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All Posts by Dauzqul

All Posts by Dauzqul

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1357 posts found

#1. A game with multiple genres, e.g., sci-fi, fantasy.

#2. A game with the classic "Good Vs. Evil".

#3. A game that is both new and nostalgic.

#4. A game that would bring many new players to the MMO genre.

 

So many more reasons why "WoN would win".

 

Let's start today.

 

ty

 

 

 

 

 

 

 

 

I would only play something like this if it was World of Nintendo.

This is a good video.

I've always been against obtaining "exclusive content" outside of the game, e.g., pre-order rewards, convention rewards, CE rewards, cross-promotion rewards.

I remember wanted the "Skaven Cloak" in Warhammer Online (It turned my character into a walking rat). I saw another player wearing it. I got excited! I asked him where he had looted it. He had told me that the only way to obtain one was to attend a local major Warhammer convention - usually held on the other side of the country.

I was upset. I felt like I was missing part of the game. In fact, I was angry.

 

 

I'd like to see games drop this "temporary / exclusive item" garbage. I know they make money with it. However, it just rings wrong with many - especially those who join the game late.

 

 

From what I've been reading from users (not sure if it's just speculation) is that EverQuest Landmark is geared towards the sandbox crowd, whereas EverQuest Next is for the story-driven crowd.

 

If the above is the case, then this isn't good. I want a perfect blend of both worlds. Landmark alone seems more like a 3d SIMS.

 

Have they talked about the player freedom in EQNext?

Genius.

Players work and pay to design the EQN world for the devs.

 

I own a Carpet Cleaning business. anyone is interested, I'll let you pay me $100 to clean the carpet. I'll even give you an exclusive name-tag to do it.

 

I disagree.

 

I enjoyed SWG (early days). Show me a game that has all of the following features:

  • An extremely in-depth and complex harvesting / crafting system.
  • Gigantic worlds with endless world housing and player-built cities.
  • Ability to group with fellow crafters in order to produce world-mall-shops w/ operational vendors.
  • Ability to completely leave the base game to explore a deep and extensive space universe.
  • A game where many people have played for years, yet never experienced any form of combat.
  • Ability to delve into completely different looking races and/or extreme body types, e.g., skinny, short, fat, tall etc.
  • A game with incentive to socialize.
  • A game that feels like a virtual world - feeling like a part of it.
  • A game where each player isn't a "special little snowflake" - not having to follow some set-in-stone quest line.
  • A game that virtually has endless apparel customizations.
  • A game with over 30 different professions - that can be mixed and molded into your very own hybrid build.
  • A game that was clearly made for the educated.
 
 
These modern games suck. That is the problem. I know we've talked about it before, but almost every new MMO is molded off of the WoW model, which is why most people quit within a single month.
Looks nice! Too bad it we probably won't be playing it until 2015.
Dang. I thought it was a new game. When I started reading, I found out that it is an old game.

This "open beta" stuff is getting silly.

 

IMO, if the game claims that there will be no more character wipes, then that is when the game is no longer beta.

Now this is a good interview. Tough questions.

 

I'd like see these types of questions / debates asked to ESO.

Originally posted by skyline385
Originally posted by Dauzqul
Originally posted by skyline385

Because game limitations. You can not simply put everything in a game. Have you thought about this at all?

If you are gonna randomly warp anywhere in space you need a full detailed galaxy for it. Ever seen X series? It only has space exploration and has almost non-existant textures and graphics and yet the game is over 8GB just for the space design. Star Citizen and Elite: Dangerous will be fully space games with modern textures and then you will see how much big the games can get just in Space design.

Want full planets with complete design? Ever though about the workforce required to design them? WoW, a 10 year old game with a huge world and again outdated graphics has a 25+GB size just one for one big region. Most modern MMOs with big worlds go above 35GB. And it takes the devs years to design just one world. How do you think they will do a minimum of 10 worlds? Also, what about the infrastructure required to connect the happenings on multiple worlds seeing you want a full sandbox?

Most of the people here engage in wishful thinking not realising the practical possibility of it at all.

It just can not be done in today's standards.

You would be the first employee I would fire. It's possible. Employees such as you would hinder innovation.

There is difference between innovation and Delusion.

If it's possible, open up your own studio and go for it. I won't even join you lest i hinder up the "Innovation" in your studio.

Imagine reading about "Eve" on paper. You would think that wasn't possible, yet here we have it.

Originally posted by skyline385

Because game limitations. You can not simply put everything in a game. Have you thought about this at all?

If you are gonna randomly warp anywhere in space you need a full detailed galaxy for it. Ever seen X series? It only has space exploration and has almost non-existant textures and graphics and yet the game is over 8GB just for the space design. Star Citizen and Elite: Dangerous will be fully space games with modern textures and then you will see how much big the games can get just in Space design.

Want full planets with complete design? Ever though about the workforce required to design them? WoW, a 10 year old game with a huge world and again outdated graphics has a 25+GB size just one for one big region. Most modern MMOs with big worlds go above 35GB. And it takes the devs years to design just one world. How do you think they will do a minimum of 10 worlds? Also, what about the infrastructure required to connect the happenings on multiple worlds seeing you want a full sandbox?

Most of the people here engage in wishful thinking not realising the practical possibility of it at all.

It just can not be done in today's standards.

You would be the first employee I would fire. It's possible. Employees such as you would hinder innovation.

This is just not an open world game.
this, unfortunately, is going to be key for many potential Oculus Rift buyers.
I was going to start playing until I heard I can't purchase the Symbiot Suit. No thanks.
I must be an idiot, because I just don't get it.
 
Are they pretty much saying this is for the sandbox players, whereas the real EQN will be "WoW".
This is a cool game. I'm playing it now. I've been so used to these US-made tiny theme parks that I was overwhelmed with ArcheAge.
This does not make me want to play. What would, however, make me play is an eq2 version of the eq1 progression server.
Originally posted by Ppiper

I'm sorry , contrary to popular belief, this game is moving forward. I like what they're doing and hope this trend continues. There is nothing to think it won't. The death knell has rung for this game so many times according to this site's user base you'd think there is some kind of agenda to have this game fail.  I've never been to a forum where there is so much animus regarding a subject matter that has little effect on our lives. You would think we're debating Obamacare, here. I applaud companies that try to continue despite past imperfections. 

 

Enjoy this!

Another Warzone! Woohoo

 

;/

It's cool and all, but what's the point? lol

 

What happens when hundreds of players start to carve sex toys in the rocks?

It just kind of feels like that Warcraft 2 map editor - not really part of the real game.

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