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All Posts by Dauzqul

All Posts by Dauzqul

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1199 posts found

The only Smuggling they are doing is smuggling players out of their own game.


It absolutely amazes me. During development, people were literally screaming, "OPEN WORLD, OPEN WORLD, OPEN WORLD!" I seriously participated in the forums since it opened in Oct. 2008. Every single day was a gigantic discussion about the importance of "SandPark" features within the Star Wars Realm. Nobody wanted a full-blown sandbox. They wanted the best of both worlds.

They completely ignored everything. What they delivered was the exact opposite - a single player game with optional co-op.

Their game is becoming a ghost town, yet they continue to waste time with more single-player components. It just absolutely amazes me.

Do you think some developers get embarrassed when they attend game conferences / conventions?


I can imagine the WoW team walking around all high and proud (especially during the peak of WoW) at these conferences. HOWEVER, how do you think the key developers for something like SWTOR feel when they attending such events? That has to be so embarrassing.

This new title is too typical and cheesy. Rise of the Fallen? I will probably forget the name by the end of this day.

It should've just been a 1-word title: Pantheon.



Vanguard is a sweet MMO. Most underrated MMO, IMO.



The WoW baby-boomers are all grown up!

They are yearning for more depth and complexity! The future of MMOs is looking good.

PvP should always be World PvP with meaning.


A gigantic Vanguard-like world (no instances), where continents, islands, and other chunks of land can be conquered. Conquering a part of the land will allow your faction to claim the resources of that land, e.g., trees, ore, crops, etc.

The more land that a certain faction controls will allow the main city of that faction to prosper; thus, leading to the ability to buy higher-quality weapons, stronger mounts, better food, etc.

How to conquer land? Inhabit it! Player can gather together and build cities, tax its citizens to purchase canons, guards, etc. A poorly run player city will have no commerce or defense. A target.



Or...  you can be a rogue and do your own thing...    like a Tattooine Obi-Wan.




This is my MMO.

Is this a sandbox style MMO?
Originally posted by BadSpock

People who think WoW is a casual game still, to this day, crack me up.

Just because a game can be played casually doesn't mean it is a casual game.

So funny how people still don't understand this.

Chess can be a casual game. Chess can be a hardcore game.

EvE can be a casual game. EvE can be a hardcore game.

Farmville can be a casual game. Farmville can be a hardcore game.

(bold for emphasis)

Casual is a play style, not a game type.

Games that only support a hardcore playstyle usually don't do very well.

Neither do games that only support a casual playstyle.

The really successful and lasting/powerful games support multiple playstyles. Fact.

I hear what you're saying. I think the term "casual" means something completely different in MMO-language. I think that is where the confusion is.



MMO Dictionary

cas·u·al [kazh-oo-uhl]


#1. Stupidly Easy

#2. Not Complex

#3. The Invisible Hand - I'm not talking about economics, but am referring to the Mommy-dev hand that carefully guides me from quest hub to quest hub.

#4. Redundant, e.g., Battlegrounds...  the same ones... over and over and over and over and over and over again.

Originally posted by gxizhe
People who played the China CBT said that the game is not that good

ArcheAge appeals so much more to NA. It's probably the most free-spirited MMO over in Asia.

They are more interested in Candy Land. ArcheAge is Monopoly.

Originally posted by BadSpock

2013, 2012, or 2014- doesn't matter.

Far too many bitter old vets - we'll never have another "good" year for MMORPG gaming according to ya'll.

Personally? I've gotten a lot of enjoyment (even if short lived) with MMOs like GW2 and FFXIV in 2013, and am currently enjoying WoW again.

I'm looking forward to more WoW in 2014, maybe a crack at ESO, but more so D3 expansion and Destiny/The Division (pseudo-MMO ish games)

Hopeful for LOTS of great XB1 games this year like Titanfall, Halo 5 (maybe), the before mentioned D3 expansion (hopefully), Destiny, The Division, and (hopefully) great RPG's including Witcher 3, DA3, maybe a new ME, and FFXV.


"bitter old vets" have nothing to do with the negativity. It's 100% the game. The games are either too hardcore (darkfall, mortal online) or too linear / redundant (swtor, virtually every theme park). It's just boring.


ArcheAge should be soon.

Their podcast a few weeks ago stated that translation has been completed LINK (24:00). Moreover, they just revamped much of their website.




This would be a good time for AA to launch, as there are no other games like it on the horizon, e.g., gigantic open worlds, world pvp, world housing, sandpark-style elements, etc. EQL Alpha won't be for everyone and EQN is most likely years away from launch.

