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All Posts by Dauzqul

All Posts by Dauzqul

68 Pages 1 2 3 4 5 6 7 » Last
1357 posts found

Trion. You pronounce it as "Try On", as in... "Try on this stupid hat."

 

 

I'm sure the game is a blast. However, have you guys forgotten about what Trion did to ArcheAge?

Although very Asian, ArcheAge had the recipe that could've been a fantastic MMO. But no.... Trion completely destroyed, ate the game, and turned it into crap. Then they ate the crap... and turned it into a more foul crap.

Seriously. Trion can piss off.

 

I know my post is harsh, but I absolutely despise games that have been ruined by greed.

 
 
 

Every MMO should have LoTRO's playable instruments.

Every MMO should have a Jump to Lightspeed-like expansion.

Every MMO should have a World PvP server.

Every MMO should have Vanguard-sized maps.

Every MMO should have deep and complex crafting.

Every MMO should have both instanced and world housing.

Every MMO should have the ability to create player factions / player cities.

Every MMO should have social classes, e.g., musicians, tailors, beauticians, etc.

Every MMO should have gambling / social hangouts with incentives to use them.

Every MMO should have a Player Bounty list, where players who gank on lowbies can be punished.

Every MMO should have endless amounts of custom clothing / armor configuration.

Every MMO should have randomized item statistics (Diablo II) and High-End stat via talented crafting.

Every MMO should have contested raid bosses.

Every MMO should have a penalty for death.

Every MMO should have player-made shops.

Every MMO should have good character animations.

Every MMO should have gore, e.g., decapitations, falling limbs, etc.

Every MMO should have flying mounts.

Every MMO should have mounts that travel more than +5 over basic run speed. Mounts should feel like mounts and be within a world so large that this is possible.

Originally posted by AlanGreyjoy

So... to be clear... you're saying you want an actual hands on crafting system... like what you would find on a Nintendo DS, but in an MMO?

 

... I never thought of that. That would bring a VERY large and new dynamic to mmo's.

 

Player: Where did you that sword?

Player2: From SoAndSo

Player: Ah, his swords are good, but his daggers are complete crap.

Player2: So i've heard.

 

Not that this would be hard to do.... but man it's a lot to think about.

In my game, i have it setup so that you can create your own recipes and blueprints. And the crafting is on a grid style crafting system.

 

You know...... if crafting and a controller where paired, I could pull off what you want. Thumb flicks for hammering on a sword, heat, pressure, cooling down the metal... This sounds pretty cool!

That's exactly what I'm saying. I don't mind having the typical "click-drag materials and hit next" for the little things, but armor, swords, bows, blasters, etc...  I'd like it to be hands on.

I would've been excited for this news during their early RiFT days. However, after seeing how they managed ArcheAge with their most horrid P2W cash system, I don't care much for Trion.

 

The demon in that pic does indeed look like Asian demon art, so Bill might actually be right.

 
Originally posted by Quizzical
A Tale in the Desert pretty much does what you're asking for in some cases.  That the player base peaked at at little over 2000 is why it hasn't been replicated in other games.

Are you saying that A Tale in the Desert failed because it had active crafting?

Am I the only one who's bored with the "add materials and click next" style of crafting?

Crafting should be more "hands on" - requiring a crafter to be more interactive. Good crafters should be recognized by their skill vs their level.

 

Here's an old clip of a PC game called Life & Death (1988): https://www.youtube.com/watch?feature=player_detailpage&v=RSZ2_MEmYow#t=23

Even this old game was able to create a hands-on approach to surgery. I had this game as a child. However, I was borderline stupid, so all my patients died ;/

Try to imagine the game I linked as a type of forge, where positioning, heat monitoring, sanding, grinding, tempering, oil use, etc all impact on how sharp, light, and durable a sword can be.

Devouring the Depths of your wallet.

 

 

Originally posted by Jean-Luc_Picard

SWG is still playable... why aren't you playing it ?

PS to the moderators: SWGEmu and Project SWG are both approved by Ex-SoE (now Daybreak) boss John Smedley, so it's not "illegal".

I tiny fraction of it is playable. That's why I'm not playing it.

I honestly have zero interest in the these games. lol

This has nothing to do with nostalgia and everything to do with the removal of depth and complexity.

SWG for example...    What other game out there can come close to SWG's economic aspect, e.g., world housing, world stores, infinite apparel options, infinite weapon and armor stats, player cities, an insanely unique expansion, etc?

None. What we have now are "Go here and go there" Theme Park games that make any old player feel mildly idiotic.

 

The closest thing we've got so far is ArcheAge, however, even that game is a bit too hand holding. Besides, it's been completely raped by Trion and their P2W system.

Don't pretend that you dislike the attention. The ONLY reason people want to play with you is because you're a girl.

 

Guys like video games and girls. Get over it.

This game still saddens me. This could've been the ultimate MMO...

What a joke of a Theme Park. There is nothing they can do to get away from that.

It's too bad that the AT-AT is on rails and can't be controlled with freedom like in a game such as Battlefield.

 

So stupid...

To take advantage of stuff like GSync etc, you need high frames. Laptops, at this time, will not provide the needed frames to be competitive - unless you're spending $2500 to play Quake Live.

Leveling is supposed to be slow. I remember the early days of MMO...  "Oh man! That dude is level 50! Crazy!"

 

These days, if you're not 50 (or whatever cap is) in just a few days, you're considered a n00b.

I'm looking forward to this game and I support long / hard grinding. Part of the reason why games suck so bad these days is because there is no feeling of true reward via effort.

Wow. Finally. A game where you can finally Gank as a Wizard and not some stupid and cloaked dagger-girl.

 

Prepare yourselves! Gankolf is coming!

A deep and complex hack-n-slash MMO.

 

#1. Gigantic seamless world - much larger than Vanguard.

#2. Randomized Item Statistics: Diablo 2.

#3. Arcade-like Combat - Force Unleashed style melee combat.

#4. Social tools, e.g., player gambling, racing, Inns, Taverns, Cantinas, etc.

#5. Player shops / Player Cities - anywhere in the world...  not some sassy "dedicated location" bs.

#6. A world so big that mount / vehicle speed travel fast - not this +10 over basic run speed sass.

#7. Deep and complex crafting / mineral gather (SWG).

#8. Faction Vs. Faction Vs. Loner WORLD PVP - No BG or dedicated PvP sass.

#9. player bounty system

 

 

I can go on and on, but what's the point? It will never happen. The closest thing will be some Asian game that will ultimately be raped by typical NA greed.

I'm a soloist. However, I don't yearn for solo-sass like in SWTOR. I want depth, complexity, and group / raid areas that cannot be solo'd. Will I ever get to do them via group? Perhaps. Knowing they are they makes the MMO-world feel much more rewarding.

MMOs used to feel like living and breathing worlds. Now it feels like a glorified 3D Diablo 2 - but with boring and redundant loot.

I'm personally a fan of 1-2 random items (unequipped) dropping from inventory.

 

I enjoy World PvP. However, I don't enjoy losing a weapon I finally earned by hardcore dragon raiding.

 

I find pure Theme Park games to be very boring, e.g., SWTOR, WoW, etc.

I find pure Sandbox games to be very boring, e.g., Darkfall, Mortal Online, etc.

 

I like Sandpark games: SWG'ish. ArcheAge had something going, but the P2W completely destroyed it.

68 Pages 1 2 3 4 5 6 7 » Last