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All Posts by Dauzqul

All Posts by Dauzqul

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1232 posts found
Originally posted by MMOExposed
Originally posted by Greymantle4
I feel your pain. I have not found a home since 2005 when the NGE hit and I left SWG for good. :(

Why can't you all move on? I moved on to GW2 and Rift and Champions of Regnum.

that was a big jump from what I originally played. 

Please explain to us, for the non SWG players, what exactly you all want in a MMO, that wouldn't also be a dent in a developer's pocket to make!

i am listening ...

Many are upset because it seems that most AAA MMOs spend most of their resources on advertising.

If a product is extremely useful or entertaining, it won't need loads of costly ads / commercials / cgi videos.

The only two MMO I've ever enjoyed were both SOE games (SWG / EQ2).

They are in a good spot right now.

Originally posted by NightHaveN
Originally posted by Dauzqul

It's pretty sad that there hasn't been a game since 2003 that has even come close to resembling the living / breathing virtual world of Star Wars Galaxies.

1) Extremely Deep Crafting / Harvesting / Mining / Surveying System.

2) Extremely Large Worlds

3) Extremely detailed and lengthy profession system.

4) Endless apparel and customizations.

5) True World Housing / Player Cities.

6) Completely unique expansion experience, e.g., Jump to Lightspeed.

7) Rich with Social Features and Classes. I've met people who've played for years and have never fired a blaster.

8) Countless "Raid Size" monsters that just roam the planet.

9) Ability to place virtually anything you find in your home.

10) True Player-Driven Economy / Ability to start player-malls, shops, etc.

 

lol. Seriously. No post-2003 MMO has come close to even offering an inkling of the above. I suppose ArcheAge has been the best attempt, but even that game is limited by countless "theme park" sanctions, e.g., seemingly huge world, yet much of it will be out-leveled and pointless to use outside of constant trade-walks.

 

What we've gotten since 2003 has been nothing more than a virtual "turn-the-page" story book. I want more living / breathing virtual worlds...

In nearly half the points you mention, sadly you are wrong and I can give you examples.

1) Extremely deep crafting system -> depends your definition of deep.  if deep involves working all the steps of the crafting so you may end with a working item, or a destroyed item and mats wasted.  Vanguard crafting was like that.  Wildstar with Technologist have discovery of some recipes.  And requires sometimes a lot of work and mats to learn a recipe.

2) Extremely large worlds.  Since you said 2003, then you mean WoW doesn't count.  Most game have large worlds, only divided in zones, continents.  But they are still large.  Try walking through all the zones in GW2 or PWI (or JD), WoW, Rift.  All have large maps.  They are divided in zones, yes.  Sometimes those zones are instanced, yes.  But if you sum all of them, the world is very large.

3) Extreme detail and lengthy profession system -> again depend on game, but I have been in a couple that are more difficult than WoW in terms of either getting the recipe, the mats or both.

4) Customization - this is usually a non priority feature that is added later.  Came to WoW after like 5+ years after release, also available these days in SWTOR, but again not a priority.  But have seen a lot in these area from costumes in game, costumes from shop, inks, barber shop.   Maybe you want a Plastic Surgeon so that he can give you a new face, or new curves, but will make no sense at all in medieval based games.  But for sci-fi based games, can't see why not.

5) housing by players on the world imo is a big waste of time.  There have been a lot of sand boxed games that end up with wasted buildings because of that.  I will limit those to guilds that usually survive a  game longer.  Actually prefer Wildstar approach, you can make your house with some flexibility (designs are limited),  your guildies and friends can visit your's, you get resting buff plus other extras from it, but they do not change the world.  No more wasted space.

6) Uhhhh, expansions while have a central theme (speaking about WoW here), they have to adhere to the whole game intellectual property.

7) The social features is a 2 edge blade.  Many people from WoW may said that the better times where those where there was no LFR, while others said the best is that you don't have to actually socialize these days, because everything is automatic.  Classes on the other hand is a personal preference.   For example I really like Shamans and Druids in WoW, and get kind of let-down when saw those named classes in other mmos without WoW trademarks.

8) Raid size world monsters.  MoP has them, Wildstar have them, GW2 have them.  Rift have them (AFAIK).  What you want?  Mobs so big they reach the sky line?

9) That's a good one.

10) Player malls and shops -> check Perfect World games (JD, PWI, Swordsman).  But keep in mind they have that because they lack a central Auction House.  And while concept sounds good on paper, towns get crowded with shops.  In Jade Dynasty there even was a Trade realm that was supposed to be the one used by players to place their shops.

 

Seriously, have you been playing games in the last 5 years.  Already gave you examples of that, and in case of the player shops, Perfect World games had that in their games since day 1 of open beta.  And as an example:  Jade Dynasty was released in July 2009.  With both player shops, and guild buff perks way before WoW did the last one, oh and guild vs guild fights.

 

Please the next time do a search, before talking non sense in a chat.

 

Sure. You can list games that might have a few of the options above...

 

I want it all. Moreover, most of your examples re so far from the mark.

Seriously?

 

Why hype everyone up with such a deceptive title? This thread is like getting your vehicle regrstration renewal bill in the mail on your birthday.

Originally posted by cesmode8

Design your MMO using some of the core elements from current or former MMOS.