Originally posted by Gretelda
Originally posted by BadSpock

2013, 2012, or 2014- doesn't matter.

Far too many bitter old vets - we'll never have another "good" year for MMORPG gaming according to ya'll.

Personally? I've gotten a lot of enjoyment (even if short lived) with MMOs like GW2 and FFXIV in 2013, and am currently enjoying WoW again.

I'm looking forward to more WoW in 2014, maybe a crack at ESO, but more so D3 expansion and Destiny/The Division (pseudo-MMO ish games)

Hopeful for LOTS of great XB1 games this year like Titanfall, Halo 5 (maybe), the before mentioned D3 expansion (hopefully), Destiny, The Division, and (hopefully) great RPG's including Witcher 3, DA3, maybe a new ME, and FFXV.

sadly many ppl don't appreciate what they get like for example POE,a great free game and yet some bash it for wrong reasons.but still 2013 was a bad year for MMOs even without considering the bitter ppl and their lack of cooperation (since the more ppl in game the better for the game itself)

also good choices i am looking forward to all those games too plus Dark Souls 2 in RPG genre and many more in other genres.(not a fan of D3 though still a great game hope the expansion become a game changer and lure me)

I will agree with you on Path of Exile. The depth that that game brought was pretty impressive (skill system). Their FTP model is nice, too.

I just don't really think of it as a full blown MMO, though. Moreover, the game is just too short. Gear grinding is fun, but not if there isn't some purpose to do so, e.g., high end raiding, world pvp, etc. when I played, PvP was not in it. It just felt half-complete.

I didn't realize what a bad year 2013 was in terms of gaming. lol. Just my opinion.
Originally posted by Nadia

i wouldnt say nothing

Warhammer was a flop but it did advance the feature of Public Quests

But they are all still the same old steak.. with slightly different seasoning.


I think one of the biggest problems is the fact that most modern game worlds are funneled. I'm constantly forced to staying close to the main path. It's boring.

New agonizing will begin soon, bro... when you first get a glance of that college beauty - how her perfectly pitched laugh, bubbly attitude, and gleaming half-smile can make your world stop in a instance... and how her gigantic football star boyfriend surprisingly shows up with a gift because his modeling photo shoot finished ahead of schedule.

With possible exception to EQL/N, MMOs have learned nothing.

A repeat of constant flops since WoW. Why? Because of that horrid "hold my hand and guide me" mindset.

The funny part: For years and years people have been screaming for change. And then... SWTOR. A game who completely took everything bad about a MMORPG and amplified it 10-fold.

And now we have ESO coming out, which really looks like a medieval version of SWTOR.



Will these "Founder Packs" ultimately transfer to EverQuest Next, e.g., Titles, Bonus Items, etc.?

Did they ever mention this?

Why are people giving the OP a hard time?

I've played just about every popular MMO out there. Too many to list. The only few games that I stuck with happened to be SOE games.

SOE did make a bad decision with the revamping of SWG. However, I can understand why they did from a business standpoint. Lesson learned. I think Smed knows what the "adult" crowd wants. That is why they are constantly pushing the "sandbox" term.

EQL / EQN isn't just some random shot in the dark. It's being developed by a team who created the very first 3D MMORPG. It will do well.

Originally posted by Malacth

I'd definitely pay to boost my characters to 90, after I've done the leveling content a dozen times now.


Don't get me wrong, I loved the leveling experience - the first few times. Now it feels a little like a chore.


I'd happily pay £20 for a level 90 character.


Don't judge what I, or others, want to spend our money on. Judge yourselves.


People have a right to voice concern. It is indeed annoying for someone to have grinded out several max-level characters, yet to watch some goof max out the best flavor of the month in an instance.

I personally don't have a problem with this. What I do have a problem with is when companies offer XP pots / real-money auction houses etc.


There are more "pure / legit" gamers than there are "quick payers". The quick payers kill it for everyone.

Looks like "King Slow" to me. The blade of that sword is as wide as a coffee table and the shoulders on that armor is like strapping one two toddlers for each arm.

EverQuest Next isn't coming out anytime soon. No way. Q4 2015 at the earliest in my opinion. EverQuest Landmark, however, may release late this year, though. I don't think it will be for everyone, though. Smed stated that EQL Alpha will begin Jan 2014.


2014? I'm hoping to play the US version of ArcheAge. My FPS will come from Titanfall. If those two end up sucking, I'll go back to QuakeLive... again.

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