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All Posts by ZeGerman

All Posts by ZeGerman

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181 posts found
Originally posted by Scot
They may be having population issues, but to be fair they have implemented megaservers in the way they should be implemented. WS players have been spared the nightmare of server hopping that happens on the like of Aion.

The idea of a PvE only server for aion is kinda laughable though so they don't really need this.  Aion is a PvP focused game so they really can just make one server for all of NA.

Originally posted by psiic

You guys do realize the generation of gamers who actually have and spend money real money on games is getting older right?


When you make games for the X generation, you are making the choice to fail from the start. 


In essence you are trying to sell to two generations that think they deserve everything for free, have zero attention span, and are angry before you ever do anything to make them angry.


Old gamers like me who actually buy games, piss money away on kickstarters, and generally buy every dlc you can come up with, well we don't play games on ipads and smart phones. 


After a lifetime as gamers, most of us are blind as bats and can hardly see to game on a 60 inch screen.

You wanna be a success and make a ton of money? 

Develop a gaming platform for us old blind financially secure gamers that doesn't give us migraines or make us struggle to read.


Clash of clans cleary disproves your point as they just reached the 50 million mark in paying customers.  Since the minimum payment is 10 dollars that clearly shows what a large success mobile games can be given the relatively small amount of money they take to develop.  

Mobile games actually appeal more to the real crowd of 30-50 year old gamers because they generally require less time and after spending 10-12 hours working alot of us have no trouble blowing 10 bucks here and there for enjoyment that is fast and simple.

You are reference a crowd of hardcore older gamers and that crowd is not very large.  True its large enough for every everquest game that will ever come out.  But not large enough to delve into the fast simple game market that is mobile gaming. 

There is another crowd that mobile game like this can get that you also forget about and that is the very young crowd like 5-12 years old.  This crowd is not really able in bulk to play large hardcore games as the require too much skill but they also have the advantage that there parents will also throw away 10 bucks here and there to get them out of their hair.

Too often gamers get trapped into this mentality that only games that are right for me are good.  Its a large part of the reason why so little innovation is being done in gaming right now and its refreshing for me to see people changing focus and sending some of that innovation into mobile gaming where it might be more appreciated.

Originally posted by doodphace
Originally posted by Lord.Bachus
Is it a step away from the easy modo?

I dont expect the questing to change, nor do I expect the raiding to essentially it will have "easy" questing, and the raids will range from easy to the hardest they have ever been/the hardest on the market.

That's the reason the game still has 7 mil subs 10 years on, oodles of content for everyone.

I can't disagree more with this statement.  There is nothing about WoW raids that is hard, It is 95% gear and numbers.  If your in a guild that has gear and can get people on team speak running a high level WoW raid is no different from reading a guide.  After the world first figure it out and write the guides this game is not even remotely challenging, thats the nature of hotkey games in our meta-theory gaming age.

Skill and challenge will only come back with a major rethinking of how these things should work.  Wildstar wasn't the answer because its base skill requirement was too high.  The challenge will be to design a low base skill req like WoW while adding the a higher challenge cap.

Originally posted by Flintsteen

How the hell did groupquests end up on that list ???


I understand it when a solo storyline end up with a big group quest,  like the personal storyline in GW2 ex.  but in general groupquests are a lot of fun imo.  If you don't like them,  then don't do them.


At least change the headline to "mandatory groupquests"  then I might agree. However I don't mind mandatory groupquest to get the keys or get "attuned" to do other types of groupcontent.

Getting the key ex to scarlet monestary was a pretty long quest, even involved a lot of travelling,  but I didn't mind.  Some of the quests back in classic wow involving stratholme and scarlet monestary were grerat.  Thinking especially of the quest to kill ras frostwhisper (not 100% sure that was his name)

Even mandatory groupquesting can be great.  Just keep the quests separated so you know when you pick up a quest it's a groupthing.  And don't tag a groupquest to the end of a personal story or soloquest without giving some warning when you pick up the start-quest.

I think we all understood that to mean when your running your quest line hub to level and sudenly you get one that says kill this elite that takes 5 people to kill.  In games like GW2 where there isn't tagging this isn't so bad but in other games they can be completely immersion breaking especialy a while after launch when you can't get anyone to kill the mob with you.  Its poor design to force people to group once for something and then there is no incentive to do it ever again limiting the number of people willing to help.

Originally posted by SunwolfNC
Originally posted by kinido

Just an FYI - they are doing daily server restarts to flush out the afkers. 


What are they doing about the people running into walls to keep from going AFK?


This does not work btw.  You still get kicked.  Some tried doing num lock 4 to keep the distance traveled up but dosent work either.