 

Questing/Leveling experience

EverQuest II

 

Combat style

Call of Duty Crispness for Ranged / The Force Unleashed for Melee

 

Art style

Black Desert Realism

 

World design

Star Wars Galaxies

 

Classes/Player customization

Star Wats Galaxies

 

Crafting experience

Star Wars Galaxies

 

PvP experience

EverQuest II World PvP (No Battlegrounds)

 

World PvP experience

EverQuest II World PvP (No Battlegrounds)

 

End game experience/systems

EverQuest II Raiding / Star Wars Galaxies "Living World Economy"

 

Lore / Story

Very Basic - Just a setting

 

Economy

Star Wars Galaxies

 

Social experience

Star Wars Galaxies

 

Audio

Vanguard: Saga of Heroes

Quality of Life systems

Star Wars Galaxies

 

Originally posted by steelwind

If max level is your goal in AA, your doing it wrong. IMHO the only meaning max level has is the ability to better defend yourself in PvP. Doing it right would mean the activities you partake in pre-50 remain the same after level cap.

Getting your land, tools, resources and tradeskills up >>>>>>>>>> leveling to cap.

Well, considering that the game runs on trade, leveling to max is EXTREMELY important, else you will be dropping trade packs every attempt.

It's pretty sad that there hasn't been a game since 2003 that has even come close to resembling the living / breathing virtual world of Star Wars Galaxies.

1) Extremely Deep Crafting / Harvesting / Mining / Surveying System.

2) Extremely Large Worlds

3) Extremely detailed and lengthy profession system.

4) Endless apparel and customizations.

5) True World Housing / Player Cities.

6) Completely unique expansion experience, e.g., Jump to Lightspeed.

7) Rich with Social Features and Classes. I've met people who've played for years and have never fired a blaster.

8) Countless "Raid Size" monsters that just roam the planet.

9) Ability to place virtually anything you find in your home.

10) True Player-Driven Economy / Ability to start player-malls, shops, etc.

 

lol. Seriously. No post-2003 MMO has come close to even offering an inkling of the above. I suppose ArcheAge has been the best attempt, but even that game is limited by countless "theme park" sanctions, e.g., seemingly huge world, yet much of it will be out-leveled and pointless to use outside of constant trade-walks.

 

What we've gotten since 2003 has been nothing more than a virtual "turn-the-page" story book. I want more living / breathing virtual worlds...

MMO Shooters are TERRIBLE. They are so clunky and sloppy.

 

I want a MMO Shooter that performs as smooth and accurate as Quake Live or Call of Duty 4.

All EA now needs are good games.

This is probably going to sound like something really silly to complain about, but I can't help it.

Symbiote Spider-Man has been a favorite of mine since childhood.

I found out about this game fairly late (After they had offered and sold the first Ultimate Pack. From what I've gathered, they will not sell the Animated Spider-Man because previous buyers would become upset.

 

This is a pretty big let down, as I now feel like I'm missing part of the game that I cannot ever obtain. I had actually uninstalled because of it.

 

Does anyone else ever feel this way about these types of things?

Not bad. They should get rid of XP pots, though. That is p2w as far as I'm concerned.

Questing is boring.

Combat is boring.

 

 

If some future game was able to create the most elaborate, deep, and fluid combat system ever, then we wouldn't need so many stupid quests.

 

If quests didn't force "stupid mode", where they practically paint a walking trail for you, then perhaps I would be slightly more entertained.

More characters being sold that aren't actually in the game yet. People are still waiting for the Venoms they all purchased etc...
Originally posted by DMKano
Originally posted by Dauzqul
I don't care who the publisher is. This is clearly progress and I'm looking forward to a US relase.

 

I understand that many people just want to play - but having a western publisher is a lot more than players realize. It's not just translation, it's also having an established operations team, Datacenter, billing etc... Having a solid infrastructure to host a MMO is just as important as the game itself - it's what separates Blizzard, SoE, NCsoft, Trion etc... from the rest.

I understand what you're saying, but my only experience with an Asian-to-Western game has been ArcheAge. Trion's beta is plagued with botters etc. Trion has no real developmental control over the game. It's almost as if Trion is a mere delivery boy. Other than payments, they haven't done anything that makes me think, "I'm so glad we have a US dealer."

I don't care who the publisher is. This is clearly progress and I'm looking forward to a US relase.

Are there any Top-View (Diablo 3-like) MMOs on the horizon?

The only I know of is Lineage Eternal. However, information on that game is extremely limited.

I personally like "Fresh" servers, e.g., fresh economy, no twinks, no reputation, the feeling of "launch", etc. I'd like to see a MMO do something similar to the old Diablo 2 Ladder system, where they ultimately cycle and refresh one of their two servers.

Server A is the main server. Server B starts up. After 6m-1y, Server B characters are transferred to Server A. Server B then resets and is now a completely new and fresh server again.

Ability to "Like / Dislike" a user's post.

 

While there are many posters here, there are countless readers who do not post. It would be interesting to a "Like / Dislike" count on threads, posts, and replies.

 

 

 

10 Likes  /  0 Dislikes

You have to be a Marvel fan to enjoy this game. If not, I can see how it can get extremely boring. Moreover, if you are a Marvel fan, be prepared to spend loads of money in this game.

It's nice that they haven't given up and are still making content. However, it just seems like they are pretending to be mildly "sandbox".

It really doesn't matter what they do to this game. It will always be so linear that it completely kills the "MMO" aspect.

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