now it seems that  they are trying to get some yearly "battlefield series" going (like the CoD series - rehash of the same game).

Originally posted by Cirin
Originally posted by Dauzqul

PvP arenas...

 

scratch this one off my play list.

Good riddance...probably too challenging for you anyhow.

If I want to play some 2v2 or 4v4, I'll play a FPS. What is "Massively" about this instanced PvP garbage? It's a joke.

PvP is a huge part of today's MMOs. Until I start seeing some innovation, I'm done delving into the same old same old.

PvP arenas...

 

scratch this one off my play list.

No point to being friends with anyone, as MMORPGs are just slefish solo-fests.

The RMAH was just a stupid idea.

 

#1. There are so many more people that hate it than like it.

#2. Those who do like can get along just fine without it. It's not a game-breaker for them.

 

 

I've heard of countless people quitting because of the AH. I've never heard of a player quitting any game because they removed some form of Auction House.

Areola Games presents SIN...
Player-Driven content is the key. You can't burn through player driven content. It's always there to grow. I'm not saying every game should be based solely on it, but it should be available and optional in every game.
No world housing or player cities? How on earth can someone say that this "one-ups" the housing from Star Wars Galaxies?
Originally posted by velmax
Originally posted by Dauzqul
Originally posted by hikaru77
Originally posted by FromHell
Originally posted by Dauzqul

 

I'm not really upset about it's failure anymore. I'm honestly more angry. There is nobody that will attempt a Star Wars MMO after what happened to the last two.

 agree,  the biggest let down is no one will ever attempt to make a Star Wars MMO again, at least not in the next 10 years. There goes the biggest IP possible for a MMO, down the drain

Thats your point of view because there is really a lot of star wars fans who love and enjoy swtor everyday and disagree with you, at the end of the day they have a star war mmo who love and play, you dont.  

Yes. But when you look at how many people are playing vs how much it costs to make / license a MMO...

 

The game itself didnt even cost that much, it was only the voice acting. So people that play vs how much it cost is inaccurate.

It was not the voice acting. You really think the voice acting costed over 100 million dollars? If so, that was the dumbest move on EA/BioWare's part. "Looking for voice talent to work on Star Wars project"...  they would be bombarded by people who would do it for free.

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