Originally posted by Joriel
Originally posted by Pepeq

 Since you can't merge servers due to the land situation, these folks are going to have to reroll on one of the more populated servers, basically starting over from scratch.

nope... there will be server transfers, so... not from scratch

You will probably be alowed to take the designs with you so you'll just have to find or buy land.  Plus if they are merging servers it will be because players are leaving hence more free land.

Originally posted by CrazKanuk
Originally posted by Vesavius
Originally posted by GameByNight

Seriously though, the difference between trolling and satire is intent. 


Yeah? Because I can't actually remember the last time a mod here asked me about my intent before suspending or whatever for alleged trolling.... If they had I would have happily told them I was being 'satirical'.


I am so happy this is now policy, it is a fantastic step forward that we are now going to enter discussions regarding intent before action is taken!


I love these arguments. It's like I'm talking to my 5 year-old. Here, I'll settle this the same way. 


Yes, Mom and Dad do stay up later than you. Yes, your older brothers do stay up later than you. Why? Because that's what we said. Oh, you don't like it? Too bad, that's our rules and we can change your bedtime to 7:30 if you don't like it. What? That's not fair? Too bad, it's not a democracy. If you're not happy then get out of my house and go get a job. Oh, and while we're at it, yes, Mom and Dad do keep all the best treats for ourselves, once you go to bed, yes we did eat most of your Halloween candy and, yes, we did break your car with the siren on it on purpose. That's just how we roll!


Wow somebody doesn't sound like a very good parent.

The day you show me a guild application that actually improves the quality of the guild in the game ill agree with that point.  Successful guilds are made by having people who are good at the game and committed to it first and foremost.  Having a bunch of fun cool people around lets you get by for the first 6 weeks after launch and then collapse as all the hardcore people who got to max level and now are trying to get geared make guilds.  The only kinda of guild restrictions I've seen actualy improve a guild are voice chat restrictions and for pvp guilds rating restrictions.  Making me fill out those bullshit applications about my favorite pass times is about as useful as nipples on a breast plate.
Originally posted by rojoArcueid

hellgate global has been going on for a long time at


i played a few weeks ago and uninstalled, i like the game, but its heavily instanced and the random elite monsters in early areas are imposible to kill without groups, and i rarely see people around to so its instant death all the time.

Don't know that I agree with this unless your talking about the hellgate global content after the content from the original, which i admit I have barely played, then everything is quite solable even in hell mode which you can only access via a glitch of having an old character set to hell difficulty.

Personally I found this to be everything Diablo 2 fans loved about diablo 2 with some slight twists like the view angle and so on.  I tried to get friends to play it with me but the idea of torrenting a game in 6 parts drove them off.  Maybe now that its on steam more people will play it.

Originally posted by Myrdynn
Originally posted by The.agG
Originally posted by Mange1
Originally posted by kellian1
I just hope this doesn't turn into another GW2 with the combat...that would be most disappointing.

Agreed x10.

I loved GW2's combat, it was done well and had good variety. It was also a good change from the tab based lazy combat style. The game being top among the most played MMOs just goes to show how much the people enjoy the game's mechanics which includes the combat.

its among the top cause its B2P.  They still count me and I havent logged in for 2 yrs


Even if combat isn't perfect in this game I think the potential from the landmark inclussion will make this game an incredible and long lasting game.  I think its clear from watching their round tables that they want landmark to go in the Warcraft 3 Mod Engine direction.  They want people to make their own games that can be played within EQN.  I am very hopeful that this will lead to interesting new dungeons and raids to run even once you get tired of the main ones. 

The only worry I have is that they will try to integrate landmark into the main game too much, like neverwinter, and end up gimping the user creation tools to make that work, like neverwinter.

Originally posted by Distopia
Originally posted by DMKano


Quests in AA are tutorial - they are not the focus of the game AT ALL - they are the weakest part of the game.


The devs would beg to differ if they designed enough quests to run you from 1-XX... SOunds more like something someone here said, people thought it sounded good and are running with it now as a defense, like they did with Wildstar and the "for the hardcore only" nonsense...

The game isn't a sandbox it's a sandpark, the themepark elements are as much a part of it as anything else within the game.

The entire leveling experience is a tutorial? what utter BS... I'm sorry but that's laughable. Normal people don't play MMO's for endgame alone. Nor do they play them to race to endgame.

