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All Posts by Dauzqul

All Posts by Dauzqul

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1196 posts found

I personally like "Fresh" servers, e.g., fresh economy, no twinks, no reputation, the feeling of "launch", etc. I'd like to see a MMO do something similar to the old Diablo 2 Ladder system, where they ultimately cycle and refresh one of their two servers.

Server A is the main server. Server B starts up. After 6m-1y, Server B characters are transferred to Server A. Server B then resets and is now a completely new and fresh server again.

Ability to "Like / Dislike" a user's post.

 

While there are many posters here, there are countless readers who do not post. It would be interesting to a "Like / Dislike" count on threads, posts, and replies.

 

 

 

10 Likes  /  0 Dislikes

You have to be a Marvel fan to enjoy this game. If not, I can see how it can get extremely boring. Moreover, if you are a Marvel fan, be prepared to spend loads of money in this game.

It's nice that they haven't given up and are still making content. However, it just seems like they are pretending to be mildly "sandbox".

It really doesn't matter what they do to this game. It will always be so linear that it completely kills the "MMO" aspect.

Speak for yourself. I know what I want in a game.

 

#1. Fluid and Superior Animations

#2. Gigantic and Seamless World with World Housing, Player-Built Cities

#3. No "Go here, go there" quest hub bouncing.

#4. No "Battlegrounds".

#5. World PvP with meaning, e.g., ability to control entire continents and cities etc...   not just some dedicated zone or area.

#6. Deep and Complex crafting (This should be a game in itself).

#7. Variety of Social Hubs with incentives to use them, e.g., Taverns, INNs, cantinas, gambling areas, etc.

#8. Deep aesthetic customization. The best customization I've seen in any game is All Point Bulletin (APB).

 

People are constantly whining because we are spoon-fed the same crud, e.g., quest hub to quest hub / story progression with end-game battleground redundancy. GW2, ESO, SWTOR, AOC, WAR, AION, STO, WOW, EQ2, etc...  All the same crap.

 

I don't like story.

#1. The story is usually pretty interesting for the first part of the game. However, they always end up becoming drawn out and extremely boring.

#2. This might be just me, but these stories always try to paint me out to be a special little snowflake. It doesn't feel that way at all, as every other player in the game is doing the same story.

#3. Redundant boredom with alts. I've already been there and done that.

#4. The story is set in stone. Nothing I do can change or shift anything that is meaningful. The MMO feels like I a big virtual book - I'm just going through the motions, e.g., Go here, go there...

 

 

A general theme or setting is fine - lore about the land etc.

If it is dying, it's probably because of the same reason every other modern MMO dies...

 

There probably just isn't much to do in the end game. PvP is always fun, but even that gets old... especially if PvP is dedicated to certain areas or time.

There just isn't enough goals in most MMOs. We've all been there and done that.

Originally posted by Zarbyte
I wonder how they ended up approving this. :)

The Dean is probably a huge fan.

I never liked first-person view in MMOs.

Moreover, the Oculus has so far to go. A few of my friends got caught up in the hype and went all out with their Oculus rigs. They were extremely disappointed. They claimed that most of those "YouTube Rollercoaster Shock" videos were either greatly overplayed or fake.

They stated how the image quality was less than adequate and the motion sensing produces extreme nausea. Moreover, the weight of the Rift and the cords hanging from your head was another complaint. They both sold 'em via eBay.

 

Go look on eBay. There are tons of them. That should tell everyone something about the Rift.

 

 

I'm not trying to troll or be negative. I'm just calling it by what I hear from personal friends. I like the idea of the Rift, but I think it has so much further to go.

The idea seems pretty fail safe. People love those hack-n-slash top-view games.

Hardcore Star Wars fans are nuts. I can imagine most of them spending countless cash on costumes etc - something similar to Marvel Heroes.

 

Star Wars Hack-N-Slash. Let's start making it today.

What!? This is the game that Smed was talking about when he mentioned "a new home for SWG fans"?

Wow! When I first heard about this game, I thought they were a bit late, as the whole Zombie / Undead fad is nearly over. I mean...  it's like some chick waking up today and wanting to purchase a "New Moon" T-shirt.

Originally posted by Vivasvan
Half an MMO. No endgame raiding.

I saw a world boss smashing a huge raid guild. Theme Park raiding bores me. The grind just to ge the mod is tiresome - with each mob taking 10 minutes to kill, yet none of 'em drop a thing.

 

BORING

Until they release the original Ultimate Pack with the original perks, they can have fun without me.
Sweeeet!

I know I can just do the research myself, but it honestly is simpler to ask. I'm pressed for time!

 

What makes Black Desert a Sandbox MMO?

 

How big is the world?

World Housing?

PvP?

 

Thanks!

It just goes to show how different we all are. I've played every major MMO within the last 10-12 years. ArcheAge is the only one since SWG / EQ2 that has really "grabbed" me.

Some people just like to be told what to do and where to go in these MMOs. I don't. ArcheAge is a very fun game.

Originally posted by Solar_Prophet

You're paying for their service and, like it or not, they have every right to restrict traffic and / or charge what they please for it. Don't like it? Get service someplace else; either an existing company or a new one will take advantage of the situation and make their own service more attractive to people and corporations who's service is being restricted due to their usage patterns.

Stop trying to get Big Brother involved with everything. Anybody with an IQ over 50 in the US knows that anything our government touches turns to shit, and the internet and 'net neutrality' will be no exception.

This^

Competition is a good thing. But then again, there are 3 providers in my area to choose from. I have family that is only limited to one.

Originally posted by Darkcrystal
Originally posted by Dauzqul
No way should game development cost what it does today. After such costs, it's almost like the game must be a smashing success to stay alive.

 
There is so much talent out there....    There are so many capable engines to choose from....  Why must companies hire developers from other failed games at astronomical costs?
 

Then you never worked on a game before and have no clue what is needed... it costs a lot because of software alone for each person for say Maya is $ 3500  that's one person... Add that for each person, then Photoshop about 1200 ... each person, then a game engine.... I could go on for days. Then over head for the office , and oh you need to pay people.... The list goes on and on and on... SO again, why does it cost so much??

 

I worked on many games, and have my BA in Game Production, I have seen why it cost a ton. and people  whine about 60 bucks for a cheap hobby... So give me a break with the whole it should nu pot cost a lot... iT a real job to program a game and not easy by any means, very stressful job at that with all the whiners today.

 

You're a game developer? Then why don't you tell us all what you worked on.

 

Overhead for an office? Anyone can find adequate space for less than $1,000 per month.

Photoshop $1200 each? No. It costs $10 per month. This is something that each developer should have on their own.

Game engine costs? It depends on the engine. Unreal Engine is very cheap. There are plenty of great engines that are affordable.

Maya costing 3500? I'm not sure about that one. Regardless, how can Maya costs even hold a candle to the typical $50,000,000 to $200,000,000 campaign.

 

It generally boils down to dumb $ decision. A $600 hammer.

No way should game development cost what it does today. After such costs, it's almost like the game must be a smashing success to stay alive.
 
There is so much talent out there....    There are so many capable engines to choose from....  Why must companies hire developers from other failed games at astronomical costs?
 
I'm skipping this game because of ArcheAge. It's simply the best MMO I've played since SWG.
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