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All Posts by ZeGerman

All Posts by ZeGerman

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173 posts found
Originally posted by rojoArcueid

hellgate global has been going on for a long time at


i played a few weeks ago and uninstalled, i like the game, but its heavily instanced and the random elite monsters in early areas are imposible to kill without groups, and i rarely see people around to so its instant death all the time.

Don't know that I agree with this unless your talking about the hellgate global content after the content from the original, which i admit I have barely played, then everything is quite solable even in hell mode which you can only access via a glitch of having an old character set to hell difficulty.

Personally I found this to be everything Diablo 2 fans loved about diablo 2 with some slight twists like the view angle and so on.  I tried to get friends to play it with me but the idea of torrenting a game in 6 parts drove them off.  Maybe now that its on steam more people will play it.

Originally posted by Myrdynn
Originally posted by The.agG
Originally posted by Mange1
Originally posted by kellian1
I just hope this doesn't turn into another GW2 with the combat...that would be most disappointing.

Agreed x10.

I loved GW2's combat, it was done well and had good variety. It was also a good change from the tab based lazy combat style. The game being top among the most played MMOs just goes to show how much the people enjoy the game's mechanics which includes the combat.

its among the top cause its B2P.  They still count me and I havent logged in for 2 yrs


Even if combat isn't perfect in this game I think the potential from the landmark inclussion will make this game an incredible and long lasting game.  I think its clear from watching their round tables that they want landmark to go in the Warcraft 3 Mod Engine direction.  They want people to make their own games that can be played within EQN.  I am very hopeful that this will lead to interesting new dungeons and raids to run even once you get tired of the main ones. 

The only worry I have is that they will try to integrate landmark into the main game too much, like neverwinter, and end up gimping the user creation tools to make that work, like neverwinter.

Originally posted by Distopia
Originally posted by DMKano


Quests in AA are tutorial - they are not the focus of the game AT ALL - they are the weakest part of the game.


The devs would beg to differ if they designed enough quests to run you from 1-XX... SOunds more like something someone here said, people thought it sounded good and are running with it now as a defense, like they did with Wildstar and the "for the hardcore only" nonsense...

The game isn't a sandbox it's a sandpark, the themepark elements are as much a part of it as anything else within the game.

The entire leveling experience is a tutorial? what utter BS... I'm sorry but that's laughable. Normal people don't play MMO's for endgame alone. Nor do they play them to race to endgame.

No MMORPG's are truely sandbox the way you mean.  There is always a progression system in RPG's.  That being said I would agree ArcheAge is an sandpark.  On the other hand I think your just biased against the game, Normal people do play MMO's for end game, I mean have you played WoW? its a shit game pre end game.  Same thing with most MMORPG'S.  Also Archeage quests are completely optional after 30 thats what the comment meant by tutorial.  And you can be 30 in like 5-10 hours.  

A very long tutorial yes but I get the idea.  The point is that the game centers around end game sandbox like elements.

Originally posted by Yauchy
Originally posted by Albatroes
Get 30....Not saying the game is great or horrible. Just get 30 or get trolled.

The trolling will happen regardless, but expecting folks in this day and age to hit level 30 before having an impression on a game is...a bit insane (at least to me).

I've gotten to 15 and share some sentiments, but only played for about an hour for the new beta because I logged in and had 10 labor points and about 200+ labor points worth of crap I need to do.  Not having a labor point debate here, just wish all beta accounts were set to patron atm because I can't test anything but combat without playing the waiting game.

Yeah I'm not sure how long you played.  I am a casual MMO player at this point I hit 15 and stopped as well but after only 2 hours of playing.  Didn't grind at all actually read skills and took it slow.  There is a level curve so the game slows considerably later i here but its hard to take such a view as a true reflection on the game.  As most anime viewers will know there are alot of animes that take a couple of episodes to develop because of complicated plots but then they become incredible.

People have been complaining for years about games with no end game, yet they aren't willing to give a game that devoted itself to end game the opportunity to see its end game?  It seems like no matter how much the community pines for something new they don't actually want to give something new a chance.

On other parts of your review I think your complains about the trees not being interwoven enough is because your playing sorc.  From what I understand having read up on the game they wanted sorc's to have a classic mage feel and made the tree be self sufficient so that your other trees are more for support.  Other classes like warriors starting using skills from multiple trees very early on to get combos, which massively increase damage.  That being said if you go magic and occultist at level 15 you are already combining Hell spear and Arc-Lightning for 50% more damage so its all what you make of it.