No MMORPG's are truely sandbox the way you mean.  There is always a progression system in RPG's.  That being said I would agree ArcheAge is an sandpark.  On the other hand I think your just biased against the game, Normal people do play MMO's for end game, I mean have you played WoW? its a shit game pre end game.  Same thing with most MMORPG'S.  Also Archeage quests are completely optional after 30 thats what the comment meant by tutorial.  And you can be 30 in like 5-10 hours.  

A very long tutorial yes but I get the idea.  The point is that the game centers around end game sandbox like elements.

Originally posted by Yauchy
Originally posted by Albatroes
Get 30....Not saying the game is great or horrible. Just get 30 or get trolled.

The trolling will happen regardless, but expecting folks in this day and age to hit level 30 before having an impression on a game is...a bit insane (at least to me).

I've gotten to 15 and share some sentiments, but only played for about an hour for the new beta because I logged in and had 10 labor points and about 200+ labor points worth of crap I need to do.  Not having a labor point debate here, just wish all beta accounts were set to patron atm because I can't test anything but combat without playing the waiting game.

Yeah I'm not sure how long you played.  I am a casual MMO player at this point I hit 15 and stopped as well but after only 2 hours of playing.  Didn't grind at all actually read skills and took it slow.  There is a level curve so the game slows considerably later i here but its hard to take such a view as a true reflection on the game.  As most anime viewers will know there are alot of animes that take a couple of episodes to develop because of complicated plots but then they become incredible.

People have been complaining for years about games with no end game, yet they aren't willing to give a game that devoted itself to end game the opportunity to see its end game?  It seems like no matter how much the community pines for something new they don't actually want to give something new a chance.

On other parts of your review I think your complains about the trees not being interwoven enough is because your playing sorc.  From what I understand having read up on the game they wanted sorc's to have a classic mage feel and made the tree be self sufficient so that your other trees are more for support.  Other classes like warriors starting using skills from multiple trees very early on to get combos, which massively increase damage.  That being said if you go magic and occultist at level 15 you are already combining Hell spear and Arc-Lightning for 50% more damage so its all what you make of it.

As for the garden thing when i bought the game I read through the land claiming system and I think that if you pay you get it early but you still get to place stuff at the normal level on a free account.  Which others have told me is 30. Saying you don't want to wait is like saying I quit WoW at level 20 because there were no raids yet.  If you said that the MMO community would just laugh at you.

Originally posted by david361107

first :) I played ESO in beta and loved the look, combat was good enough. Those of us that have yet to purchase are hearing this, no end game, makes us feel like what's the point of putting in the time?




For alot of people I talk they don't even get to end game before quitting.  The game is fresh and interesting at first and almost everyone I got beta keys too loved it but as a result the expectations where higher, and we expected that they would keep it fresh and interesting.  Once you rapidly ran out of new skills and styles you only had the story to keep you going.  This got dull fast too as you went into luls.

Ironically games like can struggle more than games like WoW because of how fresh and interesting they are at the begginning.  When you play a WoW-Clone, you walk into the game thinking about the dull boring grind your going to do and are prepared for it.  When you go into games like ESO though they trick you into thinking that leveling will be lots of fun and throw a bunch of cool new concepts at you for the first 10 levels, but then they suddenly stop and your left to grind again making it a much bigger let down than if they had forced you to grind all along.

Originally posted by Ludwik
MMOs are like baseball.

They will be around forever but over the course of the next decade they will be surpassed both in revenue and popularity by newer, fresher genres.

MOBAs have already surpassed MMOs and once Hearthstone finds it's way to mobile devices it too will pass.

We live in a world where free time is divided into short, little increments. 15 minutes here, 30 minutes there, maybe an hour if we're lucky. Asking people to sit in queues, organize raids, grind away on mobs just isn't feasible anymore.

If MMOs want to remain popular, they have to get faster. You login, you hit a button, and you go. No queues, no organization, no research required, no downtime.

I don't entirely agree with your point.  Baseball will always be Baseball and can't magicaly become football.  MMO's can look at games like destiny its about as different from WoW and Rift as you can be.  I think the biggest thing that has hurt recent MMO's is the death of clans for the mythical casual player.  There needs to be more of a focus back on the community and making games that require people to form active and inspired communities.

Whether I play a game for 3 weeks or 6-12 months is almost entirely based upon whether I find my way into a good active community during those three weeks where people are active and participating in the game.  When games make these easy buttons all it does it get you tens of thousands of casual players who quit one month in when the next game comes along. 

Gaming companies are too focused on the pre-order and initial sales numbers, that is not how games like World of Warcraft, Everquest, Gallaxies, Aion or any other successful MMO did it.  They did it by getting a committed community that through their passion for the game caused it to grow to millions over the first few years.

