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All Posts by Dauzqul

All Posts by Dauzqul

58 Pages 1 2 3 4 5 6 7 » Last
1160 posts found

Yo!

I've always wanted to learn how to play drums. While I'm still a n00b, I'm starting to sound decent. I have a problem with keeping time. If Neil Peart was a level 50, I would probably be a level 4.

Since drums are so loud, I ended up converting my small Sonor Safari kit into an acoustic-conversion kit. I can finally start practicing without irritating the wife!

 

https://www.youtube.com/watch?v=faDaQtxC3oo

 

 

Originally posted by GuyClinch
WoW was just better then EQ2 - I played both at launch and WoW was just miles ahead. About the only advantage of EQ2 was the voicing.  But the quality of voice acting was way below both SWTOR and ESO. EQ2 was decent back in the day but SOE can't hang with the big guys..They don't spend enough money and don't have the talent.

EQ2 seemed more geared towards adults. WoW, IMO, is just too "safe", e.g., all the battleground crap etc.

Originally posted by Quirhid
"Full circle"? Where do you think we've been in between? I would say we haven't moved much/at all.

I've always wondered...

 

How do you pronounce your name? I can't help but to chuckle to myself every time I see you post...   seeing the avatar of that smoothly shaved knight with a name that seems to start with "queer".

Is it pronounced, "Queer Hid"?

Want it now.

I don't get why it costs so much to make these games - especially since most of them are developed on an engine that is already created, e.g., unreal engine etc.

Curt Schilling...   all those millions invested in a game that wasn't even close to being completed.

It's out of control.

 

There are countless programmers and artists that are yearning to work or be part of a promising project.

Originally posted by Nadia
Originally posted by Dauzqul

Why is there no top-view hack-n-slash game that plays more like a real MMORPG, e.g., gigantic worlds, world housing, player cities, mounts, deep crafting, etc? The closest thing I experienced to this was Mythos

does Eldevin fit the bill ?

http://www.mmorpg.com/gamelist.cfm/game/857

The idea is close. Looking for more Diablo-like combat, though.

 

I'd really enjoy a Star Wars version of Diablo. It wouldn't even have to be a full blown MMO.

Originally posted by aesperus
Originally posted by Dauzqul

Most top-view hack-n-slash games offer the same experience: small maps with a tiny player cap (4-8). However, due to the master server being able to save experience and items for trading purposes, it gives the appearance of being MMO-like.

Why is there no top-view hack-n-slash game that plays more like a real MMORPG, e.g., gigantic worlds, world housing, player cities, mounts, deep crafting, etc? The closest thing I experienced to this was Mythos - a game I had tested years ago before it was ultimately shut down. While the characters of Mythos were underwhelming, the world and ability to play with hundreds at the same time was really neat.

You're about a decade late to that party bud.

Many of the early MMOs started out that way. Check out games like:

Ultima Online

Runescape

Ragnarok Online

Helbreath

Redmoon

There are others but I'm not sure which ones are still online or not. Most are very old. There are a few more recent ones, like Drakensang Online, but not many.

There were quite a few MMOs like what you are describing. However, as graphics evolved, so did MMOs, and most people aren't willing to put up with the dated graphics & control style anymore.

 

I don't think that the games you listed above are hack-n-slash, though.

Probably what most people do:

Anticipate the next "big" MMO and spend years thinking / following it...  only to end up hating it on release.

I can't help but to think of this whole project as cheesy. It's like releasing a Vampire MMO during the whole Twilight phase.

I've never really been into the whole Zombie thing. I know I don't speak for everyone, but I'll probably pass on this one. I never liked MMOs that involve modern earth etc. I know Fantasy and Sci-Fi have been done 1,000 times, but it's the genre I prefer.

 

If I want to experience Zombies, I'll walk into a Walmart.

Originally posted by nariusseldon
Originally posted by YoungCaesar

 

Who cares? All your post are about ME ME ME ME ME

So is your post. Of course it is me me me .. i play games that is fun to me, not fun to you. I don't see you posting about my preferences.

Hypocritical, are we?

 

I think it has to do with the fact that you bash something without any constructive criticism. You come off as if you have ultimate knowledge... and then end with an insult.

That it why some probably think of you as a selfish poster.