As for the garden thing when i bought the game I read through the land claiming system and I think that if you pay you get it early but you still get to place stuff at the normal level on a free account.  Which others have told me is 30. Saying you don't want to wait is like saying I quit WoW at level 20 because there were no raids yet.  If you said that the MMO community would just laugh at you.

Originally posted by david361107

first :) I played ESO in beta and loved the look, combat was good enough. Those of us that have yet to purchase are hearing this, no end game, makes us feel like what's the point of putting in the time?




For alot of people I talk they don't even get to end game before quitting.  The game is fresh and interesting at first and almost everyone I got beta keys too loved it but as a result the expectations where higher, and we expected that they would keep it fresh and interesting.  Once you rapidly ran out of new skills and styles you only had the story to keep you going.  This got dull fast too as you went into luls.

Ironically games like can struggle more than games like WoW because of how fresh and interesting they are at the begginning.  When you play a WoW-Clone, you walk into the game thinking about the dull boring grind your going to do and are prepared for it.  When you go into games like ESO though they trick you into thinking that leveling will be lots of fun and throw a bunch of cool new concepts at you for the first 10 levels, but then they suddenly stop and your left to grind again making it a much bigger let down than if they had forced you to grind all along.

Originally posted by Ludwik
MMOs are like baseball.

They will be around forever but over the course of the next decade they will be surpassed both in revenue and popularity by newer, fresher genres.

MOBAs have already surpassed MMOs and once Hearthstone finds it's way to mobile devices it too will pass.

We live in a world where free time is divided into short, little increments. 15 minutes here, 30 minutes there, maybe an hour if we're lucky. Asking people to sit in queues, organize raids, grind away on mobs just isn't feasible anymore.

If MMOs want to remain popular, they have to get faster. You login, you hit a button, and you go. No queues, no organization, no research required, no downtime.

I don't entirely agree with your point.  Baseball will always be Baseball and can't magicaly become football.  MMO's can look at games like destiny its about as different from WoW and Rift as you can be.  I think the biggest thing that has hurt recent MMO's is the death of clans for the mythical casual player.  There needs to be more of a focus back on the community and making games that require people to form active and inspired communities.

Whether I play a game for 3 weeks or 6-12 months is almost entirely based upon whether I find my way into a good active community during those three weeks where people are active and participating in the game.  When games make these easy buttons all it does it get you tens of thousands of casual players who quit one month in when the next game comes along. 

Gaming companies are too focused on the pre-order and initial sales numbers, that is not how games like World of Warcraft, Everquest, Gallaxies, Aion or any other successful MMO did it.  They did it by getting a committed community that through their passion for the game caused it to grow to millions over the first few years.

How many of us have been to a game that sold too many copies too quickly to people who quit 3 weeks later?  Its demoralizing you meet people you join them and 3 weeks later they are gone, making your feel less drive to get on and play everyday after your friends have moved on.  It also gives the game the appearance of being dead as zones that were packed early are now sparsly populated. 

Hopefully more medium sized studios can start producing games without the preassure of big development budgets and venture capitalist preasuring for initial sales numbers, because that model clearly does not work for creating the best games.

Originally posted by Keller

GW2 misses community content. You do not need a guild, only a few people on your friendlist and you are good to go.


Guildmissions? Just pay attention and you can join any guild for 2 hours, get your tokens and you can leave again. Next week they will even whisper you if you want to join again.


WvWvW? Join a zerg and you will rack in your points.


Big World Events? Lion Arch will be spammed if they need more hands. Otherwise watch the timer mods and see where the commander tag is on the map.


Huge World Events? Okay, these actually require some coordination. Tequatl Hunting Guild is a multi-server endeavour. Not a true guild. You join TS at set times, you will hear what server the party will be and 30 minutes later you will be getting your loot.


Small World Events? The dynamic quest hubs? 10 minutes later the hub is under attack again. Whatever you have done (solo) is undone and starts over and over and over.


Dungeons & Fractals? Only a few people on your friendlist required.

Completely agree.  They went too far from their roots on this.  Guild wars was a series based around guild and faction PvP and running instances with your guild mates.  Joining multiple guilds was a nice idea but it killed GW as it made no one invested in their guild. 

Its a pipe dream but I wish more games had the level community present in Atlantica Online, where you had guild dungeons, alliance raids, and alliance wars.  Or even Puzzle pirates where the crews and flags are integral to the game. 

Faction based warfare is nice but in the end it does no foster the longevity that smaller communities do.  People are much less willing to leave a game with good small community than a game where you can join up easily with your faction.  No emotional investment makes it easy to jump ship and it is always harder to come back to a game after you have done that.
Originally posted by Siphaed

So, basically no "true" MMORPGs, right?  You've got a listening of hybrids, survivor horror games, single player RPGs, and the winner is a console game that's heavily instanced, heavily limited on many aspects that would even make it an MMORPG in the first place.