How many of us have been to a game that sold too many copies too quickly to people who quit 3 weeks later?  Its demoralizing you meet people you join them and 3 weeks later they are gone, making your feel less drive to get on and play everyday after your friends have moved on.  It also gives the game the appearance of being dead as zones that were packed early are now sparsly populated. 

Hopefully more medium sized studios can start producing games without the preassure of big development budgets and venture capitalist preasuring for initial sales numbers, because that model clearly does not work for creating the best games.

Originally posted by Keller

GW2 misses community content. You do not need a guild, only a few people on your friendlist and you are good to go.


Guildmissions? Just pay attention and you can join any guild for 2 hours, get your tokens and you can leave again. Next week they will even whisper you if you want to join again.


WvWvW? Join a zerg and you will rack in your points.


Big World Events? Lion Arch will be spammed if they need more hands. Otherwise watch the timer mods and see where the commander tag is on the map.


Huge World Events? Okay, these actually require some coordination. Tequatl Hunting Guild is a multi-server endeavour. Not a true guild. You join TS at set times, you will hear what server the party will be and 30 minutes later you will be getting your loot.


Small World Events? The dynamic quest hubs? 10 minutes later the hub is under attack again. Whatever you have done (solo) is undone and starts over and over and over.


Dungeons & Fractals? Only a few people on your friendlist required.

Completely agree.  They went too far from their roots on this.  Guild wars was a series based around guild and faction PvP and running instances with your guild mates.  Joining multiple guilds was a nice idea but it killed GW as it made no one invested in their guild. 

Its a pipe dream but I wish more games had the level community present in Atlantica Online, where you had guild dungeons, alliance raids, and alliance wars.  Or even Puzzle pirates where the crews and flags are integral to the game. 

Faction based warfare is nice but in the end it does no foster the longevity that smaller communities do.  People are much less willing to leave a game with good small community than a game where you can join up easily with your faction.  No emotional investment makes it easy to jump ship and it is always harder to come back to a game after you have done that.
Originally posted by Siphaed

So, basically no "true" MMORPGs, right?  You've got a listening of hybrids, survivor horror games, single player RPGs, and the winner is a console game that's heavily instanced, heavily limited on many aspects that would even make it an MMORPG in the first place.


Congratulations on what seems to be the most pathetic E3 for MMORPGs in...ever? 


The games that are clearly missing and will eventually add proper to the genre are going to be Camelot Unchained,  EverQuest Next, The Repopulation,  and a few others [NO!, I will not list ArcheAge because it's just Englishifying an Asian MMO, which has some of the worse combat I've ever seen.  The combat of the game is 3-steps back from what other companies have done.

Or perhaps the genre is changing.  AAA companies seem more willing to do something completely different than a mild change to a rehashed idea.  I think alot of people feel its time for something new.  If destiny can recoup its 500mil production budget and possibly even make money on top of that, then they will probably get their wish.

Originally posted by TheQuietGamer
  • Dated and tedious quests, 99% of which seem to be kill or gather.  The pathing between quests is poor, and Carbine need to realise that offering 100's of the same thing does not = choice.  Some dynamic quests or zone events or something would have lifted the tedium.   

This is a general comment not directed at the OP, but I often hear about this dated quest system from people who are still playing games like WoW.  I think there is a heavy bias against new games whether they break from the old system or follow it.  If they break from the old systems its just confusing or not fun and if they use the old system its dated.  

People should make up there mind about what they want since its just confusing developers.  I think they have given the sales numbers for wildstar, but who knows.

Originally posted by umcorian
Originally posted by infofront
Originally posted by daltanious
Originally posted by umcorian

Perhaps you guys can help me here.


Well, got to level 12 Stalker Exile Human... and just couldn't take it anymore. 

From the marching from quest hub to quest hub... to seeing hundreds of players and never having need to speak to any of them... to rushing from point A to point B... to pushing 2 buttons to blow up every mob I'm looking it... moving out of ridiculously loudly telegraphed attacks (or not, not like the enemy lives long enough to kill me even if I do nothing)



So far have 6 alts (all classes) between 15 and lv. 20, leveled them all with great pleasure and fun. I'm only worried by that limiting active toolbar with only 8 keys (actually, 8th is still not available at lv. 20) because usually that spells button mashing. If I will leave will for sure for this sole reason. Love all rest.


About chat ... not sure where you play but on Eko chat is very lively, people constantly asking for help for 2+ players quests, ... For the rest do not see any reason to "socialize" more. For this better you leave keyboard and go to meet with real friends. In game this is for me just added bonus I do not really need on daily basis.

The skill limit is what bothers me the most about the new crop of MMOs. One of my favorite things about the genre was having access to a huge number of skills, like in WoW.