Originally posted by YoungCaesar
Originally posted by nariusseldon
Originally posted by Dauzqul

 

 

Why is there no top-view hack-n-slash game that plays more like a real MMORPG, e.g., gigantic worlds, world housing, player cities, mounts, deep crafting, etc? The closest thing I experienced to this was Mythos - a game I had tested years ago before it was ultimately shut down. While the characters of Mythos were underwhelming, the world and ability to play with hundreds at the same time was really neat.

Because gigantic worlds, world housing, deep crafting are not central to a good hack-n-slash game? I play D3 to kill stuff in fun (to me) combat, and get loot, not to play SIMS style house decoration.

 

Who cares? All your post are about ME ME ME ME ME

The anwer is because any open world game is resource heavy, so harder to make. And developers are lazy, they all want quick cash with the least amount of effort..

I for one, love Diablo combat AND open world games, so merging these two together would make for a kick ass games. Im sure the OP feels this way and many more ppl

You're dang right!

Sigh. One day.

The 2 posters above me need to read the article.

"Keep checking back for new ways to join this early test phase over the coming weeks such as contests, giveaways, and more."

 

Just announce the Founder's Pack so I can buy it already!

Smed! We wanted a resurrected SWG...  not a resurrected fad of last year! COMEON!
Originally posted by Ecoces
if this is the "ode to SWG" that Smed was talking about it could be My little ponies Online and id be interested
 

I would play MLP. Seriously. lol

Isn't the Zombie fad over? Meh.

Originally posted by Pemmin
Originally posted by Dauzqul

Most top-view hack-n-slash games offer the same experience: small maps with a limited number of players (4-8). However, due to the master server being able to save experience and items, it gave the appearance of being MMO-like.

 

Why is there no top-view hack-n-slash game that plays more like a real MMORPG, e.g., gigantic worlds, world housing, player cities, mounts, deep crafting, etc? The closest thing I experienced to this was Mythos - a game I had tested years ago before it was ultimately shut down. While the characters of Mythos were underwhelming, the world and ability to play with hundreds at the same time was really neat.

1) because putting 100s of mobs + 100s of players in a environment that is graphically acceptable by mmo standards would be significantly more resource heavy from a technological stand point.

its basically the same reason as why most mobs in mmos are very static in their interaction with the rest of the world.

2) development cycle

mmos take half a decade to develop at the minimum. 5 years ago ARPGs were a super niche genre and mmos were still stuck in the wow-clone era. 

 

personally i would love to see a mmo that has more HnS elements like item modifers variety rivaling PoE and D2, as well as the return of more complicated customization of classes, skills, etc.

 

#1. I figured that it would be a major resource hog. There should be ways to limit this, though. Perhaps adding multiple instances of each major zone and limiting the player count to 50, reducing the mobs and increasing the hit points, etc.

#2. Yeah. Sucks, eh :)

Originally posted by Sovrath

The original lineage is close and still incredibly popular in South Korea. The version in the west closed.

NC Soft are now working on Lineage Eternal which is similar

 

http://www.youtube.com/watch?v=sCdbdsFgNGI

 

I've been waiting for Lineage Eternal. However, I wasn't aware that it was supposed to be as vast as a real MMO. There hasn't been any news about LE for a long time.

 

ty

I used to travel and compete via Unreal Tournament 1v1. At one time I was the best in the entire US.

I won some nice stuff. I even used some winning towards a very nice engagement ring for my gal (now my wife).

HOWEVER,

I think MMO tournament competition is just stupid. MMOs used to be an escape from reality - the ability to be a warrior, crafter, or explorer. The ability to render destruction to your enemy etc. These "tournaments" have brought nothing but lame instanced PvP to the genre, e.g., 5v5  Capture the Flag, Domination, etc. It's stupid and I will never support it.

 

"Athlete"

 

Most top-view hack-n-slash games offer the same experience: small maps with a tiny player cap (4-8). However, due to the master server being able to save experience and items for trading purposes, it gives the appearance of being MMO-like.

 

Why is there no top-view hack-n-slash game that plays more like a real MMORPG, e.g., gigantic worlds, world housing, player cities, mounts, deep crafting, etc? The closest thing I experienced to this was Mythos - a game I had tested years ago before it was ultimately shut down. While the characters of Mythos were underwhelming, the world and ability to play with hundreds at the same time was really neat.

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