Congratulations on what seems to be the most pathetic E3 for MMORPGs in...ever? 


The games that are clearly missing and will eventually add proper to the genre are going to be Camelot Unchained,  EverQuest Next, The Repopulation,  and a few others [NO!, I will not list ArcheAge because it's just Englishifying an Asian MMO, which has some of the worse combat I've ever seen.  The combat of the game is 3-steps back from what other companies have done.

Or perhaps the genre is changing.  AAA companies seem more willing to do something completely different than a mild change to a rehashed idea.  I think alot of people feel its time for something new.  If destiny can recoup its 500mil production budget and possibly even make money on top of that, then they will probably get their wish.

Originally posted by TheQuietGamer
  • Dated and tedious quests, 99% of which seem to be kill or gather.  The pathing between quests is poor, and Carbine need to realise that offering 100's of the same thing does not = choice.  Some dynamic quests or zone events or something would have lifted the tedium.   

This is a general comment not directed at the OP, but I often hear about this dated quest system from people who are still playing games like WoW.  I think there is a heavy bias against new games whether they break from the old system or follow it.  If they break from the old systems its just confusing or not fun and if they use the old system its dated.  

People should make up there mind about what they want since its just confusing developers.  I think they have given the sales numbers for wildstar, but who knows.

Originally posted by umcorian
Originally posted by infofront
Originally posted by daltanious
Originally posted by umcorian

Perhaps you guys can help me here.


Well, got to level 12 Stalker Exile Human... and just couldn't take it anymore. 

From the marching from quest hub to quest hub... to seeing hundreds of players and never having need to speak to any of them... to rushing from point A to point B... to pushing 2 buttons to blow up every mob I'm looking it... moving out of ridiculously loudly telegraphed attacks (or not, not like the enemy lives long enough to kill me even if I do nothing)



So far have 6 alts (all classes) between 15 and lv. 20, leveled them all with great pleasure and fun. I'm only worried by that limiting active toolbar with only 8 keys (actually, 8th is still not available at lv. 20) because usually that spells button mashing. If I will leave will for sure for this sole reason. Love all rest.


About chat ... not sure where you play but on Eko chat is very lively, people constantly asking for help for 2+ players quests, ... For the rest do not see any reason to "socialize" more. For this better you leave keyboard and go to meet with real friends. In game this is for me just added bonus I do not really need on daily basis.

The skill limit is what bothers me the most about the new crop of MMOs. One of my favorite things about the genre was having access to a huge number of skills, like in WoW.

Yeah, I'm not understanding this trend myself. The first time I noticed this was in Guild Wars 2. I kept feeling like something was missing. Like I needed to activate a 2nd, 3rd, 4th and 5th hotbar to actually make meaningful decisions. But nope, apparently not.

So I just spent 30 levels running into things pushing 1, 2, 3, 4, 5... and just played whack-a-mole as abilities came off cooldown. No strategy. No skill. Just push buttons whenever I can and win.

Ended in 2 weeks, never to play it again. 

It saddens me that Wildstar and, indeed, more MMOs are going this route. Seems innovation these days also comes with the cost of removing strategy and skill from the gameplay. 

Actualy i find that limiting skills properly greatly improves strategy.  One of the major problems with WoW is how little skill is involved with the game.  While at the highest level of raids there is coordination and skill, at all other levels there is only time, moner/gear, and macroing.  This is a direct result from a static skill system where you can have every skill on your bar and use them via macros.

Games that properly limited skill bars like gw1, had hundreds of skills but only allowed to use 8 at a time.  Wildstar does not come to close to the skill number which is one of the major issues i have with it but I am much happier than with GW2's utility based skills only. 

Even with GW2's limited set im surprised by your definition of strategy and skill as much of it is in complete contrast to what WoW is.   WoW is often refered to as the most cookie cutter of the cookie cutter MMO's.  The games leader really have defined what it means to develop a meta game and rotations on  such a mathematical and percise level that would obtain the respect JRPG players.  While I like all of the games we have been referencing I certainly find myself in set rotations in WoW even more often than in GW2, where I have to improvise atleast a little bit.

I guess your problem is that you are dead on traditional MMO's and that the only thing that might do it for you anymore is something completely different like GW2, or even crazier like destiny/firefall.  * Disclaimer I'm taking it slow and im level 20 in wildstar* I have found that wildstar leveling is much more fun than WoW leveling but not even comparable to the early leveling.  But in the end we don't play traditional MMOs for the leveling.  We do it for PvP or Dungeons or Raids or RP or whatever floats your boat, but I don't think I've met a WoW/Everquest/Aion player who said yeah dungeons are ok but I really like quest hub grinding.