Yeah, I'm not understanding this trend myself. The first time I noticed this was in Guild Wars 2. I kept feeling like something was missing. Like I needed to activate a 2nd, 3rd, 4th and 5th hotbar to actually make meaningful decisions. But nope, apparently not.

So I just spent 30 levels running into things pushing 1, 2, 3, 4, 5... and just played whack-a-mole as abilities came off cooldown. No strategy. No skill. Just push buttons whenever I can and win.

Ended in 2 weeks, never to play it again. 

It saddens me that Wildstar and, indeed, more MMOs are going this route. Seems innovation these days also comes with the cost of removing strategy and skill from the gameplay. 

Actualy i find that limiting skills properly greatly improves strategy.  One of the major problems with WoW is how little skill is involved with the game.  While at the highest level of raids there is coordination and skill, at all other levels there is only time, moner/gear, and macroing.  This is a direct result from a static skill system where you can have every skill on your bar and use them via macros.

Games that properly limited skill bars like gw1, had hundreds of skills but only allowed to use 8 at a time.  Wildstar does not come to close to the skill number which is one of the major issues i have with it but I am much happier than with GW2's utility based skills only. 

Even with GW2's limited set im surprised by your definition of strategy and skill as much of it is in complete contrast to what WoW is.   WoW is often refered to as the most cookie cutter of the cookie cutter MMO's.  The games leader really have defined what it means to develop a meta game and rotations on  such a mathematical and percise level that would obtain the respect JRPG players.  While I like all of the games we have been referencing I certainly find myself in set rotations in WoW even more often than in GW2, where I have to improvise atleast a little bit.

I guess your problem is that you are dead on traditional MMO's and that the only thing that might do it for you anymore is something completely different like GW2, or even crazier like destiny/firefall.  * Disclaimer I'm taking it slow and im level 20 in wildstar* I have found that wildstar leveling is much more fun than WoW leveling but not even comparable to the early leveling.  But in the end we don't play traditional MMOs for the leveling.  We do it for PvP or Dungeons or Raids or RP or whatever floats your boat, but I don't think I've met a WoW/Everquest/Aion player who said yeah dungeons are ok but I really like quest hub grinding.

I think wildstar adds elements that make the grind much more enjoyable such as challenges, exploration, and the kind of instanced questing not seen in WoW until your atleast 60, but yes at its core it is very much like WoW, which is to say its very much like Everquest was before WoW.  However the one major difference is as you go farther and farther into the game you experience things that are much more challenging.  Early WoW dungeons are jokes you just stroll through them if you have a healer with a brain, which as a healer i can't imagine being that hard.  On the other hand I tried to run the first wildstar adventure, which are supposed to be easy dungeons, and it was like wow I can only heal a 1/5 of their health bar?  even my oh shit heals are only like 1/3.  

Back to the original point though.  You are not wrong to say its standard, i just think you shouldn't look at tranditional MMO's and expect them to be radically different from leveling in WoW.  What most people like about Wildstar is how similar it is to WoW while being new enough to be refreshing and challenging.  They embrace the label WoW-Clone because to them its taking the best ideas out there many of which come from, atleast most recently, WoW and other "WoW-Clones"

Originally posted by inemosz

I've been thinking since I met gold sellers for the first time many years ago in mmo, mostly mmorpg. Why would anyone buy gold if they can gather it themselves and actually have fun while doing that?

Are gamers have been downgraded that much that they want everything instantly? Or is it only me being jealous of their wallet?

Moreover, gold buyers are the ones who ruined mmo, as they are the main source of income of gold sellers. No buyer, no gold seller, right?

What do you think?


Result : There are still people who think it's okay to have gold seller spam & bots roam around our precious mmos. Just let them be, right, no need to report nor bitch those bots & gold seller.


Clarification : I'm talking about losers in gaming. People who can't compete fair and square with people who actually play the game. People who make excuse they have little time due to real life activities so it's okay to buy gold. Losers in gaming.

As long as games insist on making hundreds of hours of shitty content that you have to to do I can't fault people for spending money to make it go faster.  I think what your talking about is very game specific.  Does anyone have a problem with gold buyers in WoW? i mean buying gold doesn't really get you anything to help you compete since you can't even run a normal raid with purchased gear.  On the other hand I do think your a loser if you buy a plat 5 League of Legends account because that is supposed to be an earned rank.  If people want to monetize the useless hours put into games thats fine by me.  If games want to stop gold sellers they should just be more creative in how they bind their gear and remove senseless grind from the game, there by removing the incentive to buy gold.

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