I think wildstar adds elements that make the grind much more enjoyable such as challenges, exploration, and the kind of instanced questing not seen in WoW until your atleast 60, but yes at its core it is very much like WoW, which is to say its very much like Everquest was before WoW.  However the one major difference is as you go farther and farther into the game you experience things that are much more challenging.  Early WoW dungeons are jokes you just stroll through them if you have a healer with a brain, which as a healer i can't imagine being that hard.  On the other hand I tried to run the first wildstar adventure, which are supposed to be easy dungeons, and it was like wow I can only heal a 1/5 of their health bar?  even my oh shit heals are only like 1/3.  

Back to the original point though.  You are not wrong to say its standard, i just think you shouldn't look at tranditional MMO's and expect them to be radically different from leveling in WoW.  What most people like about Wildstar is how similar it is to WoW while being new enough to be refreshing and challenging.  They embrace the label WoW-Clone because to them its taking the best ideas out there many of which come from, atleast most recently, WoW and other "WoW-Clones"

Originally posted by inemosz

I've been thinking since I met gold sellers for the first time many years ago in mmo, mostly mmorpg. Why would anyone buy gold if they can gather it themselves and actually have fun while doing that?

Are gamers have been downgraded that much that they want everything instantly? Or is it only me being jealous of their wallet?

Moreover, gold buyers are the ones who ruined mmo, as they are the main source of income of gold sellers. No buyer, no gold seller, right?

What do you think?


Result : There are still people who think it's okay to have gold seller spam & bots roam around our precious mmos. Just let them be, right, no need to report nor bitch those bots & gold seller.


Clarification : I'm talking about losers in gaming. People who can't compete fair and square with people who actually play the game. People who make excuse they have little time due to real life activities so it's okay to buy gold. Losers in gaming.

As long as games insist on making hundreds of hours of shitty content that you have to to do I can't fault people for spending money to make it go faster.  I think what your talking about is very game specific.  Does anyone have a problem with gold buyers in WoW? i mean buying gold doesn't really get you anything to help you compete since you can't even run a normal raid with purchased gear.  On the other hand I do think your a loser if you buy a plat 5 League of Legends account because that is supposed to be an earned rank.  If people want to monetize the useless hours put into games thats fine by me.  If games want to stop gold sellers they should just be more creative in how they bind their gear and remove senseless grind from the game, there by removing the incentive to buy gold.

There alot of defensible points here about challenge level in MMORPG's not being on pair with other game genres that are coming out.  I also get the story arguement.  Its not like we can expect amazingly written story from every game that comes out, however as technology advances and the industry is more able to quickly create cinematics and voice over based story the lag in MMORPGs story advancements.  

That being said I find some of the other points in this article to be horribly subjective such as the holy trinity arguement.  While i feel this is stale and I want something new I think it is horrible subjective what that change is.  I personally like role systems, i just think that basic dps heals tank creates an environment that is too easy since there are so few combinations.

 I would like to see more support based classes and a complete revamping of agro system in MMORPGs especialy with the new breed of MMORPG shooters that seems to be on the horizon.  

This article probably should have been named 5 reasons why GW2 is the only MMO i enjoy anymore.

Originally posted by bcbully

Nowhere does it say ESO in the article. Nice one OP... More than slightly misleading. Zenimax owns a lot of companies. 


Just incase you are looking for a job other than making misleading threads, Zenimax is hiring for another 100+ Positions



Where does it say they are hiring 100+ people on your link? Working for a software company we regularly post job categories whether we are hiring or not that way if someone exceptional comes along they will apply.  You always have room for talent even if it means you have to fire someone else.

Also Zenimax Media owns alot of companies but the article specifically says Zenimax Online whose primary product is ESO, or at least I cannot find something else of AAA level that they have made, its possible that this is a misprint by the news article but the OP's statement is easily defensible, even if ESO fans get in a tizzy about it.

Don't Accuse others of being misleading then make a statement the article you linked doesn't back up.


I'm not as sure they will give up on the no-nerfs as everyone else seems to be.  They like EQN seem to be taking alot of pride in developing a game for a specific market rather than the whole general audience.  Also I think that they have shown a level of good judgement that wont lead to rash decisions, an example of another game like that is League of Legends.  The number of complaints about "ELO Hell" or just about every champion that is release are off the charts but they rarely respond.  As long as they maintain a competetive game for the hardcore players the casual guys will jump on the bandwagon for the social experience much like they did in WoW.

Originally posted by bcbully

5 minutes of ESO Mass PvP


5 minutes of WS Mass PvP


Is this even a fair comparison? IMHO ESO wins by a hands down. 

Heres an idea.  Lets compare an experienced PvP'er whose been playing his game for about 2 months now and compare it to a group of players doing something completely new that have never tried before.  Did you play ESO at launch cause everyone behaved the same way they did in the wildstar video.  Grouped up into one big ball and charged forward because they had no idea what else to do, and most people still play the game that way.  This reeks of fan boyism to me.  If you had compared zergs in GW2 to zergs in ESO you might have had some argument about which was better there but compare pros to pros not noobs in a new game to pros established in there game.

Originally posted by Jhollman

I played the closed beta, got disapointed, the customization options are not even as wide as the trailers claim to be, ya u can change the collor of ur hair and skin but if u want to change that ugly predetermined face ur character has ... hell no!.  you cant cuztomize the UI and there is a huge bar that does nothing but taking 20% of my screen!!!.

Veredict: If it was an F2P game ill may keep playing cuz the story and environments are great, also the combat system. Since its not, well .... 

Isn't the UI modable like WoW?  Its not like anyones base UI is going satisfy everyone/

Originally posted by Wizardry

The problem with quests is not weather they matter as they already DO matter,for gaining xp.That is the problem,they should not give any xp at all because xp=experience,you do NOT become a more experienced Warrior doing quests.

NPC "Go fetch me 10 bear skins"............On return you hand over the Bear skins and WHOA!! you have gained xp and are now a more experienced Warrior,umm no thanks.

I want a realistic LIVE ECO system.That means a fierce boss should be roaming the hill sides killing things in it's path.Quests should be there for a reason and the end result or that reason should seen in the game world.Example he wants 50 skins and will trade you a secret on how to make Bear skin shoes.Then you can make shoes and sell them to the npc who in return would sell them to players.

XP should be relegated to where it makes sense,you become a more experienced wood crafter by making wood things or become a more experienced Warrior by utilizing Warrior skills.You become a more experienced Swordsman by utilizing swords ..ect ect.

Quests should NEVER have a yellow marker over a npc head,who ever thought that was a cool idea should have been roasted at the stake by the one eyed cyclops from Sinbad movies.

Amen to this.  Quests should be like they are in the first zone of mists of pandaria.  They should be a means by which to change your surroundings.  You should be collecting jade because you want to see the finished mural and so that the jade artists can move on to work on the palace and statues, not because they give you some xp,  Questing should be about adventures rather than tasks if you want basic tasks let those be dynamic events.  The bear skin man comes out of a cave and is fighting bears and you show up to help him, this is the thing that ESO does do better than other games in that when the town is on fire you get the quest walking down the beach by a screaming girl running up to you.  The idea that there is someone just standing around asking for bear skins over and over is laughable and needs to be done away with.  


I see one other direction they could go with quests and thats to long story driven based quests.  Take a single player level approach to MMO zones.  You complete the zone story by doing a few things while fighting your way across the zone which to do effectively you have to complete a series of dynamic events.  This is very similar to what Guild Wars 2 does except they place more emphasis on hearts and not enough on the green quests.  Make it so that I can't do my green quests without clearing out des and some phased hearts because its too hard to get across otherwise.  If you've ever had to run through a ravine in GW2 during a DE you know what i mean.  You just can't do it without completing the DE.

Originally posted by syriinx

Its a scam.


When an in development f2p game charges for a founders pack you can at least justify it, because the game is in development and wont be getting box sales upon release.  Still can border on the scammy, but it can be looked at as a form of crowdfunding.  


ArcheAge is a released game with its own revenue streams.  They are doing this only because they can, they know people will fork over the 150.

You act as if f2p means everything is free.  It simply isn't f2p is just  a model where you can play a base version of the game for free.  In ArcheAge's case that base version is all of the content and paying just gets you some perks.  This is just a way to bundle 120 dollars of those perks with a 30 dollar alpha/beta perk.

The question shouldn't be whether or not its a scam rather whether its worth the money or not.  Is Patron status worth 15 dollars a month and so on.  This question can be applied to all games whether they are subscription or f2p.

Originally posted by Hrotha

Havent seen it yourself? Convince yourself by watching the latest impression of higher level dungeons and how much of a troll-nature there in can be found. Coming to you by Force:



The best loot comes from bosses according to all the 50's i know.  Perhaps they want to breed an old school MMO environment where you can be a dick if you want to and its up to the community to get black lists going and so on.  There are alot of games like this its generally a characteristic of sandbox style games where they want you to be able to do whatever you want, its not like there isn't a separate set of issues with roll based systems.

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